Run: 2026-02-19-01KHT0HEW22WH5H31KW2TTWJBR

Run Details

Duration:
4m 2s
Cost:
$0.004537
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots struck soil that smelled of ozone and crushed petals. Aurora Carter stumbled, knees bending to absorb the impact, but the ground beneath her felt wrong. It possessed a spongy resilience, like walking on moss-covered memory foam. She straightened, hand instinctively dropping to the hilt of the moonsilver dagger at her hip. The air tasted sweet, cloying, heavy with the scent of blooming nightshade despite the ambient light. Shadows coalesced to her left. Nyx stepped out of a patch of darkness cast by nothing in particular. Their form solidified, a humanoid silhouette of living shadow standing six feet tall. Faintly glowing violet eyes fixed on the treeline. "Stable," Nyx whispered. The voice sounded like wind rushing through dry leaves. "For now." Isolde Varga stood ten paces ahead. Silver hair reached her waist, swaying without wind. She wore simple robes the colour of dried lavender. Her feet touched the grass, yet left no impression. She turned, pale lavender eyes locking onto Aurora. "The boundary breathes," Isolde said. "Inhale the stillness, exhale the doubt." Aurora ignored the riddle. She scanned the perimeter. Ancient oak standing stones marked the edge of the clearing, towering twenty feet high. Their bark pulsed with a faint, rhythmic bioluminescence. Wildflowers bloomed in chaotic clusters around the bases, colours shifting from crimson to violet as she watched. "Time moves differently here," Aurora said. She touched the crimson Heartstone pendant resting against her collarbone. It pulsed with warmth, a steady heartbeat against her skin. "How much?" "Enough," Isolde replied. She walked toward the centre of the grove. "Or insufficient. Measurement is a mortal constraint." Nyx drifted alongside Aurora. The shadow being shifted between solid and incorporeal, edges blurring into the ambient gloom. "Veil is thin," Nyx noted. "I hear the other side. Screaming." Aurora frowned. She followed Isolde, boots sinking into the lush turf. The silence of the grove pressed against her ears, a physical weight. No birds sang. No insects buzzed. Only the sound of their movement and the low hum emanating from the oak stones. "Why bring us here?" Aurora asked. "You said you had information. Not a tour." "Information grows on roots," Isolde said. She stopped before a central stone carved with spiralling runes. "You seek the breach. The breach seeks you." Aurora pulled the Fae-forged blade from its sheath. The moonsilver metal felt cold, leaching heat from her palm. It glowed faintly, casting sharp shadows against the strange, amber-tinged light filtering through the canopy above. "Show me the breach," Aurora said. "Or we leave." Isolde smiled. It did not reach her eyes. "Leaving is a direction. Not a guarantee." Nyx stepped closer to the central stone. Their shadowy hand reached out, fingers passing through the bark as if it were smoke. Violet eyes widened. "Something binds this place," Nyx whispered. "Old blood. Old pain." Aurora moved to join them. The Heartstone pendant grew hotter. She glanced at the small crescent-shaped scar on her left wrist. It itching, a phantom ache echoing the warmth of the gem. "Isolde," Aurora said. "You said this was a sanctuary." "It is," Isolde replied. "Sanctuaries hold things safe. Sometimes from the outside. Sometimes from the inside." Aurora tightened her grip on the blade. The luminescence intensified, casting the clearing in a stark, cold light. The wildflowers around the central stone began to wilt. Petals turned brown and crumbled to dust within seconds. "Time distortion," Aurora said. "Accelerating." "Decaying," Nyx corrected. They pulled their hand back from the stone. Shadowy tendrils retracted. "The groove rots from the core." Isolde remained still. Her expression did not change, though the air around her shimmered like heat haze. "The Seer sees," Isolde said. "The Shadow feels. The Warrior acts." "Stop talking in circles," Aurora snapped. She stepped between Isolde and the stone. "What is killing the grove?" "Truth," Isolde said. "Truth is corrosive to lies." Aurora looked down. The grass beneath her boots was dying, turning