Run: 2026-02-19-01KHT0EYGYPPWYB9XFY6JB04P5

Run Details

Model:
o4 Mini
Duration:
28.0s
Cost:
$0.018161
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A twisted root wrapped around Aurora’s ankle before she could steady herself. She hissed and tore free, boots scuffing brittle soil as the amber haze thickened around them. Aurora Carter had stood in countless grimy alleyways, but nothing prepared her for this. Nyx hovered at her shoulder, a dark silhouette against the warm light, while Isolde Varga drifted ahead, silver hair brushing a forest floor that seemed to inhale sound. Aurora swallowed. Heartstone pendant against her chest pulsed like a frightened heart, its deep crimson glow soft but urgent. She cast a sideways glance at Nyx, who solidified into smouldering shadow just long enough to weigh their shoulders against the air. “This place smells of overripe fruit and rot,” Aurora said. A whisper trembled through the gloom. “Gluttony tastes sweetest at the brink,” Nyx murmured, voice like silk sliding over glass. Isolde paused beside a gnarled pillar of bare bone. She traced a fingertip along ridges carved with tiny, impossible figures—chefs brandishing knives that sang in a language Aurora did not know. The seer inclined her head, pale lavender eyes distant as if reading a dream. “Hunger feasts on souls,” Isolde intoned. “Yet every hollow soul must taste before becoming hollow.” She offered no explanation of her riddle. Only that her boots left no trace on the sunken earth. Aurora crouched to study the broken mosaic beneath her palm. Deep-purple grapes, cracked open to reveal black seeds, coalesced into a pattern of runes that resembled nothing in any library. She pressed her fingertips to the stone. Cold pulsed through her veins—less from the chill of the Fae-forged blade at her hip, more from an instinct she could not name. She rose and stepped forward. A single footfall echoed. She swallowed again. Something about this realm insisted on ceremony, a grotesque ritual to welcome strangers. Vines curled overhead, hung with enormous fruits shaped like pomegranate lanterns. Each hung heavy, quivering in the stagnant air as though alive. Aurora reached out, thumb brushing the leathery skin. A single bead of sap welled, tinted black. She recoiled. Isolde whispered, “They weep for what they consume.” “What?” Aurora bent to peer at the sap. Nyx drifted behind her, fingertips skimming vine tendrils. “It’s not grief,” Nyx breathed. “It’s anticipation.” Aurora pressed her lips together. She turned back to the corridor, stretching beyond sight. The ground sloped downward, carpeted in discarded shells of cracked nuts and brittle bones. Somewhere ahead, laughter rumbled—rich, guttural, like wine sloshing in a massive cup. She steadied her breathing. “Let’s move.” They skirted a collapsed fountain carved as a grotesque satyr with too many mouths. Rust-green water pooled at its base, flowers with eyes floating in its sheen. Aurora caught the faintest echo of voices—anguished murmurs or distant cheers—drifting through a lattice of vines. A hush fell. Nyx solidified further, inches from Aurora’s ear. “They gather,” they whispered. “All for tonight’s feast. We are the entree.” Aurora felt the pendant throb. She pressed it against her palm. Silver chain wound through her fingers. She’d fought Evan, outrun wardens, but nothing felt as tense as the moment before an unseen host reveals itself. Isolde halted at the rim of a vast clearing. Amber lamplight spilled over marble benches arranged around a table that sprawled like a river of decaying opulence. Platters bulged with jewel-like fruits, golden fowl roasted to perfection, dripping blood that glittered like molten copper. One dish held a massacre of white mice, their bones still clicking, legs bound with copper wire. Aurora stepped forward, heart thundering. She reached for the blade at her hip. Moonsilver shimmered faintly, a mote of pale light in the amber gloom. A hush descended, and all at once a hundred chairs scraped the stone floor. The diners turned. They sat gaunt at the benches—faces stretched thin, eyes hollow, as though they existed only to consume. They wore gowns of lavish silk, now caked in stains that looked like dried blood. Their fingertips twitched, anticipating. Aurora swallowed. “Nyx?” The Shade drifted closer, arms loose at their sides. “We trespass on their banquet.” A lantern lit at the far end of the table, igniting a figure seated on a dais hewn from obsidian. Prince Belphegor. His crown looked like gilded vines, his robe a tapestry of grapes and devouring mouths. He raised a crystal glass brimming