Run: 2026-02-19-01KHT0CPYH547FWD8DGCV7ES3V

Run Details

Duration:
1m 8s
Cost:
$0.008931
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Watch your footing. The infrastructure down here predates the dinosaurs, never mind the Underground." Detective Harlow Quinn ducked under the fluttering yellow tape, her boots finding purchase on the slick, tiled ramp. The air hung heavy and stagnant, a thick soup of damp brick dust and something sharper. Ozone. The metallic tang tasted like a battery terminal on the tongue. "Appreciate the warning, ma'am, but the real hazard's the locals." Sergeant Foster stood by a support pillar, his torch beam cutting through the gloom. He looked pale. The shadows cast by the flickering emergency lights made his face look gaunt, stretched tight over the skull. He gestured towards the centre of the abandoned platform with a trembling hand. "Locals?" "Rats. Big ones. And the ones with two legs don't look much friendlier." Harlow ignored him. She adjusted her cuffs, the worn leather of her watch strap digging into her wrist. A familiar habit. Grounding. She stepped into the pool of light where the body lay. The victim lay sprawled on his back, arms thrown wide in a grotesque embrace of the dirty track-bed. He wore a coat made of heavy, quilted silk, the fabric shimmering with an iridescence that didn't belong in a London sewer. His skin was the colour of moonlight. Pale. Translucent. "Foster, give me the rundown." "Male, unknown ethnicity. Found by a maintenance crew checking a junction box half an hour ago. No wallet, no phone. We haven't moved him." Harlow crouched. Her knees popped in the silence. She leaned in close. The body smelled of rain and old libraries. No decomposition. No blood. That was the first anomaly. "Cause of death?" "That's the sticking point." Foster stepped closer, his nervousness radiating off him like heat. "The medic says his heart just stopped. No puncture wounds, no blunt force trauma. Nothing." "Nothing?" "Look at his neck." Harlow shone her torch onto the victim's throat. The skin was smooth. Unblemished. Not even a bruise. "Perfectly clean." "Exactly." Foster sighed, the sound echoing slightly. "We've got a John Doe in a dress coat, dead as a doornail, but not a mark on him. Probably a drug deal gone wrong. Bad batch of something synthetic." "Synthetics don't stop hearts without leaving a trace in the eyes or nose." Harlow reached into her coat pocket and produced a pair of latex gloves. She snapped them on. "And drug dealers don't dress like Victorian dandies." She scanned the ground around the body. The platform was covered in a thick layer of grime and ancient soot, disturbed only by the victim's fall and the boot prints of the forensic team. Wait. Not just boot prints. Harlow squinted at the dust near the victim's outstretched left hand. A series of small, circular indentations marred the surface. Too light to be human feet. Too regular to be debris. They circled the body, weaving a complex pattern. "See these?" Foster leaned over, his breath hitching. "Rats? Like I said." "Rats drag their tails. These prints are from something hopping." She traced a line in the air with her gloved finger. "Something that walked in a deliberate spiral around our victim before he dropped." "Maybe the rats are evolving." "Save the Darwin award for the briefing." Harlow moved to the victim's pockets. She patted them down with practiced efficiency. Nothing in the trousers. The coat yielded a small, hard object. She pulled it out. A compass. Small, brass casing, covered in a green crust of verdigris. Etchings of protective sigils covered the face. The needle inside wasn't moving. It wasn't pointing North. It wasn't moving at all. "What's that?" "Souvenir." Harlow turned it over in her hand. The metal felt cold. Colder than the surrounding air. "The Veil Market isn't far from here." "The what?" "Never mind." She stood up. Her sharp jawline tightened as she surveyed the tunnel mouth to the north. "Foster, bag the body. Tell the ME to check for residue. Alchemical residues." "Alchemical? Harlow, come on. We're police, not ghostbusters." Harlow ignored the jab. She held the compass flat against her palm. As she turned towards the tunnel, the needle twitched. A violent, jerky motion. It spun, stopped, and pointed directly at the victim's chest. "He didn't die here, Foster." "We found him here." "He didn't die *here*." Harlow gestured to the walls. "Look at the dust. There's no scuffle. He didn't collapse. He was placed. Positioned." "Positioned for what?" "To be found. Or maybe..." Harlow looked at the compass again. The needle began to vibrate, humming against the glass. "Maybe to be opened." The hum grew louder. A low, resonating frequency that set Harlow's teeth on edge. Foster looked around, panic widening his eyes. "What is that