grey and brittle. The decay spread outward from the central stone in a perfect circle. The oak standing stones groaned, wood shifting against wood. "Nyx," Aurora said. "Can you sense the source?" "Below," Nyx said. The voice dropped an octave, vibrating in Aurora's chest. "Deep. Hungry." The ground shuddered. A crack appeared in the earth near Isolde's feet. No sound of breaking rock accompanied it. Just a silent fissure widening, revealing darkness beneath. "We need to move," Aurora said. She grabbed Isolde's arm. The fabric of the robe felt cold, like marble. "Now." Isolde pulled away. Her touch burned Aurora's skin. "The roots must feed," Isolde said. "They taste the conflict." Aurora raised the blade. The cold metal bit into her palm. "I am not feeding anything." The shadows lengthened. Nyx expanded, their form growing taller, darker. The violet eyes flared. "Company," Nyx said. Aurora spun. The treeline had changed. The trees stood closer together, branches interlocking to form a solid wall of wood. The amber sky darkened to a bruised purple. The hum from the stones increased in pitch, becoming a whine. From the fissure in the ground, a tendril emerged. It was not plant matter. It looked like blackened vein, pulsing with sickly green light. It lashed out, striking the central stone. The oak cracked. "Isolde," Aurora said. "Fix this." "I cannot," Isolde said. She looked at the fissure. "I only warned you." Aurora shoved the Seer behind her. She planted her feet on the dying grass. The Heartstone pendant burned hot enough to sting her skin. "Nyx, shield her," Aurora ordered. "Shadows break," Nyx said. They moved in front of Isolde, a wall of living darkness. "Steel holds." Another tendril erupted from the ground. Then another. They writhed like snakes, seeking heat. Aurora swung the moonsilver blade. The metal sliced through the air with a singing tone. The blade connected with the nearest tendril. Black ichor sprayed. It hissed where it hit the grass. The tendril recoiled, smoking. "More coming," Nyx said. The shadow form flickered. "Veil tearing." Aurora looked up. The canopy above ripped open. Not wind, but a tear in reality itself. Through the gap, she saw not sky, but a swirling vortex of amber and grey. The realm of Dymas. The scent of rotting fruit and spiced meat flooded the grove, overpowering the ozone. "Hel," Aurora said. "Why is Hel bleeding here?" Isolde stepped out from behind Nyx. Her silver hair floated as if underwater. "The Gluttony demands," Isolde said. "It tastes the Heartstone." Aurora clamped a hand over the pendant. The heat was unbearable. "It was a gift." "Everything is a transaction," Isolde said. "Especially gifts." The fissure widened. A hand grabbed the edge of the earth. Pale, bloated fingers dug into the soil. The skin looked boiled. Aurora raised the blade again. Her arms trembled, not from fear, but from the sheer pressure of the magic in the air. "Nyx," Aurora said. "Can you close the tear?" "I can delay," Nyx said. "I cannot seal." "Buy me time," Aurora said. Nyx surged forward. The shadow expanded, engulfing the emerging hand. A screech tore through the air, sounding like metal grinding on bone. Nyx held firm, violet eyes burning bright in the gloom. Aurora turned to Isolde. "How do I close it?" "Blood," Isolde said. "Or binding." "I don't have time for riddles." "Then you have death," Isolde replied. The ground lurched. Aurora lost her footing, dropping to one knee. The moonsilver blade slipped from her grasp, landing on the grey grass. The glow dimmed. The bloated hand freed itself from Nyx's shadow. It reached for Aurora. The fingers smelled of grave soil and spoiled wine. Aurora scrambled backward. Her hand found the hilt of the blade. She gripped it, forcing herself up. "Bind it," Aurora shouted. "How?" Isolde pointed at the Heartstone. "The key locks the door." Aurora looked at the pendant. The crimson gem glowed violently. She grabbed the chain. "Do it," Nyx whispered. Their form was thinning, stretched across the clearing. "Hurry." Aurora pulled the chain. It did not break. The metal felt fused to her skin. The bloated hand lunged. Aurora swung the blade, not at the hand, but at the chain. Sparks flew. The blade struck the silver chain. The world went white.
