Run: 2026-02-19-01KHT0HMYN9QNR84SC958M0QHZ

Run Details

Duration:
13.3s
Cost:
$0.020938
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's pulse quickened as she stepped into the grove marked by ancient oak standing stones. The immediate sensation was disorienting yet exhilarating, something akin to stepping into a dream half-remembered. Rory swayed, caught in the whimsical embrace of distorted time and vibrant nature. Wildflowers carpeted the ground underfoot, their blooms ablaze with hues that defied seasonal expectation — reds deeper than autumnal fire, blues brighter than any summer sky. Each flower seemed alive with whispers, stories fluttering at the edge of comprehension. Nyx hovered behind, shifting between solid and incorporeal forms. The Shade's presence carried an undeniable weight, a shadowy warmth that wrapped around Rory like a shroud. Nyx's eyes, faintly glowing violet, scanned the surroundings, absorbing the ethereal realm with a quiet, eternal vigilance. Rory's gaze fell to her wrist, where the Heartstone Pendant pulsed gently against her skin. The crimson gem caught the ambience of the grove, its inner glow a steady thrum, echoing the warmth coursing through her veins. "This place... it feels alive," Rory murmured, her voice barely louder than the rustling leaves stirred by an otherworldly breeze. "Isolde has made it so," Nyx replied, their voice a whisper upon the wind. "A nexus of paths, each leading somewhere impossibly distant." They advanced deeper, each step drawing them further from the tangible world they knew, into the embrace of a realm where time unfurled with enchanting unpredictability. Reality seemed to waver, the boundary between mortal and magic thinning perceptibly. Rory felt the chill of the Fae-Forged Blade against her leg, a reassuring comfort. She glanced upward, her eyes tracing the outline of trees merging with the amber glow that defied Earth's skies. Each branch twisted into an intricate dance, captivating and strange, creating shapes that felt achingly familiar yet unknown. Unexpectedly, Isolde emerged, as if born from the very essence of the grove itself. Her ethereal, ageless form was almost transparent in the shifting light, silver hair cascading like moonlight, untroubled by gravity. Pale lavender eyes held Rory's with a precise intensity, compelling in their gentle scrutiny. "In the heart of the Grove, secrets await discovery," Isolde's voice sang, her riddles shimmering with hidden truths. For a moment, Rory wondered if the Seer knew her thoughts before she spoke, unraveling each tangled thread before it could tighten. "We seek passage," Rory offered, their purpose simple yet submerged in larger designs. "The Veil weakens." "As it does in winter's cold embrace," Isolde noted, a trace of laughter in her tone, though not unkind. "What you seek lies beyond, yet be wary — dreams are fickle companions." Rory stepped further, the grove unfurling around them like a living tapestry. The air was thick with the smell of ancient soil and rich fragrances that called forth memories long buried. She imagined them as remnants of bygone souls, residues of old prophecies claiming space in this fold of existence far removed from the mundane. Nyx flowed beside her, the Shadow’s form shifting, trickling into cracks and shadows — a flicker of night in eternal daylight. They approached a circle of stone where a fountain bubbled and sang. Water spilled over its ancient rim, each droplet singing notes that resonated with anticipation, weaving into an enchanting symphony. The liquid gleamed under the amber sky; its surface undisturbed save for reflections of half-formed shapes trapped between worlds. Rory found herself reaching out, fingers brushing the luminous surface. She gasped as visions flickered to life — the image of a city, its spires gleaming under an alien sky, calling forth echoes of grandeur and decay. The gleam of wings, the chill of forgotten winds, the whisper of voices murmuring of untold destinies. All mingled with sensory details woven from elements distinct yet unnameable. Nyx withdrew, uneasy. "Such magic dreams beyond the Veil — heedful riches, dangerous apertures." "Harbingers of both," Rory agreed, withdrawing