Run: 2026-02-19-01KHT0E17MJCV909A2DVD833S6

Run Details

Model:
o4 Mini
Duration:
21.3s
Cost:
$0.014011
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Footsteps echoed through the hollow platform. Detective Harlow Quinn’s leather-soled boots struck wet concrete, each step precise, deliberate. She paused beneath a flickering lamp and stared at the body splayed on the tracks. A hand, pale as bone, reached toward her. “Jesus.” DS Alan Price knelt beside the corpse, his latex glove stretched over trembling fingers. “Ritual circle, blood smeared in glyphs. Classic pagan sacrifice.” Quinn crouched, angled her head. The red ran in six parallel streaks, too uniform, too neat. She traced one line with her gaze, followed its sharp terminus. No hand tremor. No victim’s last spasms. “Price,” she said, voice low, controlled, “this circle doesn’t bleed properly.” She tugged gloved fingers across the edge. The chalk refused to cake. “It’s painted.” He frowned, leaned back against a corroded beam. “You think someone forged a ritual? To hide the real crime?” “Exactly.” Quinn brushed gravel away from the body’s mouth. A shard of glass glinted under her torch’s beam. “Look at this.” Price rose, stooped, scuffed the shard into a specimen jar. “Broken bottle from the station bar. Probably fell.” She held her torch steady. The fragment bore a straight edge carved with tiny symbols. No manufacturer stamp. No bubbles. “That’s not from any pub stock. It’s handmade, leaded glass. Fits the description of the artefact stolen today from the British Museum’s restricted archives.” Price’s eyes narrowed. “You’re suggesting the killer smuggled it down here, cracked it near the body?” “Not cracked,” Quinn said, “sawed.” She shone light along the broken side. The cut was too clean for a random smash. “And placed it under the mouth, as a calling card. But the blood glyphs…they’re an imitation.” A distant drip echoed. Water hissed through the tunnels. Quinn glanced up at the arched ceiling where soot-dark bricks pressed in. Damp stained the mortar. Price tapped his pen against his notepad. “If it’s a diversion, what’s the real target?” “Evidence.” Quinn flicked on a small torch under the victim’s collar. Her leather watch caught the beam. “Notice how the left pocket is inverted. Whoever laid her here didn’t want her phone or wallet recovered.” He crouched again, momentarily distracted by a sliver of leather at the hem of her jacket. “Local university student,” he muttered. “Lives at a bedsit. Nothing else missing.” He flicked at the phone in a latex bag. Quinn lifted the victim’s hand, turned her palm up. The fingertips glowed faintly under her torch’s ultraviolet lamp. A smear of phosphorescent powder traced the lifeline. “Smartphone manufacturers don’t coat their glass in this. It’s a witch’s salve, luminous at night.” Price tapped his temple. “Witch’s salve. Right. So we’re back to mystical murder.” She shook her head, rose to her feet. Water dripped from the lamp above. “This powder is too uniform. They baked it with zinc sulphide, not mandrake root. That’s industrial grade.” She swept her torch over the circle again. “Look at the grains. No clumping. Someone bought it online in bulk.” He frowned, stepping aside. “Death by suffocation. No lacerations. No fracture. Cause of death pending.” Quinn knelt at the throat, pressed two gloved fingers against the skin. “Bruises hidden in the clavicle. Strangulation.” She straightened, wiped her glove on her coat. “Then they wiped the victim’s face with a cloth. No prints, no DNA.” Price snapped photos. “So how did they bring this girl here without being seen? This station’s sealed off for at least twenty years.” She traced a path of muddy footprints leading to a half-bricked tunnel entrance. “Service hatch into the City Line. Maintenance crews still use it infrequently. No CCTV inside.” He perched on an overturned barrel. “Someone drilled a hole in the wall, bricked it back up. Whoever did it must know these tunnels.” “Or we’ve got an insider.” Quinn stood, dust motes dancing in her torchlight. “Someone with access to the underground system.” He looked