Run: 2026-02-19-01KHT0CWC2R4R2XW6SN045Q8X3

Run Details

Duration:
39.2s
Cost:
$0.040407
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone archway pulsed with amber light, warm and organic like a heartbeat made visible. Aurora touched the Heartstone Pendant beneath her shirt. The gemstone burned against her skin. "Well?" Nyx's whisper drifted from somewhere to her left. "Second thoughts?" "None." She stepped through. The transition stole her breath. Not painful, exactly. More like diving into bathwater after standing naked in winter wind. Her lungs expanded. Her skin tingled. The air itself tasted different here, sweet and heavy, like honey dissolved in wine. Dymas spread before them. Aurora had expected hellfire. Brimstone. Perhaps some tortured screaming for atmosphere. Instead, she stood in an orchard that would've made Eden weep with envy. Trees stretched overhead, their branches heavy with fruit that glowed faintly in shades she had no names for. Not quite purple, not quite gold. Somewhere between sunset and bruise. "Bloody hell." The voice belonged to a third member of their party, a Warden named Marcus who'd insisted on accompanying them. "This is Gluttony?" "Prince Belphegor's domain." Nyx had solidified enough to cast a proper shadow. They plucked a fruit from the nearest branch, turned it over in translucent fingers. "Where excess becomes art." The pendant pulsed again. Aurora walked forward, boots sinking slightly into moss that felt like velvet. No, better than velvet. Like something velvet aspired to become. The ground beneath gave off a subtle warmth that seeped through the soles of her feet. "Don't eat anything," she said. "Standard Underworld rules." Marcus kept one hand on his weapon. "I've read the myths." "The myths got it wrong." Nyx tossed the fruit over their shoulder. It hit the ground without a sound. "You can eat in Hel. You simply might not want to stop." Aurora pushed between two trees and stopped. A vineyard rolled down the hillside before them, acres of it, the vines thick as her wrist and heavy with clusters of grapes that sparkled like amethysts. The amber sky cast everything in honeyed light. In the distance, she could make out buildings, massive structures of white stone and copper that caught the light and threw it back in dazzling patterns. "Movement." Marcus pointed. Figures worked among the vines. Human-shaped but wrong somehow. Their movements too fluid, too synchronised, like watching a single organism pretend to be many. As Aurora watched, one straightened, lifting a basket of grapes. The worker's face turned toward them. Blank. Completely blank. Smooth skin where features should've been. "Contracted souls," Nyx murmured. "The ones who sold themselves for culinary genius. They prepare feasts for eternity." Aurora's stomach lurched. She thought of the Golden Empress, of Yu-Fei's kitchen where she'd eaten countless meals. Had any of those chefs made bargains? How would she know? "Keep moving." She tore her gaze away from the faceless workers. "We're looking for the Archive. Isolde said it would be near the heart of the domain." They descended through the vineyard. The workers didn't react to their presence, simply continued harvesting in that eerie synchronised silence. Aurora kept one hand on the Fae-Forged Blade at her hip. The moonsilver felt reassuringly cold here, an anchor to reality. The path wound between enormous wine casks carved with symbols that hurt to look at directly. Old magic. Older than Hel itself, perhaps. The kind of power that existed before humans had words for sin. "Smell that?" Marcus had gone pale. Aurora inhaled. Roasting meat. Fresh bread. Cinnamon and cardamom and something else, something that made her mouth water despite herself. Her stomach clenched with sudden, vicious hunger. "Don't." Nyx's hand, solid now, gripped her shoulder. "That's the Hook. Dymas feeds on appetite. The more you want, the stronger it becomes." "I'm fine." But she wasn't. The hunger had teeth. When had she last eaten? This morning? Yesterday? Time in the Fae Grove had been slippery, and before that… Marcus swayed. "Marcus." Aurora grabbed his arm. "Look at me." His eyes had glazed. "My grandmother's Sunday roast. I can taste it. The Yorkshire pudding. The gravy." "It's not real." "I know." But he pulled toward the scent anyway, a fish on a line. "I know but I need…" Nyx moved faster than Aurora could track. One moment they stood beside her. The next they'd wrapped themselves around Marcus like a cloak, shadow pouring into his mouth and nose and eyes. Marcus gasped. Fell to his knees. When Nyx withdrew, he was shaking but present, awareness back in his face. "What did you do?" "Showed him the end of that meal." Nyx flickered, edges uncertain. "The moment when his stomach bursts. When the food keeps coming and he's too full to scream but his jaw keeps chewing, chewing, always chewing, until his teeth wear down to bloody nubs and still the feast continues." Marcus vomited into the perfect moss. "Right." Aurora's hand tightened on her blade. "We stay focused. Eyes forward. Think about…" What? What defence did humans have against appetite made manifest? The Heartstone Pendant pulsed three times in quick succession. "There." She pointed toward a building that seemed to fold in on itself, its architecture impossible, each level both above and below the others simultaneously. "That has to be it." They approached through gardens where vegetables grew in colours that defied nature. Ruby lettuces. Sapphire tomatoes. Golden courgettes that sang softly as wind passed through their leaves. Aurora fixed her gaze on the building, on the pendant's rhythm against her sternum. Anything to avoid looking too closely at the wonders around her. The Archive's entrance stood open. No guards. No wards she could detect. Just an archway of carved bone, polished to ivory smoothness, covered in writing that shifted when she tried to read it. "Too easy," Marcus whispered. "Nothing about this is easy." But Aurora stepped through anyway. The chamber beyond stretched further than the building's exterior could possibly contain. Shelves rose toward a ceiling lost in amber haze, each one crammed with books, scrolls, tablets of stone and metal and materials she couldn't identify. The air itself seemed to hum with accumulated knowledge. And in the centre, on a pedestal of black glass, sat a single book bound in what looked like human skin. The Heartstone Pendant screamed against her chest, hot enough now to burn. Aurora took one step forward. The book opened.
