Run: 2026-02-19-01KHT0DFA0KAG4HG6KP3216A3E

Run Details

Model:
GPT-5.2
Duration:
1m 28s
Cost:
$0.066609
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora drove the cold, leaf-shaped dagger into the seam between two oak standing stones, and the world answered with a sound like teeth grinding. The moonsilver bit. Not rock, not soil, something thinner, like a skin stretched tight. Her left wrist stung where the chain of the Heartstone Pendant had yanked hard against her scar, the deep crimson gem pulsing as if it had found a heartbeat to mimic. “Keep cutting,” Nyx murmured from the shadow at her shoulder. Their voice skimmed her ear like dust on a draught. “The Veil likes to pretend it cannot bleed.” Isolde stood a few paces back in the wildflowers, silver hair falling straight as poured metal. She watched the stones with pale lavender eyes that never quite focused on the same point twice. “A door that opens with theft,” Isolde said. “A blade that eats lies. A girl who swears she will not be hungry.” Rory did not look away from the seam. “Not a girl.” The dagger slid again. The stone-face rippled, and the seam widened to a slit of darkness. Not ordinary darkness, not the kind a torch fixed. This darkness had depth. It had layers. It had the shape of a throat. Warmth rolled out of it, rich and thick, carrying a scent that made her mouth water despite herself. Roasted fruit. Fat sizzling. Wine spilled on hot bread. The pendant thumped against her collarbone, hot enough to make her hiss. “Hel,” Rory said. Nyx’s faint violet eyes glimmered in a place where no light should have been. “Not all of it,” they said. “A place that leans towards it. A sin with a table set.” Isolde stepped closer. Her feet left nothing behind, no crushed petals, no bent stems. The flowers should have betrayed her. They behaved as if she belonged to another rulebook. “Dymas,” Isolde said, and the word tasted like honey turned sharp. “Gluttony’s orchard. Belphegor’s pantry.” Rory tightened her grip on the dagger. The metal numbed her palm through the handle, cold spreading into her fingers. “You said a grove,” Rory said. “I said a path,” Isolde replied. “Mortals hear what makes them brave.” The slit shuddered wider. The air tugged at Rory’s hair as if the opening had started to breathe in. Nyx’s shadow-hand, more suggestion than flesh, brushed Rory’s elbow. “Go,” they whispered. “Before it decides to shut.” Rory went. The Veil took her like a rip current. One step and the ground vanished. The standing stones, the year-round flowers, the faint London sounds beyond the boundary, all snapped away. Pressure squeezed her skull and then let go. Her stomach lurched. The pendant flared hot, then cooled to a steady, uneasy warmth. She landed on something that felt like polished bone. Not white bone. This surface shone dark as old ivory, etched with spirals that made her eyes itch when she stared too long. The spirals shifted, slow as a snail, rearranging themselves into patterns that nearly formed letters. Nyx arrived without landing at all. They simply thickened out of a shadow that should not have existed in a place with no lamp and no sun. Isolde stepped through last, calm as a woman crossing a threshold into a neighbour’s kitchen. The slit behind them narrowed to a vertical thread. It did not close. It watched. A corridor stretched ahead, but “corridor” felt too polite. The space curved like the inside of a shell. The walls gleamed wet. Veins of pale light ran through them, pulsing in time with Rory’s pendant, as if the artefact and this place argued over which rhythm to follow. The air tasted of sugar and iron. Rory drew a breath and regretted it. The scent of food grew stronger, layered and wrong, like a feast prepared with a butcher’s care. A faint sound drifted down the curving passage, not voices, not quite music. A chorus of forks scraping plates in unison. A satisfied sigh repeated, hundreds of throats, all exhaling at once. Rory’s skin tightened across her shoulders. “Tell me that’s not—” “People?” Nyx finished. “Not here. Not yet.” Isolde walked forward and did not glance back. “The hungry sing,” she said. “They always do. Even when their mouths are full of ash.” Rory followed, dagger in one hand, the other pressed briefly to the pendant as if she could quiet it. The gem glowed faintly beneath her fingers, deep crimson, alive in a way stone should never be. They moved deeper. The shell-corridor widened into a chamber, and the first thing Rory noticed was the ceiling. It did not exist. Above them hung a canopy of floating objects, suspended as if caught in amber. Silver goblets. Gilded spoons. Platters the size of car tyres. A chandelier made of knives, each blade turned inward, points aimed at a central lump of darkness that swallowed light. The objects drifted slowly in circles, clinking now and