noise? Is the structure failing?" "Step back, Foster." "I don't understand. Is it a bomb?" "Step back!" Harlow barked, her voice cracking like a whip. She moved, grabbing the younger officer by the lapel of his stab vest and hauling him behind a concrete support pillar. A sound like tearing silk ripped through the station. It came from the body. On the platform, the dead man's chest cavity heaved. The silk coat split open with the force of the expansion. But no blood poured out. No organs spilled onto the tiles. Shadows poured out. They were thick, oily strands of darkness that rose like smoke, defying the physics of the tunnel. They coiled in the air, twisting together, forming a shape that hurt the eyes to look at directly. A silhouette of something vast and multi-limbed. Foster screamed, a high, raw sound. He scrambled backwards, dropping his torch. The light rolled across the floor, illuminating the horror in strobing flashes. The compass in Harlow's hand seared her palm. She looked down. The glass face had cracked. The needle was spinning so fast it looked like a solid blur of silver. "Run," Harlow said, her voice steady despite the pounding of her own heart. "What is *that*?" "That is the murder weapon." The shadow-construct let out a sound like grinding stone. It turned, faceless head locking onto their hiding spot. The shadows lashed out, striking the pillar where they stood. Concrete exploded. Chunks of masonry the size of footballs smashed into the opposite wall. Harlow checked her service weapon. Nine millimetre standard issue. Useless against this. She knew that. She had learned it three years ago in a rainy graveyard with Morris. She holstered the gun. She gripped the brass compass tight, ignoring the heat burning through her glove. "We need to collapse the tunnel." "What? How?" "The support junction." Harlow pointed to a rusted lever near the track bed, partially obscured by debris. "Fifty years ago, they installed emergency failsafes to flood the lower lines in case of fire." Foster stared at her. "You want to flood the station? We'll drown!" "It's not water, it's foam retardant. The system is manual." The shadow surged forward, flowing over the tracks like a black tide. "Go!" Foster didn't argue. He broke cover, sprinting towards the lever. The shadow sensed the movement. It split, a tendril whipping out to cut off his path. "Get down!" Harlow shouted. Foster hit the deck. The tendril smashed into the tiles where his head had been a second before. The impact cratered the ground. Harlow stepped out from the pillar. She didn't run. She stood her ground, military precision locking her stance. She raised the compass high. The sigils on the brass flared with a sudden, blinding emerald light. "Over here!" The shadow-beast paused. It sensed the energy of the artifact. The compass was an anchor. It turned its attention to Harlow. Foster scrambled the last few yards. He grabbed the red handle of the lever. "Hold it!" Harlow watched the darkness coil, preparing to strike. The light in her hand was blinding now, cutting through the gloom of the underground. She could feel the rift opening, pulling at her soul, dragging her towards the other side. Just like Morris. She smiled grimly. "Pull!" Frost hissed through the pipes above. The sound of pressurised release drowned out the creature's shriek. A white, chemical foam erupted from the ceiling nozzles, blasting the platform with the force of a fire hose. The shadow recoiled, boiling under the spray. Harlow turned and ran. She sprinted up the ramp, foam coating her coat, slippery and cold. Behind her, the tunnel roared. The creature howled, a sound of tearing metal and breaking glass. She burst onto the street, cool night air hitting her face. Camden Town. The tourists were still drinking, the music still thumping from the pubs. They had no idea what was happening beneath their feet. Foster collapsed against a brick wall, gasping for air, his face streaked with grey foam. Harlow stopped. She opened her hand. The brass compass was destroyed, the needle melted into a puddle of silver slag. But the vibration in the air hadn't stopped. She looked down at the manhole cover they had emerged from. It was rattling. Banging against the street. She looked at Foster. "It's not coming out." "Good." Foster wheezed. "I'm calling this in. A gas main explosion. That's the story." "No." Harlow stared at the shaking metal cover. The rumbling beneath the pavement was changing. Getting rhythmic. Like a heartbeat. "It's not trying to come out." She pulled her weapon, checking the load for the second time. "It's calling for backup." The manhole cover flew into the air. It didn't fall. It hung there, suspended by the darkness rising from the sewers. And then, the screaming began. Not from the monster. From the crowd on the high street.
