Run: 2026-02-19-01KHT0AY5WHXQVHEM52X5Y8HCP

Run Details

Duration:
2m 8s
Cost:
$0.003614
Provider:
Inceptron

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay at the centre of the platform like a discarded puppet, arms thrown wide, legs splayed at unnatural angles. Detective Harlow Quinn stood at the yellow safety line, her eyes tracing the geometry of death. Eighteen years on the force had taught her that crime scenes spoke in their own language, if you knew how to listen. This one was screaming. "Quinn." DI Marcus Webb appeared at her elbow, his breath fogging in the unseasonably cold air. "Glad you made it. Bit out of our usual jurisdiction, isn't it?" She didn't answer immediately. Her gaze had caught something near the body's outstretched hand, half-hidden beneath a collapsed section of tile. A symbol, scratched into the concrete. She crouched, pulling a pen from her jacket pocket, and nudged debris away. "Forgotten about this tunnel, really," Webb continued, glancing at his notebook. "Council sealed it off in '73 after the fire. No official reason to ever come down here." "What do we have?" "Male, mid-thirties. No ID. No wallet. Single wound to the chest." Webb flipped a page. "Blunt force trauma, possibly. Coroner's guess is death occurred sometime between ten PM and midnight." Quinn stood slowly, her gaze moving across the platform. The tunnel stretched into darkness on both ends, the overhead lights long dead, their fixtures hanging like dead flowers. Emergency lighting cast everything in a sickly amber, shadows pooling in the corners like something liquid. "The wound," she said. "Describe it again." Webb frowned. "Penetrating trauma, chest area. Deep. Whatever hit him didn't come out the other side." "Anything recovered?" "That's the thing." Webb's frown deepened. "No weapon found. Nothing nearby that could have caused it. We're treating it as suspicious, obviously, but—" "But there's nothing to treat." "Standard procedure, Quinn. You know how it is." She did. She also knew how a crime scene was supposed to look, and this wasn't it. The body lay too precisely, like someone had positioned it with care. The arms weren't thrown wide in death's agony—they were deliberate, reaching outward, fingers slightly curled. She walked the perimeter, boots crunching on decades of accumulated grime. "Anyone else been down here?" "Street team found him at six AM. Secured the scene immediately." Webb consulted his notes again. "Uniformed response from Holborn. Officers swept the area, found nothing. No witnesses, obviously. This place has been dead for fifty years." Quinn stopped walking. "Where exactly did the officers enter?" "Sorry?" "The entrance. Which station?" Webb's eyes narrowed. "Camden Town. There's a service passage that leads to—" "A service passage." She turned to face him fully. "That leads to an abandoned platform. In an underground tunnel system that hasn't been operational in half a century." "Is there a point to this, Quinn?" She pointed at the symbol she'd uncovered. "That scratch mark wasn't here by accident. Someone carved it deliberately, and recently—the edges are still sharp." She gestured toward the platform's far end. "And there's residue over there, see it? Some kind of powder or dust. Not from the collapse." "So?" "So it's been here for less than a day. Maybe less." She crouched again, examining the residue through her penlight. Pale blue, almost luminescent in the beam. She reached out, stopped just short of touching it. Webb joined her, squinting. "Could be anything. Old chemicals, mineral deposits—" "It's not mineral deposits." Quinn stood, brushing dust from her knees. "And it's not from the fire in '73, either. This is recent." "Recent or not, what does it matter? We're looking at a murder victim. The how and why are what count, not the pretty pretty lights." Quinn ignored the joke, her gaze drawn instead to the body's other hand. It was clenched, knuckles white, something clutched in the fist. She approached slowly, bending at the waist. The fingers were locked tight, rigor having set in around whatever they'd held. "We need the forensic team back down here." "We've already—" "Now." Something in her voice made Webb pause. He studied her for a moment, the sharp angles of her face lit from below by emergency lighting, her jaw set in that way he remembered from the Morris case. The one that had earned her a commendation and a transfer and three years of quiet drinking alone in her flat. "Alright." He pulled out his phone. "But Quinn—what are we looking at?" She didn't answer. Instead, she reached into her jacket and withdrew a small evidence bag, the kind she kept for unusual circumstances. A habit