Run: 2026-02-19-01KHT0HW5E49HYZVKYTTMQKWT4

Run Details

Duration:
22.2s
Cost:
$0.008457
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't step on the blue flowers," Isolde warned, her voice drifting like woodsmoke through the shimmering haze of the Veil. Rory froze, one muddy boot hovering inches above a cluster of cerulean petals that pulsed with a rhythmic, heartbeat-like luminescence. She exhaled a breath she hadn't realised she was holding. Behind her, Nyx shifted, a tall humanoid silhouette of ink and violet light that seemed to swallow the very air around them. The Shade didn't make a sound, but the temperature dropped five degrees as they glided closer to Rory’s shoulder. "The nectar acts as a paralytic," the Seer continued. Isolde moved through the high, silver-tipped grass without leaving a single footprint, her waist-length hair trailing behind her like a silk banner. "You would remain awake, quite aware, while the roots began to drink from your marrow. A slow feast for a hungry garden." Rory carefully retracted her foot and pivoted on her heel, her heart hammering against her ribs. She reached up to touch the Heartstone Pendant hanging beneath her shirt. The deep crimson gem felt fever-hot against her skin, a frantic throb that matched the pulsing of the flora. They were no longer in Richmond Park. The damp, grey smell of London and the distant hum of the A3 had vanished, replaced by an aroma so cloyingly sweet it tasted like copper and honey on the back of her throat. "Is this the Grove?" Rory asked. "The Grove is a door, child. We have walked through the frame." Isolde gestured to the horizon. The sky above wasn't blue or black, but a bruised, swirling violet, draped with heavy clouds that looked like curdled cream. Great floating islands of jagged obsidian drifted lazily through the firmament, tethered to the ground by thick, pulsing vines that dripped a glowing, bioluminescent sap. It was a landscape of impossible geometry, where hills curved upward into gravity-defying arches and the trees grew in Spirals, their leaves translucent as dragonfly wings. "The air feels heavy," Rory muttered. She wiped a bead of sweat from her forehead. "Like walking through water." "The Veil is thin here," Nyx whispered. The sound wasn't a voice so much as the rustle of dead leaves against a windowpane. "Reality is... unfinished. A sketch before the painting is dry." They moved deeper into the clearing. Every step revealed a new shattered law of physics. Rory watched a stream of water flow uphill, the liquid crystalline and silvered, humming a low, melodic B-flat as it tumbled over smooth, pearlescent stones. When she looked too closely at the water, she saw faces—flickering, ephemeral things that vanished the moment she blinked. The deeper they ventured, the more the environment changed from ethereal beauty to something more predatory. The trees became gnarled, their bark resembling stretched, grey skin. Huge, pitcher-like plants hung from the branches, exhaling puffs of golden spores that shimmered in the dim light like ground diamonds. "Keep your mouth shut," Isolde said, not looking back. "The spores induce dreams. You would wander into the thicket chasing a memory of your mother’s kitchen and never return." Rory pressed her sleeve over her nose and mouth. Her eyes darted toward the shadows beneath the weeping trees. Something was moving there—multi-legged and spindly, with eyes that caught the violet light of the sky. "We're being watched," Rory said, her voice muffled by the fabric. "Always," Nyx replied. The Shade’s form flickered, their silhouette stretching and snapping back like elastic. "The denizens of the Fold are curious. Most have never seen a mortal who didn't arrive as a corpse or a slave." A sudden, sharp chime echoed through the clearing, like a hammer striking a crystal bell. Rory’s hand flew to her hip, her fingers brushing the hilt of the Fae-forged blade Isolde had gifted her. The moonsilver felt pathologically cold, a biting frost that seeped through her leather gloves. "Look," Isolde said. They had reached the centre of the grove. Standing in a perfect circle were twelve massive oak trees, but they weren't wood. They were petrified bone, bleached white and reaching upward like the ribs of a gargantuan beast. Between the pillars, the air shimmered with a violent, oily distortion. It looked like a tear in a tapestry, revealing a glimpse of a different world altogether—a place of warm amber skies and the scent of roasting meat and overripe fruit. The Heartstone Pendant began to burn. "Dymas," Rory whispered. "The Realm of Gluttony." "The Prince of Excess beckons," Isolde said, her lilac eyes reflecting the amber glow of the rift. "The pendant is a key, Aurora. But keys work both ways. They lock as often as they open." The ground beneath their feet began to vibrate. From the amber rift, a sound emerged—a low, wet thudding, like a massive drum covered in fat. The sweetness in the air turned rancid, the smell of a banquet left to rot in the sun. "Something is coming through," Nyx hissed, their violet eyes glowing brighter. They shifted into a solid state, a dark guardian standing between Rory and the tear. "Isolde, you said this was a reconnaissance mission," Rory shouted, drawing the Fae blade. The silver metal caught the amber light, humming with a lethal, icy energy. "You didn't say the door was already unlatched!" "The Fae do not lie, child, but we often neglect to mention the timing of the tides." Isolde stepped back, her feet still silent on the humming grass. "The winter