Run: 2026-02-19-01KHT0DHEWZZZ94CW6V6ZGM7Q7

Run Details

Duration:
29.2s
Cost:
$0.029791
Provider:
Google AI Studio

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air hit Detective Harlow Quinn first. It was a stale, metallic breath held too long in the lungs of the city, thick with damp and decay. Below the streets of Camden, the abandoned station was a forgotten tomb. The halogen glare of the forensic lights bleached the colour from the curved, tiled walls, turning grime and graffiti into stark monochrome patterns. Water dripped a steady, maddening rhythm from a corroded pipe somewhere in the echoing dark. A constable with a face too young for the job stood guard at the tape, his breath pluming in the chill. He nodded as Quinn ducked under. "Detective. Forensics are just finishing their sweep. DS Evans is with the body." Quinn gave a curt nod in return, her gaze already sweeping the platform. Her worn leather watch felt tight on her wrist. The place was a ruin. Peeling advertisements for products that no longer existed hung like dead skin from the walls. The tracks, slick with slime, vanished into a yawning blackness at either end of the platform. It was an impossible place for a body to just turn up. Detective Sergeant Evans stood with his hands in his pockets, rocking back on his heels. His suit was rumpled, his expression one of weary impatience. He was watching the forensics team pack up their kits. "Harlow. Glad you could make it. Don't trip on the rats; they're the size of terriers." Quinn ignored the jibe, her eyes fixed on the form under the sheet. She stopped a few feet away, pulling on a pair of latex gloves. "What have we got, Ben?" "John Doe. No ID, no wallet, no phone. Found by a pair of urban explorers with a YouTube channel. Lucky us." Evans gestured vaguely at the body. "ME gave a preliminary. No obvious cause of death. No marks, no wounds, no signs of a struggle. Looks like he just lay down for a kip and never got up." Quinn crouched beside the sheet, the sharp line of her jaw tight. She lifted a corner. The man was young, maybe mid-twenties. His clothes were ordinary—jeans, a dark jumper—but his face was serene. Too serene. His skin had a waxy, pale quality, and his eyes were wide open, staring at the vaulted ceiling with a look of mild surprise. There was no terror in them. No pain. "Toxicology?" "We'll have to wait. My money's on an overdose. Some new designer muck doing the rounds. They find a quiet place, shoot up, and that's that." Evans kicked at a loose piece of concrete. "Case closed before it's even open." Quinn ran a gloved finger along the man’s jaw. The skin was cold, but not rigid. "He's not been dead long. A few hours at most. But look at his hands." She pointed to the man's fingertips. They were stained a faint, dark grey, as if he'd been working with charcoal. But it wasn't dust; it was ingrained in the skin. "Soot?" Evans shrugged. "This whole place is filthy." "It's not soot." Quinn leaned closer, examining the platform floor around the body. There was no discarded paraphernalia. No needles, no wrappers. The dust was thick, but undisturbed, save for the footprints of the forensics team and the kids who’d found him. There was no scuffing, no sign of a body being dragged or dropped. "So he walked in here, lay down, and died of... what? Politeness?" Evans sighed, the sound echoing in the cavernous space. "Look, Harlow, we've got a dead junkie in a hole in the ground. It's not exactly a locked-room mystery. He came in through the maintenance access two hundred yards back, same as we did. Shot up, had a bad reaction. The dealer probably took his wallet and phone." "His shoes are clean." Quinn pointed to the victim's trainers. The soles were almost pristine. "The floor between here and that maintenance hatch is coated in a century of filth and god-knows-what. If he walked from there, he'd have dragged half of it with him." She stood up, her eyes scanning the walls. Most of it was typical spray-can art—tags, garish cartoons. But there, directly above the spot where the body lay, was something else. It was a single, complex symbol, painted not with spray paint, but with some kind of thick, black pigment. It wasn't a tag. It was deliberate. A geometric pattern of interlocking circles and sharp, angular lines that seemed to trick the eye, to shift as the light hit it. "What's this?" Evans glanced up at it. "Just more graffiti. Means 'danger' or 'the police are idiots' in some language only sixteen-year-olds understand." "No." Quinn traced its shape in the air with her finger. "The lines are precise. This isn't vandalism. It's a sign." The symbol sparked a flicker of a memory, something from three years ago. The smell of ozone and something else, something like burnt sugar. The case that took Morris. The case that had symbols just like this one, scrawled in the victim’s own blood. A case file the brass had buried so deep it barely existed anymore. Her heart hammered against her ribs. She pushed the thought away, focusing on the here and now. He couldn't afford to go down that rabbit hole. Not again. "The kids who found him. Have they been questioned?" "On their way to the station. Scared witless, but they swear they didn't touch anything. Just saw him, screamed, and ran." Quinn walked a slow circle around the body. Her gaze caught on a small object lying half-hidden under the lip of the platform, near the victim’s outstretched hand. It was almost lost in the gloom. Evans and the forensics team had missed it entirely. She crouched again, her knees protesting against the cold concrete. It was an old brass compass. Small, fitting neatly in her palm. A patina of green verdigris coated its casing, and the glass was scratched. She picked it up. It felt heavy, solid. The face wasn't marked with the cardinal points. Instead, it was etched with a series of intricate, swirling sigils, echoing the design on the wall. The needle wasn't pointing north. It was spinning, slow and lazy, as if searching for something it couldn't find. "What is that?" Evans walked over, peering down. "An antique? Maybe he was a collector." Quinn didn't answer. She held the strange compass, the cool metal a stark contrast to the warmth of her glove. She turned it over. A maker's mark was stamped into the back, but it was no manufacturer she recognised. Just a single, stylised raven's head. The needle in her hand gave a sudden, violent twitch, swinging to point directly at the tunnel's dark mouth before resuming its aimless rotation. A cold draft, smelling of damp earth and static electricity, seemed to breathe from the blackness. "This man didn't walk in here, Ben," Quinn’s voice was low, devoid of emotion. "And he wasn't a junkie. His wallet and phone weren't stolen to cover up a drug deal." Evans crossed his arms, his skepticism hardening his face. "Go on, then. I'm all ears. What's your grand theory this time?" She stood up, pocketing the compass in an evidence bag. Her gaze was locked on the unblinking eyes of the dead man. "They were taken because whoever killed him didn't want us to know who he was or how to contact him. They wanted him to be a ghost. A John Doe who fell through the cracks." She looked back at Evans, her own brown eyes hard as stone. "You're right about one thing. This isn't a locked-room mystery. The door was right there." She pointed with her chin towards the black symbol on the wall. "We just can't see it."
