Run: 2026-02-19-01KHT0E7JTSZC7548DSR2CNMMT

Run Details

Duration:
56.4s
Cost:
$0.001550
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The beam of a Maglite cut the stagnant air, illuminating tendrils of dust that hung suspended in the darkness like marionette strings. The smell hit Harlow Quinn first—rotten egg sulphur mixed with the metallic tang of old blood and ozone. She adjusted the grip on her holster, the worn leather of her watch strap creaking softly in the quiet. She wasn't supposed to be here. The Met’s bylaws died somewhere around the station entrance, but she was here anyway. "Sir?" The voice was young, tight with apprehension. "Tell me you didn't hike all the way down here without a warrant, son." "You're already in possession of sufficient evidence," a young detective named Vance replied. He stepped from the shadows, his uniform looking uncomfortably crisp against the grime. He held a notepad. "Chief Superintendent signed off on it. Said you might find something useful." "Useful." Quinn kept her eyes on the stall at the end of the platform. "Useful might mean we get cursed. Useful might mean we end up like DS Morris." "That was two years ago," Vance said, his voice rising. "Gone rogue. Put down. Officially." "Officially." Quinn took a step forward, her boots making a wet *squelch* on the damp concrete. The abandoned platform looked like a graveyard for a million lost commuters. Graffiti covered the walls in fading shades of neon green and crimson. "Officially, no one should be down here. And yet, here we are." She stopped in front of a makeshift wooden stall tucked between a discarded ticket machine and a rusted pillar. The sign above it read *Silas’s Odds & Ends* in jagged, hand-painted script. "Bad idea." Vance stepped closer, his hand drifting near his own weapon. "Silas doesn't like coppers. Especially ones from the Met." "He's dead, Vance." "No." Vance shook his head, staring at the stall's interior. "He's sitting right there." Quinn shone her light inside. The interior of the stall was chaotic—shelves groaning under the weight of oddities. Silver rings, herbs in paper packets, and a jar full of eyes that seemed to follow you even when the light wasn't moving. But in the centre of the table, amidst the clutter, sat a man. Silas. A known fence for the city's occult underground. A man Quinn had put a restraining order on three months ago for stalking her sister. Silas wasn't sitting. He was dissolved. It looked like a man-shaped pile of sludge, but the texture was too uniform. There were no bones, no organs, no clothes. Just... gray matter, packed tight, as if a balloon had been inflated to its maximum limit and then left out in the sun. "He's been melted," Vance whispered, his voice trembling. "Like wax." "No." Quinn crouched, ignoring the rising nausea in her gut. She needed to be close. "Wax flows. This hasn't flowed." She reached out, her fingers hovering an inch above the substance. "What's the timeline?" "About twenty minutes ago." "Close the door." "Sir?" "If you want to work this, close the flap. Whatever did this to him, it's sensitive. And private." Vance looked at her, then at the stall. He stepped back and yanked the heavy velvet curtain shut. The space plunged into near darkness, save for Quinn's flashlight and the faint, violet glow pulsing from a cabinet in the corner. "Look at the floor," Quinn said. "What?" "Look at the pattern. Around the table." Vance shone his flashlight down. "Scuff marks?" "No." Quinn stood up, brushing dust from her trousers. "Scratches. Deep ones. And they're uniform. Same length. Same angle." "He had a fight." "He didn't have time to stand and argue with furniture." "Then who did he fight?" Quinn moved to the cabinet. She didn't touch the handle. Instead, she pointed the beam of her flashlight at the lock. It looked normal. A simple yale lock. But the wood around it was blackened, scorched. "Vance, you know how to pick a lock?" "Standard issue, sir." "Good. Pick it." Vance frowned but didn't argue. He pulled a tension tool from his pocket and set to work. The tumblers clicked. The door popped open. Inside sat a brass compass. It was beautiful. The casing was intricately etched with swirling patterns, a heavy patina of verdigris covering the metal like a disease. The face was painted in deep emerald green. "The Veil Compass," Quinn said, her voice dropping to a whisper. "You hear about these?" "N-No. Is it valuable?" "Immensely. Shapeshifter artefacts, that thing. It points to things that shouldn't be seen." She reached out and picked it up. It was heavier than it looked. As soon as her thumb brushed the casing, the needle snapped to life. It didn't spin lazily. It jittered violently, trembling like a dying insect before locking on a direction. It was pointing straight down. Into the tunnel. "Show me your badge," Quinn said. Vance froze. "Excuse me?" "Your badge, Vance. Now." Vance reached for his pocket, but his hand was shaking too much to get the plastic clip open. He finally