Run: 2026-02-19-01KHT0FW5GP1H5DA7P25W1F2ZX

Run Details

Duration:
1m 27s
Cost:
$0.002886
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned cold in Detective Harlow Quinn’s pocket as she stepped into the Veil Market. The abandoned Tube station beneath Camden hummed with an energy that raised the fine hairs on the back of her neck. Stall after stall stretched into the shadows, their wares glittering under flickering gas lamps: jars of glowing liquid, whispered incantations penned on ancient parchment, and weapons forged from metals she couldn’t name. “Quinn.” Eva Kowalski’s voice cut through the murmurs of the crowd. She stood by a stall selling relics, her freckled face pale under the dim light. Her leather satchel hung heavy at her side, stuffed with books and maps. “You shouldn’t be here.” “And yet, here I am.” Quinn’s sharp jaw tightened as she scanned the scene. The body lay sprawled on the cracked tiles, surrounded by shattered glass and a faint trail of black sand. The victim—a tall man in a long coat—looked oddly peaceful, his face frozen in surprise rather than fear. “What do we have?” Eva adjusted her round glasses, tucking a curl of red hair behind her ear. “Male, mid-forties. No visible wounds. Cause of death appears to be... Well, that’s the question, isn’t it?” Quinn knelt beside the body, her worn leather watch catching the light. She pulled on gloves and began her inspection. The man’s hands were calloused but clean, his nails neatly trimmed. No signs of struggle. A small brass compass lay near his outstretched hand, its face etched with protective sigils. “Veil Compass,” Eva said. “It’s a rare piece. Quite valuable.” “So theft’s off the table,” Quinn muttered. She picked up the compass, turning it over. The needle spun wildly, pointing nowhere. The casing bore a patina of verdigris, old but well-cared for. “Unless—” Eva hesitated. “Unless someone wanted him dead because of it.” Quinn’s eyes narrowed. “This isn’t your average street crime. Whoever did this knew their way around the Market. Let’s see if they left any breadcrumbs.” She stood, scanning the area. The stalls nearby were eerily silent, their owners casting furtive glances her way. One caught her eye—a Shade artisan, his stall cluttered with intricate metalwork. His grey skin and hollow eyes marked him as one of the Market’s permanent residents. “You.” Quinn approached, her tone clipped. “What did you see?” The Shade shook his head, his voice a raspy whisper. “Nothing. Eyes see too much here. Better not to notice.” Quinn leaned in, her military precision sharpening her presence. “Try harder.” The Shade’s gaze flicked to the body, then to the compass in her hand. “That one... asked too many questions. About the rifts, the portals. Dangerous curiosity.” “Who was he?” The Shade shrugged, a small smile playing on his lips. “A seeker. Like you.” Quinn’s spine stiffened. She turned back to Eva, who was examining the black sand. “Something’s not right,” Eva said, her voice low. “This sand... it’s not from here. It’s from a rift.” Quinn frowned. “Meaning?” “Meaning someone opened a portal—or tried to.” Eva pulled a vial from her satchel, carefully scooping a sample. “If he was investigating rifts and died near one...” “Interrupted mid-summon?” Quinn finished. “Or betrayed,” Eva said. Her green eyes met Quinn’s, a flicker of unease in them. “This isn’t just a murder. It’s a warning.” Quinn’s gaze returned to the body. The man’s peaceful expression suddenly seemed less serene and more resigned, as if he’d expected this end. “Find out who he was,” she ordered Eva. “I’ll see if anyone else saw something they’re not telling.” Eva nodded, already flipping through a worn journal. “Be careful. This Market... it doesn’t take kindly to outsiders.” Quinn snorted, her boots clicking against the tiles as she moved deeper into the Market. The stalls grew darker, their keepers more secretive. She stopped at a vendor selling maps, their edges singed and glowing faintly. “Looking for something, Detective?” The vendor’s voice was smooth, almost mocking. “Answers,” Quinn replied, leaning on the counter. “A man died back there. I’m guessing word’s already spread.” The vendor tilted his head, his smile sly. “Word travels fast in places like this.” “Then tell me this: why would someone kill a man for asking questions?” The vendor’s smile faded. He glanced over her shoulder, scanning the crowd. “Some questions... are better left unasked.” Quinn followed his gaze, spotting a figure lingering in the shadows—tall, hooded, watching her. “And some answers,” she said, her voice hardening, “are better given freely.” The vendor sighed, sliding a map across the counter. “Start here. If you’re brave enough.” Quinn unfolded the map, her brow furrowing. It led to a section of the Market marked as abandoned, its tunnels circled in red ink. As she turned to leave, the vendor added, “Watch your