created_at"2026-02-19T03:51:39.751Z" 2/19/2026, 3:51:39 AM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency654
moderation_latency(null)
generation_time67608
tokens_prompt4671
tokens_completion4749
native_tokens_prompt4222
native_tokens_completion4299
native_tokens_completion_images0
native_tokens_reasoning2101
native_tokens_cached4220
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00893088
router(null)
provider_responses
0
endpoint_id"53d155e7-021c-4268-bde4-991847ef8389"
id"89ecc23b0132c2637dc58e1c976e1de4"
is_byokfalse
latency654
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771473099-pyty6atIObCCObgvEoYn"
upstream_id"89ecc23b0132c2637dc58e1c976e1de4"
total_cost0.00893088
cache_discount0.0020678
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences60
tagDensity0.267
leniency0.533
rawRatio0
effectiveRatio0
93.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1605
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"slightly"
count1
highlights
0"perfectly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1605
totalAiIsms17
found
0
word"gloom"
count2
1
word"familiar"
count1
2
word"silk"
count3
3
word"silence"
count1
4
word"echoing"
count1
5
word"synthetic"
count1
6
word"scanned"
count1
7
word"complex"
count1
8
word"traced"
count1
9
word"structure"
count1
10
word"pounding"
count1
11
word"standard"
count1
12
word"could feel"
count1
13
word"rhythmic"
count1
highlights
0"gloom"
1"familiar"
2"silk"
3"silence"
4"echoing"
5"synthetic"
6"scanned"
7"complex"
8"traced"
9"structure"
10"pounding"
11"standard"
12"could feel"
13"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences163
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences163
filterMatches
0"look"
1"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences207
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1602
ratio0.001
matches
0"here"
1"that"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1230
uniqueNames7
maxNameDensity1.95
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Harlow24
Quinn1
Foster13
London1
North1
Morris2
Town1
persons
0"Harlow"
1"Quinn"
2"Foster"
3"Morris"
places
0"London"
1"North"
2"Town"
globalScore0.524
windowScore0.5
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount2
matches
0"tasted like a battery terminal on the ton"
1"looked like a solid blur of silver"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1602
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences207
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs90
mean17.8
std13.71
cv0.77
sampleLengths
014
146
210
348
41
513
633
749
85
924
1029
113
1229
131
144
1517
162
1737
1838
1939
2039
212
2210
2334
245
2531
264
2733
282
2924
302
3131
328
3335
345
354
3623
373
3824
3921
408
413
427
4310
4421
4514
4631
473
4842
4924
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences163
matches
0"was covered"
1"was destroyed"
77.68% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs218
matches
0"wasn't pointing"
1"was spinning"
2"was happening"
3"was rattling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences207
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1233
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.016220600162206
lyAdverbCount8
lyAdverbRatio0.006488240064882401
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences207
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences207
mean7.74
std5.5
cv0.71
sampleLengths
014
118
216
31
411
510
614
73
818
913
101
1113
123
1315
143
151
1611
1718
1822
197
201
211
225
2324
242
256
264
278
282
292
305
313
3214
3315
341
354
368
374
381
394
402
417
4230
4326
444
458
467
4727
481
494
52.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.36231884057971014
totalSentences207
uniqueOpeners75
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences147
matches
0"Too light to be human"
1"Too regular to be debris."
2"Just like Morris."
ratio0.02
81.22% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount51
totalSentences147
matches
0"He looked pale."
1"He gestured towards the centre"
2"She adjusted her cuffs, the"
3"She stepped into the pool"
4"He wore a coat made"
5"His skin was the colour"
6"Her knees popped in the"
7"She leaned in close."
8"She snapped them on."
9"She scanned the ground around"
10"They circled the body, weaving"
11"She traced a line in"
12"She patted them down with"
13"She pulled it out."
14"It wasn't pointing North."
15"It wasn't moving at all."
16"She stood up"
17"Her sharp jawline tightened as"
18"She held the compass flat"
19"It spun, stopped, and pointed"
ratio0.347
28.03% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount127
totalSentences147
matches
0"Detective Harlow Quinn ducked under"
1"The air hung heavy and"
2"The metallic tang tasted like"
3"Sergeant Foster stood by a"
4"He looked pale."
5"The shadows cast by the"
6"He gestured towards the centre"
7"Harlow ignored him."
8"She adjusted her cuffs, the"
9"A familiar habit."
10"She stepped into the pool"
11"The victim lay sprawled on"
12"He wore a coat made"
13"His skin was the colour"
14"Her knees popped in the"
15"She leaned in close."
16"The body smelled of rain"
17"That was the first anomaly."
18"Foster stepped closer, his nervousness"
19"Harlow shone her torch onto"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences147
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"He wore a coat made of heavy, quilted silk, the fabric shimmering with an iridescence that didn't belong in a London sewer."
1"She could feel the rift opening, pulling at her soul, dragging her towards the other side."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount4
matches
0"Foster stepped, his nervousness radiating off him like heat"
1"Foster sighed, the sound echoing slightly"
2"Harlow barked, her voice cracking like a whip"
3"Harlow said, her voice steady despite the pounding of her own heart"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Foster sighed (sigh)"
1"Harlow barked (bark)"
2"Harlow shouted (shout)"
3"Foster wheezed (wheeze)"
dialogueSentences60
tagDensity0.083
leniency0.167
rawRatio0.8
effectiveRatio0.133
82.6188%