Run: 2026-02-19-01KHT0BH1VGDZ7F5HARHDVS7S9

Run Details

Duration:
37.3s
Cost:
$0.001243

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The echoes of Harlow Quinn's footsteps bounced off the cold, damp walls of the abandoned Tube station, each strike a reminder that she was deep beneath Camden. She halted, her eyes narrowing at the stark contrast of the blood splatter on the grey tiles and the scattered, brittle flyers peeling from the walls, promising music gigs that would never occur. "You sure this is where the body turned up?" Quinn’s voice cut through the darkness, laced with impatience. "Positive," replied DS Graham, his silhouette half-hidden in the shadows, a flashlight flickering nervously at the end of his outstretched arm. He leaned closer to a patch of floor marked with forensic outline tape, confusion etched into his features. “It's surreal, isn't it?" "Not half as surreal as the fact that someone’s ended up dead here." Quinn stepped forward, scanning the area, her brow knitting as a flickering bulb overhead cast erratic shadows. A hint of unease crawled up her spine, deepening with each passing second. “Got a call from a passerby who thought they heard screams. But this?” Graham kicked at a shard of broken tile. “Can’t shake the feeling it’s a prank. Doesn’t feel right.” Graham's superficial observations grated on Quinn’s nerves. She preferred facts; emotion blurred the lines of rationality. However, there was something hidden beneath the layers of his nonchalance that caught her attention. “I don’t believe in coincidences,” she murmured, inching closer to the outline on the ground, stained now with dark crusts of blood that stuck to her shoe as she moved. The scent of decay coupled with damp stone filled her nostrils, urging her stomach to churn. She knelt, tracing the outline of whorled patterns in the dirty concrete—a symbol she recognised from her less appreciated side research in the occult. “Looks like someone decided to summon something they shouldn’t have,” she said, her voice hushed as if the very act of speaking might summon the malevolent forces lingered here. “Summon?” Graham snorted, the derision evident in his tone. “You're not suggesting this is some ritual killing, are you?” Quinn's sharp jaw clenched. “What I’m suggesting is that someone deliberately chose this spot.” She stood, her eyes roaming the harsh edges of what once had been a thriving station. “Look at the disturbance marks and the size of the splatter. This wasn’t some accident or drunken brawl. It’s planned.” Graham waved his flashlight around, illuminating the walls filled with graffiti and the remnants of bygone city life—faded images of bands long forgotten and love letters thrown against history. “Or they just needed a hideout.” "Or they needed a hideout *and* didn’t plan on being disturbed.” She pointed to the blood pattern, one dripping against the crude advertising post on the wall. “This is staged. Like bait." “The part about this being staged is ridiculous, Quinn.” He huffed, irritation radiating off him as he squinted at her. “The city’s chalked full of crazies. With this lot? I wouldn’t be surprised if it’s just a very, *very* bad night.” “Then where’s the victim?” Quinn continued, unbroken. “A body shows up in strange circumstances—” “Strange?” His eyebrow raised, sceptically. “Just listen.” Her voice dipped with intensity. “A strange body shows up without any eyewitnesses, found in a hidden location that hasn’t seen a soul in weeks, and stripped clean with no signs of a struggle?” Graham shrugged, the pulse behind his eyes betraying his doubt. “Maybe it’s what it seems. The city eats its own.” She snapped him a sharp look. “You’ll let the local newspaper write it off as urban legend?" “Sure they will. A good murder sells papers.” He rolled his eyes dismissively. “There’s a world of difference between a murder and a hunt.” Quinn brushed past him, striding towards the remnants of a crumbling bench, aged and covered in a carpet of mismatched foliage encroaching from the unchecked undergrowth. “If you were hunting someone, you wouldn’t leave evidence out for lazy detectives to find.” Graham fell into step beside her, scanning their surroundings with less conviction. “You mean like the hunter has a purpose? That’s a reach.” She paused, inspecting a scattering of scattered debris that sparkled beneath the flashlight’s glow. Fabric, frayed and worn, lay nestled amidst a cluster of crisp autumn leaves, unmoving. Quinn crouched and lifted the scrap, turning it over delicately. The faintest whiff of lavender perfumed the air surrounding it, sharply discordant with the stench of decay pooling around them. “We call it ‘indexing’ in the business,” Quinn noted, her tone dry. “It’s how I’ve solved more cases than I can count. But you wouldn’t know that working