then with a sound like polite laughter. Along the chamber’s edge stood columns shaped like twisting vines, but the vines bore clusters of small, glassy eyes instead of grapes. The eyes blinked at Rory as she passed. Her stomach tightened again, but not with fear alone. Some part of her, the part that had grown up on tight student budgets and late-night takeaway, reacted to the smell with a crude, immediate hunger. Nyx noticed. Of course they did. “The realm presses,” they said. “It offers, then it asks. Do not answer.” Rory kept her jaw set. “What does it ask for?” Nyx’s head tilted. Their silhouette rippled, edges softening. “Everything,” they said. “But it starts with something small. A lick of sweetness. A second helping. A bargain signed in gravy.” Isolde stopped at the centre of the chamber, where the floor spirals tightened into a knot. She crouched, placed two fingers on the pattern, and smiled as if greeting an old friend. “Here,” she said. “A hinge.” Rory came up beside her. The spirals under Isolde’s fingers rearranged faster, forming a ring. The ring deepened, becoming a shallow bowl. In its centre, a bead of dark liquid gathered, thick as wine and black as ink. It trembled. Then it rose, stretching into a thin thread that pointed down another passage beyond the chamber, as if the architecture itself offered directions. “A guide,” Rory said. Isolde lifted her fingers, and the black thread snapped back into the bowl with a wet sound. “A leash,” Isolde corrected. “Hold the blade, Carter. The door likes to close behind what it eats.” Rory’s grip tightened again. Cold crept further into her hand, but it steadied her, sharpened her focus. They left the chamber and entered a passage that sloped downward. The walls here changed. The wet gleam faded. In its place, carved reliefs marched along both sides, scenes worked in shallow lines. A table piled high with fruit. Mouths open wider than skulls should allow. Hands reaching, reaching, reaching. A figure with a crown that looked like a stack of dinner plates sat at the head of the carving-table, watching with a serene smile. Belphegor, Rory guessed, though she had never seen the Prince of Gluttony and did not want to. The passage opened again, and Rory’s breath caught for a different reason. They stepped out onto a terrace overlooking a valley that should not have fitted inside any corridor. Vines spread in neat rows down rolling hills, heavy with grapes that glowed faintly from within, amber and red, like lanterns trapped inside fruit. Orchards dotted the slopes, trees bent under the weight of unfamiliar produce: pear-shaped things covered in fine hair, clusters of pale berries that dripped slow, syrupy tears into the soil. Farther off, grand structures rose, half palace, half market. Domes tiled in colours too rich for human eyes. Arches carved with feasting scenes so detailed Rory could almost hear the crunch of bone. Roads wound between them, crowded with figures that moved like ants, carrying baskets, hauling barrels, pushing carts stacked with bread taller than a man. Above it all stretched a sky the colour of warm amber, not a sunlit sky, more like stained glass held close to a flame. Light filled everything without casting honest shadows. Rory stood still and forced her feet to move again. “This is Dymas,” she said, the words coming out flat as if that could make it less real. Nyx stepped to the terrace edge and stared down at the valley. For a moment, their silhouette sharpened, and Rory almost saw a human outline under the shadow, like a memory caught in soot. “Gluttony loves order,” Nyx said. “Rows. Lists. Courses. It counts what it consumes.” Isolde did not look at the valley. She looked at Rory. “Do you feel it?” she asked. Rory swallowed. Her mouth watered again, and the taste of phantom sugar coated her tongue. “I feel hungry.” Isolde’s smile turned sad. “Hunger is not the danger,” she said. “Hunger can be sated. Appetite cannot.” A path led from the terrace down between the vines. The soil looked dark and rich. Rory stepped onto it and felt the ground yield under her boot like fresh-baked cake. It sprang back slowly, leaving no print, as if the land refused to record her presence. They walked between vine rows. The air grew thicker. It carried warmth and fermentation, fruit and sweat, spice and smoke. Rory reached out before she could stop herself, brushing her fingers against a grape the size of a plum. Its skin felt taut, warm as a living cheek. It pulsed once under her touch. Nyx’s whisper snapped close. “Do not eat.” Rory jerked her hand back as if burned. “I wasn’t going to.” Nyx’s violet eyes fixed on her. There was no judgement in their face, only a warning that felt old. “Your body will lie,” they said. “It will tell you it wants. It will tell you it needs. Dymas listens to those words more than you