with fermenting wine and let the stem brush his pale lips. “Guests,” he said, voice smooth as oiled silk. “Join us. Only the willing need fear.” Aurora’s stomach knotted. She locked eyes with Nyx. With Isolde. None stirred to sit. Leaf-shaped dagger at her side, Aurora risked a step forward. Belphegor’s smile widened. “I see the blade of the Seer at your hip.” He nodded towards Isolde. “Moonsilver, glows cold to the soul. A shame to waste such art.” Isolde’s eyes glittered. “Art rusts if displayed here.” She slid the Fae-forged blade into view. Its glow pulsed once, white and fierce, then settled into moonlight. Belphegor’s laughter rippled across the clearing. “Temper your steel. Or taste what steel was forged to pierce.” A shout shattered the hush. From the shadows between vine-draped columns, a creature lunged. Four legs, scaled like coal, eyes like burning embers. A hellhound. It bounded across the floor, jaws snapping. Diners leapt from benches, plates crashing. Screams perforated the mirth. Aurora drew the dagger and planted a hand on Isolde’s arm to halt her. “Stay back!” Nyx lunged at the beast, shape thinning into tendrils of gloom that snaked around its neck. The hound throttled beneath the living shadow, bones creaking. Belphegor rose, glass smashing on the dais. “Such vigour! How refreshing.” The hound collapsed. Nyx reformed, shoulders straight. They bowed to Belphegor, death’s silhouette. “He belongs to me,” Nyx said. “Release your claim or we claim ourselves.” The Prince laughed, stepping down from the dais with leisurely steps that beat the marble floor like a drum. “Claim what you please. No soul leaves without my blessing.” Aurora’s pulse throbbed in her ears. She moved as if underwater, pendant burning in her palm. Anticipation buzzed through the air. Isolde lifted a hand, silver hair swirling across her face. “To cross your threshold, we owe a tithe.” Belphegor’s crown caught the lantern glow. He considered her. “Name your price, Seer.” “No coin,” Isolde replied, voice steady. “But a truth.” She smiled, inscrutable. “Hunger has many faces. Yours hides one.” Belphegor paused, eyes narrowing. The diners pressed forward, collective breath stuttering. Plates rattled. Aurora swallowed, chest tight enough to crack. “We came for knowledge.” She held the blade aloft. “And for passage back.” Belphegor’s lips parted. He stepped closer, lantern light washing his features. “Do you trade secrets for safe return?” He laid a pale hand across the table, brushing spilled grapes. Nyx bristled. “We share no bargains.” Aurora felt Isolde’s gaze flick to her. The seer’s lips twitched. Her next words would decide their fate. A rumble shattered the standoff. The ground buckled beneath the table. Guests toppled, bench legs snapping. The hound’s snarls rose again. Roots burst from the earth, thick as arms, twisting towards them. Belphegor’s smile cracked. “Enough parley.” He stepped back and rasped two words. Invisible drums thundered. The roots seized diners like puppets. Plates flew, shards whistled through the amber glow. Black grapes spilled, bursting into crimson fountains. Aurora staggered. She raised the dagger. Nyx backed her, shifting form until they filled the space between her and the writhing roots. Isolde let the blade slide free from its sheath, eyes shining with cold intent. “We leave,” Aurora said, voice clear. She searched for the portal’s shimmer, watched for a tear in the Veil. The amber sky flickered like a dying ember. The root-tendrils pressed closer, a tide of hungry flesh. The hound sprang free of shadow’s grip, jaws aimed at Aurora’s throat. She lunged forward, blade arcing through the air. Moonlight met root. The fracture snaked along its length, amber sap sputtering. Isolde whispered across the chaos. “Now—between shadow and light.” Nyx reached forward, palm glowing with dark luminescence. A yawning slit of distortion tore open behind the dais, light beyond pure and stark. Aurora risked one glance back. The hellhound charged. Belphegor’s laughter tumbled through the grove like a curse. She leapt. Roots clutched at her boots. Nyx’s shadow hand snagged the Fae-forged blade and thrust it upward. Isolde slipped through the rift, silver hair shimmering. Aurora felt the world tilt. She tumbled into brilliance, blade humming in her grip, pendant scorching her palm. A last roar of the hound echoed as the veiled tear closed. Darkness swallowed her. Silence claimed the clearing. Plates lay shattered. Amber lamps guttered out. And somewhere beyond the boundary, Prince Belphegor rose to his feet, crimson eyes gleaming with promise of the next feast.
