Run: 2026-02-19-01KHT0CWZ8Z5GHVXVDAP1V6PJP

Run Details

Duration:
4m 16s
Cost:
$0.030542
Provider:
Venice

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pressed two fingers against the corpse's carotid. Cold. Stiff. The flesh beneath her touch held the waxy quality of death settled hours ago, yet the blood pooling between the tracks looked wet. Too wet. Metallic copper stung her nostrils, but underneath lurked something else. Incense. Old smoke. The Marketplace. "Transport police reckon accident." DC Chen kicked a loose bolt. It skittered against the third rail housing, the sound sharp in the tunnel's hollow dark. "Fell from the emergency stairs. Drunk, probably. Camden throws up three others each month." "Drunks don't slice their own throats." Quinn lifted the chin, her closely cropped salt-and-pepper hair catching the torchlight. The wound gaped, ragged at the edges, black in her beam. The spray pattern on the tiles defied gravity, arcing upward in defiance of arterial pressure. "And they don't write on walls beforehand." Chen's beam swept up. Faded symbols, almost Greek but reversed, smeared across the white ceramic. "Gang tags. Kids copy everything from those Netflix documentaries." "Wrong alphabet." Quinn stood, the sharp line of her jaw tightening. She adjusted her worn leather watch. Three seventeen. The full moon had waned four hours ago. The Market should have shifted locations by now, leaving nothing but dust. "Get scenes of crime down here. Full lighting." "We can't seal a live tunnel, ma'am. Northern Line's..." "Diverted." Quinn had flash-banged her authority through Transport for London's night supervisor before Chen arrived. "And don't touch the glyphs. Your gloves contaminated enough trace for one evening." A scuff echoed from the emergency stairwell. Quinn's hand dropped to her holster. "Metropolitan Police!" Eva's voice preceded her, breathless, her curly red hair escaping its clasp. She clutched her worn leather satchel to her chest with one arm while the other pushed her round glasses up her freckled nose. Her green eyes adjusted to the gloom. "I came as soon as the archivist network pinged. Is it true? A death in the Veil?" "British Museum doesn't have jurisdiction here, Miss Kowalski." Quinn didn't turn. "Particularly not the stationery cupboard you call an office." "The restricted archives, actually." Eva's shoes crunched on broken glass as she approached, though her hands trembled. "And you texted me. Three hours ago. When the emergency broadcast started whispering in Old Persian." Chen laughed, the sound brittle. "Whispering radio?" "Check your shoulder unit." Eva pointed, tucking a red curl behind her left ear with a nervous twitch. "Static since you arrived. The Veil leaves residue when it's... angry." Quinn pulled the Veil Compass from her jacket pocket. Small brass, verdigris patina etched with protective sigils. The needle had spun lazy circles since she'd entered the disused Camden station. Now it pointed not north, but down. Through the concrete platform. Through the earth beneath. "Victim's name was Marcus Webb," Quinn said, returning the Compass to her pocket. She checked Webb's jacket. A crumpled receipt from a café on Parkway. A tube ticket, expired yesterday. And a bone token, ivory white, carved with spirals. "Small-time fences. Sold entry tokens to university students who wanted glimpses of the other side." "Fairies?" Chen rolled his eyes. "Christ. Not another hoax." "Metaphorical." But Eva had stepped closer, her gaze fixed on the corpse's hands. Clenched tight in rigor's grip. "He's holding something. Something metal." Quinn crouched. The fingers wouldn't budge, locked around the object. She used her pocket knife to pry them back, metal scraping against metal. A twin. Another Compass, identical to her own, but with its glass cracked and needle bent. "The mate," Eva whispered. "Crafted by the same Shade artisan. Paired instruments." Quinn's Compass grew warm against her ribs. She pulled it out. The needle trembled against its brass housing, pulling not toward magnetic north, but toward the body with magnetic insistence. Yet as she stepped closer, the polarity shifted. The needle spun, pointing now at the tunnel mouth, now at the ceiling, now