NC Bench
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Run: 2026-02-19-01KHT0F3ZSG69JNRBSY1YHR0HB
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
5m 31s
Cost:
$0.004286
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.28%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
77.64%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.38%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.28%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
96.50%
Pronoun-first sentence starts
(details)
72.90%
Subject-first sentence starts
(details)
23.04%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.3675%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow snapped the latex glove
against her wrist.
The sound cracked through the
stagnant air of the tunnel like a pistol shot. She knelt beside the body.
Dust coated the Victorian tiles
beneath her knees. Green and white checkers, cracked near the drainage grate.
The corpse wore a suit
that cost more than her annual salary. Silk lapels. Italian cut. No blood. No bruising.
Just a hollow look in
the man's open eyes, as if someone had scooped out his soul with a melon baller.
DC Miller stood behind the
cordon tape.
He chewed on a pen
cap.
Plastic bitten down to the
nub. Overdose.
Looks like a classic spike
to me. Harlow did not look up.
She leaned closer to the
dead man's neck.
The skin smelled of ozone
and burnt sugar. Not drugs. Not anything chemical she recognised from eighteen years on the force. Show me the needle. Miller shifted his
weight
. Boots scuffed the grit. Not on the body yet. Paramedics bagged the scene quick. Could be in his pocket. Harlow stood. Her joints popped.
She wiped her hands on
her trousers.
The station lights flickered above
them. Fluorescent tubes buzzing like angry insects.
Shadows danced along the curved
ceiling of the Camden Town platform. Abandoned since the war, or so the public believed.
The tracks ended fifty yards
down in a pile of rubble and rusted rails. There is no puncture mark. Look at the skin. She pointed.
Her finger hovered an inch
above the pale throat. It is
pristine
. No inflammation. No track marks.
You want to tell the
Commissioner this man died from a ghost prick? Miller stepped over the tape.
He crouched near the victim's
hand. The fingers
were curled
tight. Rigor mortis had set in fast. Too fast. He
was holding
something. Harlow moved before Miller could touch it.
She pulled a pair of
tweezers from her kit. Metal glinted in the harsh light. She pried the fingers open. They resisted. Tendons locked like iron cables. Inside the palm lay a compass. Brass casing. Verdigris ate at the edges. The face
was etched
with symbols that hurt her eyes if she stared too long. Not north points. These were sigils. Protective wards. She knew the shape.
She had seen sketches in
Morris's notebook three years ago. The night he vanished. Her breath hitched. Just once. She swallowed it down. Evidence bag. Miller squinted. He leaned in. The smell of his mint gum mixed with the ozone. It is a compass. Maybe he was a hiker.
Got lost
down here. This is not for hiking. Harlow bagged the item. The needle inside the glass face spun wildly. Counter-clockwise. It did not settle. It hunted. Then it stopped. The needle pointed down the tunnel. Past the rubble. Into the dark where the lights did not reach.
We need to sweep the
perimeter. Miller stood. He brushed dust from his knees. He looked at the tunnel mouth. The darkness seemed thicker there. Solid. Sweep? Harlow, this is a closed site. Squatters maybe. Drug dealers. We call for backup, wait for SO19. Harlow clipped the bag to her belt. The compass felt heavy against her hip. It pulled. A
magnetic
tug on her bone. You wait, you lose the trail. Look at the dust. She kicked the floor near the body. A fine grey powder puffed up. Footprints. One set coming in. None going out. Miller frowned. He
scanned
the platform. The shadows stretched long between the support pillars. Maybe he flew out. Harlow walked toward the tunnel end. Her torch beam cut the
gloom
. Dust motes danced in the light. The air grew colder. The smell of burnt sugar intensified. It coated the back of her throat. She stopped at the rubble pile. Rusted tracks twisted into the ballast. Something had moved the stones recently. Fresh scratches on the metal. Deep gouges. Miller followed. His breathing sounded loud in the
silence
. This is insane. We are not equipped for this. Equipped for what? For whatever killed him. Harlow turned. The torch light caught the sharp line of her jaw. Her salt-and-pepper hair stood stiff with humidity. Morris died like this. Miller froze. He knew the story. Everyone in the Met knew the story. Detective Morris walked into a warehouse in Hackney and never walked out. No body. No badge.