created_at"2026-02-19T03:52:06.885Z" 2/19/2026, 3:52:06 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2274
moderation_latency(null)
generation_time29119
tokens_prompt1149
tokens_completion2947
native_tokens_prompt1073
native_tokens_completion2845
native_tokens_completion_images0
native_tokens_reasoning1093
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.02979125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2274
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473126-Zlekl4qRoa1VsGDRnpV3"
upstream_id(null)
total_cost0.02979125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Evans gestured vaguely [vaguely]"
dialogueSentences30
tagDensity0.3
leniency0.6
rawRatio0.111
effectiveRatio0.067
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1307
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1307
totalAiIsms15
found
0
word"stark"
count2
1
word"echoing"
count3
2
word"chill"
count1
3
word"pristine"
count1
4
word"scanning"
count1
5
word"complex"
count1
6
word"traced"
count1
7
word"flicker"
count1
8
word"gloom"
count1
9
word"etched"
count1
10
word"intricate"
count1
11
word"warmth"
count1
highlights
0"stark"
1"echoing"
2"chill"
3"pristine"
4"scanning"
5"complex"
6"traced"
7"flicker"
8"gloom"
9"etched"
10"intricate"
11"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
94.16% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences88
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1295
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount898
uniqueNames7
maxNameDensity1.34
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective2
Harlow1
Quinn12
Camden1
Sergeant1
Evans10
Morris1
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Evans"
4"Morris"
places(empty)
globalScore0.832
windowScore1
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"lines that seemed to trick the eye, to shift as the light hit it"
1"something like burnt sugar"
2"as if searching for something it couldn't find"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.772
wordCount1295
matches
0"not with spray paint, but with some kind of thick, black pigment"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean40.47
std25.86
cv0.639
sampleLengths
077
140
270
335
416
531
658
767
81
940
1031
1130
128
1355
1412
1557
1645
1779
182
1921
2078
2128
229
2321
2454
2577
2615
2785
2831
2921
3084
3117
77.35% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences88
matches
0"was rumpled"
1"were stained"
2"was ingrained"
3"being dragged"
4"was etched"
5"was stamped"
6"was locked"
60.14% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs143
matches
0"was watching"
1"wasn't pointing"
2"was spinning"
37.04% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences4
totalSentences108
ratio0.037
matches
0"\"Harlow. Glad you could make it. Don't trip on the rats; they're the size of terriers.\""
1"His clothes were ordinary—jeans, a dark jumper—but his face was serene."
2"But it wasn't dust; it was ingrained in the skin."
3"Most of it was typical spray-can art—tags, garish cartoons."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount904
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.035398230088495575
lyAdverbCount6
lyAdverbRatio0.00663716814159292
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean11.99
std8.26
cv0.689
sampleLengths
07
120
212
323
415
521
66
713
813
99
105
1115
1216
1312
1415
1510
1610
1716
1813
1913
205
2127
2231
2312
244
256
2611
272
2824
296
302
311
3234
336
349
357
3615
376
3814
3910
403
415
4213
435
444
4520
4613
4712
489
4948
53.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3611111111111111
totalSentences108
uniqueOpeners39
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"Instead, it was etched with"
1"Just a single, stylised raven's"
ratio0.024
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences84
matches
0"It was a stale, metallic"
1"He nodded as Quinn ducked"
2"Her worn leather watch felt"
3"It was an impossible place"
4"His suit was rumpled, his"
5"He was watching the forensics"
6"She stopped a few feet"
7"She lifted a corner."
8"His clothes were ordinary—jeans, a"
9"His skin had a waxy,"
10"She pointed to the man's"
11"They were stained a faint,"
12"She stood up, her eyes"
13"It was a single, complex"
14"It wasn't a tag."
15"It was deliberate."
16"Her heart hammered against her"
17"She pushed the thought away,"
18"He couldn't afford to go"
19"Her gaze caught on a"
ratio0.381
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences84
matches
0"The air hit Detective Harlow"
1"It was a stale, metallic"
2"The halogen glare of the"
3"Water dripped a steady, maddening"
4"A constable with a face"
5"He nodded as Quinn ducked"
6"Quinn gave a curt nod"
7"Her worn leather watch felt"
8"The place was a ruin."
9"The tracks, slick with slime,"
10"It was an impossible place"
11"Detective Sergeant Evans stood with"
12"His suit was rumpled, his"
13"He was watching the forensics"
14"Quinn ignored the jibe, her"
15"She stopped a few feet"
16"Evans gestured vaguely at the"
17"Quinn crouched beside the sheet,"
18"She lifted a corner."
19"The man was young, maybe"
ratio0.857
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
90.59% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount3
matches
0"The dust was thick, but undisturbed, save for the footprints of the forensics team and the kids who’d found him."
1"A geometric pattern of interlocking circles and sharp, angular lines that seemed to trick the eye, to shift as the light hit it."
2"It was spinning, slow and lazy, as if searching for something it couldn't find."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.2833%