Run: 2026-02-19-01KHT0E82QTYY3MEFQ1BTX04Q3

Run Details

Duration:
29.6s
Cost:
$0.004478
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed before them, marking the boundary between worlds. Aurora Carter’s Heartstone Pendant pulsed against her skin, its deep crimson glow intensifying as she stepped closer. "Ready?" Nyx whispered, their form shifting between solid and shadow beside her. Aurora nodded, fingers tightening around the hilt of the Fae-Forged Blade Isolde had given her. The moonsilver dagger felt cold even through her gloves. "As I’ll ever be." Together they crossed the threshold. The air changed instantly—crisper, charged with an energy that made the hairs on Aurora’s arms stand on end. The mundane sounds of Richmond Park faded, replaced by an otherworldly silence broken only by the gentle rustling of leaves that shouldn’t be moving in the still air. "Welcome to my grove." Isolde Varga materialised before them, her silver hair cascading down her back like liquid moonlight. "Few mortals have walked this path." Aurora stared in wonder. Wildflowers bloomed in impossible colours—iridescent blues and shimmering golds that seemed to pulse with their own inner light. The trees around them twisted into shapes that defied natural geometry, their branches intertwining to form archways and spirals that reached toward a sky that wasn’t quite sky. "Time moves differently here," Isolde continued, her pale lavender eyes seeming to see right through Aurora. "What feels like hours might be minutes in your world, or days. The Grove has its own rhythm." Nyx drifted forward, their shadowy form momentarily solidifying as they reached out to touch one of the luminous flowers. "This place feels... familiar. Like I’ve been here before." "In a way, you have." Isolde’s lips curved into a mysterious smile. "The spaces between realms touch many places, shade. Your existence brushes against the edges of this one." Aurora walked cautiously alongside Isolde, the pendant at her throat growing warmer with each step. "What is this place exactly?" "A pocket between worlds." Isolde gestured around them. "The Fae Courts exist on the other side of that veil you see shimmering there." She pointed toward what looked like heat rising from the ground, forming a translucent barrier that distorted the air behind it. As they moved deeper into the grove, Aurora noticed small glowing creatures flitting between the flowers. They looked like butterflies but moved with an impossible grace, leaving trails of sparkling dust in their wake. "Don’t touch them," Isolde warned. "Fae sprites are beautiful but treacherous. One sting and you’ll sleep for a hundred years." "Good to know," Aurora muttered, pulling her hand back from where she’d unconsciously reached out. Nyx chuckled, the sound like wind through leaves. "I remember when humans were more cautious about Fae things. You used to leave offerings of bread and milk." "Some of us still do," Isolde said, her voice carrying a hint of reproach. They came to a small pool of water that reflected not the sky above but something else entirely—stars and nebulae swirling in its depths despite the daylight. "The waters show what was, what is, and what might be," Isolde explained. "The Fae value perspective above all." Aurora knelt at the edge, the Heartstone Pendant now thrumming with a steady beat against her chest. As she gazed into the water, images began to form—shapes and colours that resolved into a landscape of amber skies and endless vineyards. "Dymas," she breathed, recognising the realm of Gluttony from her research. "Indeed." Isolde knelt beside her, leaving no footprint in the soft earth despite her proximity. "Your pendant comes from there. A gift from someone who walks between worlds." "Prince Belphegor," Nyx said, their form coalescing into something more human-shaped beside the pool. "The ruler of Dymas has taken an interest in you, Aurora Carter." Aurora’s head snapped up. "Why? I’m just a delivery girl from Cardiff." "You’re far more than that," Isolde said cryptically. "The Veil weakens during the winter solstice. The Hel realms grow restless. Someone with your heritage—part Irish, part Welsh—carries ancient bloodlines that resonate with the old magic." A sudden tremor shook the grove. The flowers’ glow flickered, and the sprites vanished in the blink of an eye. From the direction of the veil came a sound like tearing fabric. "The boundary thins," Isolde said, rising to her feet. "Something crosses over." Nyx’s form expanded, growing darker and more substantial. "Not alone. I’ll help you hold it." Aurora drew the Fae-Forged Blade, its moonsilver surface beginning to glow faintly. "Hold what exactly?" The answer came as a shadow detached itself from the shimmering veil—something with too many limbs and eyes that glowed like embers. It moved with a skittering motion that made Aurora’s skin crawl, its form shifting between solid and misty. "A hellhound," Isolde said, her voice unusually grim. "A scout from Hel. It shouldn’t be able to cross here." The creature’s attention fixed on Aurora, specifically on the pendant at her throat. It let out a sound that was part growl, part whisper, and advanced slowly. "Your pendant acts as a beacon," Nyx explained, their voice tense. "It’s drawing them through the weakened parts of the Veil." Aurora tightened her grip on the dagger. "What do we do?" "Run," Isolde said simply. "And hope the Grove’s time distortion works in our favour." The hellhound chose that moment to charge.