directly at Quinn's chest. "Heavy enough?" Chen asked. "What is that, antique?" "Tools." Quinn pocketed it. "For finding doors." "Turn him," Quinn ordered. "We can't move the deceased before pathology..." "Now." Chen grunted, gripping the shoulders, while Eva took the feet. They rolled the corpse. The back of Webb's coat had fused to the platform. Not with blood. Something tar-like, black, that shimmered with oil-slick iridescence in the torchlight. And underneath, carved fresh into the concrete with impossible precision, a spiral that matched the Compass face exactly, surrounded by five concentric rings. "That's not blood," Eva said. She knelt, her satchel bumping against her hip, and pulled out a cotton swab. "It's... threading. Organic. The Market's roots." "Roots don't grow through concrete." "This concrete is ninety years old," Eva said. "The Veil doesn't recognise your building regulations." "Number five," Quinn said quietly. "Five what?" Chen asked, panting from the effort. "Bloody hell, what's that smell? Sulphur?" "Wardings." Quinn moved systematically along the platform's curve, her torch beam cutting through dust motes. The military precision in her bearing stretched her spine straight as she catalogued each anomaly. "One by the stairwell." A faint spiral, almost invisible until the light hit the grease-stained tiles. "Two by the signal box." Another, larger, humming with subsonic frequency that made her teeth ache. "Three and four, crossing beams." Above, where the Victorian brickwork met the reinforced ceiling, two spirals mirrored each other like eyes opening. "You brought me here because of the geometry," Eva said. "You remembered Morris's notes." "I remembered he died facing upward." Quinn's voice remained flat. "As if he'd seen something descending. Three years ago. Unexplained circumstances." "He had a token," Eva whispered. "Didn't he? A bone token." Quinn touched her watch. "He was investigating the Market. Never found the entrance." "Because it moves," Eva said. "Unless someone anchors it." "The Market moves with the full moon," Quinn said. She turned slowly, counting the points in her head. Reversed Greek. Protective sigils, not invitations. "But if someone stops it with the proper geometry, locks it open using paired Compasses and five anchor points..." "He's not the sacrifice," Eva said, her face pale. "He's the lock." "Daniels!" Quinn shouted toward the tunnel mouth. "Get the transport crew out. Seal the..." The lights died. Chen's torch flickered, beam narrowing to a pinpoint. In the darkness, the Veil Compass needle spun wild in Quinn's palm, vibrating with frantic energy. A sound like wet silk tearing echoed from the blackness ahead. Then another. Behind them. "Too late," Eva said, her voice trembling. "The anchors held. It's Opening." The concrete beneath their boots began to bleed, black ichor seeping through the cracks.
created_at"2026-02-19T03:51:45.917Z" 2/19/2026, 3:51:45 AM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1904
moderation_latency(null)
generation_time255982
tokens_prompt4671
tokens_completion8582
native_tokens_prompt4193
native_tokens_completion7306
native_tokens_completion_images(null)
native_tokens_reasoning6752
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.03054225
router(null)
provider_responses
0
endpoint_id"a1659736-3cfc-47d9-b48f-303c93c57b11"
is_byokfalse
latency66
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"DeepInfra"
status429
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endpoint_id"c884a526-d529-4263-bd90-a58ea25e99d1"
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is_byokfalse
latency1807
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Venice"
status200
api_type"completions"
id"gen-1771473105-XlF2zDZBJ7Xl8gp0ynGQ"
upstream_id"chatcmpl-RZ3FKDXziCA5ALW5Vc7qDNr7"
total_cost0.03054225
cache_discount(null)
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provider_name"Venice"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount2
adverbTags
0"Quinn said quietly [quietly]"
1"Quinn moved systematically [systematically]"
dialogueSentences63
tagDensity0.476
leniency0.952
rawRatio0.067
effectiveRatio0.063
95.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1097
