Run: 2026-02-19-01KHT0DDSN18XP54RWSSF31M6W

Run Details

Duration:
15.2s
Cost:
$0.001038
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air was thick with a strange static, prickling the back of her neck as Quinn stepped through the dark maw of the abandoned Tube station. The flickering fluorescent tubes overhead cast trembling shadows on the cracked, peeling tiles, and the scent of damp concrete mingled with something metallic—rust, blood, or perhaps both. She paused, eyes narrowing at the uneven footprints leading into the gloom of the platform. No marshalled police tape, no flashing lights. Just silence, broken only by the faint hum of a distant underground train long gone. Her hand hovered near her holster as she moved forward, boots making deliberate echoing sounds on the uneven floor. She could feel the weight of her leather watch digging into her wrist, a reminder of the long hours behind her—yet every step felt more like an intrusion, like she was prying into something unready to be uncovered. A figure emerged from the shadows at the far end of the platform as soon as she advanced. Detective Carter, leaning against a shattered pillar, shoulder slumped in resignation. Pale yellow glow flickered atop his narrow face. His eyes flicked up at her, then flicked away again, defensive. "Quinn," he greeted, voice rough, almost brittle. He gestured vaguely at the scene, but his gaze was fixed on the grim serenity of the blood-stained tiles. "Stuff doesn’t add up." She trotted closer, flicking her gaze around. "What’s the story?" Carter shook his head, tension visibly knotting his shoulders. "Victim’s a kid. Found slumped against that wall—neck broken, blood pooled around her. No signs of a struggle, no signs of anyone else." She examined the remains. Thin, soft features, a flicker of frenzied fear frozen in her eyes. The corpse was sprawled, oddly relaxed, almost as if she had been waiting for something—or someone. "Blood here looks fresh," Carter added, nudging a splatter with the toe of his shoe. "But no sign of forced entry. No footprints into the tunnels she could have been chased through. It’s as if she just... fell." Quinn crouched, surveying the scene more carefully. No signs of a weapon. No footprints that matched the victim’s—no other footprints at all, besides her own. The floor was coated in smudges, but none that looked purposeful. She spotted a faint pattern of scratches on the wall behind the woman’s head, as if something long and sharp had scraped against it—except nothing nearby looked like a knife or a shard. “Check her pocket,” she said, voice low. Carter hesitated, then reached into the victim’s coat and pulled out a crumpled, faded note. He unfolded it carefully, eyes flickering with suspicion. "Just a line of scribbles. Says, *'They’re watching, waiting behind the veil.*" "Unnecessary," Quinn muttered, standing. Her gaze flicked to the tunnel entrance beyond, all darkness, no movement. She caught the slight shimmer of the Veil Compass she kept clipped to her belt, its face etched with protective sigils, needle pointing deep into the underground gloom. An unspoken sign, telling her the supernatural forces here had stirred. She exhaled slowly, the pressure mounting. “Did anyone else get here before us?” Carter shook his head. “No. No local sightings, no witnesses. The place is dead quiet. No cameras, no witnesses, no suspects. It’s like she appeared out of thin air. But I’ve looked at the footprints, Morgan's reports, everything. They just don’t make sense." Quinn’s brow furrowed. Her eyes drifted to a small, almost imperceptible smudge of dirt on the victim’s sleeve—an odd, powdery residue. She brushed it gently with her finger—nothing. Dust. Or was it something else? She stepped closer to the wall, eyes scanning the scratches and gouges. Here, faint, but she spotted a pattern. Not just random marks—deliberate, intentional. Like someone or something crawling over the surface, leaving a signature. Her gaze sharpened at the choice of direction, the way the scratches sloped and curved. “Hold on,” she said, voice subdued. “This isn’t just instinct. The marks—they’re heading toward the tunnel entrance, but they’re *not* natural. Like something climbed up or down here, maybe on all fours.” “Could be the victim’s own doing,” Carter said sharply. “She fell. Maybe she was trying to get away from someone or something.” “Yeah, and how do you explain no footprints in the tunnel?” Quinn countered, her tone sharp. “If she was chased, there’d be footprints. Plus, look at her hand here.” She tilted her head, crouching again, tracing the victim’s fingers. A faint smear of black, almost