Run: 2026-02-19-01KHT0CY6EGPA0DP7F2DCD8QDV

Run Details

Duration:
17.0s
Cost:
$0.002194
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The knife slipped between Rory’s ribs before she registered the shadows moving. She caught the glint of moonlight on steel an instant too late, breath punching out of her as the blade twisted. Cold metal kissed something vital. Not the lung—she’d know that burn—but lower, wetter. The gut. Worse. Nyx’s form billowed beside her like ink in water. "Duck." Sparks exploded where the assassin’s second blade met the Fae dagger Rory barely raised in time. The impact numbed her fingers. Two shadows detached from the alley walls. Midnight cloaks. No faces. *Wardens.* "Silas sends his regards," the first one hissed. Rory spat blood at their feet. "Tell him next time to—" Nyx moved. One moment the Warden stood. The next, their head lolled at an unnatural angle, spine snapped by living darkness. The corpse hit the cobbles with a wet thud. The remaining assassin hesitated. Long enough. Rory lunged, moonsilver dagger flashing. The Warden’s throat parted like silk. Blood sprayed hot across her jaw. Silence. Then— A pulse. The Heartstone pendant at her neck flared crimson, burning through her shirt. She clutched it, the gem’s heat nearly blistering. "Portal." Nyx’s whisper slithered over her skin. "Close." The alley wall rippled. No—not the wall. The *air*. A distortion, faint as heat haze, but *wrong*. The edges shimmered with opalescent sheen, like oil on water. Rory took a step back. Her bootheel squelched in blood. "No choice," Nyx murmured. The second Warden’s corpse twitched. Fingers curled. Rory had seen enough horror films to know the drill. She grabbed Nyx’s shadowy wrist and leapt through the Veil. — Amber light slapped her cheeks. Rory blinked, swaying. The metallic scent of blood drowned under something richer—spiced wine. Roasting meat. Vanilla? No, something stranger. She registered the sky first. Not London’s soupy grey, but warm honey-gold, horizonless. No sun. Just liquid light pooling in the air itself. Vines coiled up obsidian pillars to her left, heavy with fruit that pulsed like hearts. Their rhythm matched the pounding in her temples. Dizzy, Rory pressed a hand to her side. The wound still oozed. "Where—" "Dymas." Nyx solidified enough to examine their surroundings. "Hel’s first circle." The words meant nothing. Rory focused on breathing. On the vineyard stretching before them in impossible geometry—rows of black grapes spiraling outward from a central tower of bone-white stone. A breeze carried laughter. Distant. Then— Footsteps. Nyx dissolved into smoke around her arm. A figure rounded the nearest trellis. Tall, robed in sheer gold, pale blue skin gleaming. Antlers rose from their brow, cradling tiny candle-flames. They paused. Sniffed. "Ah." A voice like syrup. "Fresh blood." Rory stiffened. The Dymasian’s nostrils flared. Not at her—at the pooling scarlet at her waist. Their tongue darted out, unnaturally long. "You’re torn, little thing." She tightened her grip on the Fae dagger. "Now, now." They laughed, melodic. "No steel among Belphegor’s vines. Come." A gesture toward distant torchlight. "Kitchens first. Questions after." Like hell. Nyx whispered against her spine: "No choice. They smell weakness." The Heartstone pulsed again—with her heartbeat now, she realized. Syncing in double-time. Rory took a limping step forward just as the world dipped. The golden sky blurred. She caught herself on a trellis. The grapes beneath her fingers *moved*. A cluster split open, revealing teeth. The Dymasian tutted. "Tsk. You’ll bruise them." Something in the tower screamed. Rory’s vision tunneled. The last thing she saw before darkness swallowed her was Nyx’s form lashing out—not at their host, but at the grasping vines slithering toward her boots.