created_at"2026-02-19T03:52:53.04Z" 2/19/2026, 3:52:53 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3812
moderation_latency(null)
generation_time27822
tokens_prompt5338
tokens_completion2979
native_tokens_prompt4854
native_tokens_completion3634
native_tokens_completion_images0
native_tokens_reasoning1536
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.018161
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_01f7b92a2b332efc016996891520a4819698b3d00b47003a3c"
is_byokfalse
latency132
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473173-95OaHburXrHqQeu7pqou"
upstream_id"resp_01f7b92a2b332efc016996891520a4819698b3d00b47003a3c"
total_cost0.018161
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1473
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1473
totalAiIsms39
found
0
word"pulsed"
count3
1
word"whisper"
count1
2
word"trembled"
count1
3
word"gloom"
count3
4
word"silk"
count3
5
word"traced"
count1
6
word"mosaic"
count1
7
word"chill"
count1
8
word"footfall"
count1
9
word"echoed"
count2
10
word"anticipation"
count2
11
word"echo"
count1
12
word"throb"
count1
13
word"marble"
count2
14
word"shimmered"
count1
15
word"anticipating"
count1
16
word"tapestry"
count1
17
word"crystal"
count1
18
word"stomach"
count1
19
word"shattered"
count3
20
word"pulse"
count1
21
word"throbbed"
count1
22
word"thundered"
count1
23
word"flickered"
count1
24
word"stark"
count1
25
word"charged"
count1
26
word"silence"
count1
27
word"gleaming"
count1
highlights
0"pulsed"
1"whisper"
2"trembled"
3"gloom"
4"silk"
5"traced"
6"mosaic"
7"chill"
8"footfall"
9"echoed"
10"anticipation"
11"echo"
12"throb"
13"marble"
14"shimmered"
15"anticipating"
16"tapestry"
17"crystal"
18"stomach"
19"shattered"
20"pulse"
21"throbbed"
22"thundered"
23"flickered"
24"stark"
25"charged"
26"silence"
27"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach knotted"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences155
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1460
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
52.27% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions79
wordCount1279
uniqueNames12
maxNameDensity1.95
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora25
Carter1
Isolde15
Varga1
Nyx14
Fae-forged3
Evan1
Shade1
Belphegor11
Prince3
Veil1
Plates3
persons
0"Aurora"
1"Carter"
2"Isolde"
3"Varga"
4"Nyx"
5"Evan"
6"Shade"
7"Belphegor"
8"Prince"
9"Plates"
places
0"Veil"
globalScore0.523
windowScore0.667
43.62% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount4
matches
0"floor that seemed to inhale sound"
1"as if reading a dream"
2"looked like dried blood"
3"looked like gilded vines, his robe a tape"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1460
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean23.55
std14.01
cv0.595
sampleLengths
012
116
242
341
410
520
645
733
860
925
1040
118
1216
137
1440
156
1643
1710
1812
1936
2061
2125
2253
233
2414
2554
2615
2724
2829
2926
3017
315
3237
3316
3425
3511
3613
3713
3829
3921
4018
4113
4219
4313
4420
4529
466
4718
4832
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences155
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs260
matches(empty)
60.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences174
ratio0.029
matches
0"She traced a fingertip along ridges carved with tiny, impossible figures—chefs brandishing knives that sang in a language Aurora did not know."
