Run: 2026-02-19-01KHT0EGQXQN1WFARNZKKP2JZD

Run Details

Duration:
35.8s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Thames smelled different at night. Not the tourist-friendly scent of river cruises and street performers, but something older. Something that crawled up from the mud with the tide, carrying secrets that should have stayed buried. I crouched beside the body, careful not to disturb the scene. The girl—couldn't have been more than twenty—lay half-submerged in the Thames mud, her red hair fanned out like spilled paint. Something about her position felt wrong. Too deliberate. "Detective Quinn?" A uniformed officer hovered at the edge of the cordoned area. "Forensics are almost done with the prelim." I didn't look up. "Tell them to hold position. No one touches her until I say so." The mud sucked at my boots as I circled the body. No obvious signs of struggle. No defensive wounds on her hands. But the way she lay—arms crossed over her chest like a Victorian mourner—told me this wasn't a simple drowning. "Interesting choice of burial ground." Davies materialized beside me, notebook in hand. He always moved like a ghost, quiet and precise. "Tide's coming in. We've got maybe forty minutes before she's washed away." I pointed to the mud around her head. "See that pattern? Someone laid her here carefully. Look at the drag marks—they're too straight, too controlled." Davies crouched down, studying the ground. "Could be the killer was careful. Didn't want to leave footprints." "Or it could be something else entirely." I pulled on latex gloves and reached for the girl's left hand. Her fingers were interlaced with something metallic. A coin. Ancient, judging by the patina. Davies leaned closer. "Greek? Roman?" I turned the coin over. The face on it was wrong. Too many eyes. Too many teeth in the smile. "Neither. This is something older. Something that shouldn't be in circulation." The coin slipped from my fingers, landing in the mud with a soft plunk. As I reached to retrieve it, my glove brushed against something else. A symbol carved into the girl's palm. Fresh. The lines were still raised, not yet smoothed by the elements. "Detective?" The forensics tech approached, camera in hand. "We're ready to move her." "Wait." I examined the symbol more closely. It resembled a compass rose, but with extra points. Eight instead of four. Each point connected to the next by fine lines that formed a web. Davies frowned. "Looks like someone's been practicing their calligraphy." "Or their summoning circles." I stood, wiping mud from my knees. "Davies, I want you to check something. Go through missing persons reports from the last forty-eight hours. Look for anyone matching her description who was last seen near occult shops or antiquarian bookstores." He raised an eyebrow. "You think this is supernatural?" "I think this is calculated." I gestured at the scene. "Look at the positioning. The coin. The symbol. Someone wanted us to find her like this." The forensics tech cleared his throat. "Detective, we really need to move her before the tide—" "Bag her hands first." I pointed to the girl's fingers. "And the coin. Everything goes to evidence, sealed and separate." As they began their work, I noticed something else. A trail of small, deliberate marks in the mud leading away from the body. Not footprints. More like... punctures. As if someone had walked here with pointed shoes. Or hooves. "Detective Quinn?" A new voice cut through the night. Detective Inspector Morrison approached, her coat flapping in the river breeze. "I heard we had a floater. What's the story?" I gestured to the body. "Young female, approximately twenty years old. Cause of death appears to be drowning, but the positioning suggests otherwise. She was placed here deliberately." Morrison crouched beside the body, her trained eye taking in the details. "No signs of a struggle. Clean clothes. No visible injuries." She looked up at me. "Suicide?" I shook my head. "The symbol on her palm suggests otherwise. And these marks in the mud—" I pointed to the trail. "Someone walked away from here. But not like a normal person." Morrison stood, brushing mud from her trousers. "You think we're dealing with something... unusual?" I met her gaze. "I think we're dealing with someone who knows exactly what they're doing. Someone who wanted this body found. And I think they're going to want it found quickly." The tide was indeed coming in faster now, the water lapping at the edges of our crime scene. Somewhere in the dark, a police launch's spotlight swept across the water, searching for what, I couldn't say. But I knew one thing for certain: this wasn't just another body in the Thames. This was a message. And I had a feeling we were running out of time to decipher it.