do.” They continued, and the first people they saw up close did not look like demons. They looked like tired chefs. Men and women in stained aprons moved through the vineyard rows with knives and baskets, harvesting glowing grapes with quick, practised hands. Their faces held that particular dullness Rory recognised from late shifts and low pay, the exhaustion that did not ever quite leave the eyes. One man looked up as they passed. His gaze snagged on Rory’s dagger, then slid to the pendant at her throat. His pupils widened. He dipped his head, not quite a bow, not quite submission. “Don’t,” he mouthed without sound, then returned to his cutting as if his life depended on looking busy. Rory’s pulse jumped. “You saw that,” she said. Isolde’s voice came soft. “I see most things,” she said. “But I do not always see what they mean.” Nyx’s shadow stretched towards the man, then withdrew. “Helbound,” Nyx said. “Contracted souls. Working off promises they never read.” Rory kept walking, but her stomach twisted into something that was no longer hunger. The relief carvings had not shown this part. The realm did not boast of its labour. As they neared the market-palace structures, the sound grew louder. Not forks now. Voices. Laughter. The slap of dough against wood. The hiss of fat hitting fire. A bell rang in repeating patterns, as if announcing courses. They passed under an archway carved with grapes and teeth. Beyond it sprawled a covered market that felt more like a cathedral than commerce. Stalls lined the wide aisles, each piled with food too perfect to be safe. Loaves with crusts that shone like lacquer. Cheeses veined with gold. Cuts of meat displayed like jewels. Huge pots simmered over blue flames, steam rising in scented coils that made Rory’s head swim. Figures moved among the stalls. Some looked human. Some did not bother. A creature with a long neck and a mouth full of fine needle teeth sampled sauce from a spoon and moaned as if in prayer. A woman in a gown made of stitched napkins held a dripping roast in her bare hands and tore into it, chewing with eyes closed. Rory forced herself to breathe through her nose, but every inhale tasted like temptation. A vendor leaned out from behind a stall stacked with candied fruit skewers. His smile showed too many teeth. “First time in Dymas?” His voice carried the patter of a market trader, cheerful, sharp. “You look parched. Complimentary taste, love. House tradition.” Rory held up her dagger, point angled down, not a threat, a statement. “We’re not here to eat.” The vendor’s eyes flicked to the blade, then to Isolde’s hair, then to Nyx, and his grin tightened. “Oh.” His tone shifted, polite but cold. “Court metal. Grove-scent. And a Shadow. You’re lost.” Isolde leaned forward, her expression pleasant. “We are exactly where we are,” she said. “Tell me who watches the pantry doors.” The vendor chuckled, and the sound scraped. “The pantry doors watch themselves,” he said. “But the Wardens watch the tears. They hate a spill.” Rory’s pendant pulsed harder, as if offended by the word. Nyx drifted closer to the stall, their presence dimming the blue flames in the vendor’s pot. “We came through a hinge,” Nyx said. “We will leave the same way.” The vendor’s smile returned, wider, hungrier. “Course you will,” he said. “After you pay.” Rory stepped forward, cold blade catching the strange amber light. “We don’t have coin.” The vendor’s gaze fixed on the pendant, and something like reverence flashed across his face, then greed swallowed it. “You have,” he said. “It beats against your throat.” Isolde’s hand lifted, palm open, a calming gesture that did not calm Rory at all. “Some hungers cannot be fed,” Isolde said. “Some prices cannot be named.” The vendor’s grin twitched. He leaned back, and Rory saw the chain around his neck, threaded through with charms, tiny bones polished smooth, each carved with a spiral like the corridor floor. He tapped one charm with a fingernail. A bell rang from somewhere deeper in the market, a harsher, more urgent tone. Conversations faltered. Laughter thinned. Figures turned their heads in unison, like a flock reacting to a gunshot. The vendor’s eyes gleamed. “You heard that?” he said. “That’s not dinner. That’s a hunt.” Nyx’s shadow thickened, spilling across the stall like ink. “Who hunts?” Nyx asked. The vendor did not answer. He lifted his hand and pointed past Rory’s shoulder. Rory turned. Between two stalls, something tall pushed through the crowd, and the market parted for it. It wore an apron of cracked leather, stained dark. A chef’s hat sat on its head, absurd and ceremonial, but the face beneath it had no human shape. Skin stretched too tight over bone. Eyes like hot coals sunk deep. A mouth that opened sideways, lined with flat grinding teeth. It carried a cleaver as long as Rory’s arm. The blade