Run: 2026-02-19-01KHT0G2YK3811RCM3APG3QB1N

Run Details

Duration:
38.7s
Cost:
$0.065370
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chalk outline looked wrong. Quinn crouched beside it, her worn leather watch catching the dim emergency lighting of the abandoned Tube station. The body had been removed an hour ago, but its shape lingered in white powder against the Victorian tile floor. Arms positioned too neatly. Legs at perfect parallel angles. No one fell like that. No one died like that. "Ritual positioning," Davies said from somewhere behind her. "Occult killing, definitely. Third one this month with similar markings." She didn't turn around. The platform stretched into darkness on either side, original ceramic tiles still visible beneath decades of grime and graffiti. Camden Town's forgotten sister station, sealed since the war and forgotten by everyone except urban explorers and, apparently, murderers. "Walk me through the discovery." "Transport for London workers found her during a routine infrastructure check. Called it in at six this morning." Davies consulted his notebook, the pages rustling in the damp air. "Female, mid-twenties, no identification. Coroner's initial assessment suggests strangulation, but there's bruising patterns he can't explain." Quinn pulled a penlight from her jacket and swept it across the floor. Dust particles hung in the beam like suspended snow. The chalk outline sat at the centre of a larger pattern, concentric circles scratched into the tile with what looked like the point of a knife. Symbols marked the outer ring at regular intervals. "Your occult theory," she said. "Based on these?" "Obviously. Greek letters, some kind of summoning circle. We've got a consultant coming from the university to—" "They're backwards." "Sorry?" Quinn stood, her knees protesting after too long in the crouch. "The Greek. It's written in reverse. And whoever did it confused their Sigmas with their Epsilons. This isn't a ritual circle. It's theatre." Davies moved closer, his torch joining hers. In the combined light, the scratchings looked even more amateur. Uneven depths. Hesitation marks where the knife had slipped. A genuine practitioner would have worked with confidence. "Could be a copycat," Davies offered. "Someone who read about the other killings and—" "The other killings weren't public knowledge." Quinn stepped carefully over the outer circle, mindful of preserving what evidence remained. "Unless you've been chatting to journalists again." "That was one time, and I was cleared." She ignored him. Something had caught her eye near the platform edge, a glint of brass barely visible against the dark tiles. Quinn knelt again, using her penlight to illuminate the object without touching it. A compass. Small, covered in green patina, its face etched with markings that looked nothing like the amateur scratches in the floor. These symbols held precision. Purpose. The needle spun lazily despite the lack of any breeze. "Evidence bag," she said. Davies fumbled in his kit, producing a plastic sleeve. Quinn used her pen to nudge the compass into the bag, noting how the needle continued its slow rotation even after being sealed. "Compass shouldn't do that," Davies observed. "Magnetic interference?" "From what? We're underground." Quinn held the bag up to her torch. The symbols on the face seemed to shift in the light, though that had to be a trick of the shadows. "This wasn't dropped by accident. It was placed. Hidden, but meant to be found." She turned back to the crime scene, seeing it differently now. The chalk outline, too perfect. The scratched circle, too amateur. The compass, too sophisticated. Someone was sending a message, but not through the obvious channels. "Tell me about the victim's clothing." Davies flipped through his notes. "Standard evening wear. Black dress, heels, clutch bag. The bag was empty except for a receipt from some shop in Camden." "Which shop?" "Hold on." More page rustling. "Something called the Veil Market. Sounds like one of those goth boutiques." Quinn's grip tightened on the evidence bag. The Veil Market wasn't a boutique. It wasn't even a fixed location. She'd heard rumours during the Morris case, whispers about a black market that moved with the lunar cycle. Bone tokens for entry. Merchandise that defied conventional description. She'd dismissed it as supernatural nonsense. "The receipt," she said carefully. "What was purchased?" "Doesn't specify. Just shows a transaction for forty pounds, paid in cash. Timestamped at eleven forty-seven PM." "Last night?" "Night before. She was killed somewhere between midnight and four AM yesterday." Quinn walked the perimeter of the false ritual circle, counting her steps. Fifteen feet in diameter. Large enough to be impressive, small enough to be completed by a single person in under an hour. The scratches showed no variation in pressure or angle, suggesting a methodical worker. Patient. Unhurried. "Someone knew we'd find this," she said. "Someone wanted us looking at occult symbols and ritual murders. Wanted us chasing patterns that don't exist." "Then what actually killed her?" "That's what the coroner's going to tell us. But I'm betting it wasn't strangulation." Quinn crouched beside a section of the outer circle, her torch revealing something she'd missed on first inspection. "Look at this." Davies joined her, squinting at the floor. "Another symbol?" "A footprint. Partial, but clear enough." The impression showed the edge of a shoe, smaller than the victim's heels. "Our artist stepped in her own work. She was still scratching the circle when something interrupted her." "She?" "Size five, maybe six. Flat sole, no heel. And look at the stride length from here to here." Quinn traced the invisible path with her torch beam. "She was running." The platform felt colder suddenly, or perhaps Quinn just noticed the chill for the first time. Something had happened here beyond a simple murder. Something that had scared the killer enough to abandon her careful staging and flee. "Get forensics back down here," Quinn said. "I want every inch of this platform photographed, catalogued, and cross-referenced with any case involving unusual evidence. Any case at all." "Define unusual." Quinn thought about her partner, about the case that had claimed him three years ago. The impossible wounds. The witnesses who swore they'd seen shadows move. The official report that blamed everything on gas leaks and mass hysteria. "You'll know it when you see it." She pocketed the evidence bag with the compass. "And Davies? Keep this between us. No consultants, no university experts. Something's wrong with this scene, and I don't mean the backwards Greek." "You think we're being set up?" The compass needle continued its slow spin against her hip. Quinn watched the darkness at the end of the platform, where the tunnel mouth gaped like an open wound. "I think someone's playing a game," she said. "And they've just shown us their opening move." The emergency lights flickered once, twice, then steadied. In that brief moment of deeper darkness, Quinn could have sworn she heard footsteps echoing from somewhere deeper in the abandoned station. Light, quick steps. The sound of someone running. Or something. She drew her torch back toward the tunnel entrance and saw nothing but shadow. But the compass in her pocket had stopped spinning. Its needle pointed directly into the dark.
