Run: 2026-02-19-01KHT0BK8D9KYPVJVJ8WAX72AT

Run Details

Duration:
39.9s
Cost:
$0.035202

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The blood pooled perfectly around the victim's head. Too perfectly. Detective Harlow Quinn crouched beside the body, her worn leather watch catching the harsh fluorescent light of the abandoned Tube station. The victim lay face-down on the platform's cracked tiles, arms splayed at unnatural angles. Male, thirties, expensive suit now ruined by death and grime. "Straightforward enough," Detective Inspector Morris said from behind her. His voice echoed off the curved walls of the derelict Camden station. "Bloke stumbled down here, cracked his skull on the platform edge." Quinn's jaw tightened. Morris had been her partner for six months now, ever since the department reassigned her after her previous partner's death. He was competent enough, but he saw what he wanted to see. What made the paperwork easier. She pulled out her torch and swept the beam across the scene. The station had been closed for decades, its entrance sealed with boards and council warnings. Graffiti covered the walls in layers of artistic rebellion, but something else caught her attention. Fresh scratches in the concrete near the victim's head formed curious patterns. "How'd he get down here?" Quinn stood and examined the boarded entrance they'd used. "Security found the boards intact when they called it in." "Emergency exit, innit? There's always another way." But Morris hadn't looked for one. Quinn walked the platform's length, her torchlight revealing decades of urban decay. Crisp packets from the eighties. Newspapers from the nineties. And something that didn't belong. A small brass compass lay half-hidden beneath a rusted bench. She photographed it before picking it up. The face was etched with symbols that made her skin crawl, patterns that seemed to shift when she wasn't looking directly at them. The needle spun wildly before settling on a direction that definitely wasn't magnetic north. "Morris, look at this." He glanced over from where he was photographing the body. "Tourist dropped it, probably. These urban explorer types carry all sorts of kit." "The casing has verdigris. This thing's old." She turned it over, finding more of those unsettling symbols carved into the back. "And these markings..." "Ancient GPS, maybe?" Morris laughed at his own joke. "Come on, Quinn. Dead tourist in an abandoned station. Sometimes a spade's just a spade." But spades didn't explain the victim's fingernails. Quinn knelt beside the body again, this time focusing on his hands. The nails were torn, embedded with what looked like stone dust. She photographed each finger before taking samples. The scratches on the platform weren't random either. Now that she studied them properly, they formed a rough circle around where the body lay. Not the kind of marks you'd get from a skull hitting concrete. These were deliberate. Carved. "Morris, shine your light here." He complied, though she could hear his sigh. The combined illumination revealed the full scope of the markings. Definitely intentional. Definitely not accidental trauma. "Ritual markings," she said. "Come off it. Some junkie tagged the place before our tourist took his tumble." Quinn stood and walked the circle's perimeter. The scratches weren't fresh, but they weren't ancient either. Weeks old, maybe a month at most. Someone had prepared this space. Prepared it for what? She examined the victim's pockets next. Wallet present, credit cards intact. Three hundred pounds in cash. Phone missing, but that could be unrelated. What interested her was the small leather pouch tucked into his inside jacket pocket. It contained what looked like bone fragments, carved with more of those twisting symbols. "Tourist souvenirs," Morris said when she showed him. "These occult shops in Camden'll sell you any old rubbish." "Then why hide them? Everything else is in plain sight." She bagged the pouch carefully. "And look at his shoes." The victim wore expensive leather oxfords, barely scuffed. Not the footwear of someone exploring abandoned underground spaces. But the soles had traces of something unusual. Not the urban grime she'd expect, but something that looked almost crystalline. Quinn's torch beam swept the station again, searching for the source. There, in the far corner where her light hadn't reached before. A pile of what looked like salt formed a small mound against the wall. She approached carefully, kneeling to examine it without disturbing the scene. Not salt. Something organic. Bone dust, maybe, or ground minerals. The pile was fresh, still holding its shape despite the station's persistent dampness. "Morris, we need to call in forensics. Full team." "For a drunk tourist? Quinn, you're seeing conspiracies where there's just bad luck and poor choices." But as she turned back toward the body, something else caught her eye. The victim's position wasn't random either. He lay with his head pointing toward the mysterious compass reading, arms stretched toward the scratched circle's edge. Even in death, he seemed to be reaching for something. Or trying to escape from it. The compass needle swung again as she watched, settling on a new direction entirely. This time, it pointed directly at the pile of bone dust in the corner. Quinn felt the familiar chill that preceded her best instincts. Three years ago, her previous partner had died in circumstances the coroner labeled 'unexplained cardiac event.' But Quinn remembered the scene. The symbols. The sense that something had been present in that room, something that left no fingerprints but had torn DS Morris apart from the inside. She'd buried those memories, forced herself to focus on conventional police work. But standing in this abandoned station, surrounded by carved circles and pointing compasses, she felt them stirring again. The victim's face, when she carefully turned him over, held an expression of pure terror. Not the blank surprise of an accidental fall, but the wide-eyed horror of someone who'd seen something impossible bearing down on them. Something that had left no trace except symbols, bone dust, and a compass that pointed toward things that shouldn't exist. Quinn stood and looked around the station with new eyes. This wasn't a crime scene. It was a summoning circle gone wrong.
total_cost0.035202