dripped a thick, glossy sauce that steamed where it hit the floor. Behind it marched three more, smaller, quicker, each holding hooks instead of knives. Their nostrils flared as they tasted the air. The first creature lifted its cleaver and pointed it straight at Rory’s pendant. Its voice rolled out, loud enough to shake spoons on nearby stalls. “UNREGISTERED INGREDIENT.” Rory’s hand snapped up, yanking the Heartstone Pendant under her shirt, but the gem’s warmth burned through fabric like an ember. Isolde’s silver hair stirred as if something unseen tugged it. “The kitchen found you,” she said. Nyx slid in front of Rory, shadow body widening, edges sharpening into something like a shield. “Run,” they whispered. The chef-demon roared, and the three hook-bearers surged forward, hooks raised high, aiming for Rory’s throat.
created_at"2026-02-19T03:52:04.691Z" 2/19/2026, 3:52:04 AM
model"openai/gpt-5.2-20251211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8371
moderation_latency(null)
generation_time87377
tokens_prompt5338
tokens_completion4649
native_tokens_prompt4854
native_tokens_completion4151
native_tokens_completion_images0
native_tokens_reasoning682
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0666085
router(null)
provider_responses
0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_080eddec8311017f01699688e4cbcc8190bbb6a6321f8d1ecc"
is_byokfalse
latency238
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473124-vSdbKfvgDTiEwmgeOkft"
upstream_id"resp_080eddec8311017f01699688e4cbcc8190bbb6a6321f8d1ecc"
total_cost0.0666085
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags37
adverbTagCount0
adverbTags(empty)
dialogueSentences72
tagDensity0.514
leniency1
rawRatio0
effectiveRatio0
96.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2630
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2630
totalAiIsms18
found
0
word"warmth"
count4
1
word"stomach"
count3
2
word"lurched"
count1
3
word"etched"
count1
4
word"trembled"
count1
5
word"weight"
count1
6
word"pulsed"
count2
7
word"whisper"
count1
8
word"pulse"
count1
9
word"perfect"
count1
10
word"flicked"
count1
11
word"charm"
count1
highlights
0"warmth"
1"stomach"
2"lurched"
3"etched"
4"trembled"
5"weight"
6"pulsed"
7"whisper"
8"pulse"
9"perfect"
10"flicked"
11"charm"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences240
matches
0"t with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences240
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences275
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2617
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions44
unquotedAttributions1
matches
0"Belphegor, Rory guessed, though she had never seen the Prince of Gluttony and did not want to."
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions91
wordCount2263
uniqueNames9
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Pendant2
Rory45
Nyx19
Isolde19
Veil1
London1
Prince1
Gluttony1
persons
0"Pendant"
1"Rory"
2"Nyx"
3"Isolde"
4"Veil"
places
0"London"
globalScore0.506
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences157
glossingSentenceCount10
matches
0"tasted like honey turned sharp"
1"felt like polished bone"
2"not quite music"
3"as if greeting an old friend"
4"looked like a stack of dinner plates sat"
5"not quite a bow, not quite submission"
6"not quite submission"
7"as if announcing courses"
8"tasted like temptation"
9"something like reverence flashed across his"
10"something like a shield"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2617
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences275
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs141
mean18.56
std15.1
cv0.813
sampleLengths
024
145
228
333
422
58
63
739
827
912
103
1114
1218
1329
1415
1520
166
1712
1819
199
208
212
2252
239
2438
2542
2615
2748
287
2924
3032
316
324
337
348
3516
3636
3718
384
3960
4030
4135
426
4313
445
455
468
4721
4832
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences240
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs424
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences275
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2275
adjectiveStacks1
stackExamples
0"cold, leaf-shaped dagger"
adverbCount82
adverbRatio0.03604395604395604
lyAdverbCount8
lyAdverbRatio0.0035164835164835165
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences275
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences275
mean9.52
std6.23
cv0.655
sampleLengths
024
13
211
331
410
510
68
716
817
98
1014
118
123
134
1412
159
164
173
187
1918
202
212
225
2312
243
2514
266
2712
283
2911
306
319
3211
334
347
3513
366
376
386
394
4015
419
423
435
442
458
466
4716
488
493
49.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.3418181818181818
totalSentences275
uniqueOpeners94
34.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences196
matches
0"Of course they did."