Just a pool of water
that tested positive for saltwater, despite being miles from the Thames. You
think
this
is connected
. I
know
it is. Harlow shone the light back down the tunnel. Beyond the rubble, the passage widened. A draft blew up from the darkness. It carried voices. Whispering. Not English. The syllables rolled and clicked. Miller grabbed her arm. His grip was tight. Harlow. Listen to me. We leave. Now. She shook him off. The movement was precise. Military. You go. I am not leaving you down here. Then stay quiet. She stepped over the rocks. Her boots found purchase on the loose slate. The compass against her hip
vibrated
. A low hum travelled up her leg. The needle stayed fixed on the darkness ahead. The tunnel walls changed. The dirty white tiles gave way to rough-hewn stone. Ancient mortar. Water dripped from the ceiling. Each drop
echoed
like a gunshot. Miller trailed behind. His torch beam shook. Do you
hear
that? Harlow stopped. She held up a fist. The whispering stopped. Silence rushed in to fill the void. Heavy. Oppressive. It pressed against her eardrums.
Then a sound came from
the dark. Metal on stone. A drag. Like something heavy
being pulled
across the ground. Miller whispered. His voice cracked. Something is coming. Harlow clicked off her torch. Darkness swallowed them. Miller gasped. He fumbled for his light. Do not turn it on. Why? Because it sees the light. The dragging sound stopped. Close. Ten metres away. Maybe less. The smell of ozone spiked. It burned the lining of her nose. Harlow drew her service weapon. The slide clicked. Soft. Deadly. She waited. Her heart beat steady. Sixty beats per minute. Training took over. The fear was there, locked in a box behind her ribs. She did not let it out. A spark ignited in the darkness. Blue fire. Cold. It flared briefly. Enough to reveal a shape. Tall. Thin.
Too many joints in its
arms. It wore rags that might have been suits once. The fire died. Miller whimpered. He dropped his torch. It rolled. The beam spun wildly across the ceiling. In the flashing light, Harlow saw the eyes. Not human. Not animal. They reflected the light like cat eyes. Dozens of them. Opening in the darkness along the tunnel walls. Miller scrambled back. His heel caught on a rail. He fell. The crash
echoed
like a bell. The shadows moved. Harlow raised the gun. She aimed at the space where the blue fire had been. Contact front. The darkness rushed them. Not wind. Substance. It flowed over the floor. Fast. Miller screamed. The sound cut off abruptly. A wet crunch. Harlow fired. Twice. The muzzle flash illuminated the tunnel for a fraction of a second. The bullets hit something solid. Sparks flew. She backed up. Her heel hit the rubble. She lost balance. Caught herself on the wet wall. Slime coated her palm. Cold. Sticky. The compass on her belt spun again. Faster. It grew hot against her hip. She
could feel
the heat through her trousers. A voice spoke. It came from everywhere. Inside her head. Behind her eyes. You should not have come back, Detective. Harlow racked the slide. One round left. Show yourself. The shadows coalesced. A figure formed from the smoke and dust. It wore a face she knew. Scarred cheek. Broken nose. Morris. But the eyes were wrong. Black. Empty. He smiled. The skin stretched too tight over the teeth. You brought us a gift. He pointed at her belt. At the compass. Harlow looked down. The brass casing glowed. The verdigris
pulsed
with green light. The needle snapped toward her. Not toward the enemy. Toward her. Morris stepped forward. The rubble did not crunch under his feet. He floated. Give it to us. Harlow tightened her grip on the gun. She aimed at the thing wearing her partner's face. Come and take it. The shadows lunged.