created_at"2026-02-19T03:51:45.303Z" 2/19/2026, 3:51:45 AM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2104
moderation_latency428
generation_time38681
tokens_prompt5338
tokens_completion1699
native_tokens_prompt5559
native_tokens_completion1582
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.040407
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"0bf280b6-9f8e-4d02-8ad4-d276076de4ec"
is_byokfalse
latency2103
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473105-6pVGojaskmPY5k32kQ6u"
upstream_id"0bf280b6-9f8e-4d02-8ad4-d276076de4ec"
total_cost0.040407
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
85.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1049
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"completely"
count1
2
adverb"softly"
count1
highlights
0"slightly"
1"completely"
2"softly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1049
totalAiIsms16
found
0
word"pulsed"
count3
1
word"whisper"
count1
2
word"velvet"
count3
3
word"warmth"
count1
4
word"standard"
count1
5
word"stomach"
count3
6
word"lurched"
count1
7
word"silence"
count1
8
word"flickered"
count1
9
word"perfect"
count1
highlights
0"pulsed"
1"whisper"
2"velvet"
3"warmth"
4"standard"
5"stomach"
6"lurched"
7"silence"
8"flickered"
9"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
76.10% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences107
filterMatches
0"know"
hedgeMatches
0"tend to"
1"seemed to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1046
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
67.84% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount852
uniqueNames17
maxNameDensity1.64
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Marcus"
discoveredNames
Heartstone3
Pendant3
Eden1
Warden1
Marcus9
Nyx8
Figures1
Aurora14
Golden2
Empress1
Yu-Fei1
Fae-Forged1
Blade1
Hel1
Fae2
Grove1
Archive1
persons
0"Pendant"
1"Eden"
2"Warden"
3"Marcus"
4"Nyx"
5"Figures"
6"Aurora"
7"Yu-Fei"
8"Archive"
places
0"Fae"
1"Grove"
globalScore0.678
windowScore0.833
22.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount3
matches
0"Not quite purple, not quite gold"
1"not quite gold"
2"felt like velvet"
3"looked like human skin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1046
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean21.79
std15.79
cv0.724
sampleLengths
029
111
24
339
44
553
624
730
842
95
1014
1131
127
1361
143
1540
169
1717
1828
1927
2041
2135
226
2327
2423
2528
262
278
2817
293
3019
3132
3219
334
3449
356
3624
379
3830
3952
4033
414
4210
4346
4421
4512
465
473
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs155
matches
0"was shaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
99.18% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount855
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.04093567251461988
lyAdverbCount11
lyAdverbRatio0.012865497076023392
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean8.57
std6.39
cv0.745
sampleLengths
015
18
26
39
42
54
65
73
811
93
103
1114
124
134
141
156
1613
1718
186
195
2021
213
2212
2314
244
254
2612
274
286
2916
305
3110
324
3312
347
3512
367
3727
388
3926
403
415
424
4315
4410
456
461
472
486
494
94.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5901639344262295
totalSentences122
uniqueOpeners72
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences88
matches
0"More like diving into bathwater"
1"Perhaps some tortured screaming for"
2"Instead, she stood in an"
3"Somewhere between sunset and bruise."
4"Just an archway of carved"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences88
matches
0"She stepped through"
1"Her lungs expanded."
2"Her skin tingled."
3"They plucked a fruit from"
4"It hit the ground without"
5"Their movements too fluid, too"
6"She thought of the Golden"
7"She tore her gaze away"
8"They descended through the vineyard."
9"Her stomach clenched with sudden,"
10"His eyes had glazed."
11"She pointed toward a building"
12"They approached through gardens where"
ratio0.148
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences88
matches
0"The stone archway pulsed with"
1"Aurora touched the Heartstone Pendant"
2"The gemstone burned against her"
3"Nyx's whisper drifted from somewhere"
4"She stepped through"
5"The transition stole her breath."
6"Her lungs expanded."
7"Her skin tingled."
8"The air itself tasted different"
9"Dymas spread before them."
10"Aurora had expected hellfire."
11"Trees stretched overhead, their branches"
12"The voice belonged to a"
13"Nyx had solidified enough to"
14"They plucked a fruit from"
15"The pendant pulsed again."
16"Aurora walked forward, boots sinking"
17"The ground beneath gave off"
18"Marcus kept one hand on"
19"Nyx tossed the fruit over"
ratio0.682
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"A vineyard rolled down the hillside before them, acres of it, the vines thick as her wrist and heavy with clusters of grapes that sparkled like amethysts."
1"In the distance, she could make out buildings, massive structures of white stone and copper that caught the light and threw it back in dazzling patterns."
2"Cinnamon and cardamom and something else, something that made her mouth water despite herself."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"The voice belonged, a Warden named Marcus who'd insisted on accompanying them"
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"Marcus whispered (whisper)"
dialogueSentences36
tagDensity0.083
leniency0.167
rawRatio0.667
effectiveRatio0.111
87.1701%