1"Then it rose, stretching into"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences196
matches
0"Her left wrist stung where"
1"Their voice skimmed her ear"
2"She watched the stones with"
3"It had layers."
4"It had the shape of"
5"Her feet left nothing behind,"
6"They behaved as if she"
7"Her stomach lurched."
8"She landed on something that"
9"They simply thickened out of"
10"It did not close."
11"They moved deeper."
12"It did not exist."
13"Her stomach tightened again, but"
14"Their silhouette rippled, edges softening."
15"She crouched, placed two fingers"
16"They left the chamber and"
17"They stepped out onto a"
18"she said, the words coming"
19"She looked at Rory."
ratio0.224
16.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount174
totalSentences196
matches
0"Aurora drove the cold, leaf-shaped"
1"The moonsilver bit."
2"Her left wrist stung where"
3"Nyx murmured from the shadow"
4"Their voice skimmed her ear"
5"Isolde stood a few paces"
6"She watched the stones with"
7"Rory did not look away"
8"The dagger slid again."
9"The stone-face rippled, and the"
10"This darkness had depth."
11"It had layers."
12"It had the shape of"
13"Warmth rolled out of it,"
14"Wine spilled on hot bread."
15"The pendant thumped against her"
16"Nyx’s faint violet eyes glimmered"
17"Isolde stepped closer."
18"Her feet left nothing behind,"
19"The flowers should have betrayed"
ratio0.888
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences196
matches(empty)
ratio0
54.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences97
technicalSentenceCount12
matches
0"Her left wrist stung where the chain of the Heartstone Pendant had yanked hard against her scar, the deep crimson gem pulsing as if it had found a heartbeat to …"
1"Warmth rolled out of it, rich and thick, carrying a scent that made her mouth water despite herself."
2"A chandelier made of knives, each blade turned inward, points aimed at a central lump of darkness that swallowed light."
3"Some part of her, the part that had grown up on tight student budgets and late-night takeaway, reacted to the smell with a crude, immediate hunger."
4"Then it rose, stretching into a thin thread that pointed down another passage beyond the chamber, as if the architecture itself offered directions."
5"A figure with a crown that looked like a stack of dinner plates sat at the head of the carving-table, watching with a serene smile."
6"Vines spread in neat rows down rolling hills, heavy with grapes that glowed faintly from within, amber and red, like lanterns trapped inside fruit."
7"Orchards dotted the slopes, trees bent under the weight of unfamiliar produce: pear-shaped things covered in fine hair, clusters of pale berries that dripped sl…"
8"Roads wound between them, crowded with figures that moved like ants, carrying baskets, hauling barrels, pushing carts stacked with bread taller than a man."
9"Their faces held that particular dullness Rory recognised from late shifts and low pay, the exhaustion that did not ever quite leave the eyes."
10"A bell rang in repeating patterns, as if announcing courses."
11"Huge pots simmered over blue flames, steam rising in scented coils that made Rory’s head swim."
97.97% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags37
uselessAdditionCount2
matches
0"Isolde said, and the word tasted like honey turned sharp"
1"His tone shifted, polite but cold"
80.56% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags33
fancyCount5
fancyTags
0"Nyx murmured (murmur)"
1"they whispered (whisper)"
2"Isolde corrected (correct)"
3"he mouthed (mouth)"
4"they whispered (whisper)"
dialogueSentences72
tagDensity0.458
leniency0.917
rawRatio0.152
effectiveRatio0.139
81.2822%