Run: 2026-02-19-01KHT0BR44R0QJ1BGD0PP9QKQC

Run Details

Duration:
1m 3s
Cost:
$0.003856
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay at the centre of the platform like a discarded puppet, arms at unnatural angles, head turned too far to the left. Detective Harlow Quinn crouched beside it, her trained eyes cataloguing details the uniforms would miss. Twenty-three years on the force had taught her that scenes spoke, if you knew how to listen. "Carbon monoxide, most likely." DS Crane hovered at her shoulder, notebook ready. "Old heating system in these abandoned stations, same story every time." "Every time?" Quinn stood, brushing dust from her knees. "How many bodies have you pulled from disused Tube stations, Crane?" He shifted. "Two. Three years ago. Similar situation." She recognized the number before he said it. DS Morris had died in an underground location three years ago. Officially a accident, officially closed. Quinn had never accepted it, and she'd been transferred to the case files of every strange death in London since. "Time of death?" "Forensics will pin it down, but I'd say six to eight hours. Midnight, maybe one AM." Quinn walked the platform's length, her footsteps echoing off tiled walls covered in decades of graffiti. Someone had tried to clean this section recently. Fresh scrapes on the floor, bleach stains near the tracks. The air carried something else beneath the usual damp and rust—an acrid chemical bite she couldn't quite place. "The victim?" "Martin Ashford. Forty-two. Worked at—" Crane consulted his notebook "—British Museum. Conservation department." Something flickered in Quinn's mind. The name meant nothing, but the institution pulled at a thread. A friend of a friend worked there. Someone had mentioned it recently. "Family?" "Wife. Two kids in secondary school. No history of depression, no note, no—" "No reason to be in an abandoned Tube station at midnight." Quinn stopped at the edge of the platform, peering down into the dark tracks below. Her torch found only rubble and pooled water. "What was he doing here?" "Metro security found his car parked at the surface entrance. Valid permit for the old maintenance tunnels. Seems he had authorization to access restricted areas." "For what purpose?" Crane flipped a page. "Emergency infrastructure survey. The Museum's apparently got connections to some of these old tunnels. Historical significance, apparently." Quinn turned back to the body. Something nagged at her, an itch at the base of her skull. She approached it again, circling slowly. The arms. They weren't just at odd angles—they were positioned deliberately, fingers extended toward something. Toward the tunnel entrance at the platform's far end. "Has anyone gone down that tunnel?" "Not yet. Forensics—" "I'm asking if anyone's checked it." "No. Standard procedure is to secure the scene first." She moved toward it, ignoring Crane's protest. The tunnel stretched into darkness beyond the reach of her torch, the air growing colder as she progressed. Walls here were different—older brick, some sort of symbol carved near the entrance. She stopped, frowning. "Crane." He caught up, breathless. "We really should wait for—" "What do you know about this?" He examined the carving, shaking his head. "Looks old. Victorian, maybe. Those occult societies were always digging into underground places. Symbolism, energy lines, that sort of rubbish." "It's not Victorian." Quinn ran her fingers along the carved grooves. The edges were sharp. Recent. "The mortar's barely set." "That's not—" Crane stopped, visibly recalibrating. "How can you tell?" She didn't answer. The symbol itself tugged at her memory, something from a case file, a photograph she'd studied a hundred times in her private investigation. The same arrangement of lines, the same interlocking geometry. "His hand." Quinn moved back to the body, crouching again. "Look at his fingers. The calluses. This man didn't do conservation work." "What do you mean?" "He had the hands of someone who used tools regularly, yes. But these calluses—" She lifted his palm, turning it toward the light. "They're on the wrong fingers. Too much pressure on the thumb joint, here on the index. That's a very specific grip. A compass maker. Someone who works with small precision instruments." "Conservation involves precise—" "Conservation uses brushes, tweezers, gentle handling. These are tool calluses. exacto knives, screwdrivers, the kind of work you do assembling mechanical things." She released his hand, standing. "Mr Ashford wasn't a conservator. He was something else." The cold in the tunnel had crept into her bones. Quinn walked back toward the platform, her mind racing through the impossible arithmetic of the scene. The cleaning attempt. The fresh carving. The wrong hands on the wrong body. "His wife," she said suddenly. "When did she report him missing?" "His office at the Museum called this morning. Said he didn't show for a nine o'clock appointment. That's not unusual for him apparently, but—" "They called at nine. We found the body now, four hours later. Standard response time for a missing person in the city is twenty-four hours minimum." Quinn scanned the platform again, the angles of light, the shadows. "Who called it in, Crane? Who raised the alarm so fast that uniform response got here before midday?" His face changed. "I... that would be the job of the reporting party." "Find out. I want names." She pointed toward the tracks. "And I want that tunnel searched. Something's not right about this scene. The evidence doesn't add up because it's not supposed to add up. Someone constructed this, and they made mistakes." "What kind of mistakes?" "The kind that