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
60.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Chen"
1"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1097
totalAiIsms11
found
0
word"echoed"
count2
1
word"gloom"
count1
2
word"trembled"
count2
3
word"etched"
count1
4
word"magnetic"
count2
5
word"shimmered"
count1
6
word"flickered"
count1
7
word"silk"
count1
highlights
0"echoed"
1"gloom"
2"trembled"
3"etched"
4"magnetic"
5"shimmered"
6"flickered"
7"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
97.26% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences94
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1090
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
12.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount729
uniqueNames15
maxNameDensity2.74
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Marketplace1
Chen9
Greek2
Market1
Transport1
London1
Eva13
Quinn20
Veil2
Compass6
Camden1
Webb2
Parkway1
Clenched1
Victorian1
persons
0"Chen"
1"Market"
2"Eva"
3"Quinn"
4"Compass"
5"Webb"
places
0"Transport"
1"London"
globalScore0.128
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
16.51% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.835
wordCount1090
matches
0"not north, but down"
1"not toward magnetic north, but toward the body with magnetic insistence"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean24.77
std19.33
cv0.78
sampleLengths
050
139
251
324
447
59
628
713
861
920
1033
117
1229
1345
1454
159
1623
1739
1812
1956
208
217
224
237
241
2561
2625
275
2815
295
3014
3184
3214
3321
3411
3513
369
3743
3812
3914
4027
4115
4212
4314
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount735
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.01904761904761905
lyAdverbCount8
lyAdverbRatio0.010884353741496598
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean8.65
std5.3
cv0.613
sampleLengths
08
11
21
323
42
510
61
72
82
910
1015
1114
1218
1311
1415
157
164
1711
189
1911
206
212
228
2312
248
259
2615
2713
287
296
3014
3123
327
3317
3411
359
3617
3716
385
392
4018
4111
429
438
4413
457
464
474
4813
494
89.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5714285714285714
totalSentences126
uniqueOpeners72
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences73
matches
0"It skittered against the third"
1"She adjusted her worn leather"
2"She clutched her worn leather"
3"Her green eyes adjusted to"
4"She checked Webb's jacket."
5"She used her pocket knife"
6"She pulled it out."
7"They rolled the corpse."
8"She knelt, her satchel bumping"
9"She turned slowly, counting the"
ratio0.137
62.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences73
matches
0"Quinn pressed two fingers against"
1"The flesh beneath her touch"
2"DC Chen kicked a loose"
3"It skittered against the third"
4"Quinn lifted the chin, her"
5"The wound gaped, ragged at"
6"The spray pattern on the"
7"Chen's beam swept up."
8"Quinn stood, the sharp line"
9"She adjusted her worn leather"
10"The full moon had waned"
11"The Market should have shifted"
12"Quinn had flash-banged her authority"
13"A scuff echoed from the"
14"Quinn's hand dropped to her"
15"Eva's voice preceded her, breathless,"
16"She clutched her worn leather"
17"Her green eyes adjusted to"
18"Quinn didn't turn"
19"Eva's shoes crunched on broken"
ratio0.795
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"Now it pointed not north,"
ratio0.014
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount2
matches
0"The needle trembled against its brass housing, pulling not toward magnetic north, but toward the body with magnetic insistence."
1"And underneath, carved fresh into the concrete with impossible precision, a spiral that matched the Compass face exactly, surrounded by five concentric rings."
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount4
matches
0"Eva's shoes crunched, though her hands trembled"
1"Quinn moved systematically, her torch beam cutting through dust motes"
2"Eva said, her face pale"
3"Eva said, her voice trembling"
86.51% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount4
fancyTags
0"Eva whispered (whisper)"
1"Quinn ordered (order)"
2"Eva whispered (whisper)"
3"Quinn shouted (shout)"
dialogueSentences63
tagDensity0.238
leniency0.476
rawRatio0.267
effectiveRatio0.127
82.5196%