back, Detective. Curiosity killed the cat.” “And satisfaction brought it back,” Quinn shot back, her eyes never leaving the hooded figure. She strode toward the shadows, her hand brushing the hilt of her concealed knife. The figure didn’t move, their face still hidden. “Whoever you are,” Quinn said, stopping a few feet away, “if you know something, speak now.” The figure tilted their head, their voice low and gravelly. “You’re asking the wrong questions, Detective.” “Enlighten me.” “You should be asking... who hired him?” Quinn’s pulse quickened. “And who would that be?” The figure stepped into the light, their hood falling back to reveal a face she hadn’t seen in three years. “Hello, Harlow,” DS Morris said. The world seemed to tilt. Quinn’s breath caught, her mind racing. Morris, her partner, her friend—dead three years ago in a case that had never made sense. “This isn’t possible,” she whispered. Morris smiled, but it didn’t reach his eyes. “Welcome to the Veil.” Before she could respond, a crash echoed from behind her. She spun around, her knife already drawn, to see Eva sprinting toward her, panic etched on her face. “Quinn, we need to go. Now.” “What’s wrong?” “The sand—it’s moving.” Quinn glanced back at Morris, but he was gone, swallowed by the shadows. The Market’s air grew heavy, the gas lamps flickering wildly. The black sand near the body swirled, forming a dark vortex that hummed with a low, menacing sound. Eva grabbed her arm, pulling her back. “That’s not a rift. It’s a tear.” Quinn’s military training kicked in, but her gut twisted with something deeper—fear. The vortex pulsed, expanding outward. “Move!” Eva shouted. They ran, the Market erupting into chaos behind them. Stalls toppled, voices screamed, and the air filled with the scent of burnt ozone. Quinn’s mind raced. Who hired the victim? What had Morris meant? And why did she feel like she’d just stepped into something far darker than a simple murder? The vortex’s hum grew louder, closer, as the Market itself seemed to fracture around them. “Keep running!” Eva yelled. Quinn didn’t need the warning. She knew one thing for certain: She was no longer just the hunter. She was the hunted.
created_at"2026-02-19T03:53:23.414Z" 2/19/2026, 3:53:23 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency458
moderation_latency(null)
generation_time86696
tokens_prompt4671
tokens_completion2000
native_tokens_prompt4248
native_tokens_completion1715
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00288571
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-Rvf4Cl0uDrJQCGlzOULObGRo"
is_byokfalse
latency146
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473203-36JcvX8rSVJWgbdPRyeL"
upstream_id"chatcmpl-Rvf4Cl0uDrJQCGlzOULObGRo"
total_cost0.00288571
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.358
leniency0.717
rawRatio0
effectiveRatio0
91.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1168
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count1
highlights
0"carefully"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1168
totalAiIsms17
found
0
word"scanned"
count1
1
word"shattered"
count1
2
word"etched"
count2
3
word"scanning"
count2
4
word"intricate"
count1
5
word"whisper"
count1
6
word"flicked"
count1
7
word"flicker"
count1
8
word"furrowing"
count1
9
word"pulse"
count1
10
word"quickened"
count1
11
word"racing"
count1
12
word"echoed"
count1
13
word"pulsed"
count1
14
word"raced"
count1
highlights
0"scanned"
1"shattered"
2"etched"
3"scanning"
4"intricate"
5"whisper"
6"flicked"
7"flicker"
8"furrowing"
9"pulse"
10"quickened"
11"racing"
12"echoed"
13"pulsed"
14"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences91
matches
0"n in surprise"
1"a flicker of unease"
80.06% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences91
filterMatches
0"watch"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1157
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount852
uniqueNames11
maxNameDensity2.82
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn24
Veil1
Market7
Tube1
Camden1
Kowalski1
Shade4
Eva14
Morris5
persons
0"Harlow"
1"Quinn"
2"Market"
3"Camden"
4"Kowalski"
5"Shade"
6"Eva"
7"Morris"
places
0"Detective"
1"Veil"
globalScore0.092
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1157
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean18.37
std13.27
cv0.723
sampleLengths
070
143
255
331
450
510
632
711
825
945
1010
1120
1211
1327
143
1514
1614
1718
183
1927
204
2123
2223
2318
2418
2536
2611
2717
2815
2913
3018
3114
3212
3315
3424
3516
3615
3722
3816
3916
402
417
428
4320
445
4527
465
4712
4828
496
97.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences91
matches
0"were calloused"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"was examining"
26.71% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences123
ratio0.041
matches
0"The victim—a tall man in a long coat—looked oddly peaceful, his face frozen in surprise rather than fear."