solstice approaches. The Veil is a tattered rag. Do you feel that?" Rory felt it. A pressure in her ears, then a sudden, violent suction. The amber rift widened, the oily distortion spreading like a stain on silk. A hand—pale, six-fingered, and the size of a man’s torso—pressed against the edge of the air. The skin was translucent, showing thick, golden veins pumping through the muscle. "It smells... incredible," Rory said, her voice turning flat and dreamy. The scent of the rift was no longer rotting. It was everything she had ever craved. Fresh bread. Sea salt. The specific, smoky aroma of the Cardiff pubs her father used to frequent. Her stomach cramped with a sudden, agonizing hunger that made her knees weak. "Aurora, don't breathe it in!" Nyx lunged toward her, but his shadow-hand passed through her shoulder as she stumbled forward. "I just... I need to see," Rory murmured. She took a step toward the bone-white pillars. The Fae blade dropped from her hand, hissing as it hit the blue flowers. The giant, six-fingered hand gripped the air harder, and a face began to push through the shimmering curtain. It was beautiful and horrific in equal measure—a man’s face, but stretched too wide, with three rows of needle-thin teeth and eyes that were nothing but swirling pools of molten gold. "Eat," the thing whispered. The sound didn't come from its mouth; it vibrated inside Rory’s skull. "Feast. There is plenty for the small, hungry spark." "Rory!" The shout was distant. Rory reached out, her hand trembling, toward the golden eyes. The Heartstone Pendant was no longer just hot; it was searing a circular brand into her chest. She could see the vineyards of Dymas now, the sprawling gardens where the fruit was the size of boulders and the wine ran in rivers. A heavy, cold weight suddenly slammed into her midsection. Nyx had solidified, tackling her to the ground just as the entity’s other hand swept through the space where her head had been a second before. The Shade’s touch was like being submerged in an ice bath, the shock of it snapping the golden haze from Rory’s mind. She gasped, the cloying honey-scent replaced by the sharp, metallic tang of the Shade’s essence. "Pick up the blade!" Nyx roared, their voice no longer a whisper, but a gale. Rory scrambled through the silver grass, her fingers closing around the frozen hilt of the moonsilver dagger. The blue flowers beneath her hissed and curled, their paralysing nectar splashing against her boots. She rolled to her feet just as the entity from Dymas forced its shoulders through the rift. It was a Dymasian Warden—a creature of pure, gluttonous consumption. Its skin shone with a fine coating of oil, and its belly was a distended, translucent drum. "It wants the stone," Isolde called out from the safety of a gnarled oak. "It won't kill you until it has tasted the crimson light!" The Warden lunged. It moved with a terrifying, fluid speed, its massive body rippling like jelly. Rory dived between the creature’s legs, the Fae blade trailing a line of frost across the entity’s thigh. A golden liquid, thick as syrup, sprayed from the wound, but the Warden didn't scream. It laughed—a wet, bubbling sound. "Sweetness," the Warden gurgled. "So much sweetness in such a small vessel." It spun around, its six-fingered hand reaching for Rory’s throat. Nyx intercepted, their shadow-arms elongating into blades of pure darkness, clashing against the Warden’s oily skin with the sound of a meat cleaver hitting a butcher’s block. "The pillars!" Nyx shouted, struggling to hold the creature back. "Rory, the bone pillars! Break the circle!" Rory looked at the white, petrified ribs of the grove. They were the anchors. She looked at the Warden, then at the pulsating rift, then at the silver blade in her hand. The Heartstone was screaming now, its light bleeding through the fabric of her shirt, a beacon for every hungry thing in the dark. She didn't run for the pillars. She ran straight at the Warden. "Aurora, no!" Isolde’s voice finally lost its cryptic calm. Rory leapt onto the creature’s back, her boots slipping on the oily skin. She drove the moonsilver blade deep into the Warden’s neck. The cold of the knife met the heat of the demon’s blood, and the reaction was violent. A plume of white steam erupted, and the Warden shrieked—a sound that shattered the translucent leaves of the surrounding trees. The creature thrashed, throwing Rory toward the shimmering rift. She hit the ground hard, sliding across the humming grass until the heels of her boots projected over the edge of the amber void. She looked down and saw the golden clouds of Dymas miles below her. The Warden recovered, its wound knitting together with sickening speed. It crouched, preparing to spring, its golden eyes fixed on the glowing pendant at Rory’s neck. Then, the sky above the grove turned a sudden, bruised black. The floating obsidian islands stopped drifting. They plummeted. A second rift, jagged and cold, tore open directly above the bone-white circle. It wasn't amber. it was the colour of a dead star. From the blackness, something far larger than the Warden began to descend. "The balance," Isolde whispered, her silver hair whipping around her face as a gale-force wind began to tear through the clearing. "The gate is wide, and the Great Void has noticed." The Warden stopped its advance. It looked up, and for the first time, the expression on its beautiful, horrific face was one of pure, unadulterated terror. Rory gripped her blade, her back to the golden abyss, as the shadows of the Grove began to scream.
