Run: 2026-02-19-01KHT0H2Z73W79KDFVX2SW39G9

Run Details

Duration:
38.5s
Cost:
$0.038502

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of copper and starlight. Aurora's boots found purchase on what might have been stone, though the surface yielded slightly under her weight like living tissue. The Heartstone pendant pulsed against her chest, its warmth spreading through the silver chain as the portal sealed behind them with a sound like silk tearing. "Well," Nyx whispered, their voice carrying further than it should in the amber-tinged atmosphere. "This is delightfully unsettling." They stood at the edge of a vast orchard that defied every law of nature Aurora knew. Trees stretched impossibly tall, their trunks spiraling like DNA helixes, bark gleaming with an oily iridescence that shifted between gold and copper. Fruit hung heavy from branches that moved without wind, each piece of produce glowing with inner light. Some bore familiar shapes, apples and pears and pomegranates, while others defied classification entirely. "Dymas," Isolde breathed, her silver hair catching the strange light. "The realm of endless appetite." Aurora took a cautious step forward. The ground beneath her feet squelched, and she looked down to see dark soil that seemed to pulse with a heartbeat all its own. Tiny luminescent worms writhed through the earth, leaving trails of phosphorescent slime. "Don't touch anything," she warned, though the warning felt hollow. Everything here seemed designed to be touched, tasted, consumed. Nyx had already drifted ahead, their shadow-form slipping between the twisted tree trunks. "Too late for sensible advice, I fear. This place calls to things deeper than reason." The path ahead wound through the orchard like a lazy river, paved with stones that looked suspiciously like enormous teeth. Each step produced a different musical note, creating an eerie melody that seemed to draw them forward. Aurora's hand found the Fae-forged blade at her hip, the cold metal reassuring against her palm. "The very air hungers," Isolde observed, her pale lavender eyes tracking movement in the branches above. "Can you feel it? The way it tastes you with each breath?" Aurora could. The atmosphere felt thick, almost viscous, clinging to her skin like honey. When she exhaled, her breath came out in silvery wisps that the air seemed to devour greedily. They passed beneath a canopy of leaves that whispered in languages Aurora didn't recognise. The sound was almost musical, like a choir of voices discussing recipes in urgent, hungry tones. One leaf drifted down to brush her cheek, and for a moment she tasted cinnamon and copper, vanilla and ash. "Look there." Nyx gestured with a tendril of shadow towards a clearing ahead. The space opened like a cathedral, dominated by a massive tree whose roots had grown into elaborate spiral patterns that formed natural amphitheatre seating. At its base, a table stretched the length of a cricket pitch, set with elaborate place settings that seemed to multiply as Aurora watched. Plates shifted from bone-white porcelain to hammered gold to what looked like polished obsidian. Goblets filled and emptied themselves in endless cycles. "A feast for no one," Aurora murmured. "Or everyone who's yet to arrive," Isolde corrected. "Time moves strangely here. What appears empty might be full in another moment, another hour, another century." The pendant's pulse quickened. Aurora pressed her hand against it, feeling the warmth spread through her ribs. Something about this place resonated with the artifact, as if it recognised its surroundings. A low rumble echoed from somewhere deeper in the orchard. Not quite thunder, not quite laughter. The sound made Aurora's teeth ache. "Prince Belphegor's court," Nyx said, their form solidifying slightly. "We're getting close to the palace." They moved past the endless table, Aurora noting that each plate held different food that seemed to shift and change when she wasn't looking directly at it. Roasted fowl became elaborate pastries became exotic fruits that dripped with juices too colourful to be natural. The smell was overwhelming, a symphony of every meal she'd ever craved, every hunger she'd ever felt. Her stomach clenched. When had she last eaten? "Don't," Isolde's voice cut through the haze of appetite. "The first taste binds you. The second claims you. The third makes you part of the feast itself." Aurora jerked her hand back, not remembering reaching for the table at all. The path curved around a grove of trees bearing what looked like entire roasted animals as fruit. Suckling pigs hung next to lambs, their glazed skin glistening in the amber light. The sight should have been grotesque, but Aurora found her mouth watering instead. "Charming," she managed through gritted teeth. "It's working exactly as designed," Nyx observed. "This realm doesn't just feed on food. It feeds on the desire for food, the memory of hunger, the anticipation of satisfaction that never quite comes." They crested a small hill and the true scope of Dymas revealed itself below. Valley after valley stretched to the horizon, each filled with different culinary landscapes. Vineyards where the grapes were gems that caught fire in the light. Wheat fields where each grain was a perfect golden pearl. Chocolate rivers that steamed with sweetness so intense Aurora could smell it from miles away. And in the distance, rising like a wedding cake made of spun sugar and ambition, stood a palace that seemed to be built entirely from crystallised honey and hardened cream. "The Court of Endless Appetite," Isolde said. "Where desire becomes architecture and hunger builds empires." The Heartstone pendant burned now, hot enough that Aurora had to shift it away from her skin. Whatever lay ahead, the artifact was reacting to it with increasing urgency. A sound drifted up from the valleys below. Music, but not quite. More like the sound of countless mouths chewing, swallowing, tasting. The rhythm was hypnotic, and Aurora found her steps beginning to match its cadence. "We need to move faster," she said, though her legs felt heavy as lead. "Before this place decides we look appetising." But even as she spoke, she could feel eyes watching them from the fruit-heavy branches. Hungry eyes. Patient eyes. Eyes that had been waiting a very long time for fresh visitors to arrive.
total_cost0.038502

