Run: 2026-02-19-01KHT0BDPSV8SG5JC67EA8DW8N

Run Details

Duration:
1m 30s
Cost:
$0.001649
Provider:
SambaNova

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Gloved hands were already lifting the yellow tape when Detective Quinn ducked under it. “Cutting it fine, Harlow.” The voice belonged to Fletcher, her current partner. Temporary. She was still breaking him in, and he still tried to use her first name. The corridor they stood in was cold, smelling of damp earth and stale, still air. Not the usual stench of a crime scene. “I was at the other end of Camden when the call came in.” She clipped her badge back onto her belt. “An abandoned Tube station. What’s the briefing?” “Female. Mid-twenties. No ID. No obvious cause of death. Uniforms found her an hour ago during a welfare check. Neighbours reported odd noises, lights. Thought it was squatters.” Quinn moved past him, her torch beam cutting a swathe through the oppressive dark. The platform was a cavernous space, a relic of a forgotten London. Tiled walls were grimy, plastered with fading concert posters from another decade. The tracks were dark, empty mouths leading into deeper blackness. In the centre of the platform, under the glare of portable floodlights, a body lay on a spread-out black tarpaulin. Too neat. The woman was slight, with a pale, freckled complexion. Her curly red hair fanned out around her head like a dark flame. A worn leather satchel lay a few feet away, its contents—a jumble of books and papers—spilled across the grimy concrete. “Who moved the bag?” Quinn asked, her voice flat. Fletcher consulted his notes. “Patrol unit. They checked for ID first thing.” “They contaminated my scene first thing.” She didn’t look at him, her focus on the body. No visible wounds. No signs of a struggle. The woman’s round glasses were still perched on her nose, miraculously unbroken. Her hands were clutched loosely at her sides, not clenched in agony or defence. Something was off. The whole tableau felt staged. A forensics tech in a white bunny suit looked up from dusting the satchel. “No prints on the bag except smudges. Books are clean.” Quinn crouched by the body, careful not to touch. She noted the quality of the woman’s clothes—well-made but practical. The shoes were sturdy walking boots, scuffed from use. This wasn’t some lost tourist or a vagrant. She was dressed for a purpose. “What’s your read, Fletch?” He came to stand beside her, hands in his pockets. “Overdose? Looks peaceful enough. Maybe she came down here to shoot up, passed out, hypothermia. It’s brass monkeys down here.” “No track marks. No puncture wounds in the clothing. No drug paraphernalia.” Quinn pointed her torch at the satchel’s spilled contents. “And what user hauls a library around with them?” She moved to the books. Ancient, leather-bound volumes with titles like ‘A Treatise on Liminal Thresholds’ and ‘The Codices of the Unseen’. Textbooks on advanced semiotics and comparative mythology. Tucked between the pages of one heavy tome was a small, rectangular piece of bone, intricately carved with symbols. “Occult stuff,” Fletcher said, a hint of dismissal in his tone. “Goth kid. LARPing gone wrong, maybe. Got lost in her own game.” “This isn’t a game.” Quinn picked up a small, brass compass from the debris with a gloved hand. Its casing was patinated with green verdigris, its face etched with strange, angular sigils that seemed to writhe in the torchlight. The needle didn’t point north. It spun in a lazy, erratic circle before shuddering to a stop, pointing directly down the dark tunnel to their left. “Broken,” Fletcher observed. “Is it?” She held it steady. The needle held its position, unwavering. “She wasn’t lost. She was looking for something.” Her eyes scanned the area again, the cop’s itch at the back of her skull intensifying. The lack of struggle. The placed body. The spilled bag, searched but not ransacked. Someone had been here after she died. Someone looking for something specific. Her gaze fell on the victim’s left hand. She’d missed it before. A nervous habit, frozen in death. A single strand of her red hair was tucked neatly behind her ear. The gesture was oddly intimate, self-soothing. Not the act of someone in panic. “She knew her killer,” Quinn murmured. “Bit of a leap, Guv.” “Is it? No defensive wounds. She wasn’t startled. She turned her head, she tucked her hair away. She was talking to someone she trusted.” Quinn’s sharp jaw tightened. “They took what they came for, then they staged this. Made it look like an accident. A misadventure.” “Took what? Her library card?” “Something she had. Or something she knew.” Quinn’s mind raced, the unexplained circumstances of Morris’s death three years ago flashing like a warning beacon. The strange symbols he’d been muttering about. The lack of evidence. The official report that never sat right. This felt the same. A puzzle with pieces that didn’t fit the real world. She looked from the bizarre compass in her hand to the bone token, then to the dark tunnel the needle indicated. A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information. The rumour surfaced from the depths of her memory, a piece of stationhouse lore she’d always dismissed. The compass needle quivered, then twitched sharply towards the tunnel again. “Fletcher, radio control. I want a full lockdown of every sewer, service tunnel, and disused rail line within a half-mile radius. No one in or out.” “On what grounds?” “On the grounds that our killer didn’t leave through the front door.” She stood, her bearing rigid with military precision. The worn leather watch on her wrist felt suddenly heavy. “They’re still down here.” The floodlights flickered, then died, plunging the platform into a blackness so complete it felt solid. From the depth of the tunnel the compass pointed to, a soft, shuffling sound echoed, followed by the distinct, wet click-click of something that was most definitely not human.