created_at"2026-02-19T03:51:47.169Z" 2/19/2026, 3:51:47 AM
model"deepseek/deepseek-chat-v3-0324"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1903
moderation_latency(null)
generation_time16716
tokens_prompt5338
tokens_completion1059
native_tokens_prompt4949
native_tokens_completion957
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00219425
router(null)
provider_responses
0
endpoint_id"eb0625b2-17a1-492d-b3cc-e35091f1431d"
is_byokfalse
latency149
model_permaslug"deepseek/deepseek-chat-v3-0324"
provider_name"Crusoe"
status429
1
endpoint_id"d562908f-c5eb-4a32-9a91-24d53b176fd8"
id"019c74067bd6244a20ac99f622425e67"
is_byokfalse
latency1903
model_permaslug"deepseek/deepseek-chat-v3-0324"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771473107-rjcCUcCOHqhi3sw89ZoY"
upstream_id"019c74067bd6244a20ac99f622425e67"
total_cost0.00219425
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.294
leniency0.588
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount597
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount597
totalAiIsms12
found
0
word"glint"
count1
1
word"silk"
count1
2
word"silence"
count1
3
word"pulse"
count1
4
word"whisper"
count1
5
word"shimmered"
count1
6
word"pulsed"
count2
7
word"pounding"
count1
8
word"footsteps"
count1
9
word"gleaming"
count1
10
word"the last thing"
count1
highlights
0"glint"
1"silk"
2"silence"
3"pulse"
4"whisper"
5"shimmered"
6"pulsed"
7"pounding"
8"footsteps"
9"gleaming"
10"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords586
ratio0.007
matches
0"Wardens."
1"air"
2"wrong"
3"moved"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
38.48% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount538
uniqueNames10
maxNameDensity2.23
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory12
Fae2
Warden3
Heartstone2
Nyx9
Veil1
London1
Footsteps1
Dymasian2
Like1
persons
0"Rory"
1"Warden"
2"Nyx"
3"Dymasian"
places
0"Veil"
1"London"
globalScore0.385
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords3.413
wordCount586
matches
0"Not London’s soupy grey, but warm honey-gold, horizonless"
1"not at their host, but at the grasping vines slithering toward her boots"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences100
matches
0"know that burn"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean11.96
std9.58
cv0.801
sampleLengths
012
137
210
321
412
58
611
72
828
96
1017
111
121
132
1420
158
1627
1710
184
1917
2010
211
225
2319
2423
2523
2612
271
2811
2929
305
311
321
337
3423
353
367
372
3823
398
4020
412
4210
4312
4433
457
465
473
4826
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs92
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences9
totalSentences100
ratio0.09
matches
0"Not the lung—she’d know that burn—but lower, wetter."
1"Then—"
2"No—not the wall."
3"The metallic scent of blood drowned under something richer—spiced wine."
4"On the vineyard stretching before them in impossible geometry—rows of black grapes spiraling outward from a central tower of bone-white stone."
5"Then—"
6"Not at her—at the pooling scarlet at her waist."
7"The Heartstone pulsed again—with her heartbeat now, she realized."
8"The last thing she saw before darkness swallowed her was Nyx’s form lashing out—not at their host, but at the grasping vines slithering toward her boots."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount550
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.023636363636363636
lyAdverbCount3
lyAdverbRatio0.005454545454545455
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean5.85
std4.51
cv0.771
sampleLengths
012
121
25
38
42
51
69
71
816
95
107
112
122
131
148
156
165
172
185
1914
209
214
222
235
246
256
261
271
282
2912
308
317
321
334
343
352
368
3710
385
395
404
415
422
4310
4410
455
463
4710
482
491
83.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.51
totalSentences100
uniqueOpeners51
49.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences68
matches
0"Just liquid light pooling in"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences68
matches
0"She caught the glint of"
1"She clutched it, the gem’s"
2"Her bootheel squelched in blood."
3"She grabbed Nyx’s shadowy wrist"
4"She registered the sky first."
5"Their rhythm matched the pounding"
6"Their tongue darted out, unnaturally"
7"She tightened her grip on"
8"They laughed, melodic"
9"She caught herself on a"
ratio0.147
55.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences68
matches
0"The knife slipped between Rory’s"
1"She caught the glint of"
2"Nyx’s form billowed beside her"
3"Sparks exploded where the assassin’s"
4"The impact numbed her fingers."
5"the first one hissed"
6"Rory spat blood at their"
7"The next, their head lolled"
8"The corpse hit the cobbles"
9"The remaining assassin hesitated."
10"Rory lunged, moonsilver dagger flashing."
11"The Warden’s throat parted like"
12"Blood sprayed hot across her"
13"The Heartstone pendant at her"
14"She clutched it, the gem’s"
15"Nyx’s whisper slithered over her"
16"The alley wall rippled."
17"A distortion, faint as heat"
18"The edges shimmered with opalescent"
19"Rory took a step back."
ratio0.809
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount1
matches
0"The last thing she saw before darkness swallowed her was Nyx’s form lashing out—not at their host, but at the grasping vines slithering toward her boots."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"They laughed, melodic"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"They laughed (laugh)"
2"Nyx whispered (whisper)"
dialogueSentences17
tagDensity0.176
leniency0.353
rawRatio1
effectiveRatio0.353
74.9766%