fumbled it free and held it up to the light. "Metropolitan Police. Detective Sergeant Vance." "You're twenty-four, aren't you?" "Yes, sir." "You failed your psych eval six months ago. You have a track record of substance abuse and a clean record for burglary. Which means you know how to fence property." Vance took a step back. "I wouldn't..." "I didn't say you did. But Silas wouldn't just let anyone walk in here. He has cameras. Scrying mirrors. The lot." "Then who took him? What does this compass point to?" Quinn didn't answer. She looked at the needle again. It wasn't pointing at the tunnel. It was vibrating so hard the brass casing was emitting a low hum, a sound like a bee trapped in a glass jar. "Sir?" Vance asked. "What is it?" "The station," Quinn said, her eyes narrowing. "The tube tunnels. The one that was sealed off decades ago." "Why?" "Because something crawled out of it." From the depths of the tunnel beyond the station entrance, a sound echoed. Not a footstep. Something wet and heavy slamming against the stone. Then, a voice. It wasn't a voice so much as a slurry of saliva and bone, speaking in perfect, terrifyingly human tongue. *“Harlow Quinn. I heard you were looking for me.”* Vance’s legs gave out. He hit the concrete hard. "Run!" "No." Quinn checked her weapon. Her hands were steady, the way they’d been drilled into her twenty years ago. She looked down at the compass in her palm. The needle was shattered. Shrapnel sharp as needles was already puncturing her skin, drawing blood. "You're bleeding," Vance screamed. "There's nowhere to run," the voice from the dark called out. The scratching stopped. Silence reclaimed the station, but for the buzzing in her blood, Quinn knew she had walked into a trap.
created_at"2026-02-19T03:52:29.551Z" 2/19/2026, 3:52:29 AM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2961
moderation_latency(null)
generation_time56306
tokens_prompt4671
tokens_completion4165
native_tokens_prompt4222
native_tokens_completion3770
native_tokens_completion_images(null)
native_tokens_reasoning2382
native_tokens_cached4221
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00155028
router(null)
provider_responses
0
endpoint_id"18a62ad3-010d-49c1-87bd-c2af7056db0b"
id"20260219115231868a60b069a64e28"
is_byokfalse
latency2961
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771473149-Zbut3RI7hI2XzwAsnivT"
upstream_id"20260219115231868a60b069a64e28"
total_cost0.00155028
cache_discount0.00025326
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences61
tagDensity0.279
leniency0.557
rawRatio0
effectiveRatio0
91.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1143
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"lazily"
count1
highlights
0"softly"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1143
totalAiIsms14
found
0
word"apprehension"
count1
1
word"chaotic"
count1
2
word"weight"
count1
3
word"amidst"
count1
4
word"velvet"
count1
5
word"standard"
count1
6
word"tension"
count1
7
word"etched"
count1
8
word"whisper"
count1
9
word"depths"
count1
10
word"echoed"
count1
11
word"perfect"
count1
12
word"shattered"
count1
13
word"silence"
count1
highlights
0"apprehension"
1"chaotic"
2"weight"
3"amidst"
4"velvet"
5"standard"
6"tension"
7"etched"
8"whisper"
9"depths"
10"echoed"
11"perfect"
12"shattered"
13"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences90
matches
0"t with apprehension"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences90
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords14
totalWords1137
ratio0.012
matches
0"squelch"
1"Silas’s Odds & Ends"
2"“Harlow Quinn. I heard you were looking for me.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
49.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount798
uniqueNames6
maxNameDensity2.01
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Maglite1
Harlow1
Quinn16
Met1
Vance14
Odds1
persons
0"Maglite"
1"Harlow"
2"Quinn"
3"Met"
4"Vance"
places(empty)
globalScore0.497
windowScore0.667
8.49% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount3
matches
0"looked like a graveyard for a million los"
1"eyes that seemed to follow you even when the light wasn't moving"
2"looked like a man-shaped pile of sludge,"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean16.97
std16.33
cv0.962
sampleLengths
079
11
27
314
442
529
615
752
832
921
103
1114
125
1349
1425
156
1645
1710
1820
1914
204
213
221
2318
2440
256
261
277
287
2919
304
3110
325
3336
348
353
363
3724
3835
3915
404
4113
4243
435
443
456
464
474
4830
495
81.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences90
matches
0"was dissolved"
1"been inflated"
2"was blackened"
3"was painted"
4"been drilled"
5"was shattered"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs134
matches
0"wasn't sitting"
1"was pointing"
2"was shaking"
3"wasn't pointing"
4"was vibrating was emitting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences134
ratio0.015
matches
0"The smell hit Harlow Quinn first—rotten egg sulphur mixed with the metallic tang of old blood and ozone."