tell me we're dealing with someone who's very good at making dead bodies look like accidents, but doesn't quite understand what makes a person actually move through the world." She looked down at Martin Ashford's face, the eyes half-open, the expression frozen in something that might have been surprise or recognition. "They staged this for us to find. But they staged it wrong." A constable appeared at the tunnel entrance, calling for the forensic team. Quinn watched the activity begin around her, the careful documentation of a scene that would reveal nothing unless she made it reveal everything. Three years since Morris. Three years of dead ends and transferred files and colleagues who stopped meeting her eyes. Something was different now. She could feel it in the way the evidence refused to behave, the way the wrong details kept surfacing like bubbles in troubled water. Someone wanted her to find this body. And that meant someone wanted her to ask questions they'd spent years making sure no one would ask. She pulled out her phone, scrolling through contacts until she found a name she hadn't called in months. Eva Kowalski. The girl Aurora talked about sometimes, the one who worked in restricted archives, who studied the kind of history that didn't make it into textbooks. "This is Detective Quinn. I need information about a man named Martin Ashford, and I need it now." The line crackled with silence, then a voice, careful and guarded. "What exactly do you want to know?" "Everything. Especially anything he might have found that someone would kill to keep hidden." Another pause. Then: "Meet me at the British Museum in an hour. Bring your badge. And Detective—" The voice dropped. "Bring something to protect yourself. What Ashford found... it's bigger than either of us understands." Quinn pocketed the phone. Behind her, the forensic team descended on the platform, photographing, measuring, bagging evidence that would tell a story she'd have to write herself. The game had changed. She could feel it in her bones, the way the cold from that tunnel had settled into her chest and refused to leave. Something told her Morris had felt this same chill, three years ago, in whatever underground place he'd found his death. And whatever had killed him was still here, still watching, still playing games with the living. She walked toward the exit, passing the concerned faces of colleagues who didn't understand why she moved so fast, why her jaw was set so tight, why her eyes had that look—the look of someone who had finally found the edge of the map and was ready to step off.
created_at"2026-02-19T03:51:08.182Z" 2/19/2026, 3:51:08 AM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3157
moderation_latency(null)
generation_time63331
tokens_prompt4671
tokens_completion2828
native_tokens_prompt4129
native_tokens_completion2181
native_tokens_completion_images0
native_tokens_reasoning503
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0038559
router(null)
provider_responses
0
endpoint_id"05387b87-6e10-4520-87e9-be7c49693ba1"
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is_byokfalse
latency3157
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Novita"
status200
api_type"completions"
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provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
84.62% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount3
adverbTags
0"Crane stopped visibly [visibly]"
1"Quinn moved back [back]"
2"she said suddenly [suddenly]"
dialogueSentences52
tagDensity0.269
leniency0.538
rawRatio0.214
effectiveRatio0.115
77.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1346
totalAiIsmAdverbs6
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
2
adverb"really"
count1
3
adverb"very"
count2
4
adverb"suddenly"
count1
highlights
0"slowly"
1"deliberately"
2"really"
3"very"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1346
totalAiIsms13
found
0
word"footsteps"
count1
1
word"echoing"
count1
2
word"flickered"
count1
3
word"standard"
count2
4
word"mechanical"
count1
5
word"racing"
count1
6
word"scanned"
count1
7
word"constructed"
count1
8
word"could feel"
count2
9
word"silence"
count1
10
word"chill"
count1
highlights
0"footsteps"
1"echoing"
2"flickered"
3"standard"
4"mechanical"
5"racing"
6"scanned"
7"constructed"
8"could feel"
9"silence"
10"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences75
filterMatches(empty)
hedgeMatches
0"tried to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1337
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount797
uniqueNames11
maxNameDensity1.63
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Crane5
Morris3
London1
British1
Museum1
Martin1
Ashford1
Kowalski1
Aurora1
persons
0"Harlow"
1"Quinn"
2"Crane"
3"Morris"
4"Martin"
5"Ashford"
6"Kowalski"
7"Aurora"
places
0"London"
globalScore0.684
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount1
matches
0"quite place"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.748
wordCount1337
matches
0"not unusual for him apparently, but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean23.88
std17.17
cv0.719
sampleLengths
056
123
220
38
444
53
616
752
82
913
1028
111
1213
1339
1425
153
1621
1748
186
193
206
219
2241
231
249
256
2627
2720
2810
2935
3022
314
3254
333
3436
3539
3611
3724
3855
3913
4041
414
4266
4335
4447
4525
4645
4718
4818
4914
95.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences75
matches
0"been transferred"
1"were positioned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
16.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences113
ratio0.044
matches
0"The air carried something else beneath the usual damp and rust—an acrid chemical bite she couldn't quite place."