smudged across her palm and the back of her hand. She pulled out a gloved finger, dabbed at it, and held it close to her face. Charcoal, or burnt residue. Not freshly lit, but recent enough. Disappearing quickly into the fabric of the woman’s coat. “Someone’s been here,” Quinn said in a low voice. “And that residue? It doesn’t belong to her. Whoever she was last in contact with, they wanted to leave a mark, but not too obvious. Something cryptic. Could be a symbol, or just ash from something burnt.” Carter frowned. “You really think this is supernatural?” “Could be the soul of the place whispering,” Quinn replied. Her stare turned to the walls, where the scratches and residues converged in a pattern. She reached into her jacket, pulling out the Veil Compass and holding it steady, feeling the faint hum of supernatural energy unmistakably traced around the scene. “Someone or something was here,” she added, voice thick with certainty. “The question’s why she’s here, and what pulled her into this claustrophobic hellhole.” Carter hesitated. “I’ve never seen anything like this in my years. Usually, we get broken bodies, chaotic scenes. Not... this puzzle. The dirt, the marks, the residue—none of it fits the typical.” “They rarely do,” Quinn said quietly. Her eyes flicked over the wall again, catching a tiny shimmer—a fleck of something metallic in the scarred surface. She used her pocket knife to scrape it free and held it up to the light. A shard of obsidian, jagged and polished, somehow fused into the wall like a fragment of a black mirror. “This isn’t just someone’s idea of a mess,” she murmured. “It’s ritualistic. Someone is trying to send a message—something deeper, darker, pulled from the Veil. And I suspect it’s related to that note, too.” A crackle of static on her earpiece. Carter glanced at her, eyes wide with hope and suspicion. “Hold on,” she said, keeping her voice hushed. She cast the compass needle one last scan, then nodded. “We’re not just dealing with a jumping, frantic victim here. Someone’s been playing with us—testing the boundaries.” The silence pressed again, suffocating but alive with unseen whispers. She adjusted her grip on her sidearm. "Whatever this is," Quinn said, voice low and deliberate, "it’s bigger than a single death. And I have a feeling the roots go deeper than we can see."
created_at"2026-02-19T03:52:03.15Z" 2/19/2026, 3:52:03 AM
model"openai/gpt-4.1-nano-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency455
moderation_latency(null)
generation_time15026
tokens_prompt4671
tokens_completion1843
native_tokens_prompt4158
native_tokens_completion1556
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0010382
router(null)
provider_responses
0
endpoint_id"9251cee5-5503-4be9-9439-7ae21ff062a3"
id"resp_0b36d2da4daa408d01699688e358688197b5bcbd2412e584f0"
is_byokfalse
latency228
model_permaslug"openai/gpt-4.1-nano-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473123-CbNW83mPssDW6LT4NJeU"
upstream_id"resp_0b36d2da4daa408d01699688e358688197b5bcbd2412e584f0"
total_cost0.0010382
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
66.67% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount2
adverbTags
0"Carter said sharply [sharply]"
1"Quinn said quietly [quietly]"
dialogueSentences30
tagDensity0.467
leniency0.933
rawRatio0.143
effectiveRatio0.133
69.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1153
totalAiIsmAdverbs7
found
0
adverb"carefully"
count2
1
adverb"slowly"
count1
2
adverb"gently"
count1
3
adverb"sharply"
count1
4
adverb"quickly"
count1
5
adverb"really"
count1
highlights
0"carefully"
1"slowly"
2"gently"
3"sharply"
4"quickly"
5"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1153
totalAiIsms24
found
0
word"maw"
count1
1
word"gloom"
count2
2
word"silence"
count2
3
word"echoing"
count1
4
word"could feel"
count1
5
word"weight"
count1
6
word"reminder"
count1
7
word"shattered"
count1
8
word"flickered"
count1
9
word"flicked"
count4
10
word"tension"
count1
11
word"flicker"
count1
12
word"etched"
count1
13
word"unspoken"
count1
14
word"furrowed"
count1
15
word"scanning"
count1
16
word"tracing"
count1
17
word"traced"
count1
18
word"chaotic"
count1
highlights
0"maw"
1"gloom"
2"silence"
3"echoing"
4"could feel"
5"weight"
6"reminder"
7"shattered"
8"flickered"
9"flicked"
10"tension"
11"flicker"
12"etched"
13"unspoken"
14"furrowed"
15"scanning"
16"tracing"
17"traced"
18"chaotic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences71
matches
0"e with hope"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences71
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1139
ratio0.006
matches
0"'They’re watching, waiting behind the veil."