the beat.” “Very insightful, Quinn,” he snapped back, light glinting aggressively off the compass pendant swinging from his neck. “What do you make of this?” She dropped the piece of garment, turning to face him. “It’s part of a ceremonial outfit.” A thought hung in the air like the heaviness of impending rain. “Someone's looking for something specific, and this—this is a breadcrumb.” “If you get lost, don’t expect me to follow you. I’m not a witch.” His tone jabbed. Quinn side-eyed him, an itch of exasperation scrabbling against her composure. “And the moment you stop thinking outside the box—” A distant rattling echoed through the tunnel as the screech of shifting metal set her nerves alight. Graham jumped, stumbling back against the wall, his flashlight wobbling unsteadily in his grip. “*What* was that?” he hissed, fear sparking momentarily in his gaze. Harlow turned toward the sound, muscles tensing. “Something’s not right,” she breathed, gripping her worn leather watch that clung to her wrist, the weight of it grounding her. “A trap laid in motion. We may have company.” The shadows morphed, thickened, as if alive, the darkness pressing closer. Something flickered near the far end of the platform. Quinn's instincts roared to life; she darted forward, heart pounding with a resolve that rivalled fear. “Quinn!” Graham shouted, scrambling after her. The echo of his footfalls dissipated into the depths. She pulled the Veil Compass from her pocket, the small brass casing heavy in her palm. The needle frenziedly spun before stabilising, directing her toward the growing sensation that clawed at her spine—the presence of something otherworldly. “It can’t be a coincidence,” she murmured, her eyes narrowing toward the narrow corridor branching into the depths of darkness. “Quinn, wait!” Graham’s shout clung to the walls, but she forged ahead, drawn deeper into the labyrinth of dead echoes and whispered promises of ancient things. “You should have listened,” she muttered to the shadows, feeling the weight of their collective gaze pressing upon her as something unfurled behind her. Something hungry.
total_cost0.0012429799999999999

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount2
adverbTags
0"His eyebrow raised sceptically [sceptically]"
1"he snapped back [back]"
dialogueSentences43
tagDensity0.581
leniency1
rawRatio0.08
effectiveRatio0.08
68.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1113
totalAiIsmAdverbs7
found
0
adverb"nervously"
count1
1
adverb"very"
count4
2
adverb"deliberately"
count1
3
adverb"sharply"
count1
highlights
0"nervously"
1"very"
2"deliberately"
3"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1113
totalAiIsms29
found
0
word"echoes"
count2
1
word"footsteps"
count1
2
word"reminder"
count1
3
word"stark"
count1
4
word"etched"
count1
5
word"surreal"
count2
6
word"scanning"
count2
7
word"stomach"
count1
8
word"churn"
count1
9
word"tracing"
count1
10
word"jaw clenched"
count1
11
word"eyebrow"
count1
12
word"intensity"
count1
13
word"pulse"
count1
14
word"amidst"
count1
15
word"glinting"
count1
16
word"echoed"
count1
17
word"weight"
count2
18
word"flickered"
count1
19
word"pounding"
count1
20
word"resolve"
count1
21
word"echo"
count1
22
word"depths"
count2
23
word"otherworldly"
count1
highlights
0"echoes"
1"footsteps"
2"reminder"
3"stark"
4"etched"
5"surreal"
6"scanning"
7"stomach"
8"churn"
9"tracing"
10"jaw clenched"
11"eyebrow"
12"intensity"
13"pulse"
14"amidst"
15"glinting"
16"echoed"
17"weight"
18"flickered"
19"pounding"
20"resolve"
21"echo"
22"depths"
23"otherworldly"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"jaw/fists clenched"
count1
1
label"hung in the air"
count1
highlights
0"jaw clenched"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences55
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences55
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1107
ratio0.003
matches
0"and"
1"very"
2"What"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
75.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount740
uniqueNames7
maxNameDensity1.49
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow2
Quinn11
Tube1
Camden1
Graham10
Veil1
Compass1
persons
0"Harlow"
1"Quinn"
2"Graham"
places(empty)
globalScore0.757
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1107
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
92.70% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean30.75
std14.59
cv0.474
sampleLengths
060
118
243
343
431
531
670
729
819
950
1035
1132
1241
1314
145
1536
1620
1717
1813
1952
2023
2158
2230
2323
2438
2517
2620
2731
2811
2937
3036
3115
3237
3320
3426
3526
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs140
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences5
totalSentences73
ratio0.068
matches
0"She preferred facts; emotion blurred the lines of rationality."
