Run: 2026-02-19-01KHT0DPNZN2H2FC7852Q9HHVE

Run Details

Duration:
10.9s
Cost:
$0.019867
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter's heart raced as she sprinted through the dense underbrush, the silver chain of the Heartstone Pendant bouncing against her chest. The pendant pulsed with warmth, guiding her towards the hidden entrance of the Fae Grove. Nyx, a living shadow, glided beside her, their form shifting between solid and incorporeal, a whisper of wind in the otherwise silent forest. "Keep up, Rory," Nyx's voice carried on the breeze, a teasing lilt in their tone. Aurora grinned, her breath coming in short bursts. "You try running with human legs." The ancient oak standing stones loomed ahead, marking the boundary of the Grove. As Aurora crossed the threshold, the world shifted. Time warped, the air thickening with magic. Wildflowers bloomed in vibrant hues, their petals shimmering with an ethereal glow. The scent of earth and blossoms enveloped her, intoxicating and strange. Nyx paused, their violet eyes glowing faintly as they surveyed the clearing. "The Fae Grove," they murmured, reverence in their voice. "A place where reality bends." Aurora nodded, her gaze sweeping over the landscape. The Grove was a tapestry of colours and textures, each more vivid than the last. Trees twisted in impossible shapes, their branches reaching towards the sky like skeletal fingers. The ground beneath her feet felt alive, a gentle hum resonating through her bones. "Isolde's home," Aurora said, her voice barely above a whisper. "The Seer." Nyx's form solidified, their silhouette stark against the vibrant backdrop. "She'll know why the Veil is weakening." Aurora's fingers brushed the crescent-shaped scar on her wrist, a reminder of past mistakes. "Let's find her." They moved deeper into the Grove, the path winding through clusters of wildflowers and ancient trees. The air shimmered with magic, distorting the light and casting strange shadows. Aurora felt a thrill of unease, the sensation of being watched prickling at her skin. "Do you feel that?" she asked, her voice hushed. Nyx nodded, their gaze scanning the surroundings. "The Grove is alive. It senses us." A rustle in the underbrush drew their attention. Aurora tensed, her hand instinctively reaching for the Fae-Forged Blade at her side. The dagger was cold to the touch, its moonsilver surface gleaming faintly in the dappled light. "Relax," Nyx said, their voice soothing. "It's just the Grove." Aurora exhaled, her grip loosening on the blade. "I know. It's just... overwhelming." They continued their exploration, the path leading them to a clearing bathed in golden light. At its centre stood a figure, ethereal and ageless, her silver hair cascading to her waist. Isolde Varga, the Seer, turned to face them, her pale lavender eyes meeting Aurora's bright blue gaze. "Welcome, Aurora Carter," Isolde said, her voice melodic and enigmatic. "And Nyx, the Shadow." Aurora stepped forward, her heart pounding. "Isolde, we need your help." The Seer smiled, a knowing glint in her eyes. "The Veil weakens, and the realms bleed into one another. You seek answers." Nyx's form flickered, their presence a shadow against the light. "Can you guide us?" Isolde gestured to the Heartstone Pendant, its crimson glow pulsing in time with Aurora's heartbeat. "The pendant will lead you to the truth. But beware, the path is fraught with danger." Aurora nodded, determination steeling her resolve. "We're ready." Isolde's gaze softened, her expression tinged with sadness. "The Grove is a place of wonder and peril. Tread carefully." With a nod, Aurora and Nyx turned to leave, the path ahead winding deeper into the Grove's heart. The air grew cooler, the light dimming as they ventured further. Strange sounds echoed around them, whispers of the past and future entwined. Aurora's senses heightened, every rustle and creak magnified in the silence. The pendant's warmth guided her, a beacon in the darkness. She felt Nyx's presence beside her, a comforting shadow in the unknown. "Do you think we'll find what we're looking for?" Aurora asked, her voice barely audible. Nyx's eyes glowed with an inner light, their form shifting in the gloom. "The Grove holds many secrets. We must be patient." They pressed on, the path narrowing as the trees closed in around them. Aurora's heart raced, a mix of fear and excitement propelling her forward. The pendant pulsed steadily, its glow illuminating the way. Suddenly, the ground trembled beneath their feet, a low rumble resonating through the earth. Aurora stumbled, her hand reaching out to steady herself against a nearby tree. Nyx's form flickered, their silhouette wavering in the shifting light. "What was that?" Aurora asked, her voice edged with alarm. Nyx's gaze swept the surroundings, their expression unreadable. "The Grove is restless." Aurora's grip tightened on the Fae-Forged Blade, its cold surface grounding her in the chaos. "We need to keep moving." They forged ahead, the path twisting and turning through the dense foliage. The air grew thick with magic, the scent of wildflowers mingling with the tang of earth. Aurora felt a thrill of wonder, the Grove's beauty a stark contrast to the danger lurking beneath. As they rounded a bend, the path opened into a vast clearing, the sky above a tapestry of stars. Aurora's breath caught in her throat, the sight breathtaking and surreal. The pendant's glow intensified, its warmth a steady pulse against her skin. Nyx's form solidified, their gaze fixed on the heavens. "The Veil is thin here." Aurora nodded, her eyes wide with awe. "It's beautiful." They stood in silence, the Grove's magic enveloping them in its embrace. Aurora felt a sense of peace, the chaos of the outside world fading into the background. But beneath the surface, a current of unease lingered, a reminder of the danger that lay ahead. "We should go," Nyx said, their voice a whisper in the night. Aurora tore her gaze from the stars, her resolve firm. "Let's find the truth." With a final glance at the sky, they turned to leave, the path ahead shrouded in shadow. The Grove's secrets awaited, and Aurora was ready to uncover them.