1"not"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
91.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount770
uniqueNames5
maxNameDensity1.17
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn9
Tube1
Carter9
Veil2
Compass2
persons
0"Quinn"
1"Carter"
places(empty)
globalScore0.916
windowScore1
55.66% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount2
matches
0"head, tension visibly knotting his should"
1"looked like a knife or a shard"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.878
wordCount1139
matches
0"Not freshly lit, but recent enough"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean35.59
std18.15
cv0.51
sampleLengths
090
157
248
330
410
532
632
738
869
97
1035
1155
1213
1343
1434
1550
1632
1722
1829
1942
2019
2146
228
2351
2424
2532
2660
2734
2817
2935
3017
3128
90.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences71
matches
0"was fixed"
1"was sprawled"
2"was coated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs138
matches
0"was prying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences87
ratio0.103
matches
0"The flickering fluorescent tubes overhead cast trembling shadows on the cracked, peeling tiles, and the scent of damp concrete mingled with something metallic—rust, blood, or perhaps both."
1"She could feel the weight of her leather watch digging into her wrist, a reminder of the long hours behind her—yet every step felt more like an intrusion, like she was prying into something unready to be uncovered."
2"The corpse was sprawled, oddly relaxed, almost as if she had been waiting for something—or someone."
3"No footprints that matched the victim’s—no other footprints at all, besides her own."
4"She spotted a faint pattern of scratches on the wall behind the woman’s head, as if something long and sharp had scraped against it—except nothing nearby looked like a knife or a shard."
5"Her eyes drifted to a small, almost imperceptible smudge of dirt on the victim’s sleeve—an odd, powdery residue."
6"She brushed it gently with her finger—nothing."
7"Not just random marks—deliberate, intentional."
8"Her eyes flicked over the wall again, catching a tiny shimmer—a fleck of something metallic in the scarred surface."
93.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount779
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.04749679075738126
lyAdverbCount13
lyAdverbRatio0.01668806161745828
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean13.09
std8.53
cv0.651
sampleLengths
026
127
215
37
415
519
638
718
811
98
1011
117
1219
134
147
153
169
1723
184
1912
2016
2115
2223
237
245
2513
2611
2733
287
2915
308
3112
324
3312
3428
3511
366
377
384
3939
403
4118
427
431
445
4512
467
475
4811
4915
78.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4827586206896552
totalSentences87
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences66
matches
0"Just silence, broken only by"
1"Pale yellow glow flickered atop"
ratio0.03
44.24% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences66
matches
0"She paused, eyes narrowing at"
1"Her hand hovered near her"
2"She could feel the weight"
3"His eyes flicked up at"
4"he greeted, voice rough, almost"
5"He gestured vaguely at the"
6"She trotted closer, flicking her"
7"She examined the remains."
8"She spotted a faint pattern"
9"she said, voice low"
10"He unfolded it carefully, eyes"
11"Her gaze flicked to the"
12"She caught the slight shimmer"
13"She exhaled slowly, the pressure"
14"Her eyes drifted to a"
15"She brushed it gently with"
16"She stepped closer to the"
17"Her gaze sharpened at the"
18"she said, voice subdued"
19"She tilted her head, crouching"
ratio0.439
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences66
matches
0"The air was thick with"
1"The flickering fluorescent tubes overhead"
2"She paused, eyes narrowing at"
3"Her hand hovered near her"
4"She could feel the weight"
5"A figure emerged from the"
6"Detective Carter, leaning against a"
7"His eyes flicked up at"
8"he greeted, voice rough, almost"
9"He gestured vaguely at the"
10"She trotted closer, flicking her"
11"Carter shook his head, tension"
12"She examined the remains."
13"The corpse was sprawled, oddly"
14"Carter added, nudging a splatter"
15"Quinn crouched, surveying the scene"
16"The floor was coated in"
17"She spotted a faint pattern"
18"she said, voice low"
19"Carter hesitated, then reached into"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"No footprints that matched the victim’s—no other footprints at all, besides her own."
1"She spotted a faint pattern of scratches on the wall behind the woman’s head, as if something long and sharp had scraped against it—except nothing nearby looked…"
2"She tilted her head, crouching again, tracing the victim’s fingers."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount6
matches
0"he greeted, voice rough, almost brittle"
1"she said, voice low"
2"she said, voice subdued"
3"Quinn countered, her tone sharp"
4"she added, voice thick with certainty"
5"Quinn said, voice low and deliberate,"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount4
fancyTags
0"Carter added (add)"
1"Quinn muttered (mutter)"
2"she added (add)"
3"she murmured (murmur)"
dialogueSentences30
tagDensity0.4
leniency0.8
rawRatio0.333
effectiveRatio0.267
74.3214%