Run: 2026-02-19-01KHT0C3225EYGRR55MTPZVADV

Run Details

Duration:
32.4s
Cost:
$0.003987
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token felt cold against Detective Harlow Quinn's palm as she pressed it against the crumbling brick wall. The hidden entrance to the Veil Market shuddered, bricks rearranging themselves with a whisper like distant thunder. Three uniformed officers stood behind her, faces pale in the flickering gaslight of the abandoned Camden passage. "After you, Detective Quinn." Sergeant Davies gestured, his hand hovering near his service weapon. The narrow passage opened into a cavernous space that defied the laws of physics. Stalls stretched into impossible darkness, their wares glowing with unnatural light. In the centre of it all, a body lay sprawled across an antique Persian rug that seemed to absorb the surrounding luminescence. "William Thorne. Fifty-two. Owner of Thorne's Antiquities above ground." Davies consulted his notebook. "Appears to be a robbery gone wrong. Wallet's missing, till emptied." Quinn approached the body, her military-precise steps echoing in the subterranean chamber. She knelt, her worn leather watch catching the eerie light as she checked for vital signs. Too late for that. "Look at his hands, Sergeant." Thorne's fingers were curled into rigid claws, nails blackened and split. Around his neck, faint bruising formed unusual patterns—geometric rather than the typical ligature marks. "Defensive wounds?" Davies suggested. "No." Quinn pointed to a small brass compass lying beside the victim's hand. The Veil Compass, its face etched with protective sigils, its needle spinning erratically. "This is worth more than everything in that till combined. Our thief wasn't interested in money." Quinn stood, scanning the surrounding stalls. Most had been hastily abandoned, their proprietors vanished when the authorities arrived. But one stall remained fully stocked, its keeper—a hunched figure with too many eyes—watching them with unnerving stillness. "Thorne wasn't robbed, Sergeant. He was interrupted." "In the middle of what?" Quinn gestured to a faint chalk circle on the floor, partially smudged but still visible. Symbols marked its perimeter, similar to those etched into the compass face. She circled the body, noting the precise positioning of Thorne's limbs. "He was performing a ritual. Something went wrong." "Ritual?" Davies raised an eyebrow. "With respect, ma'am, that sounds like superstitious nonsense." Quinn stepped carefully around the chalk marks, her eyes tracing the smudged lines. "Three years ago, my partner DS Morris died under similarly strange circumstances. Official report said heart attack. I found symbols like these painted on his office wall." She bent closer to the body, her sharp jaw tightening as she noticed something others had missed. Tiny red marks dotted Thorne's temples, almost invisible against his ruddy complexion. "See these? Not defensive wounds. Not from a struggle either." Quinn pulled a small torch from her jacket, shining the light on the marks. "Puncture wounds. Two on each side, perfectly symmetrical." "Needle marks? Drugs?" "Something extracted, not administered." Quinn stood abruptly, her gaze falling on the abandoned compass again. The needle had stopped its frantic spinning, pointing directly at a shadowed corner of the market. Davies followed her gaze. "Nothing there but brickwork, Detective." "Exactly." Quinn stepped toward the corner, running her fingers across the mortar. "The entrance was sealed recently. Fresh mortar, different colour from the rest." She turned back to face the body, everything clicking into place with horrifying clarity. "Thorne wasn't the victim of a robbery. He was opening something. And whatever came through killed him before taking whatever he'd summoned." The proprietor of the fully stocked stall suddenly spoke, its voice like grinding stones. "The compass lies, Detective. It points to nothing now." Quinn's head snapped toward the creature. "You saw what happened." "We all saw." The creature's multiple eyes blinked in sequence. "Some of us recognised the marks. The Hollow King doesn't appreciate being summoned by amateurs." "The Hollow King?" Davies moved closer to Quinn, his hand now firmly on his weapon. "A being that exists between worlds," Quinn said softly. "Morris was investigating similar cases before he died. He thought someone was collecting... components." "Components for what?" "For opening a doorway." Quinn knelt again beside Thorne's body, carefully lifting his shirt. There, across his abdomen, was a symbol identical to those on the compass. "Thorne wasn't just a summoner. He was a key." As if on cue, the compass needle began spinning again, faster and faster until it glowed with an unnatural light. The temperature in the market plummeted, and the shadows deepened, stretching toward them like grasping fingers. "Detective..." Davies backed away, his voice trembling. "Too late for that, Sergeant." Quinn drew her weapon, her eyes fixed on the corner where the entrance had been sealed. The brickwork was beginning to crumble, revealing not darkness behind it, but a swirling vortex of impossible colours. Thorne's body jerked violently on the carpet, his mouth opening in a silent scream as the same geometric patterns that had marked his neck began spreading across his skin like a web. "Run," Quinn said, her voice steady despite the horror unfolding before them. "And don't look back." The vortex expanded, and something began to emerge—something that bore a terrifying resemblance to the partner she had lost three years ago.