1"She knelt, tracing the outline of whorled patterns in the dirty concrete—a symbol she recognised from her less appreciated side research in the occult."
2"Graham waved his flashlight around, illuminating the walls filled with graffiti and the remnants of bygone city life—faded images of bands long forgotten and love letters thrown against history."
3"Quinn's instincts roared to life; she darted forward, heart pounding with a resolve that rivalled fear."
4"The needle frenziedly spun before stabilising, directing her toward the growing sensation that clawed at her spine—the presence of something otherworldly."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount745
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.020134228187919462
lyAdverbCount10
lyAdverbRatio0.013422818791946308
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean15.16
std7.96
cv0.525
sampleLengths
027
133
218
321
418
54
630
713
821
910
107
119
1215
1330
1416
1524
1629
179
1810
194
2026
2120
2229
236
2427
255
2620
2721
287
297
305
317
3229
3310
3410
356
3611
3713
3837
3915
4012
4111
4214
4314
4410
4520
4612
4718
4817
496
73.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4657534246575342
totalSentences73
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences54
matches(empty)
ratio0
57.04% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences54
matches
0"She halted, her eyes narrowing"
1"He leaned closer to a"
2"She preferred facts; emotion blurred"
3"she murmured, inching closer to"
4"She knelt, tracing the outline"
5"she said, her voice hushed"
6"She stood, her eyes roaming"
7"She pointed to the blood"
8"He huffed, irritation radiating off"
9"His eyebrow raised, sceptically"
10"Her voice dipped with intensity"
11"She snapped him a sharp"
12"He rolled his eyes dismissively"
13"She paused, inspecting a scattering"
14"he snapped back, light glinting"
15"She dropped the piece of"
16"His tone jabbed"
17"he hissed, fear sparking momentarily"
18"she breathed, gripping her worn"
19"She pulled the Veil Compass"
ratio0.407
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences54
matches
0"The echoes of Harlow Quinn's"
1"She halted, her eyes narrowing"
2"Quinn’s voice cut through the"
3"He leaned closer to a"
4"Quinn stepped forward, scanning the"
5"A hint of unease crawled"
6"Graham kicked at a shard"
7"Graham's superficial observations grated on"
8"She preferred facts; emotion blurred"
9"she murmured, inching closer to"
10"The scent of decay coupled"
11"She knelt, tracing the outline"
12"she said, her voice hushed"
13"Graham snorted, the derision evident"
14"Quinn's sharp jaw clenched."
15"She stood, her eyes roaming"
16"Graham waved his flashlight around,"
17"She pointed to the blood"
18"He huffed, irritation radiating off"
19"Quinn continued, unbroken"
ratio0.963
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"However, there was something hidden"
ratio0.019
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount8
matches
0"She halted, her eyes narrowing at the stark contrast of the blood splatter on the grey tiles and the scattered, brittle flyers peeling from the walls, promising…"
1"A hint of unease crawled up her spine, deepening with each passing second."
2"However, there was something hidden beneath the layers of his nonchalance that caught her attention."
3"She paused, inspecting a scattering of scattered debris that sparkled beneath the flashlight’s glow."
4"Graham jumped, stumbling back against the wall, his flashlight wobbling unsteadily in his grip."
5"The shadows morphed, thickened, as if alive, the darkness pressing closer."
6"Quinn's instincts roared to life; she darted forward, heart pounding with a resolve that rivalled fear."
7"The needle frenziedly spun before stabilising, directing her toward the growing sensation that clawed at her spine—the presence of something otherworldly."
65.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount3
matches
0"He huffed, irritation radiating off him as he squinted at her"
1"Quinn continued, unbroken"
2"Quinn noted, her tone dry"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount9
fancyTags
0"she murmured (murmur)"
1"Quinn continued (continue)"
2"Quinn noted (note)"
3"he snapped back (snap)"
4"he hissed (hiss)"
5"she breathed (breathe)"
6"Graham shouted (shout)"
7"she murmured (murmur)"
8"she muttered (mutter)"
dialogueSentences43
tagDensity0.256
leniency0.512
rawRatio0.818
effectiveRatio0.419
73.0581%