created_at
"2026-02-19T03:52:58.637Z"
2/19/2026, 3:52:58 AM
model
"qwen/qwen3.5-397b-a17b-20260216"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
3472
moderation_latency
(null)
generation_time
330768
tokens_prompt
4671
tokens_completion
3901
native_tokens_prompt
4516
native_tokens_completion
3609
native_tokens_completion_images
(null)
native_tokens_reasoning
1754
native_tokens_cached
0
num_media_prompt
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num_input_audio_prompt
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num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0042864
router
(null)
provider_responses
0
endpoint_id
"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
id
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is_byok
false
latency
3472
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"AtlasCloud"
status
200
api_type
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id
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1386
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.28%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1386
totalAiIsms
16
found
0
word
"silk"
count
1
1
word
"weight"
count
1
2
word
"flickered"
count
1
3
word
"pristine"
count
1
4
word
"etched"
count
1
5
word
"magnetic"
count
1
6
word
"scanned"
count
1
7
word
"gloom"
count
1
8
word
"silence"
count
2
9
word
"vibrated"
count
1
10
word
"echoed"
count
2
11
word
"oppressive"
count
1
12
word
"could feel"
count
1
13
word
"pulsed"
count
1
highlights
0
"silk"
1
"weight"
2
"flickered"
3
"pristine"
4
"etched"
5
"magnetic"
6
"scanned"
7
"gloom"
8
"silence"
9
"vibrated"
10
"echoed"
11
"oppressive"
12
"could feel"
13
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
298
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
298
filterMatches
0
"think"
1
"know"
2
"hear"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
298
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1382
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
77.64%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
57
wordCount
1382
uniqueNames
13
maxNameDensity
1.45
worstName
"Harlow"
maxWindowNameDensity
2
worstWindowName
"Miller"
discoveredNames
Victorian
1
Miller
16
Camden
1
Town
1
Commissioner
1
Morris
5
Met
1
Hackney
1
Thames
1
English
1
Harlow
20
Detective
2
You
6
persons
0
"Victorian"
1
"Miller"
2
"Morris"
3
"Harlow"
4
"Detective"
5
"You"
places
0
"Camden"
1
"Town"
2
"Hackney"
3
"Thames"
globalScore
0.776
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1382
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
298
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
104
mean
13.29
std
11.8
cv
0.888
sampleLengths
0
22
1
63
2
19
3
8
4
34
5
4
6
8
7
15
8
58
9
9
10
11
11
21
12
24
13
4
14
34
15
6
16
48
17
9
18
2
19
15
20
13
21
5
22
19
23
3
24
18
25
6
26
20
27
18
28
22
29
10
30
13
31
8
32
14
33
4
34
35
35
25
36
9
37
9
38
3
39
4
40
19
41
4
42
45
43
5
44
4
45
32
46
8
47
7
48
9
49
2
99.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
298
matches
0
"were curled"
1
"was etched"
2
"Got lost"
3
"is connected"
4
"being pulled"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
268
matches
0
"was holding"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
298
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1386
adjectiveStacks
0
stackExamples
(empty)
adverbCount
35
adverbRatio
0.025252525252525252
lyAdverbCount
6
lyAdverbRatio
0.004329004329004329
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
298
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
298
mean
4.64
std
2.93
cv
0.631
sampleLengths
0
8
1
14
2
5
3
8
4
9
5
12
6
2
7
2
8
2
9
2
10
21
11
7
12
6
13
6
14
1
15
7
16
5
17
8
18
8
19
2
20
11
21
4
22
4
23
4
24
5
25
5
26
5
27
2
28
3
29
7
30
6
31
6
32
11
33
9
34
14
35
5
36
4
37
2
38
9
39
3
40
2
41
3
42
13
43
5
44
6
45
5
46
6
47
2
48
4
49
7
59.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3859060402684564
totalSentences
298
uniqueOpeners
115
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
217
matches
0
"Just a hollow look in"
1
"Maybe he was a hiker."
2
"Then it stopped."
3
"Maybe he flew out."
4
"Just a pool of water"
5
"Then stay quiet."
6
"Then a sound came from"
7
"Too many joints in its"
ratio
0.037
96.50%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
67
totalSentences
217
matches
0
"She knelt beside the body."
1
"He chewed on a pen"
2
"She leaned closer to the"
3
"Her joints popped."
4
"She wiped her hands on"
5
"Her finger hovered an inch"
6
"It is pristine."
7
"You want to tell the"
8
"He crouched near the victim's"
9
"He was holding something."
10
"She pulled a pair of"
11
"She pried the fingers open."
12
"She knew the shape."
13
"She had seen sketches in"
14
"Her breath hitched."
15
"She swallowed it down."
16
"He leaned in."
17
"It is a compass."
18
"It did not settle."
19
"We need to sweep the"
ratio
0.309
72.90%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
168
totalSentences
217
matches
0
"Harlow snapped the latex glove"
1
"The sound cracked through the"
2
"She knelt beside the body."
3
"Dust coated the Victorian tiles"
4
"The corpse wore a suit"
5
"DC Miller stood behind the"
6
"He chewed on a pen"
7
"Plastic bitten down to the"
8
"Looks like a classic spike"
9
"Harlow did not look up."
10
"She leaned closer to the"
11
"The skin smelled of ozone"
12
"Miller shifted his weight."
13
"Boots scuffed the grit."
14
"Paramedics bagged the scene quick."
15
"Her joints popped."
16
"She wiped her hands on"
17
"The station lights flickered above"
18
"Shadows danced along the curved"
19
"The tracks ended fifty yards"
ratio
0.774
23.04%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
217
matches
0
"Because it sees the light."
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
17
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.3675%