her hand, surprised by the immediacy of loss. Yet, she felt something stir within her, a calling deep as the ocean's depths, stirring realms she knew inside, places unvisited — the pull of decision made, journey begun. Isolde lingered, watching with an understanding that transcended mortal limitations. "To forge forward is to embrace destiny," she said, her eyes capturing Rory's with a promise unspoken. "The blade's dance unfolds, visions embrace, and doors open of their own accord." They wandered deeper, drawn toward a passageway obscured by thorny vines and scattered petals. The Heartstone glowed brighter, calling forth the passage to Dymas — a portal untouched by time's ravages. Rory stepped forward, drawn by curiosity and eagerness, trusting against better judgment. Nyx hovered at her side like a shadow guardian whispering ancient songs to the restless winds. Suddenly, Rory halted. A peculiar sound rose from the depths — the chattering voices of creatures unseen, murmuring secrets to leaves. She scanned their surroundings, aware of every subtle shift, determined to navigate. Yet, unease prickled at the edge of recognition — things moved in shadows, unseen but intensely present. Nyx's caution mirrored the growing tension. "Several presences — unfathomable echoes. We approach uninvited," they whispered, their voice a caution upon the air. Rory tried not to shiver, despite the blade's chill — a warning deeper than embers. "Visitors bring consequences," Isolde mused, though neither scorn nor fear tempered her advice. "But visions spark anew like stars among twilight." Rory squared her shoulders, gripping the dagger's hilt, emboldened by Isolde's presence, harrowed by the path awaiting — shadowed yet promising. Together, the half-fae seer, mortal wanderer, and shade attained the whispering boundary. Aurora sensed a thrill where magic converged, possibilities unlocked, casting aside the cage of hesitation. As she hovered at the doorway between worlds, the grove pulsed irresistibly, its secrets unfurling around her like infinite petals — welcomed, encircled. Rory heard them breathe, timeless melodies interwoven with her heartbeat and beyond, guiding her steps towards an awakening promise. Shivers shifted and stirred within, igniting forgotten truths. She held firm, nostalgia whispering promises against the breath of dreams. Then, all fell still around them, an echo caught between sound and silence, suspended at the fringes embracing gateways of ancient light. Time itself seemed to wait, holding its breath. Rory took a final step. To the horizon where mystery lingered unwritten, spanning across realms yet dreamed. The resonance of fragile beauty spoke like amber promises lighting the universe within. Nyx and Isolde followed, tendrils of shadow and song threading forth. Together, they ventured onto pathways forged deep within aspirations — brimming amongst stars, dancing shadows upon the breath of ages, calling forth whispers touched by intrigue.
created_at"2026-02-19T03:54:21.544Z" 2/19/2026, 3:54:21 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1030
moderation_latency(null)
generation_time13154
tokens_prompt5338
tokens_completion1826
native_tokens_prompt4855
native_tokens_completion1472
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4736
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0209375
router(null)
provider_responses
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endpoint_id"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id"chatcmpl-DApPJZ9x4yLZpJjMFeKAttoUMiAm8"
is_byokfalse
latency775
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771473261-oPCtuzP0aojRILIhDphD"
upstream_id"chatcmpl-DApPJZ9x4yLZpJjMFeKAttoUMiAm8"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
81.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1081
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"very"
count1
2
adverb"suddenly"
count1
3
adverb"intensely"
count1
highlights
0"gently"
1"very"
2"suddenly"
3"intensely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1081
totalAiIsms46
found
0
word"pulse"
count1
1
word"quickened"
count1
2
word"whimsical"
count1
3
word"weight"
count1
4
word"warmth"
count2
5
word"scanned"
count2
6
word"pulsed"