created_at"2026-02-19T03:54:28.936Z" 2/19/2026, 3:54:28 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency990
moderation_latency(null)
generation_time22017
tokens_prompt5338
tokens_completion2893
native_tokens_prompt5247
native_tokens_completion2555
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4069
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00845745
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency990
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473268-Cz1pn3cDmp0eeOwkRerS"
upstream_id(null)
total_cost0.00845745
cache_discount0.00183105
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount1
adverbTags
0"Isolde stepped back [back]"
dialogueSentences40
tagDensity0.6
leniency1
rawRatio0.042
effectiveRatio0.042
89.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1886
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"carefully"
count1
2
adverb"lazily"
count1
3
adverb"suddenly"
count1
highlights
0"very"
1"carefully"
2"lazily"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1886
totalAiIsms23
found
0
word"pulsed"
count1
1
word"rhythmic"
count1
2
word"silk"
count2
3
word"throb"
count1
4
word"shattered"
count2
5
word"crystalline"
count1
6
word"ephemeral"
count1
7
word"shimmered"
count2
8
word"flickered"
count1
9
word"echoed"
count1
10
word"crystal"
count1
11
word"perfect"
count1
12
word"tapestry"
count1
13
word"pumping"
count1
14
word"stomach"
count1
15
word"vibrated"
count1
16
word"searing"
count1
17
word"weight"
count1
18
word"whisper"
count1
19
word"beacon"
count1
highlights
0"pulsed"
1"rhythmic"
2"silk"
3"throb"
4"shattered"
5"crystalline"
6"ephemeral"
7"shimmered"
8"flickered"
9"echoed"
10"crystal"
11"perfect"
12"tapestry"
13"pumping"
14"stomach"
15"vibrated"
16"searing"
17"weight"
18"whisper"
19"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences126
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1860
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions86
wordCount1581
uniqueNames19
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Warden"
discoveredNames
Veil1
Rory26
Nyx9
Shade4
Seer1
Isolde11
Heartstone4
Pendant3
Richmond1
Park1
London1
Spirals1
Fae-forged1
Fae4
Cardiff1
Dymas3
Dymasian1
Warden12
Grove1
persons
0"Veil"
1"Rory"
2"Nyx"
3"Shade"
4"Seer"
5"Isolde"
6"Pendant"
7"Warden"
8"Grove"
places
0"Richmond"
1"Park"
2"London"
3"Spirals"
4"Cardiff"
globalScore0.678
windowScore0.5
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount4
matches
0"light that seemed to swallow the very air around them"
1"tasted like copper and honey on the back"
2"looked like curdled cream"
3"looked like a tear in a tapestry, reveali"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1860
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean32.07
std20.47
cv0.638
sampleLengths
020
171
253
388
46
517
672
719
833
959
1047
1129
1235
1311
1437
1548
163
1779
186
197
2035
2143
2226
2335
2442
2554
2611
2746
2820
2930
3049
3125
321
3356
349
3548
3615
3715
3849
3927
4025
4154
4212
4337
4417
4555
4612
479
4860
499
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences126
matches
0"were petrified"
1"being submerged"
93.33% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs250
matches
0"was holding"
1"was moving"
2"was searing"
3"was screaming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount2
flaggedSentences11
totalSentences141
ratio0.078
matches
0"When she looked too closely at the water, she saw faces—flickering, ephemeral things that vanished the moment she blinked."
1"Something was moving there—multi-legged and spindly, with eyes that caught the violet light of the sky."
2"It looked like a tear in a tapestry, revealing a glimpse of a different world altogether—a place of warm amber skies and the scent of roasting meat and overripe fruit."
3"From the amber rift, a sound emerged—a low, wet thudding, like a massive drum covered in fat."
4"A hand—pale, six-fingered, and the size of a man’s torso—pressed against the edge of the air."
5"It was beautiful and horrific in equal measure—a man’s face, but stretched too wide, with three rows of needle-thin teeth and eyes that were nothing but swirling pools of molten gold."
6"The sound didn't come from its mouth; it vibrated inside Rory’s skull."