created_at"2026-02-19T03:52:30.059Z" 2/19/2026, 3:52:30 AM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2037
moderation_latency(null)
generation_time29498
tokens_prompt5338
tokens_completion2093
native_tokens_prompt4923
native_tokens_completion1789
native_tokens_completion_images(null)
native_tokens_reasoning572
native_tokens_cached4922
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00447782
router(null)
provider_responses
0
endpoint_id"48b95ad9-4c60-411f-8b5b-c3f1745c4f62"
id"20260219115230f1d1eb7a65ff433c"
is_byokfalse
latency2037
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771473150-hMs3LL0tYNVEf1xsPc03"
upstream_id"20260219115230f1d1eb7a65ff433c"
total_cost0.00447782
cache_discount0.00241178
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
42.11% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount3
adverbTags
0"Isolde gestured around [around]"
1"Isolde said cryptically [cryptically]"
2"Isolde said simply [simply]"
dialogueSentences38
tagDensity0.474
leniency0.947
rawRatio0.167
effectiveRatio0.158
88.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount882
totalAiIsmAdverbs2
found
0
adverb"cautiously"
count1
1
adverb"slowly"
count1
highlights
0"cautiously"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount882
totalAiIsms14
found
0
word"loomed"
count1
1
word"pulsed"
count1
2
word"charged"
count1
3
word"otherworldly"
count1
4
word"silence"
count1
5
word"cascading"
count1
6
word"pulse"
count1
7
word"familiar"
count1
8
word"treacherous"
count1
9
word"depths"
count1
10
word"resolved"
count1
11
word"flickered"
count1
12
word"whisper"
count1
13
word"beacon"
count1
highlights
0"loomed"
1"pulsed"
2"charged"
3"otherworldly"
4"silence"
5"cascading"
6"pulse"
7"familiar"
8"treacherous"
9"depths"
10"resolved"
11"flickered"
12"whisper"
13"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blink of an eye"
count1
highlights
0"in the blink of an eye"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences48
matches
0"d in wonder"
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences48
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences68
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords872
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
28.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount576
uniqueNames12
maxNameDensity2.43
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Carter1
Heartstone2
Pendant2
Aurora14
Fae-Forged2
Blade2
Isolde14
Richmond1
Park1
Varga1
Nyx6
Gluttony1
persons
0"Carter"
1"Aurora"
2"Isolde"
3"Varga"
4"Nyx"
places
0"Richmond"
1"Park"
globalScore0.285
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount4
matches
0"golds that seemed to pulse with their own inner light"
1"quite sky"
2"looked like heat rising from the ground,"
3"looked like butterflies but moved with an"
85.32% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.147
wordCount872
matches
0"not the sky above but something else entirely"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences68
matches
0"chose that moment"
85.82% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean24.91
std11.22
cv0.45
sampleLengths
030
112
228
351
425
550
634
728
829
920
1044
1134
1220
1315
1427
1514
1627
1719
1840
1911
2028
2126
2212
2335
2432
2512
2615
2715
2840
2919
3027
3121
3211
3314
347
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences48
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs107
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences68
ratio0.074
matches
0"The air changed instantly—crisper, charged with an energy that made the hairs on Aurora’s arms stand on end."
