Run: 2026-02-19-01KHT0BT4DBSRSYZDE75XRV1B5

Run Details

Model:
GPT-4.1
Duration:
35.8s
Cost:
$0.024926
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“You’re sure about this?” Rory’s voice echoed off roots thicker than her thigh, the words swallowed almost before they left her mouth. No turning back now. Eva’s warning still rang in her skull, but Isolde’s standing stones loomed up anyway, crooked as broken teeth, marking the boundary of the Fae Grove in Richmond Park. Aurora Carter pushed her hand harder into the stone’s silken ancient bark. Her skin prickled where the Heartstone Pendant pulsed, slow and steady. Beside her, Nyx shimmered from shadow to shape. They stepped into solidity, the lines of their silhouette sharpening into something almost human. Almost. “Time pulls at the ankles here,” Nyx murmured. Their voice hovered between syllables, wind threading through thorns. “Don’t linger.” Rory snorted. “Easier said than done. This place is a maze.” With each step over the threshold, grass grew softer, impossibly green underfoot. Wildflowers sprang up as she passed, trailing perfume of crushed violets and ruby coreopsis. She trailed a finger through the petals. Cool, slick. Unfamiliar. For a breath, the colour on her fingertip flickered silver, as though moonlight bled straight from her skin. Nyx tilted their head. “Keep moving.” Their eyes glowed with that faint, unearthly violet, unreadable as ever. Something shimmered at the edge of sight. Rory squinted. The world beyond the stones blurred and stretched, melting into a dozen shades of green, gold, and impossible blue. Behind her, the park faded to a dull smear—somehow farther away than it should be, sounds muffled and distant. The Grove felt alive. Branches twisted above with deliberate grace, arching into impossible patterns that blocked the sun, then let it through. The leaves changed shape as she watched—one moment maple broad, the next slender as willow fronds. Every step changed the ground beneath her boots: soft moss, then springy clover, then something slick and glassy that crunched like marbles underfoot. She tried not to look too closely. A nightingale called from a branch that looked more bone than wood. It hopped sideways, feathers shimmering through colours she couldn’t name, and stared with one milky-black eye. Its beak opened, voice bending upwards in eerie, perfect song. The note sharpened to a keening wail, then faded back to sweetness. “Didn’t know birds could judge,” Rory muttered. “They’re Fae-bound,” Nyx replied, gliding silent as a guilty thought. “Memory-eaters. Don’t let them peck.” Rory slid her hands into her jacket pockets, thumb stroking the crescent scar at her wrist. The stone beneath her skin beat harder. “Comforting,” she said, dry as parchment. Isolde’s Grove lured you deeper with every step. Flowers tangled in her boots, tugged on laces and straps, trying to trip her up. She bent to untangle herself, and as her fingers worked through curling vines, they twined gingerly around her hands—a caress, not a snare. The air snapped with a burst of sweetness. She tasted honey on her tongue, sharp at first, then cloying. Up ahead, the world folded in on itself. Roots curled around slabs of stone older than the Oaks themselves—standing tall, etched with runes she couldn’t read. The carvings glowed faint blue. Nyx cocked their head. “We’re expected.” “I bloody hope so,” Rory replied, eyeing a tangle of dandelion clocks spinning backwards on their stems. She skirted around a ring of toadstools. They glistened violet and gold, caps pulsing with a slow, deliberate rhythm. Heartbeats. They listened. Something buzzed near her ear. Rory flinched, slapping automatically, but her hand met only perfumed air. A dozen motes of light swirled in her palm, weaving through her fingers before darting away. Not insects. Fae-lights, maybe. She let them go. The last thing she needed was to offend something with wings and a sense of humour. The world grew tighter, vertical. Trees pressed close together so even breath felt risky. Her own heart sounded too loud. Rory gripped the pendant at her neck, the stone’s inner glow pulsing in time. A whisper darted from just beyond sight, soft as old silk. “Your trespass weighs on the wind, Mortal.” Nyx moved between her and the voice, their form stretching taller—shadow solidifying, edges sharpening. Not a protective gesture, not quite. Something else. “We come at invitation,” Nyx intoned, words thick with old law. Their presence rippled, shadows spinning beneath their feet, eaten hungrily by the moss. Silence. The Grove itself seemed to scrutinise. At the base of the biggest standing stone, roots parted like fingers, revealing a woman. Hair silver as moonrise, eyes pale lavender—Isolde, the Seer. Barefoot, she stepped without a sound. Not even the restless grass dared mark her passing. She carried the cold of winter in her gaze. When she spoke, each word tangled in assonance and image. “Names tumble here as stones in a brook,” Isolde’s lips curled in a half-smile, “Yet the stream knows every current. Why do you seek me, Aurora Carter?” “Looking for a map.” Rory squared her shoulders, chin up, refusing to shrink in the face of ageless judgement. “London’s got rift points bleeding through the Veil. I want to stop something hungry getting out.” A ripple of amusement danced at the edge of Isolde’s lips. “Maps drawn in ink wash away in morning dew. What would you trade for a path?” Nyx lingered behind, their body half-misted, unreadable. “Don’t. She’s bound not to lie, but every truth’s a knife,” Nyx murmured. Their whisper appeared to curl around Isolde’s form, yet never touched her. Rory ignored them. “I have this.” She held the Heartstone