created_at"2026-02-19T03:51:19.382Z" 2/19/2026, 3:51:19 AM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2878
moderation_latency(null)
generation_time32298
tokens_prompt4671
tokens_completion1996
native_tokens_prompt4223
native_tokens_completion1601
native_tokens_completion_images(null)
native_tokens_reasoning461
native_tokens_cached4222
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00398722
router(null)
provider_responses
0
endpoint_id"48b95ad9-4c60-411f-8b5b-c3f1745c4f62"
id"20260219115119ab277f7726ad43f9"
is_byokfalse
latency2878
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771473079-LS0vZ994RJDsydTATbbM"
upstream_id"20260219115119ab277f7726ad43f9"
total_cost0.00398722
cache_discount0.00206878
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
28.57% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount3
adverbTags
0"Quinn stood abruptly [abruptly]"
1"Quinn said softly [softly]"
2"Quinn knelt again [again]"
dialogueSentences35
tagDensity0.429
leniency0.857
rawRatio0.2
effectiveRatio0.171
70.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount850
totalAiIsmAdverbs5
found
0
adverb"carefully"
count2
1
adverb"perfectly"
count1
2
adverb"suddenly"
count1
3
adverb"softly"
count1
highlights
0"carefully"
1"perfectly"
2"suddenly"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount850
totalAiIsms8
found
0
word"whisper"
count1
1
word"echoing"
count1
2
word"etched"
count2
3
word"scanning"
count1
4
word"eyebrow"
count1
5
word"tracing"
count1
6
word"firmly"
count1
highlights
0"whisper"
1"echoing"
2"etched"
3"scanning"
4"eyebrow"
5"tracing"
6"firmly"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences47
matches(empty)
51.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences47
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences67
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords844
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount594
uniqueNames10
maxNameDensity2.53
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn15
Veil2
Market1
Camden1
Davies7
Persian1
Compass1
Thorne5
persons
0"Harlow"
1"Quinn"
2"Market"
3"Davies"
4"Thorne"
places
0"Veil"
1"Compass"
globalScore0.237
windowScore0.167
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount1
matches
0"rug that seemed to absorb the surrounding luminescence"
81.52% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.185
wordCount844
matches
0"not darkness behind it, but a swirling vortex of impossible colours"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences67
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean23.44
std13.78
cv0.588
sampleLengths
053
114
247
324
432
55
625
74
842
936
107
115
1238
138
1413
1540
1629
1732
183
1931
209
2124
2236
2323
2410
2525
2615
2723
283
2936
3036
317
3239
3332
3416
3522
90.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences47
matches
0"were curled"
1"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs102
matches
0"was beginning"
14.93% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences67
ratio0.045
matches
0"Around his neck, faint bruising formed unusual patterns—geometric rather than the typical ligature marks."
1"But one stall remained fully stocked, its keeper—a hunched figure with too many eyes—watching them with unnerving stillness."
2"The vortex expanded, and something began to emerge—something that bore a terrifying resemblance to the partner she had lost three years ago."
98.58% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount599
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.03672787979966611
lyAdverbCount13
lyAdverbRatio0.021702838063439065
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences67
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences67
mean12.6
std5.99
cv0.475
sampleLengths
019
117
217
314
414
511
622
713
811
912
1016
114
125
1311
1414
154
1613
1713
1816
196
2012
2118
227
235
2415
2512
2611
278
285
298
3013
3127
3217
3312
3424
358
363
3715
3816
394
405
4112
4212
4314
4422
4514
469
476
484
4910
97.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6268656716417911
totalSentences67
uniqueOpeners42
72.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences46
matches
0"Too late for that."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount4
totalSentences46
matches
0"She knelt, her worn leather"
1"She circled the body, noting"
2"She bent closer to the"
3"She turned back to face"
ratio0.087
46.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences46
matches
0"The bone token felt cold"
1"The hidden entrance to the"
2"Sergeant Davies gestured, his hand"
3"The narrow passage opened into"
4"Stalls stretched into impossible darkness,"
5"Davies consulted his notebook"
6"Quinn approached the body, her"
7"She knelt, her worn leather"
8"Thorne's fingers were curled into"
9"Quinn pointed to a small"
10"The Veil Compass, its face"
11"Quinn stood, scanning the surrounding"
12"Quinn gestured to a faint"
13"Symbols marked its perimeter, similar"
14"She circled the body, noting"
15"Davies raised an eyebrow"
16"Quinn stepped carefully around the"
17"She bent closer to the"
18"Quinn pulled a small torch"
19"Quinn stood abruptly, her gaze"
ratio0.826
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences46
matches
0"As if on cue, the"
ratio0.022
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"In the centre of it all, a body lay sprawled across an antique Persian rug that seemed to absorb the surrounding luminescence."
1"As if on cue, the compass needle began spinning again, faster and faster until it glowed with an unnatural light."
2"Thorne's body jerked violently on the carpet, his mouth opening in a silent scream as the same geometric patterns that had marked his neck began spreading acros…"
3"The vortex expanded, and something began to emerge—something that bore a terrifying resemblance to the partner she had lost three years ago."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Sergeant Davies gestured, his hand hovering near his service weapon"
1"Quinn stood abruptly, her gaze falling on the abandoned compass again"
2"Davies backed away, his voice trembling"
3"Quinn said, her voice steady despite the horror unfolding before them"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Davies suggested (suggest)"
dialogueSentences35
tagDensity0.086
leniency0.171
rawRatio0.333
effectiveRatio0.057
78.4023%