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
75.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1000
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count2
1
adverb"carefully"
count3
highlights
0"perfectly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1000
totalAiIsms6
found
0
word"echoed"
count1
1
word"etched"
count1
2
word"magnetic"
count1
3
word"crystalline"
count1
4
word"familiar"
count1
5
word"chill"
count1
highlights
0"echoed"
1"etched"
2"magnetic"
3"crystalline"
4"familiar"
5"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords997
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
96.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount836
uniqueNames6
maxNameDensity1.08
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn9
Tube1
Inspector1
Morris6
Camden1
persons
0"Harlow"
1"Quinn"
2"Inspector"
3"Morris"
places(empty)
globalScore0.962
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount4
matches
0"patterns that seemed to shift when she wasn't looking directly at them"
1"looked like stone dust"
2"looked like bone fragments, carved with m"
3"looked like salt formed a small mound aga"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.009
wordCount997
matches
0"Not the urban grime she'd expect, but something"
1"no fingerprints but"
2"Not the blank surprise of an accidental fall, but the wide-eyed horror of someone who'd seen something impossi"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean26.95
std15.47
cv0.574
sampleLengths
010
145
232
340
454
524
67
732
854
94
1023
1124
1224
1337
1440
155
1624
174
1814
1932
2051
2118
2220
2337
2447
2523
269
2716
2847
296
3028
3157
3230
3337
3420
3515
367
93.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences86
matches
0"been closed"
1"was etched"
2"were torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs146
matches
0"wasn't looking"
1"was photographing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
96.42% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount703
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.044096728307254626
lyAdverbCount13
lyAdverbRatio0.01849217638691323
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean10.07
std5.26
cv0.523
sampleLengths
08
12
221
314
410
59
612
711
83
920
1012
115
1212
1315
1415
1512
1614
1710
187
196
2012
215
224
235
2410
257
2623
2714
284
2910
3013
3121
323
339
3415
357
3612
3711
387
398
4016
4112
423
431
445
458
4610
472
484
494
74.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.46464646464646464
totalSentences99
uniqueOpeners46
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences79
matches
0"Definitely not accidental trauma."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences79
matches
0"His voice echoed off the"
1"He was competent enough, but"
2"She pulled out her torch"
3"She photographed it before picking"
4"He glanced over from where"
5"She turned it over, finding"
6"She photographed each finger before"
7"He complied, though she could"
8"She examined the victim's pockets"
9"It contained what looked like"
10"She bagged the pouch carefully"
11"She approached carefully, kneeling to"
12"He lay with his head"
13"She'd buried those memories, forced"
14"It was a summoning circle"
ratio0.19
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences79
matches
0"The blood pooled perfectly around"
1"Detective Harlow Quinn crouched beside"
2"The victim lay face-down on"
3"Detective Inspector Morris said from"
4"His voice echoed off the"
5"Quinn's jaw tightened."
6"Morris had been her partner"
7"He was competent enough, but"
8"She pulled out her torch"
9"The station had been closed"
10"Graffiti covered the walls in"
11"Quinn stood and examined the"
12"Quinn walked the platform's length,"
13"Newspapers from the nineties."
14"A small brass compass lay"
15"She photographed it before picking"
16"The face was etched with"
17"The needle spun wildly before"
18"He glanced over from where"
19"She turned it over, finding"
ratio0.709
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences79
matches
0"Now that she studied them"
1"Even in death, he seemed"
ratio0.025
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount2
matches
0"Not the urban grime she'd expect, but something that looked almost crystalline."
1"Not the blank surprise of an accidental fall, but the wide-eyed horror of someone who'd seen something impossible bearing down on them."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Morris laughed (laugh)"
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0.25
effectiveRatio0.1
88.0080%