count2
7
word"echoing"
count1
8
word"otherworldly"
count1
9
word"whisper"
count2
10
word"tangible"
count1
11
word"chill"
count3
12
word"tracing"
count1
13
word"intricate"
count1
14
word"dance"
count2
15
word"familiar"
count1
16
word"cascading"
count1
17
word"intensity"
count1
18
word"unraveling"
count1
19
word"tapestry"
count1
20
word"flicker"
count1
21
word"resonated"
count1
22
word"anticipation"
count1
23
word"symphony"
count1
24
word"flickered"
count1
25
word"gleaming"
count1
26
word"echoes"
count2
27
word"depths"
count2
28
word"unspoken"
count1
29
word"determined"
count1
30
word"navigate"
count1
31
word"tension"
count1
32
word"echo"
count1
33
word"silence"
count1
34
word"resonance"
count1
35
word"dancing"
count1
36
word"intrigue"
count1
highlights
0"pulse"
1"quickened"
2"whimsical"
3"weight"
4"warmth"
5"scanned"
6"pulsed"
7"echoing"
8"otherworldly"
9"whisper"
10"tangible"
11"chill"
12"tracing"
13"intricate"
14"dance"
15"familiar"
16"cascading"
17"intensity"
18"unraveling"
19"tapestry"
20"flicker"
21"resonated"
22"anticipation"
23"symphony"
24"flickered"
25"gleaming"
26"echoes"
27"depths"
28"unspoken"
29"determined"
30"navigate"
31"tension"
32"echo"
33"silence"
34"resonance"
35"dancing"
36"intrigue"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
99.75% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences66
matches
0"felt the chill"
1"d with anticipation"
99.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences66
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1091
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
58.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount984
uniqueNames12
maxNameDensity1.83
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Shade1
Rory18
Heartstone2
Pendant1
Nyx8
Fae-Forged1
Blade1
Earth1
Isolde7
Seer1
Shadow1
Dymas1
persons
0"Shade"
1"Rory"
2"Heartstone"
3"Nyx"
4"Earth"
5"Isolde"
6"Seer"
7"Shadow"
places
0"Dymas"
globalScore0.585
windowScore0.833
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"something akin to stepping into a dream half-re"
1"seemed alive with whispers, stories fluttering at the edge of comprehension"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.917
wordCount1091
matches
0"neither scorn nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
81.19% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean47.43
std20.6
cv0.434
sampleLengths
082
143
257
323
489
547
640
716
832
976
1050
1165
1214
1343
1440
1559
1650
1738
1821
1948
2061
2122
2275
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences66
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs183
matches
0"was disorienting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount1
flaggedSentences12
totalSentences72
ratio0.167
matches
0"Wildflowers carpeted the ground underfoot, their blooms ablaze with hues that defied seasonal expectation — reds deeper than autumnal fire, blues brighter than any summer sky."
1"Nyx flowed beside her, the Shadow’s form shifting, trickling into cracks and shadows — a flicker of night in eternal daylight."
2"The liquid gleamed under the amber sky; its surface undisturbed save for reflections of half-formed shapes trapped between worlds."
3"She gasped as visions flickered to life — the image of a city, its spires gleaming under an alien sky, calling forth echoes of grandeur and decay."
4"Yet, she felt something stir within her, a calling deep as the ocean's depths, stirring realms she knew inside, places unvisited — the pull of decision made, journey begun."
5"The Heartstone glowed brighter, calling forth the passage to Dymas — a portal untouched by time's ravages."
6"A peculiar sound rose from the depths — the chattering voices of creatures unseen, murmuring secrets to leaves."
7"Yet, unease prickled at the edge of recognition — things moved in shadows, unseen but intensely present."
8"Rory tried not to shiver, despite the blade's chill — a warning deeper than embers."
9"Rory squared her shoulders, gripping the dagger's hilt, emboldened by Isolde's presence, harrowed by the path awaiting — shadowed yet promising."
10"As she hovered at the doorway between worlds, the grove pulsed irresistibly, its secrets unfurling around her like infinite petals — welcomed, encircled."