1"Cold pulsed through her veins—less from the chill of the Fae-forged blade at her hip, more from an instinct she could not name."
2"Somewhere ahead, laughter rumbled—rich, guttural, like wine sloshing in a massive cup."
3"Aurora caught the faintest echo of voices—anguished murmurs or distant cheers—drifting through a lattice of vines."
4"They sat gaunt at the benches—faces stretched thin, eyes hollow, as though they existed only to consume."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1292
adjectiveStacks1
stackExamples
0"broken mosaic beneath her"
adverbCount34
adverbRatio0.02631578947368421
lyAdverbCount4
lyAdverbRatio0.0030959752321981426
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean8.39
std5.25
cv0.625
sampleLengths
012
116
214
328
42
517
622
710
86
914
109
1122
1214
136
1416
1511
1610
1720
187
1923
205
214
223
2313
2411
2511
268
278
282
298
308
318
325
332
345
359
3614
3712
384
392
4014
4113
4216
433
447
454
468
475
486
496
63.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.39655172413793105
totalSentences174
uniqueOpeners69
47.96% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences139
matches
0"Only that her boots left"
1"Somewhere ahead, laughter rumbled—rich, guttural,"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences139
matches
0"She hissed and tore free,"
1"She cast a sideways glance"
2"She traced a fingertip along"
3"She offered no explanation of"
4"She pressed her fingertips to"
5"She rose and stepped forward."
6"She swallowed again."
7"She turned back to the"
8"She steadied her breathing."
9"They skirted a collapsed fountain"
10"She pressed it against her"
11"She’d fought Evan, outrun wardens,"
12"She reached for the blade"
13"They sat gaunt at the"
14"They wore gowns of lavish"
15"Their fingertips twitched, anticipating."
16"His crown looked like gilded"
17"He raised a crystal glass"
18"he said, voice smooth as"
19"She locked eyes with Nyx."
ratio0.266
10.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount125
totalSentences139
matches
0"A twisted root wrapped around"
1"She hissed and tore free,"
2"Aurora Carter had stood in"
3"Nyx hovered at her shoulder,"
4"Heartstone pendant against her chest"
5"She cast a sideways glance"
6"A whisper trembled through the"
7"Nyx murmured, voice like silk"
8"Isolde paused beside a gnarled"
9"She traced a fingertip along"
10"The seer inclined her head,"
11"She offered no explanation of"
12"Aurora crouched to study the"
13"She pressed her fingertips to"
14"She rose and stepped forward."
15"A single footfall echoed."
16"She swallowed again."
17"Something about this realm insisted"
18"Vines curled overhead, hung with"
19"Each hung heavy, quivering in"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences139
matches(empty)
ratio0
57.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount6
matches
0"Nyx hovered at her shoulder, a dark silhouette against the warm light, while Isolde Varga drifted ahead, silver hair brushing a forest floor that seemed to inha…"
1"She cast a sideways glance at Nyx, who solidified into smouldering shadow just long enough to weigh their shoulders against the air."
2"She traced a fingertip along ridges carved with tiny, impossible figures—chefs brandishing knives that sang in a language Aurora did not know."
3"Deep-purple grapes, cracked open to reveal black seeds, coalesced into a pattern of runes that resembled nothing in any library."
4"Each hung heavy, quivering in the stagnant air as though alive."
5"Platters bulged with jewel-like fruits, golden fowl roasted to perfection, dripping blood that glittered like molten copper."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount4
matches
0"he said, voice smooth as oiled silk"
1"Isolde replied, voice steady"
2"She smiled, inscrutable"
3"Aurora said, voice clear"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Nyx murmured (murmur)"
1"Isolde whispered (whisper)"
2"Nyx breathed (breathe)"
3"they whispered (whisper)"
dialogueSentences36
tagDensity0.25
leniency0.5
rawRatio0.444
effectiveRatio0.222
75.6262%