Run: 2026-02-19-01KHT0FVA7NM8FCAGD6G8JSX86

Run Details

Duration:
17.5s
Cost:
$0.001968
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn kicked aside a discarded femur as she stepped over the threshold. The scent of burning sage and something older—wet earth, rotting parchment—curled into her nostrils. "You're late." DS Grayson didn't look up from the body lying between two crumbling tile mosaics that might've been Edwardian. Or older. "Got held up by your mum’s enthusiasm for breakfast." Harlow thumbed the catch on her torch. The beam sliced through the underground market’s gloom, glinting off brass scales and glass vials still lining the abandoned stall behind them. "Westminster’s briefing said homicide." "Still is." Grayson nudged the victim’s shoulder with his polished Oxford. The corpse rolled face-up. "Just not the human kind." The thing staring back at them had two rows of teeth. Harlow crouched, leather jacket creaking. No blood. No wounds. Just a frozen rictus of agony, clawed hands gripping nothing. "Where’s the security footage?" "Funny thing." Grayson pulled a melted SD card from his pocket. "Allegedly, the whole system 'malfunctioned' at midnight. Techs say this was doused with hydrochloric acid." "Convenient." She reached for the victim’s collar, paused. The fabric shimmered under her torchlight, threads twisting like living shadows. "Market pass?" Grayson held up a bone token dangling from a silver chain. The etched runes matched the ones above the stall's archway. "Paid entry. Either knew the vendor or came for something specific." Harlow’s boot scuffed against loose mortar. She stilled. The dust here wasn’t just disturbed—it swirled in lazy circles, as if stirred by an absent wind. Her fingers touched the floor’s damp brick. Wards. Faint, crumbling, but intact enough to whisper danger. "Tell me you swept for trace." Grayson snorted. "Had the whole circus in before you—Luminol, UV, even brought in that spectral analyst from the Met’s joke division. Zip." She studied the vendor’s stall. Shelves stood intact, merchandise undisturbed. Whoever did this hadn’t come for loot. "Who reported it?" "Anonymous call to the local precinct. Uniforms thought it was a prank till they saw..." He gestured at the corpse’s elongated limbs. Harlow edged past him, torchlight catching on a broken display case. One item missing—a shallow indentation in the velvet lining, roughly compass-shaped. Above it, a note in looping script: *Returned with interest.* "Grayson." "What?" She exhaled through her nose. "Ever heard of a shade compass going off-market?" His silence stretched a beat too long. "Not since the exhibit heist at the British Museum last autumn." The museum Eva Kowalski worked at. Harlow straightened, knees popping. Her reflection warped in a nearby vendor’s glass. No—not hers. The figure behind her wore a grin too wide for its face. She spun. Empty air. "Quinn?" "Get the coroner who handled DS Morris’ case on the phone." Grayson stiffened. "That was three years ago." "And yesterday," she said softly, peeling back the victim’s sleeve. A familiar scar marked the inside of the wrist—three parallel lines, surgically precise. Morris had one just like it from an old undercover op. Grayson’s radio crackled to life. "Sir? You need to—" Static swallowed the rest. The lights went out. Harlow’s torch flickered, then died. Somewhere in the dark, something began to laugh. She drew her sidearm. Grayson’s panicked breaths came too fast. "Please tell me that’s—" "I don’t lie to you, Gray." The laughter coiled around them. Closer now. Hungry. Harlow thumbed off the safety. "Weapons won’t help." The voice oozed from every shadow at once. "But do try. I so enjoy watching you struggle." Then the screaming started.