created_at"2026-02-19T03:50:57.518Z" 2/19/2026, 3:50:57 AM
model"deepseek/deepseek-chat-v3.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2699
moderation_latency(null)
generation_time89863
tokens_prompt4688
tokens_completion1582
native_tokens_prompt4249
native_tokens_completion1349
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0016491
router(null)
provider_responses
0
endpoint_id"1dda4bb9-c626-4816-bb54-99665323fef0"
id"dc7d5bf8-2680-4415-b325-fd26e03bd933"
is_byokfalse
latency2699
model_permaslug"deepseek/deepseek-chat-v3.1"
provider_name"SambaNova"
status200
api_type"completions"
id"gen-1771473057-pVmC7dRGHv8EhwzW0Xvv"
upstream_id"dc7d5bf8-2680-4415-b325-fd26e03bd933"
total_cost0.0016491
cache_discount(null)
upstream_inference_cost0
provider_name"SambaNova"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.464
leniency0.929
rawRatio0
effectiveRatio0
84.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount986
totalAiIsmAdverbs3
found
0
adverb"loosely"
count1
1
adverb"sharply"
count1
2
adverb"suddenly"
count1
highlights
0"loosely"
1"sharply"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.22% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount986
totalAiIsms11
found
0
word"oppressive"
count1
1
word"sturdy"
count1
2
word"etched"
count1
3
word"unwavering"
count1
4
word"scanned"
count1
5
word"raced"
count1
6
word"beacon"
count1
7
word"depths"
count1
8
word"quivered"
count1
9
word"flickered"
count1
10
word"echoed"
count1
highlights
0"oppressive"
1"sturdy"
2"etched"
3"unwavering"
4"scanned"
5"raced"
6"beacon"
7"depths"
8"quivered"
9"flickered"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences73
matches
0"e in panic"
84.15% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences73
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords976
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
85.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount703
uniqueNames6
maxNameDensity1.28
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Quinn9
Fletcher4
London1
Textbooks1
Morris1
persons
0"Detective"
1"Quinn"
2"Fletcher"
3"Morris"
places
0"London"
globalScore0.86
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"sigils that seemed to writhe in the torchlight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount976
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean29.58
std18.89
cv0.639
sampleLengths
018
147
228
328
448
564
69
712
850
98
1024
1142
124
1330
1430
1548
1623
1765
183
1920
2042
2144
226
235
2446
255
2656
2752
2811
2926
303
3134
3245
86.04% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences73
matches
0"were clutched"
1"was dressed"
2"was patinated"
3"was tucked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs111
matches(empty)
78.65% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences89
ratio0.022
matches
0"A worn leather satchel lay a few feet away, its contents—a jumble of books and papers—spilled across the grimy concrete."
1"She noted the quality of the woman’s clothes—well-made but practical."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount441
adjectiveStacks1
stackExamples
0"Ancient, leather-bound volumes"
adverbCount14
adverbRatio0.031746031746031744
lyAdverbCount3
lyAdverbRatio0.006802721088435374
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean10.97
std6.71
cv0.612
sampleLengths
014
14
28
31
415
515
68
721
87
928
1014
1112
1212
1310
1420
152
169
1713
1820
199
204
218
2216
233
245
2512
2614
273
285
2914
3010
319
3210
339
348
356
364
3710
3820
3921
409
415
4217
437
4419
4511
4612
4718
4821
495
64.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.449438202247191
totalSentences89
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences69
matches
0"She was still breaking him"
1"She clipped her badge back"
2"Her curly red hair fanned"
3"She didn’t look at him,"
4"Her hands were clutched loosely"
5"She noted the quality of"
6"She was dressed for a"
7"He came to stand beside"
8"She moved to the books."
9"Its casing was patinated with"
10"It spun in a lazy,"
11"She held it steady"
12"Her eyes scanned the area"
13"Her gaze fell on the"
14"She’d missed it before."
15"She looked from the bizarre"
16"She stood, her bearing rigid"
ratio0.246
32.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences69
matches
0"The voice belonged to Fletcher,"
1"She was still breaking him"
2"The corridor they stood in"
3"She clipped her badge back"
4"Quinn moved past him, her"
5"The platform was a cavernous"
6"The tracks were dark, empty"
7"The woman was slight, with"
8"Her curly red hair fanned"
9"A worn leather satchel lay"
10"Quinn asked, her voice flat"
11"Fletcher consulted his notes."
12"She didn’t look at him,"
13"The woman’s round glasses were"
14"Her hands were clutched loosely"
15"Something was off."
16"The whole tableau felt staged."
17"A forensics tech in a"
18"Quinn crouched by the body,"
19"She noted the quality of"
ratio0.855
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
66.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount3
matches
0"Its casing was patinated with green verdigris, its face etched with strange, angular sigils that seemed to writhe in the torchlight."
1"A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information."
2"From the depth of the tunnel the compass pointed to, a soft, shuffling sound echoed, followed by the distinct, wet click-click of something that was most defini…"
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Quinn asked, her voice flat"
1"Fletcher said, a hint of dismissal in his tone"
2"She stood, her bearing rigid with military precision"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Fletcher observed (observe)"
1"Quinn murmured (murmur)"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
80.3201%