1"Wildflowers bloomed in impossible colours—iridescent blues and shimmering golds that seemed to pulse with their own inner light."
2"They came to a small pool of water that reflected not the sky above but something else entirely—stars and nebulae swirling in its depths despite the daylight."
3"As she gazed into the water, images began to form—shapes and colours that resolved into a landscape of amber skies and endless vineyards."
4"The answer came as a shadow detached itself from the shimmering veil—something with too many limbs and eyes that glowed like embers."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount488
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.028688524590163935
lyAdverbCount8
lyAdverbRatio0.01639344262295082
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences68
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences68
mean12.82
std6.81
cv0.531
sampleLengths
013
117
212
315
49
54
65
718
828
919
106
114
1218
1328
1416
1518
1619
179
1812
1917
2015
215
228
2336
2416
2518
265
2715
2815
298
3019
3114
3227
3313
346
3517
3623
3711
3815
3913
4014
4112
424
438
448
4527
466
4714
4812
499
76.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4852941176470588
totalSentences68
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences45
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences45
matches
0"She pointed toward what looked"
1"They looked like butterflies but"
2"They came to a small"
3"she breathed, recognising the realm"
4"It moved with a skittering"
5"It let out a sound"
ratio0.133
4.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences45
matches
0"The ancient oak standing stones"
1"Aurora Carter’s Heartstone Pendant pulsed"
2"Nyx whispered, their form shifting"
3"Aurora nodded, fingers tightening around"
4"The moonsilver dagger felt cold"
5"The air changed instantly—crisper, charged"
6"The mundane sounds of Richmond"
7"Isolde Varga materialised before them,"
8"Aurora stared in wonder."
9"Wildflowers bloomed in impossible colours—iridescent"
10"The trees around them twisted"
11"Isolde continued, her pale lavender"
12"Nyx drifted forward, their shadowy"
13"Isolde’s lips curved into a"
14"Aurora walked cautiously alongside Isolde,"
15"Isolde gestured around them"
16"She pointed toward what looked"
17"They looked like butterflies but"
18"Aurora muttered, pulling her hand"
19"Nyx chuckled, the sound like"
ratio0.911
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences45
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount6
matches
0"The mundane sounds of Richmond Park faded, replaced by an otherworldly silence broken only by the gentle rustling of leaves that shouldn’t be moving in the stil…"
1"Wildflowers bloomed in impossible colours—iridescent blues and shimmering golds that seemed to pulse with their own inner light."
2"They came to a small pool of water that reflected not the sky above but something else entirely—stars and nebulae swirling in its depths despite the daylight."
3"The answer came as a shadow detached itself from the shimmering veil—something with too many limbs and eyes that glowed like embers."
4"It moved with a skittering motion that made Aurora’s skin crawl, its form shifting between solid and misty."
5"It let out a sound that was part growl, part whisper, and advanced slowly."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount5
matches
0"Nyx whispered, their form shifting between solid and shadow beside her"
1"Isolde Varga materialised, her silver hair cascading down her back like liquid moonlight"
2"Isolde said, her voice carrying a hint of reproach"
3"Isolde said, her voice unusually grim"
4"Nyx explained, their voice tense"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Isolde continued (continue)"
2"Isolde warned (warn)"
3"Aurora muttered (mutter)"
4"Isolde explained (explain)"
5"she breathed (breathe)"
6"Nyx explained (explain)"
dialogueSentences38
tagDensity0.342
leniency0.684
rawRatio0.538
effectiveRatio0.368
63.8422%