created_at"2026-02-19T03:53:22.526Z" 2/19/2026, 3:53:22 AM
model"deepseek/deepseek-chat-v3-0324"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2690
moderation_latency(null)
generation_time17294
tokens_prompt4671
tokens_completion1019
native_tokens_prompt4248
native_tokens_completion906
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001968
router(null)
provider_responses
0
endpoint_id"d562908f-c5eb-4a32-9a91-24d53b176fd8"
id"019c7407f06ae1db427c0bb2e353589d"
is_byokfalse
latency2690
model_permaslug"deepseek/deepseek-chat-v3-0324"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771473202-IXM8Vz8ymDtfIlztl0ek"
upstream_id"019c7407f06ae1db427c0bb2e353589d"
total_cost0.001968
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"she said softly [softly]"
dialogueSentences28
tagDensity0.321
leniency0.643
rawRatio0.111
effectiveRatio0.071
91.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount587
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount587
totalAiIsms10
found
0
word"gloom"
count1
1
word"glinting"
count1
2
word"shimmered"
count1
3
word"etched"
count1
4
word"whisper"
count1
5
word"spectral"
count1
6
word"velvet"
count1
7
word"silence"
count1
8
word"familiar"
count1
9
word"flickered"
count1
highlights
0"gloom"
1"glinting"
2"shimmered"
3"etched"
4"whisper"
5"spectral"
6"velvet"
7"silence"
8"familiar"
9"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences58
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords577
ratio0.005
matches
0"Returned with interest."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
52.44% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount410
uniqueNames7
maxNameDensity1.95
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Grayson"
discoveredNames
Harlow8
Quinn1
Grayson8
Edwardian1
Oxford1
Eva1
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Grayson"
3"Kowalski"
places
0"Oxford"
1"Eva"
globalScore0.524
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences32
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount577
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean15.18
std11.52
cv0.759
sampleLengths
028
122
242
320
411
523
626
721
832
941
106
1122
1220
1322
1432
151
161
1713
1818
196
2026
212
222
231
2411
257
2634
2713
284
295
308
314
3210
336
348
355
3620
374
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences58
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs78
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences77
ratio0.065
matches
0"The scent of burning sage and something older—wet earth, rotting parchment—curled into her nostrils."
1"The dust here wasn’t just disturbed—it swirled in lazy circles, as if stirred by an absent wind."
2"One item missing—a shallow indentation in the velvet lining, roughly compass-shaped."
3"No—not hers."
4"A familiar scar marked the inside of the wrist—three parallel lines, surgically precise."
93.13% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount418
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.04784688995215311
lyAdverbCount3
lyAdverbRatio0.007177033492822967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean7.49
std5.1
cv0.68
sampleLengths
014
114
220
32
416
522
64
711
84
95
1011
115
122
132
1410
154
1611
1715
188
1911
202
2111
2210
2311
246
252
2617
277
281
298
306
312
3220
335
345
357
363
3722
3811
3911
4010
411
421
435
448
457
4611
476
484
498
98.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.6363636363636364
totalSentences77
uniqueOpeners49
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences46
matches
0"Just a frozen rictus of"
1"Somewhere in the dark, something"
2"Then the screaming started."
ratio0.065
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences46
matches
0"She reached for the victim’s"
1"Her fingers touched the floor’s"
2"She studied the vendor’s stall."
3"He gestured at the corpse’s"
4"She exhaled through her nose."
5"His silence stretched a beat"
6"Her reflection warped in a"
7"she said softly, peeling back"
8"She drew her sidearm."
ratio0.196
36.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences46
matches
0"Detective Harlow Quinn kicked aside"
1"The scent of burning sage"
2"DS Grayson didn't look up"
3"Harlow thumbed the catch on"
4"The beam sliced through the"
5"Grayson nudged the victim’s shoulder"
6"The corpse rolled face-up."
7"The thing staring back at"
8"Harlow crouched, leather jacket creaking."
9"Grayson pulled a melted SD"
10"She reached for the victim’s"
11"The fabric shimmered under her"
12"Grayson held up a bone"
13"The etched runes matched the"
14"Harlow’s boot scuffed against loose"
15"The dust here wasn’t just"
16"Her fingers touched the floor’s"
17"She studied the vendor’s stall."
18"Shelves stood intact, merchandise undisturbed."
19"He gestured at the corpse’s"
ratio0.848
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences46
matches
0"Whoever did this hadn’t come"
ratio0.022
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount1
matches
0"The beam sliced through the underground market’s gloom, glinting off brass scales and glass vials still lining the abandoned stall behind them."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences28
tagDensity0.036
leniency0.071
rawRatio0
effectiveRatio0
89.3968%