1"One caught her eye—a Shade artisan, his stall cluttered with intricate metalwork."
2"Quinn followed his gaze, spotting a figure lingering in the shadows—tall, hooded, watching her."
3"Morris, her partner, her friend—dead three years ago in a case that had never made sense."
4"Quinn’s military training kicked in, but her gut twisted with something deeper—fear."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount859
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.034924330616996506
lyAdverbCount10
lyAdverbRatio0.011641443538998836
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean9.41
std5.34
cv0.568
sampleLengths
017
121
232
311
415
513
64
714
819
918
104
1114
1217
1312
148
1511
164
1715
184
196
207
218
226
2311
243
258
263
2722
285
2913
3012
3115
326
334
3410
3510
369
372
3814
3913
403
4110
424
433
4411
458
4610
472
481
4918
59.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3983739837398374
totalSentences123
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences82
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences82
matches
0"She stood by a stall"
1"Her leather satchel hung heavy"
2"She pulled on gloves and"
3"She picked up the compass,"
4"She stood, scanning the area."
5"His grey skin and hollow"
6"She turned back to Eva,"
7"Her green eyes met Quinn’s,"
8"she ordered Eva"
9"She stopped at a vendor"
10"He glanced over her shoulder,"
11"she said, her voice hardening"
12"It led to a section"
13"She strode toward the shadows,"
14"She spun around, her knife"
15"They ran, the Market erupting"
16"She knew one thing for"
17"She was no longer just"
18"She was the hunted."
ratio0.232
8.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences82
matches
0"The bone token burned cold"
1"The abandoned Tube station beneath"
2"Eva Kowalski’s voice cut through"
3"She stood by a stall"
4"Her leather satchel hung heavy"
5"Quinn’s sharp jaw tightened as"
6"The body lay sprawled on"
7"The victim—a tall man in"
8"Eva adjusted her round glasses,"
9"Quinn knelt beside the body,"
10"She pulled on gloves and"
11"The man’s hands were calloused"
12"A small brass compass lay"
13"She picked up the compass,"
14"The needle spun wildly, pointing"
15"The casing bore a patina"
16"Quinn’s eyes narrowed."
17"She stood, scanning the area."
18"The stalls nearby were eerily"
19"His grey skin and hollow"
ratio0.902
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"Before she could respond, a"
ratio0.012
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"The abandoned Tube station beneath Camden hummed with an energy that raised the fine hairs on the back of her neck."
1"Stall after stall stretched into the shadows, their wares glittering under flickering gas lamps: jars of glowing liquid, whispered incantations penned on ancien…"
2"Quinn followed his gaze, spotting a figure lingering in the shadows—tall, hooded, watching her."
3"Morris, her partner, her friend—dead three years ago in a case that had never made sense."
4"The black sand near the body swirled, forming a dark vortex that hummed with a low, menacing sound."
19.74% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount4
matches
0"Quinn approached, her tone clipped"
1"Eva said, her voice low"
2"she said, her voice hardening,"
3"she turned, the vendor added,"
55.66% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"Quinn muttered (mutter)"
1"she ordered (order)"
2"she whispered (whisper)"
3"Eva shouted (shout)"
4"Eva yelled (yell)"
dialogueSentences53
tagDensity0.226
leniency0.453
rawRatio0.417
effectiveRatio0.189
75.8970%