at her, surprised. “You think it’s Metropolitan staff?” “Not necessarily.” She circled back to the circle. “Organised spoilers, hired hands. The killer staged a ritual to divert our attention toward occult theft.” She crouched again, skirting the chalk. “This chalk’s too pure. No grit. Industrial grade calcium carbonate. Bought from an art supplier.” Price rubbed his temples. “So we’re chasing a ghost?” “Hardly.” She tapped her watch, silencing its faint tick. “Time is our enemy, Alan. That service hatch will be opened again. They’ll clear the evidence, move her body into the Thames, claim it’s a random mugging gone wrong.” He rose, shouldered his kit. “Okay. We find that hatch. We stake it out.” She offered him a flat nod, green eyes sharp. “And we check the restricted archives. Someone stole that portal runner glass for a reason.” He clicked his tongue. “The archives? That’s Eva Kowalski’s turf.” Quinn’s lips twitched. “She’ll help.” She crouched by the chalk circle once more, spotted a faint footprint inside the ring. “One shoe only. Look.” Price knelt, traced the print with a stick. “One foot inside, one outside. They lingered at the edge of the ritual, like they weren’t fully committed.” “Or they couldn’t fit the circle,” Quinn said, gloved fingers hovering above the print. “That chalk circle is half a metre across. Too small for a grown adult. They staged it for effect, not function.” He stood, dusting his knees. “Right. Effect, not function. And that piece of glass…is the portal runner from two centuries ago. Belonged to the Shade artisans in the Market.” Her jaw tightened. “The Veil Market only moves every full moon. Last night it was in Charing Cross.” Price hesitated. “You thinking someone looted it, brought it here, made a show of it?” “Exactly.” Quinn scanned the tunnel end. Plumes of dust drifted down the wall. “They got here by tonight’s first service. That hatch opens at midnight.” He glanced at his watch. 23:16. “We’ve got forty minutes, maximum.” She pulled gloves from her pocket, snapped them on. “You run clipboard, call station control. See if any maintenance is logged after eleven. I’ll check the Museum manifest.” A sudden rumble shook the ceiling. Dust rattled onto Price’s shoulders. He frowned upward. “That doesn’t sound good.” Quinn’s torch flickered, bathed them in a sickly yellow glow. “Probably just shifting bricks.” She rose, tapped her torch against her palm. “Or a warning.” Another tremor rattled the platform. The bricks above the half-bricked tunnel groaned, inching apart. Price drew his torch, trained it on the wall. “Get back.” They scrambled away as a chunk of masonry loosened. A handful of bricks tumbled, thudding onto the tracks. A cloud of dust exploded. Quinn whipped her torch toward the exit. “Run!” They sprinted toward the station entrance, gravel spraying underfoot. A second collapse roared behind them. Echoes chased their heels. Quinn skidded to a halt at the archway where daylight should have bleached the air. Instead she stared into an inky black tunnel, its end sealed by a fresh brick face. She jerked her head back toward Price, heart hammering. His torch beam slashed through the gloom. He held up a small brass compass, its needle spinning madly. Quinn recognised the face etched with protective sigils. “The Compass?” she breathed. Price’s eyes gleamed. “Points to the nearest portal.” He snapped it shut, lowered it. “It led us here.” Quinn stared at the bricked tunnel, then at Price. “Which means the portal is active.” He swallowed, pocketed the Compass. “And somebody doesn’t want us finding it.” Quinn glanced at the chalk circle behind them. The dust had settled. The glyphs looked smug, mocking. A trembling gust of wind rattled the arch, carrying a faint whisper through the bricks. Quinn stepped forward, pressed her ear to the new wall. Something moved inside. A voice, distant but clear, called her name. Harlow. Harlow Quinn. She snapped back, eyes wide. Price grabbed her arm. “Harlow, move!” Quinn lunged at the bricked tunnel. Her fingers found a gap. A face stared back. Silver eyes. The brick wall heaved. And collapsed.