1"The interior of the stall was chaotic—shelves groaning under the weight of oddities."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount802
adjectiveStacks1
stackExamples
0"jagged, hand-painted script."
adverbCount29
adverbRatio0.03615960099750624
lyAdverbCount7
lyAdverbRatio0.008728179551122194
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean8.49
std5.93
cv0.699
sampleLengths
022
118
219
36
414
51
67
714
813
913
104
1112
1214
1315
1410
155
1616
1712
1812
1912
2019
2113
2212
239
243
2510
264
275
2813
2923
3013
311
328
3316
343
353
3614
378
381
3922
408
412
4210
435
445
4511
463
474
483
491
61.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.43283582089552236
totalSentences134
uniqueOpeners58
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Instead, she pointed the beam"
1"Then, a voice."
ratio0.024
89.88% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences83
matches
0"She adjusted the grip on"
1"She wasn't supposed to be"
2"He stepped from the shadows,"
3"He held a notepad."
4"She stopped in front of"
5"He was dissolved."
6"It looked like a man-shaped"
7"She needed to be close."
8"She reached out, her fingers"
9"He stepped back and yanked"
10"She didn't touch the handle."
11"It looked normal."
12"He pulled a tension tool"
13"It was beautiful."
14"She reached out and picked"
15"It was heavier than it"
16"It didn't spin lazily."
17"It jittered violently, trembling like"
18"It was pointing straight down."
19"He finally fumbled it free"
ratio0.325
32.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences83
matches
0"The beam of a Maglite"
1"The smell hit Harlow Quinn"
2"She adjusted the grip on"
3"She wasn't supposed to be"
4"The Met’s bylaws died somewhere"
5"The voice was young, tight"
6"a young detective named Vance"
7"He stepped from the shadows,"
8"He held a notepad."
9"Quinn kept her eyes on"
10"Vance said, his voice rising"
11"Quinn took a step forward,"
12"The abandoned platform looked like"
13"Graffiti covered the walls in"
14"She stopped in front of"
15"The sign above it read"
16"Vance stepped closer, his hand"
17"Vance shook his head, staring"
18"Quinn shone her light inside."
19"The interior of the stall"
ratio0.855
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"As soon as her thumb"
ratio0.012
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"The beam of a Maglite cut the stagnant air, illuminating tendrils of dust that hung suspended in the darkness like marionette strings."
1"Shrapnel sharp as needles was already puncturing her skin, drawing blood."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount6
matches
0"Vance said, his voice rising"
1"Quinn took, her boots making a wet *squelch* on the damp concrete"
2"Vance stepped, his hand drifting near his own weapon"
3"Vance whispered, his voice trembling"
4"Quinn said, her voice dropping to a whisper"
5"Quinn said, her eyes narrowing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Vance whispered (whisper)"
1"Vance screamed (scream)"
dialogueSentences61
tagDensity0.131
leniency0.262
rawRatio0.25
effectiveRatio0.066
79.5106%