created_at"2026-02-19T03:53:30.343Z" 2/19/2026, 3:53:30 AM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1809
moderation_latency152
generation_time38469
tokens_prompt4671
tokens_completion1926
native_tokens_prompt4739
native_tokens_completion1667
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.06537
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"5a97beba-92be-44c6-a3ca-a960c6f9a800"
is_byokfalse
latency1808
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473210-oWWLg970ja8JbMfywz32"
upstream_id"5a97beba-92be-44c6-a3ca-a960c6f9a800"
total_cost0.06537
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"Quinn stepped carefully [carefully]"
1"she said carefully [carefully]"
dialogueSentences50
tagDensity0.34
leniency0.68
rawRatio0.118
effectiveRatio0.08
82.91% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1170
totalAiIsmAdverbs4
found
0
adverb"carefully"
count2
1
adverb"lazily"
count1
2
adverb"suddenly"
count1
highlights
0"carefully"
1"lazily"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1170
totalAiIsms13
found
0
word"perfect"
count2
1
word"depths"
count1
2
word"glint"
count1
3
word"etched"
count1
4
word"magnetic"
count1
5
word"standard"
count1
6
word"methodical"
count1
7
word"traced"
count1
8
word"chill"
count1
9
word"flickered"
count1
10
word"footsteps"
count1
11
word"echoing"
count1
highlights
0"perfect"
1"depths"
2"glint"
3"etched"
4"magnetic"
5"standard"
6"methodical"
7"traced"
8"chill"
9"flickered"
10"footsteps"
11"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences85
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1167
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
44.74% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount760
uniqueNames8
maxNameDensity2.11
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Tube1
Victorian1
Town1
Quinn16
Davies8
Veil1
Market1
Morris1
persons
0"Quinn"
1"Davies"
2"Morris"
places
0"Town"
globalScore0.447
windowScore0.5
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount2
matches
0"explorers and, apparently, murderers"
1"looked like the point of a knife"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1167
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean22.02
std16.31
cv0.741
sampleLengths
05
157
218
342
45
545
656
78
817
92
101
1134
1234
1314
1426
158
1635
1737
184
1932
208
2147
2236
236
2426
252
2617
2746
286
298
3017
312
3212
3349
3424
355
3635
379
3836
391
4030
4138
4228
432
4438
4538
466
4729
4816
4938
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences85
matches
0"been removed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs119
matches
0"was sending"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
93.55% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount760
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.04736842105263158
lyAdverbCount9
lyAdverbRatio0.011842105263157895
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean9.89
std7.04
cv0.712
sampleLengths
05
118
220
34
45
55
65
78
810
94
1019
1119
125
1329
1416
1513
169
1726
188
195
203
2117
222
231
2411
2523
267
2710
282
297
308
316
328
3319
347
358
363
3719
3813
392
4020
414
421
4310
444
459
4623
476
482
4912
87.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.559322033898305
totalSentences118
uniqueOpeners66
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Light, quick steps."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences72
matches
0"She didn't turn around."
1"She ignored him."
2"She turned back to the"
3"It wasn't even a fixed"
4"She'd heard rumours during the"
5"She'd dismissed it as supernatural"
6"she said carefully"
7"She pocketed the evidence bag"
8"She drew her torch back"
9"Its needle pointed directly into"
ratio0.139
29.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences72
matches
0"The chalk outline looked wrong."
1"Quinn crouched beside it, her"
2"The body had been removed"
3"Arms positioned too neatly."
4"Legs at perfect parallel angles."
5"Davies said from somewhere behind"
6"She didn't turn around."
7"The platform stretched into darkness"
8"Camden Town's forgotten sister station,"
9"Davies consulted his notebook, the"
10"Quinn pulled a penlight from"
11"Dust particles hung in the"
12"The chalk outline sat at"
13"Symbols marked the outer ring"
14"Quinn stood, her knees protesting"
15"Davies moved closer, his torch"
16"Hesitation marks where the knife"
17"A genuine practitioner would have"
18"Quinn stepped carefully over the"
19"She ignored him."
ratio0.861
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount1
matches
0"The official report that blamed everything on gas leaks and mass hysteria."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Davies consulted, the pages rustling in the damp air"
1"Quinn crouched, her torch revealing something she'd missed on first inspection"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"Davies observed (observe)"
dialogueSentences50
tagDensity0.16
leniency0.32
rawRatio0.125
effectiveRatio0.04
84.9564%