7"The Heartstone Pendant was no longer just hot; it was searing a circular brand into her chest."
8"It was a Dymasian Warden—a creature of pure, gluttonous consumption."
9"It laughed—a wet, bubbling sound."
10"A plume of white steam erupted, and the Warden shrieked—a sound that shattered the translucent leaves of the surrounding trees."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1607
adjectiveStacks3
stackExamples
0"high, silver-tipped grass"
1"fever-hot against her"
2"giant, six-fingered hand"
adverbCount48
adverbRatio0.029869321717486
lyAdverbCount16
lyAdverbRatio0.009956440572495333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean13.19
std6.83
cv0.518
sampleLengths
020
120
210
322
419
59
622
722
816
912
1019
117
1234
136
1417
1521
1625
1726
186
199
204
217
2216
2310
246
259
2625
2719
2816
2910
3021
319
3220
339
3410
3516
3611
373
3812
3922
4015
4119
4214
433
448
4514
4616
4711
4830
496
37.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.2765957446808511
totalSentences141
uniqueOpeners39
28.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences116
matches
0"Then, the sky above the"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences116
matches
0"She exhaled a breath she"
1"She reached up to touch"
2"They were no longer in"
3"It was a landscape of"
4"She wiped a bead of"
5"They moved deeper into the"
6"Her eyes darted toward the"
7"They had reached the centre"
8"They were petrified bone, bleached"
9"It looked like a tear"
10"They shifted into a solid"
11"It was everything she had"
12"Her stomach cramped with a"
13"She took a step toward"
14"It was beautiful and horrific"
15"She could see the vineyards"
16"She gasped, the cloying honey-scent"
17"She rolled to her feet"
18"It was a Dymasian Warden—a"
19"Its skin shone with a"
ratio0.293
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences116
matches
0"Isolde warned, her voice drifting"
1"Rory froze, one muddy boot"
2"She exhaled a breath she"
3"The Shade didn't make a"
4"the Seer continued"
5"Isolde moved through the high,"
6"Rory carefully retracted her foot"
7"She reached up to touch"
8"The deep crimson gem felt"
9"They were no longer in"
10"The damp, grey smell of"
11"Isolde gestured to the horizon"
12"The sky above wasn't blue"
13"It was a landscape of"
14"She wiped a bead of"
15"The sound wasn't a voice"
16"They moved deeper into the"
17"Every step revealed a new"
18"Rory watched a stream of"
19"The deeper they ventured, the"
ratio0.922
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences116
matches(empty)
ratio0
46.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences74
technicalSentenceCount10
matches
0"The deep crimson gem felt fever-hot against her skin, a frantic throb that matched the pulsing of the flora."
1"The sky above wasn't blue or black, but a bruised, swirling violet, draped with heavy clouds that looked like curdled cream."
2"Great floating islands of jagged obsidian drifted lazily through the firmament, tethered to the ground by thick, pulsing vines that dripped a glowing, biolumine…"
3"When she looked too closely at the water, she saw faces—flickering, ephemeral things that vanished the moment she blinked."
4"Huge, pitcher-like plants hung from the branches, exhaling puffs of golden spores that shimmered in the dim light like ground diamonds."
5"The moonsilver felt pathologically cold, a biting frost that seeped through her leather gloves."
6"Her stomach cramped with a sudden, agonizing hunger that made her knees weak."
7"It was beautiful and horrific in equal measure—a man’s face, but stretched too wide, with three rows of needle-thin teeth and eyes that were nothing but swirlin…"
8"The Heartstone was screaming now, its light bleeding through the fabric of her shirt, a beacon for every hungry thing in the dark."
9"A plume of white steam erupted, and the Warden shrieked—a sound that shattered the translucent leaves of the surrounding trees."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount7
matches
0"Isolde said, not looking back"
1"Isolde said, her lilac eyes reflecting the amber glow of the rift"
2"Nyx hissed, their violet eyes glowing brighter"
3"Isolde stepped back, her feet still silent on the humming grass"
4"Rory said, her voice turning flat and dreamy"
5"Nyx roared, their voice no longer a whisper, but a gale"
6"Nyx shouted, struggling to hold the creature back"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount12
fancyTags
0"Isolde warned (warn)"
1"the Seer continued (continue)"
2"Rory muttered (mutter)"
3"Nyx whispered (whisper)"
4"Rory whispered (whisper)"
5"Nyx hissed (hiss)"
6"Rory shouted (shout)"
7"Rory murmured (murmur)"
8"the thing whispered (whisper)"
9"Nyx roared (roar)"
10"Nyx shouted (shout)"
11"Isolde whispered (whisper)"
dialogueSentences40
tagDensity0.475
leniency0.95
rawRatio0.632
effectiveRatio0.6
69.4599%