Morris had started, back when they worked cases that didn't quite fit the standard mould. She slid it carefully over her hand, then reached for the body's clenched fist. The fingers didn't budge. She applied more pressure, feeling the resistance of stiffened muscle, the stubbornness of a hand that had died holding onto something. Finally, with a dry crack, the grip loosened enough for her to work the bag free. Inside was a small bone token, carved with symbols she didn't recognise. The colour of old ivory, worn smooth at the edges like it had been handled frequently. She held it up to the light. "What the hell is that?" Webb asked. Quinn stared at the token, a cold sensation spreading through her chest. She remembered Morris's last case, the one that had ended with his body found in exactly this kind of place—an abandoned underground space, no witnesses, evidence that made no sense. The file had been sealed. The official cause of death: heart failure. But she'd seen the photographs. The symbols carved into walls. The residue that wasn't quite chemical and wasn't quite mineral. The expressions on the coroner's faces when they'd tried to explain what they couldn't explain. "Quinn?" "This isn't our jurisdiction," she said quietly. "Not the Metropolitan Police, anyway." "Care to elaborate?" She turned to face him fully, the bone token still clutched in her gloved hand. "Three years ago, DS Morris died investigating a case. Officially, it was natural causes. Officially, the file was closed." She paused. "I saw what was in that file, Webb. The photographs. The evidence that didn't make sense. The symbols that kept appearing." "What are you saying?" "I'm saying someone killed my partner, and they've just killed again. Right here. In a place that shouldn't exist on any map." She gestured at the tunnel around them, the darkness pressing in from both ends. "And I think I finally know where to find them." Webb stared at her, his face cycling through confusion, disbelief, and finally something that looked almost like fear. "Quinn, you're not making sense. You can't possibly—" "Camden." She pocketed the token and started walking toward the tunnel's far end, where the darkness pooled deepest. "There's a market there. Underground. It moves, but the entrances don't. Not all of them." "Quinn, wait—" "Contact the Super. Tell her we're expanding the investigation." She paused at the edge of the darkness, turning back. Her face was unreadable in the dim light, but her eyes held something Webb had never seen before. A certainty that bordered on cold. "Tell her I'm going to find out what really happened to Morris. And I'm going to make someone pay." Then she stepped into the darkness and was gone. Webb stood frozen on the platform, the distant sound of an approaching train echoing from somewhere far below. The emergency lights flickered once, twice, then steadied. The body lay silent at his feet, its empty hand still reaching toward something he couldn't see. On the wall behind him, new symbols were slowly appearing, scratched into the old stone by no visible hand. He didn't notice them. Not yet.
created_at"2026-02-19T03:50:41.614Z" 2/19/2026, 3:50:41 AM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency667
moderation_latency(null)
generation_time127908
tokens_prompt4671
tokens_completion2713
native_tokens_prompt4131
native_tokens_completion2159
native_tokens_completion_images(null)
native_tokens_reasoning685
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0036142
router(null)
provider_responses
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endpoint_id"599420f9-bca1-43e6-a1e9-dfbb58096b13"
id"chatcmpl-dd8699e828d98b218572effdad9d0111"
is_byokfalse
latency369
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Inceptron"
status200
api_type"completions"
id"gen-1771473041-bZwVE9z3fP13tblTOA55"
upstream_id"chatcmpl-dd8699e828d98b218572effdad9d0111"
total_cost0.0036142
cache_discount(null)
upstream_inference_cost0
provider_name"Inceptron"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"She crouched again [again]"
1"she said quietly [quietly]"
dialogueSentences54
tagDensity0.315
leniency0.63
rawRatio0.118
effectiveRatio0.074
64.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1278
totalAiIsmAdverbs9
found
0
adverb"really"
count2
1
adverb"slowly"
count3
2
adverb"precisely"
count1
3
adverb"slightly"
count1
4
adverb"deliberately"
count1
5
adverb"carefully"
count1
highlights
0"really"
1"slowly"
2"precisely"
3"slightly"
4"deliberately"
5"carefully"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1278
totalAiIsms6
found
0
word"tracing"
count1
1
word"standard"
count2
2
word"unreadable"
count1
3
word"echoing"
count1
4
word"flickered"
count1