created_at"2026-02-19T03:52:12.243Z" 2/19/2026, 3:52:12 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1091
moderation_latency(null)
generation_time10713
tokens_prompt5338
tokens_completion1587
native_tokens_prompt4855
native_tokens_completion1365
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4736
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0198675
router(null)
provider_responses
0
endpoint_id"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id"chatcmpl-DApNEXfUMLokPZUVlLwsU8hwraTJE"
is_byokfalse
latency786
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771473132-6FNbi5mxx9n4tPIfgdwp"
upstream_id"chatcmpl-DApNEXfUMLokPZUVlLwsU8hwraTJE"
total_cost0.0198675
cache_discount0.00592
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
84.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount992
totalAiIsmAdverbs3
found
0
adverb"barely above a whisper"
count1
1
adverb"carefully"
count1
2
adverb"suddenly"
count1
highlights
0"barely above a whisper"
1"carefully"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount992
totalAiIsms43
found
0
word"raced"
count2
1
word"pulsed"
count2
2
word"warmth"
count3
3
word"whisper"
count3
4
word"lilt"
count1
5
word"loomed"
count1
6
word"tapestry"
count2
7
word"stark"
count2
8
word"reminder"
count2
9
word"shimmered"
count1
10
word"scanning"
count1
11
word"gleaming"
count1
12
word"cascading"
count1
13
word"enigmatic"
count1
14
word"pounding"
count1
15
word"glint"
count1
16
word"flickered"
count2
17
word"resolve"
count2
18
word"tinged"
count1
19
word"peril"
count1
20
word"echoed"
count1
21
word"silence"
count2
22
word"beacon"
count1
23
word"comforting"
count1
24
word"gloom"
count1
25
word"trembled"
count1
26
word"wavering"
count1
27
word"unreadable"
count1
28
word"surreal"
count1
29
word"pulse"
count1
30
word"sense of"
count1
highlights
0"raced"
1"pulsed"
2"warmth"
3"whisper"
4"lilt"
5"loomed"
6"tapestry"
7"stark"
8"reminder"
9"shimmered"
10"scanning"
11"gleaming"
12"cascading"
13"enigmatic"
14"pounding"
15"glint"
16"flickered"
17"resolve"
18"tinged"
19"peril"
20"echoed"
21"silence"
22"beacon"
23"comforting"
24"gloom"
25"trembled"
26"wavering"
27"unreadable"
28"surreal"
29"pulse"
30"sense of"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
31.10% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells8
narrationSentences71
matches
0"d with warmth"
1"a thrill of unease"
2"felt a thrill"
3"d with sadness"
4"a thrill of wonder"
5"felt a thrill"
6"e with awe"
7"a current of unease"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences71
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords989
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount835
uniqueNames12
maxNameDensity3.11
worstName"Aurora"
maxWindowNameDensity4.5
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone2
Pendant2
Fae3
Grove8
Aurora26
Nyx14
Fae-Forged2
Blade2
Varga1
Seer2
Isolde4
persons
0"Carter"
1"Aurora"
2"Nyx"
3"Seer"
4"Isolde"
places
0"Heartstone"
1"Fae"
2"Grove"
globalScore0
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount989
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean24.73
std14.56
cv0.589
sampleLengths
060
115
214
351
426
551
612
717
817
943
109
1114
1237
1310
1413
1548
1614
1711
1822
1914
2031
218
2219
2341
2433
2515
2622
2734
2837
2910
3012
3120
3245
3342
3414
359
3645
3712
3814
3928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences71
matches
0"being watched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences92
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.013126491646778043
lyAdverbCount7
lyAdverbRatio0.008353221957040573
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean10.75
std4.51
cv0.42
sampleLengths
022
115
223
315
48
56
613
78
87
912
1011
1112
129
135
148
1515
1614
1714
1810
192
2010
217
2214
233
2416
2512
2615
279
287
297
308
3113
3216
336
344
358
365
3715
3816
3917
4010
414
426
435
449
4513
4610
474
4815
4916
49.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.30434782608695654
totalSentences92
uniqueOpeners28
46.95% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences71
matches
0"Suddenly, the ground trembled beneath"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences71
matches
0"they murmured, reverence in their"
1"They moved deeper into the"
2"she asked, her voice hushed"
3"They continued their exploration, the"
4"She felt Nyx's presence beside"
5"They pressed on, the path"
6"They forged ahead, the path"
7"They stood in silence, the"
ratio0.113
23.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences71
matches
0"Aurora Carter's heart raced as"
1"The pendant pulsed with warmth,"
2"Nyx, a living shadow, glided"
3"Nyx's voice carried on the"
4"Aurora grinned, her breath coming"
5"The ancient oak standing stones"
6"Wildflowers bloomed in vibrant hues,"
7"The scent of earth and"
8"Nyx paused, their violet eyes"
9"they murmured, reverence in their"
10"Aurora nodded, her gaze sweeping"
11"The Grove was a tapestry"
12"Trees twisted in impossible shapes,"
13"The ground beneath her feet"
14"Aurora said, her voice barely"
15"Nyx's form solidified, their silhouette"
16"Aurora's fingers brushed the crescent-shaped"
17"They moved deeper into the"
18"The air shimmered with magic,"
19"Aurora felt a thrill of"
ratio0.873
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount6
matches
0"Aurora said, her voice barely above a whisper"
1"she asked, her voice hushed"
2"Nyx said, their voice soothing"
3"Isolde said, her voice melodic and enigmatic"
4"Aurora asked, her voice barely audible"
5"Nyx said, their voice a whisper in the night"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"they murmured (murmur)"
dialogueSentences30
tagDensity0.267
leniency0.533
rawRatio0.125
effectiveRatio0.067
77.8650%