up to catch wan light. The crimson gem glimmered, the pulse within faint but steady. Isolde eyed the pendant. “A tithe from Dymas. Curious gift for a lawman’s daughter.” She held out a slender hand, not quite beckoning. Rory hesitated. The stone’s warmth chilled as Isolde neared. Reluctantly, she set it on the standing stone. The runes flared—firefly bright. “The Grove remembers deeper hungers.” Isolde turned, pale fingers trailing through the pendant’s glow. “You crossed a threshold. The price is set, though you do not see the cost.” The air thickened. Every leaf seemed to bend towards Rory, listening, eager. A scream ripped out from somewhere near. High, thin. Not pain—ecstasy, despair, maybe both. Shadows writhed underfoot, tightening. Something brushed against Rory’s ankle, chill as river-water, then gone. Nyx tensed, their form flattening instinctively. “Don’t look behind you,” Nyx hissed. “That’s how the Grove learns your name.” Rory clenched her fists. “I didn’t come here for warnings.” Isolde stepped closer. “Then take what you sought.” She drew an arc with her hand, silver light spilling from her fingers. The light collected, twisted, solidified into a blade, slender, leaf-shaped. Cold radiated from it—moonsilver, faintly luminous. “For threads cut, fates bound,” Isolde said, her eyes glinting lavender, “A Fae-Forged blade answers need. Use it wisely, Malphora.” Rory took the knife. It bit into her palm with icy certainty. She slid the blade into her waistband, the cold biting through denim and skin, anchoring her to something ancient and watchful. “And the map?” Rory pressed, knuckles white. Isolde’s smile deepened. “Maps are written in footsteps. Your path opens with your enemy’s hunger. Find Dymas’s gateway in the market’s heart. Watch for gluttons masked as beggars—when the Heartstone burns, you’ve found your door.” Nyx faded back, eyes glowing faint violet. “Sated?” “Almost.” The world around them shuddered. From the corner of her eye, Rory saw movement—the trees leaning closer, roots writhing, rings of fungi constricting tighter. The air thickened, honey-sweet, choking. She couldn’t move. Something enormous, ancient, pressed in. She grabbed for Nyx’s arm, but her fingers met only cold shadow. Isolde’s figure blurred, moonlight fracturing across her silver hair. “You wished for wonders, mortal child. The Grove always delivers.” Branches bent at impossible angles. The ground split, roots surged, and the world tipped sideways. Rory pitched forward, no ground beneath her feet, the Grove’s grip unrelenting— —and the scream from deeper within tore the world in two.
created_at"2026-02-19T03:51:10.24Z" 2/19/2026, 3:51:10 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency956
moderation_latency(null)
generation_time35682
tokens_prompt5338
tokens_completion2237
native_tokens_prompt4855
native_tokens_completion1902
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.024926
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_001105fd4757688801699688ae51a08196a23ad679c5ef6e7c"
is_byokfalse
latency111
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473070-HzBUKCxKTS8tQkGkr1cz"
upstream_id"resp_001105fd4757688801699688ae51a08196a23ad679c5ef6e7c"
total_cost0.024926
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.531
leniency1
rawRatio0
effectiveRatio0
92.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1332
totalAiIsmAdverbs2
found
0
adverb"hungrily"
count1
1
adverb"reluctantly"
count1
highlights
0"hungrily"
1"reluctantly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1332
totalAiIsms23
found
0
word"echoed"
count1
1
word"loomed"
count1
2
word"pulsed"
count1
3
word"shimmered"
count2
4
word"flickered"
count1
5
word"unreadable"
count2
6
word"perfect"
count1
7
word"comforting"
count1
8
word"etched"
count1
9
word"the last thing"
count1
10
word"sense of"
count1
11
word"whisper"
count2
12
word"silk"
count1
13
word"silence"
count1
14
word"pulse"
count1
15
word"warmth"
count1
16
word"chilled"
count1
17
word"chill"
count1
18
word"glinting"
count1
19
word"footsteps"
count1
highlights
0"echoed"
1"loomed"
2"pulsed"
3"shimmered"
4"flickered"
5"unreadable"
6"perfect"
7"comforting"
8"etched"
9"the last thing"
10"sense of"
11"whisper"
12"silk"
13"silence"
14"pulse"
15"warmth"
16"chilled"
17"chill"
18"glinting"
19"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences124
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences124
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1312
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1075
uniqueNames12
maxNameDensity1.67
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Isolde13
Fae2
Grove5
Richmond1
Park1
Carter1
Heartstone2
Pendant1
Nyx13
Rory18
Oaks1
Seer1
persons
0"Isolde"
1"Carter"
2"Nyx"
3"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"Pendant"
globalScore0.663
windowScore0.5
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount2
matches
0"not quite"
1"not quite beckoning"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.762
wordCount1312
matches
0"not to lie, but every truth’s a knife,” Nyx murmured"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean23.85
std16.05
cv0.673
sampleLengths
022
155
223
319
411
554
617
747
868
950
107
1115
1229
1365
1431
156
1617
1722
1856
1934
2011
217
2222
2324
247
2539
2619
2727
2835
2911
3016
317
3225
3325
3423
3521
3629
3712
3828
396
4013
4110
428
4329
4420
4533
467
4735
488
491
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences124
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs203
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences12
totalSentences139
ratio0.086
matches
0"Behind her, the park faded to a dull smear—somehow farther away than it should be, sounds muffled and distant."