highlights
0"tracing"
1"standard"
2"unreadable"
3"echoing"
4"flickered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes narrowed"
1"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences76
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1272
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount807
uniqueNames6
maxNameDensity1.61
worstName"Webb"
maxWindowNameDensity3.5
worstWindowName"Webb"
discoveredNames
Harlow1
Quinn6
Marcus1
Webb13
Pale1
Morris3
persons
0"Harlow"
1"Quinn"
2"Marcus"
3"Webb"
4"Morris"
places(empty)
globalScore0.695
windowScore0.5
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount2
matches
0"quite fit the standard mould"
1"quite mineral"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1272
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean22.71
std18.68
cv0.823
sampleLengths
063
128
240
328
44
530
644
77
816
92
1023
115
128
1355
145
1537
169
171
184
1912
2028
217
2248
231
2436
2511
2623
2725
2843
298
302
311
3258
3312
3453
3541
3635
377
3854
3935
401
4112
423
4357
444
4546
4626
4733
482
4943
82.18% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences76
matches
0"was supposed"
1"was clenched"
2"been handled"
3"been sealed"
4"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs150
matches
0"was screaming"
92.29% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences113
ratio0.018
matches
0"The arms weren't thrown wide in death's agony—they were deliberate, reaching outward, fingers slightly curled."
1"She remembered Morris's last case, the one that had ended with his body found in exactly this kind of place—an abandoned underground space, no witnesses, evidence that made no sense."
90.71% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount810
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.050617283950617285
lyAdverbCount16
lyAdverbRatio0.019753086419753086
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean11.26
std7.18
cv0.638
sampleLengths
021
116
222
34
416
512
64
717
86
913
1011
1117
124
1315
1415
159
1619
1716
184
193
202
2114
222
236
2417
255
268
272
2815
2912
3015
3111
325
3316
3421
353
366
371
384
393
409
419
4219
437
447
4524
4617
471
4820
497
71.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4690265486725664
totalSentences113
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences70
matches
0"Pale blue, almost luminescent in"
1"Instead, she reached into her"
2"Finally, with a dry crack,"
3"Then she stepped into the"
ratio0.057
71.43% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences70
matches
0"She didn't answer immediately."
1"Her gaze had caught something"
2"She crouched, pulling a pen"
3"She also knew how a"
4"She walked the perimeter, boots"
5"She turned to face him"
6"She pointed at the symbol"
7"She gestured toward the platform's"
8"She crouched again, examining the"
9"She reached out, stopped just"
10"It was clenched, knuckles white,"
11"She approached slowly, bending at"
12"He studied her for a"
13"He pulled out his phone"
14"She didn't answer."
15"She slid it carefully over"
16"She applied more pressure, feeling"
17"She held it up to"
18"She remembered Morris's last case,"
19"she said quietly"
ratio0.371
24.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences70
matches
0"The body lay at the"
1"Detective Harlow Quinn stood at"
2"This one was screaming."
3"She didn't answer immediately."
4"Her gaze had caught something"
5"A symbol, scratched into the"
6"She crouched, pulling a pen"
7"Webb continued, glancing at his"
8"Webb flipped a page"
9"Quinn stood slowly, her gaze"
10"The tunnel stretched into darkness"
11"Emergency lighting cast everything in"
12"Webb's frown deepened"
13"She also knew how a"
14"The body lay too precisely,"
15"The arms weren't thrown wide"
16"She walked the perimeter, boots"
17"Webb consulted his notes again"
18"Quinn stopped walking."
19"Webb's eyes narrowed."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount3
matches
0"She applied more pressure, feeling the resistance of stiffened muscle, the stubbornness of a hand that had died holding onto something."
1"She remembered Morris's last case, the one that had ended with his body found in exactly this kind of place—an abandoned underground space, no witnesses, eviden…"
2"Webb stared at her, his face cycling through confusion, disbelief, and finally something that looked almost like fear."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"DI Marcus Webb appeared, his breath fogging in the unseasonably cold air"
1"She gestured, the darkness pressing in from both ends"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Webb continued (continue)"
dialogueSentences54
tagDensity0.074
leniency0.148
rawRatio0.25
effectiveRatio0.037
82.3823%