1"\"Martin Ashford. Forty-two. Worked at—\" Crane consulted his notebook \"—British Museum. Conservation department.\""
2"They weren't just at odd angles—they were positioned deliberately, fingers extended toward something."
3"Walls here were different—older brick, some sort of symbol carved near the entrance."
4"She walked toward the exit, passing the concerned faces of colleagues who didn't understand why she moved so fast, why her jaw was set so tight, why her eyes had that look—the look of someone who had finally found the edge of the map and was ready to step off."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount575
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.03826086956521739
lyAdverbCount11
lyAdverbRatio0.019130434782608695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean11.83
std9.45
cv0.799
sampleLengths
024
115
217
312
411
59
611
72
86
98
1011
115
1220
133
1416
1516
168
1710
1818
192
2013
215
2211
237
245
251
2613
2726
288
295
3025
313
324
3317
346
3512
366
372
3813
399
406
413
426
439
447
4518
4613
473
481
494
77.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.49557522123893805
totalSentences113
uniqueOpeners56
47.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences70
matches
0"Officially a accident, officially closed."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences70
matches
0"She recognized the number before"
1"Her torch found only rubble"
2"She approached it again, circling"
3"They weren't just at odd"
4"She moved toward it, ignoring"
5"She stopped, frowning."
6"He caught up, breathless."
7"He examined the carving, shaking"
8"She didn't answer."
9"She lifted his palm, turning"
10"She released his hand, standing"
11"she said suddenly"
12"His face changed."
13"She pointed toward the tracks"
14"She looked down at Martin"
15"She could feel it in"
16"She pulled out her phone,"
17"She could feel it in"
18"She walked toward the exit,"
ratio0.271
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences70
matches
0"The body lay at the"
1"Detective Harlow Quinn crouched beside"
2"DS Crane hovered at her"
3"Quinn stood, brushing dust from"
4"She recognized the number before"
5"DS Morris had died in"
6"Quinn had never accepted it,"
7"Quinn walked the platform's length,"
8"Someone had tried to clean"
9"The air carried something else"
10"Crane consulted his notebook \"—British"
11"Something flickered in Quinn's mind."
12"The name meant nothing, but"
13"A friend of a friend"
14"Someone had mentioned it recently."
15"Quinn stopped at the edge"
16"Her torch found only rubble"
17"Crane flipped a page."
18"Quinn turned back to the"
19"Something nagged at her, an"
ratio0.857
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"Three years of dead ends and transferred files and colleagues who stopped meeting her eyes."
1"The girl Aurora talked about sometimes, the one who worked in restricted archives, who studied the kind of history that didn't make it into textbooks."
2"Behind her, the forensic team descended on the platform, photographing, measuring, bagging evidence that would tell a story she'd have to write herself."
3"She walked toward the exit, passing the concerned faces of colleagues who didn't understand why she moved so fast, why her jaw was set so tight, why her eyes ha…"
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Quinn scanned, the angles of light, the shadows"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences52
tagDensity0.019
leniency0.038
rawRatio0
effectiveRatio0
82.7666%