11"Together, they ventured onto pathways forged deep within aspirations — brimming amongst stars, dancing shadows upon the breath of ages, calling forth whispers touched by intrigue."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount977
adjectiveStacks1
stackExamples
0"trusting against better judgment."
adverbCount24
adverbRatio0.02456499488229273
lyAdverbCount10
lyAdverbRatio0.01023541453428864
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
89.24% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean15.15
std5.65
cv0.373
sampleLengths
015
115
213
326
413
59
617
717
815
922
1020
1114
129
1326
1412
1514
1619
1718
1814
1919
2014
2118
2222
2313
243
2519
2613
2712
2819
2924
3021
3112
3219
3319
3410
3527
3617
3711
383
3911
4014
4129
4210
4317
4413
4514
4617
4712
4816
493
78.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.4722222222222222
totalSentences72
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences66
matches
0"Unexpectedly, Isolde emerged, as if"
1"All mingled with sensory details"
2"Suddenly, Rory halted."
3"Then, all fell still around"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences66
matches
0"They advanced deeper, each step"
1"She glanced upward, her eyes"
2"Her ethereal, ageless form was"
3"She imagined them as remnants"
4"They approached a circle of"
5"She gasped as visions flickered"
6"she said, her eyes capturing"
7"They wandered deeper, drawn toward"
8"She scanned their surroundings, aware"
9"they whispered, their voice a"
10"She held firm, nostalgia whispering"
ratio0.167
58.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences66
matches
0"Aurora's pulse quickened as she"
1"The immediate sensation was disorienting"
2"Rory swayed, caught in the"
3"Wildflowers carpeted the ground underfoot,"
4"Each flower seemed alive with"
5"Nyx hovered behind, shifting between"
6"The Shade's presence carried an"
7"Nyx's eyes, faintly glowing violet,"
8"Rory's gaze fell to her"
9"The crimson gem caught the"
10"Rory murmured, her voice barely"
11"Nyx replied, their voice a"
12"They advanced deeper, each step"
13"Reality seemed to waver, the"
14"Rory felt the chill of"
15"She glanced upward, her eyes"
16"Each branch twisted into an"
17"Her ethereal, ageless form was"
18"Isolde's voice sang, her riddles"
19"Rory offered, their purpose simple"
ratio0.803
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences66
matches
0"Yet, she felt something stir"
1"Yet, unease prickled at the"
2"To the horizon where mystery"
ratio0.045
28.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount8
matches
0"Wildflowers carpeted the ground underfoot, their blooms ablaze with hues that defied seasonal expectation — reds deeper than autumnal fire, blues brighter than …"
1"She glanced upward, her eyes tracing the outline of trees merging with the amber glow that defied Earth's skies."
2"Each branch twisted into an intricate dance, captivating and strange, creating shapes that felt achingly familiar yet unknown."
3"The air was thick with the smell of ancient soil and rich fragrances that called forth memories long buried."
4"Nyx flowed beside her, the Shadow’s form shifting, trickling into cracks and shadows — a flicker of night in eternal daylight."
5"She gasped as visions flickered to life — the image of a city, its spires gleaming under an alien sky, calling forth echoes of grandeur and decay."
6"Yet, she felt something stir within her, a calling deep as the ocean's depths, stirring realms she knew inside, places unvisited — the pull of decision made, jo…"
7"Rory squared her shoulders, gripping the dagger's hilt, emboldened by Isolde's presence, harrowed by the path awaiting — shadowed yet promising."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"Nyx replied, their voice a whisper upon the wind"
1"Isolde's voice sang, her riddles shimmering with hidden truths"
2"Rory offered, their purpose simple yet submerged in larger designs"
3"Isolde noted, a trace of laughter in her tone, though not unkind"
4"they whispered, their voice a caution upon the air"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Rory murmured (murmur)"
1"Isolde's voice sang (sing)"
2"Isolde noted (note)"
3"Rory agreed (agree)"
4"they whispered (whisper)"
dialogueSentences15
tagDensity0.467
leniency0.933
rawRatio0.714
effectiveRatio0.667
78.0060%