1"The leaves changed shape as she watched—one moment maple broad, the next slender as willow fronds."
2"She bent to untangle herself, and as her fingers worked through curling vines, they twined gingerly around her hands—a caress, not a snare."
3"Roots curled around slabs of stone older than the Oaks themselves—standing tall, etched with runes she couldn’t read."
4"Nyx moved between her and the voice, their form stretching taller—shadow solidifying, edges sharpening."
5"Hair silver as moonrise, eyes pale lavender—Isolde, the Seer."
6"The runes flared—firefly bright."
7"Not pain—ecstasy, despair, maybe both."
8"Cold radiated from it—moonsilver, faintly luminous."
9"From the corner of her eye, Rory saw movement—the trees leaning closer, roots writhing, rings of fungi constricting tighter."
10"Rory pitched forward, no ground beneath her feet, the Grove’s grip unrelenting—"
11"—and the scream from deeper within tore the world in two."
95.74% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1092
adjectiveStacks0
stackExamples(empty)
adverbCount49
adverbRatio0.04487179487179487
lyAdverbCount12
lyAdverbRatio0.01098901098901099
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean9.44
std6.13
cv0.65
sampleLengths
022
14
228
312
411
58
614
71
88
99
102
112
129
1312
1414
157
162
171
1818
194
2013
217
222
2319
2419
254
2618
2716
2823
297
3012
3116
3210
3312
347
3510
365
3716
387
396
408
4115
4223
438
4411
458
4618
475
484
492
71.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.43884892086330934
totalSentences139
uniqueOpeners61
31.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences107
matches
0"Reluctantly, she set it on"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences107
matches
0"Her skin prickled where the"
1"They stepped into solidity, the"
2"Their voice hovered between syllables,"
3"She trailed a finger through"
4"Their eyes glowed with that"
5"She tried not to look"
6"It hopped sideways, feathers shimmering"
7"Its beak opened, voice bending"
8"she said, dry as parchment"
9"She bent to untangle herself,"
10"She tasted honey on her"
11"She skirted around a ring"
12"They glistened violet and gold,"
13"She let them go."
14"Her own heart sounded too"
15"Their presence rippled, shadows spinning"
16"She carried the cold of"
17"Their whisper appeared to curl"
18"She held the Heartstone up"
19"She held out a slender"
ratio0.234
30.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences107
matches
0"Rory’s voice echoed off roots"
1"Eva’s warning still rang in"
2"Aurora Carter pushed her hand"
3"Her skin prickled where the"
4"They stepped into solidity, the"
5"Their voice hovered between syllables,"
6"Wildflowers sprang up as she"
7"She trailed a finger through"
8"Nyx tilted their head."
9"Their eyes glowed with that"
10"Something shimmered at the edge"
11"The world beyond the stones"
12"The Grove felt alive."
13"Branches twisted above with deliberate"
14"The leaves changed shape as"
15"Every step changed the ground"
16"She tried not to look"
17"A nightingale called from a"
18"It hopped sideways, feathers shimmering"
19"Its beak opened, voice bending"
ratio0.86
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences107
matches
0"—and the scream from deeper"
ratio0.009
94.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount3
matches
0"For a breath, the colour on her fingertip flickered silver, as though moonlight bled straight from her skin."
1"Branches twisted above with deliberate grace, arching into impossible patterns that blocked the sun, then let it through."
2"A dozen motes of light swirled in her palm, weaving through her fingers before darting away."
36.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount3
matches
0"Rory’s voice echoed, the words swallowed almost before they left her mouth"
1"She held out, not quite beckoning"
2"Isolde said, her eyes glinting lavender,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Nyx murmured (murmur)"
1"Rory muttered (mutter)"
2"Nyx murmured (murmur)"
3"Nyx hissed (hiss)"
4"Rory pressed (press)"
dialogueSentences32
tagDensity0.281
leniency0.563
rawRatio0.556
effectiveRatio0.313
78.3839%