created_at"2026-02-19T03:52:23.047Z" 2/19/2026, 3:52:23 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2273
moderation_latency(null)
generation_time21086
tokens_prompt4671
tokens_completion2806
native_tokens_prompt4157
native_tokens_completion2865
native_tokens_completion_images0
native_tokens_reasoning960
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0140107
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_05b39494adf7905b01699688f71ffc8196b1df99976bf4b29c"
is_byokfalse
latency156
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473143-qjYmZj8tmvSy6U4p9Xf8"
upstream_id"resp_05b39494adf7905b01699688f71ffc8196b1df99976bf4b29c"
total_cost0.0140107
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount2
adverbTags
0"She circled back [back]"
1"She crouched again [again]"
dialogueSentences62
tagDensity0.323
leniency0.645
rawRatio0.1
effectiveRatio0.065
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1333
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1333
totalAiIsms16
found
0
word"footsteps"
count1
1
word"echoed"
count2
2
word"traced"
count4
3
word"flicked"
count2
4
word"dancing"
count1
5
word"scanned"
count1
6
word"flickered"
count1
7
word"echoes"
count1
8
word"gloom"
count1
9
word"etched"
count1
10
word"whisper"
count1
highlights
0"footsteps"
1"echoed"
2"traced"
3"flicked"
4"dancing"
5"scanned"
6"flickered"
7"echoes"
8"gloom"
9"etched"
10"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences110
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1329
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
12.57% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount764
uniqueNames6
maxNameDensity2.75
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow3
Quinn21
Alan1
Price15
Plumes1
Compass1
persons
0"Harlow"
1"Quinn"
2"Alan"
3"Price"
places(empty)
globalScore0.126
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1329
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean19.54
std11.81
cv0.604
sampleLengths
033
18
224
334
425
519
621
718
844
916
1037
1125
1215
1335
1437
1541
1613
1751
1815
1939
2023
2128
2224
2320
2410
2545
269
2738
2814
2924
3010
3124
3226
3335
3429
3518
3615
3725
386
3933
4011
417
4225
4314
4411
4523
468
4719
4831
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences110
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount768
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.028645833333333332
lyAdverbCount4
lyAdverbRatio0.005208333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean8.74
std5.49
cv0.628
sampleLengths
06
112
215
38
415
59
65
711
811
93
104
1118
125
132
148
1511
169
179
183
1910
208
215
2210
233
242
2524
263
2713
2812
299
3016
314
325
3312
344
357
368
3711
386
3918
4016
415
4216
439
449
458
4615
474
489
498
61.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.39072847682119205
totalSentences151
uniqueOpeners59
33.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences101
matches
0"Instead she stared into an"
ratio0.01
73.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences101
matches
0"She paused beneath a flickering"
1"She traced one line with"
2"she said, voice low, controlled,"
3"He frowned, leaned back against"
4"She held her torch steady."
5"Her leather watch caught the"
6"He crouched again, momentarily distracted"
7"He flicked at the phone"
8"She shook her head, rose"
9"She swept her torch over"
10"He frowned, stepping aside."
11"She straightened, wiped her glove"
12"She traced a path of"
13"He perched on an overturned"
14"He looked at her, surprised."
15"She circled back to the"
16"She crouched again, skirting the"
17"She tapped her watch, silencing"
18"He rose, shouldered his kit."
19"She offered him a flat"
ratio0.366
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences101
matches
0"Footsteps echoed through the hollow"
1"Detective Harlow Quinn’s leather-soled boots"
2"She paused beneath a flickering"
3"A hand, pale as bone,"
4"DS Alan Price knelt beside"
5"Quinn crouched, angled her head."
6"The red ran in six"
7"She traced one line with"
8"she said, voice low, controlled,"
9"The chalk refused to cake."
10"He frowned, leaned back against"
11"Quinn brushed gravel away from"
12"A shard of glass glinted"
13"Price rose, stooped, scuffed the"
14"She held her torch steady."
15"The fragment bore a straight"
16"Price’s eyes narrowed."
17"Quinn said, She shone light"
18"The cut was too clean"
19"A distant drip echoed."
ratio0.941
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences101
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount1
matches
0"she said, voice low, controlled,"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"he muttered (mutter)"
1"she breathed (breathe)"
2"He snapped (snap)"
dialogueSentences62
tagDensity0.097
leniency0.194
rawRatio0.5
effectiveRatio0.097
84.0276%