created_at"2026-02-19T03:54:15.317Z" 2/19/2026, 3:54:15 AM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3240
moderation_latency(null)
generation_time242427
tokens_prompt5338
tokens_completion3932
native_tokens_prompt5244
native_tokens_completion3750
native_tokens_completion_images(null)
native_tokens_reasoning1698
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0045366
router(null)
provider_responses
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endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
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latency3240
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags36
adverbTagCount0
adverbTags(empty)
dialogueSentences74
tagDensity0.486
leniency0.973
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1371
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1371
totalAiIsms22
found
0
word"scanned"
count1
1
word"pulsed"
count2
2
word"rhythmic"
count1
3
word"chaotic"
count1
4
word"warmth"
count2
5
word"gloom"
count2
6
word"silence"
count1
7
word"weight"
count1
8
word"tinged"
count1
9
word"echoing"
count1
10
word"sanctuary"
count1
11
word"stark"
count1
12
word"shimmered"
count1
13
word"perfect"
count1
14
word"marble"
count1
15
word"flickered"
count1
16
word"trembled"
count1
17
word"lurched"
count1
18
word"grave"
count1
highlights
0"scanned"
1"pulsed"
2"rhythmic"
3"chaotic"
4"warmth"
5"gloom"
6"silence"
7"weight"
8"tinged"
9"echoing"
10"sanctuary"
11"stark"
12"shimmered"
13"perfect"
14"marble"
15"flickered"
16"trembled"
17"lurched"
18"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences176
matches
0"d with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences176
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences214
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1367
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions30
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions90
wordCount1116
uniqueNames9
maxNameDensity3.49
worstName"Aurora"
maxWindowNameDensity5.5
worstWindowName"Aurora"
discoveredNames
Carter1
Varga1
Aurora39
Heartstone4
Isolde24
Fae-forged1
Nyx18
Seer1
Dymas1
persons
0"Carter"
1"Varga"
2"Aurora"
3"Isolde"
4"Nyx"
places
0"Heartstone"
globalScore0
windowScore0
92.53% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount2
matches
0"sounded like wind rushing through dry leav"
1"looked like blackened vein, pulsing with"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.926
wordCount1367
matches
0"Not wind, but a tear in reality itself"
1"not sky, but a swirling vortex of amber"
2"not from fear, but from the sheer pressure of the magic in the air"
3"not at the hand, but at the chain"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences214
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean18.47
std12.84
cv0.695
sampleLengths
068
139
214
340
411
547
628
718
818
911
1044
1114
1224
1334
149
1515
1625
1710
1832
199
2016
2136
225
2320
2417
2511
2618
278
2835
298
3014
3127
3220
338
3410
3516
3614
373
3839
3934
405
4113
4224
435
4417
4536
4614
4710
4849
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences176
matches
0"being shifted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs234
matches
0"was dying"
1"was thinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences214
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1120
adjectiveStacks2
stackExamples
0"strange, amber-tinged light"
1"small crescent-shaped scar"
adverbCount18
adverbRatio0.01607142857142857
lyAdverbCount6
lyAdverbRatio0.005357142857142857
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences214
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences214
mean6.39
std3.57
cv0.558
sampleLengths
010
116
211
315
416
55
613
713
88
93
109
112
126
138
149
159
168
175
186
194
204
2114
228
2317
246
2510
2610
272
283
298
307
314
3214
335
346
352
369
3712
383
393
4015
416
428
436
4410
458
468
4710
4816
496
45.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.32242990654205606
totalSentences214
uniqueOpeners69
74.07% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences135
matches
0"Faintly glowing violet eyes fixed"
1"Only the sound of their"
2"Just a silent fissure widening,"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences135
matches
0"It possessed a spongy resilience,"
1"She straightened, hand instinctively dropping"
2"Their form solidified, a humanoid"
3"She wore simple robes the"
4"Her feet touched the grass,"
5"She turned, pale lavender eyes"
6"She scanned the perimeter."
7"Their bark pulsed with a"
8"She touched the crimson Heartstone"
9"It pulsed with warmth, a"
10"She walked toward the centre"
11"She followed Isolde, boots sinking"
12"She stopped before a central"
13"It glowed faintly, casting sharp"
14"It did not reach her"
15"Their shadowy hand reached out,"
16"She glanced at the small"
17"It itching, a phantom ache"
18"They pulled their hand back"
19"Her expression did not change,"
ratio0.289
8.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount122
totalSentences135
matches
0"Boots struck soil that smelled"
1"Aurora Carter stumbled, knees bending"
2"It possessed a spongy resilience,"
3"She straightened, hand instinctively dropping"
4"The air tasted sweet, cloying,"
5"Shadows coalesced to her left."
6"Nyx stepped out of a"
7"Their form solidified, a humanoid"
8"The voice sounded like wind"
9"Isolde Varga stood ten paces"
10"She wore simple robes the"
11"Her feet touched the grass,"
12"She turned, pale lavender eyes"
13"Aurora ignored the riddle."
14"She scanned the perimeter."
15"Their bark pulsed with a"
16"Wildflowers bloomed in chaotic clusters"
17"She touched the crimson Heartstone"
18"It pulsed with warmth, a"
19"She walked toward the centre"
ratio0.904
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences135
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount1
matches
0"Their shadowy hand reached out, fingers passing through the bark as if it were smoke."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags36
uselessAdditionCount0
matches(empty)
41.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags36
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"Nyx noted (note)"
2"Nyx whispered (whisper)"
3"Nyx corrected (correct)"
4"Aurora snapped (snap)"
5"Aurora ordered (order)"
6"Aurora shouted (shout)"
7"Nyx whispered (whisper)"
dialogueSentences74
tagDensity0.486
leniency0.973
rawRatio0.222
effectiveRatio0.216
78.9912%