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0
effectiveRatio0
80.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1016
totalAiIsmAdverbs4
found
0
adverb"slightly"
count2
1
adverb"very"
count2
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1016
totalAiIsms22
found
0
word"weight"
count1
1
word"pulsed"
count1
2
word"warmth"
count2
3
word"silk"
count1
4
word"tinged"
count1
5
word"gleaming"
count1
6
word"familiar"
count1
7
word"pulse"
count2
8
word"porcelain"
count1
9
word"quickened"
count1
10
word"resonated"
count1
11
word"echoed"
count1
12
word"symphony"
count1
13
word"stomach"
count1
14
word"glistening"
count1
15
word"desire"
count2
16
word"anticipation"
count1
17
word"perfect"
count1
18
word"could feel"
count1
highlights
0"weight"
1"pulsed"
2"warmth"
3"silk"
4"tinged"
5"gleaming"
6"familiar"
7"pulse"
8"porcelain"
9"quickened"
10"resonated"
11"echoed"
12"symphony"
13"stomach"
14"glistening"
15"desire"
16"anticipation"
17"perfect"
18"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
18.63% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences69
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1011
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
55.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount851
uniqueNames6
maxNameDensity1.88
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone2
Aurora16
Fae-forged1
Isolde5
Nyx5
Dymas1
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Dymas"
places(empty)
globalScore0.56
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount9
matches
0"soil that seemed to pulse with a heartbeat all its own"
1"seemed designed to be touched, tasted, consumed"
2"melody that seemed to draw them forward"
3"settings that seemed to multiply as Aurora watched"
4"looked like polished obsidian"
5"Not quite thunder, not quite laughter"
6"not quite laughter"
7"food that seemed to shift and change when she wasn't looking directly at it"
8"looked like entire roasted animals as fru"
9"palace that seemed to be built entirely from crystallised honey and hardened cream"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1011
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences79
matches
0"noting that each"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean29.74
std18.09
cv0.608
sampleLengths
07
147
218
370
415
542
619
728
853
928
1031
1150
1213
1370
147
1525
1631
1722
1815
1961
208
2127
2213
2344
246
2533
2664
2730
2815
2929
3036
3121
3219
3314
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
72.61% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs157
matches
0"wasn't looking"
1"was overwhelming"
2"was reacting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount856
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.037383177570093455
lyAdverbCount10
lyAdverbRatio0.011682242990654205
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean12.8
std6.26
cv0.49
sampleLengths
07
121
226
314
44
517
622
717
814
910
105
116
1224
1312
1410
159
1613
1715
1820
1917
2016
2116
2212
232
2412
2517
2614
2716
2820
2913
3024
3124
3214
338
347
358
3617
374
3813
3914
4010
416
426
439
446
4527
4617
4717
483
495
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6075949367088608
totalSentences79
uniqueOpeners48
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"More like the sound of"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences62
matches
0"They stood at the edge"
1"she warned, though the warning"
2"They passed beneath a canopy"
3"They moved past the endless"
4"Her stomach clenched."
5"she managed through gritted teeth"
6"They crested a small hill"
7"she said, though her legs"
ratio0.129
48.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences62
matches
0"The air tasted of copper"
1"Aurora's boots found purchase on"
2"The Heartstone pendant pulsed against"
3"Nyx whispered, their voice carrying"
4"They stood at the edge"
5"Trees stretched impossibly tall, their"
6"Fruit hung heavy from branches"
7"Some bore familiar shapes, apples"
8"Isolde breathed, her silver hair"
9"Aurora took a cautious step"
10"The ground beneath her feet"
11"she warned, though the warning"
12"Everything here seemed designed to"
13"Nyx had already drifted ahead,"
14"The path ahead wound through"
15"Each step produced a different"
16"Aurora's hand found the Fae-forged"
17"Isolde observed, her pale lavender"
18"The atmosphere felt thick, almost"
19"They passed beneath a canopy"
ratio0.823
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount10
matches
0"The Heartstone pendant pulsed against her chest, its warmth spreading through the silver chain as the portal sealed behind them with a sound like silk tearing."
1"Trees stretched impossibly tall, their trunks spiraling like DNA helixes, bark gleaming with an oily iridescence that shifted between gold and copper."
2"The ground beneath her feet squelched, and she looked down to see dark soil that seemed to pulse with a heartbeat all its own."
3"The path ahead wound through the orchard like a lazy river, paved with stones that looked suspiciously like enormous teeth."
4"Each step produced a different musical note, creating an eerie melody that seemed to draw them forward."
5"They passed beneath a canopy of leaves that whispered in languages Aurora didn't recognise."
6"The space opened like a cathedral, dominated by a massive tree whose roots had grown into elaborate spiral patterns that formed natural amphitheatre seating."
7"Something about this place resonated with the artifact, as if it recognised its surroundings."
8"They moved past the endless table, Aurora noting that each plate held different food that seemed to shift and change when she wasn't looking directly at it."
9"Roasted fowl became elaborate pastries became exotic fruits that dripped with juices too colourful to be natural."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"Isolde breathed, her silver hair catching the strange light"
1"she warned, though the warning felt hollow"
2"Nyx said, their form solidifying slightly"
3"she said, though her legs felt heavy as lead"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Isolde breathed (breathe)"
2"she warned (warn)"
3"Isolde observed (observe)"
4"Aurora murmured (murmur)"
5"Isolde corrected (correct)"
6"Nyx observed (observe)"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.7
effectiveRatio0.609
71.0009%