created_at"2026-02-19T03:52:38.931Z" 2/19/2026, 3:52:38 AM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency341
moderation_latency(null)
generation_time35673
tokens_prompt4671
tokens_completion1224
native_tokens_prompt4070
native_tokens_completion1002
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
id"chatcmpl-a8e9bacd5baeabcb"
is_byokfalse
latency191
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771473158-oXsyoKx4I8kCMmtv0iny"
upstream_id"chatcmpl-a8e9bacd5baeabcb"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0
effectiveRatio0
74.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount792
totalAiIsmAdverbs4
found
0
adverb"carefully"
count1
1
adverb"really"
count1
2
adverb"deliberately"
count1
3
adverb"quickly"
count1
highlights
0"carefully"
1"really"
2"deliberately"
3"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount792
totalAiIsms2
found
0
word"eyebrow"
count1
1
word"calculated"
count1
highlights
0"eyebrow"
1"calculated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences63
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords784
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount492
uniqueNames6
maxNameDensity0.81
worstName"Davies"
maxWindowNameDensity2
worstWindowName"Davies"
discoveredNames
Thames3
Victorian1
Detective1
Inspector1
Morrison3
Davies4
persons
0"Inspector"
1"Morrison"
2"Davies"
places
0"Thames"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount0
matches(empty)
72.45% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.276
wordCount784
matches
0"Not the tourist-friendly scent of river cruises and street performers, but something older"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences83
matches(empty)
71.69% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean27.03
std10.84
cv0.401
sampleLengths
036
139
220
317
441
533
625
717
833
95
1031
1145
1213
1333
149
1544
169
1726
1816
1920
2039
2129
2228
2328
2433
2514
2632
2736
2833
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"were interlaced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs82
matches
0"were running"
74.01% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences83
ratio0.024
matches
0"The girl—couldn't have been more than twenty—lay half-submerged in the Thames mud, her red hair fanned out like spilled paint."
1"But the way she lay—arms crossed over her chest like a Victorian mourner—told me this wasn't a simple drowning."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount498
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.030120481927710843
lyAdverbCount2
lyAdverbRatio0.004016064257028112
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean9.45
std6.1
cv0.646
sampleLengths
06
113
217
311
420
56
62
713
87
94
1013
1111
125
136
1419
1512
169
1712
188
1917
206
2111
2219
237
242
255
263
272
285
296
303
316
3211
3314
3412
357
361
3711
388
395
407
419
424
4313
442
457
4611
4733
484
495
78.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5060240963855421
totalSentences83
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences55
matches
0"Too many eyes."
1"Too many teeth in the"
2"Somewhere in the dark, a"
ratio0.055
89.09% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences55
matches
0"I crouched beside the body,"
1"I didn't look up."
2"He always moved like a"
3"I pointed to the mud"
4"I pulled on latex gloves"
5"Her fingers were interlaced with"
6"I turned the coin over."
7"I examined the symbol more"
8"It resembled a compass rose,"
9"I stood, wiping mud from"
10"He raised an eyebrow."
11"I gestured at the scene"
12"I pointed to the girl's"
13"I gestured to the body."
14"She looked up at me"
15"I shook my head."
16"I pointed to the trail"
17"I met her gaze."
ratio0.327
87.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences55
matches
0"The Thames smelled different at"
1"Something that crawled up from"
2"I crouched beside the body,"
3"The girl—couldn't have been more"
4"Something about her position felt"
5"A uniformed officer hovered at"
6"I didn't look up."
7"The mud sucked at my"
8"Davies materialized beside me, notebook"
9"He always moved like a"
10"I pointed to the mud"
11"Davies crouched down, studying the"
12"I pulled on latex gloves"
13"Her fingers were interlaced with"
14"Davies leaned closer."
15"I turned the coin over."
16"The face on it was"
17"The coin slipped from my"
18"A symbol carved into the"
19"The lines were still raised,"
ratio0.745
90.91% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences55
matches
0"As if someone had walked"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
94.1851%