Run: 2026-02-19-01KHT0J5A7V333QF2J4XPXD8CS

Run Details

Duration:
2m 6s
Cost:
$0.002203
Provider:
SambaNova

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The uneven stone bit into Rory’s palm as she pushed herself back to her feet. The world had dissolved in a nauseating vortex of amber light and impossible heat, and for one sickening second, she’d been certain her insides were about to become her outsides. Now, the spinning was slowing to a disorienting thrum. “Well,” she breathed, her voice sounding alien in the thick, perfumed air. “That was… dreadful.” A shadow coalesced beside her, taking on the solid, humanoid form of Nyx. Their violet eyes glowed like twin amethysts in the gloom. “The transitions are always unpleasant. The mortal body was not designed for such journeys.” Eva, the third of their unlikely trio, was still on her hands and knees, retching onto the strange, mossy ground. “Designed for it?” she gasped, wiping her mouth with the back of her hand. “My stomach feels like it’s trying to file for divorce from the rest of me.” She looked up, her eyes widening as she finally took in their surroundings. “Oh. Oh, wow.” Rory followed her gaze. They stood at the edge of a colossal, sunken orchard. The sky above was a dome of warm, luminous amber, casting everything in a perpetual golden hour glow. There was no sun, no moon, no stars—just that constant, honeyed light. The trees were the first true impossibility. Their trunks were the colour of aged port and gleamed with a waxy sheen. Instead of leaves, cascading vines heavy with swollen, ruby-coloured fruit dripped from gnarled branches. The air hummed with a low, melodic buzz, the sound of thousands of insects moving between enormous, trumpet-shaped flowers that dripped nectar onto the soft, dark soil. “Where are we?” Eva whispered, her earlier nausea replaced by awe. “Dymas,” Nyx answered, their whispery voice barely disturbing the heavy air. “The Gluttony ring. A realm of… excessive harvest.” Rory’s pendant, the Heartstone, pulsed against her chest with a steady, reassuring warmth. It had been their compass, their dowsing rod, guiding them to the weak spot in the Veil that Nyx had then torn open. Now, it felt like a contented pet, purring against her skin. “Right. No time for sightseeing,” Rory said, forcing a practicality she didn’t feel. “The Seer said the rift stabiliser would be near the heart of this place. Let’s move.” They began to pick their way down a slight incline, the spongy moss silencing their footsteps. The sheer scale was disorienting. Mushrooms the size of armchairs clustered around the bases of the trees, their spotted caps emitting a faint, bioluminescent glow. A gentle, warm breeze carried a dizzying cocktail of scents: overripe fruit, rich earth, and something spiced and exotic, like cinnamon and cardamom baked in the sun. “It’s like the world’s most dangerous farmers’ market,” Eva muttered, carefully stepping over a thick root that pulsed with a slow, rhythmic beat. They found a path, or what passed for one—a slightly worn track through the dense, alien undergrowth. As they walked deeper, signs of… cultivation… became apparent. They passed neat rows of bushes bearing berries that shimmered with an internal, oily light. A little further on, they found a small, crystal-clear stream, its banks lined not with reeds, but with stalks of what looked like black rice, each grain the size of a pebble. Rory’s unease, a cold knot in her stomach that the wonder had temporarily smothered, began to tighten again. This wasn’t a wild place. It was a farm. A larder. The perfection was unnerving. Nyx, gliding soundlessly beside her, seemed to read her thoughts. “Every berry, every root, is cultivated for maximum flavour, maximum potency. Perfection is the only standard here. The only sin is… mediocrity.” The path began to slope upwards, leading them out of the sunken orchard and onto a low ridge. The view that opened up before them stole the breath from Rory’s lungs. Below them stretched a vast, manicured valley. Tiered vineyards marched down hillsides, heavy with grapes that glittered like amethysts and emeralds. Orchards of silver-barked trees held golden, geometric fruit. And at the centre of it all sat a sprawling, open-air pavilion, all marble and polished obsidian. Even from this distance, they could see figures moving—dozens of them—scurrying between immense cookfires and prep stations like a disturbed anthill. The air carried the distant clang of pots and the rich, savoury smell of roasting meats. “The kitchens of Prince Belphegor,” Nyx murmured. “The heart of the indulgence.” “It’s a… restaurant,” Eva said, her voice full of disbelief. “A hellish, all-you-can-eat buffet from a nightmare.” Rory’s gaze was fixed on the workers. They moved with a frantic, jerky efficiency. Some were grotesque, bestial demons wielding cleavers. But many… many were human-shaped. Or had been. Their faces were gaunt, their movements automatic, their eyes hollow as they stirred cauldrons large enough to bathe in or turned spits laden with unrecognisable carcasses. “The chefs,” Rory said, the words tasting like ash. “The helbound souls.” The Heartstone at her chest gave a sudden, sharp throb of heat, so intense it was nearly a burn. She flinched, her hand flying to it. The warmth was no longer reassuring; it was a warning beacon. “It’s here,” she said, her voice tight. “The stabiliser. It’s close.” Nyx pointed a shadowy finger towards the western edge of the culinary complex, where the manicured gardens gave way to a wilder, darker patch of woodland. “There. The energy is strongest near that copse of thorn trees.” The direct route would take them straight through the main kitchen yards. An impossible risk. “We go around,” Rory decided. “Through the woods. Keep to the cover.” They moved along the ridge, keeping low, the sounds and smells of the infernal kitchen drifting up to them. The woodland Nyx had indicated was a stark contrast to the cultivated beauty of the valley. The trees here were twisted, their bark a scorched black, and long, needle-sharp thorns dripped with a viscous, black sap. The air grew cooler, and the pleasant hum of insects was replaced by an unsettling silence. Pushing through the spiny undergrowth was slow, painful work. Rory felt a thorn tear through her jacket sleeve, scoring a thin line of blood on her arm. The Fae-forged blade at her hip felt reassuringly cold, a sliver of winter in this overheated realm. They hadn’t gone more than fifty yards into the gloomy copse when they found it. It stood in a small clearing: a obsidian monolith, about the height of a man. Arcane symbols, similar to those that had surrounded the London rift, were carved deep into its surface. They pulsed with a soft, malevolent amber light, in time with the heavy, rhythmic beating they could now feel through the soles of their feet. A low, sub-audible hum vibrated in their teeth. “The stabiliser,” Rory whispered. Eva reached a hand out towards it, mesmerised by the pulsing light. “Don’t!” Nyx’s warning was a whip-crack of sound. Eva snatched her hand back. “Why? What is it?” “It is not merely a machine,” Nyx said, their form seeming to absorb the clearing’s faint light. “It is a anchor. And anchors have chains.” As if summoned by the words, the earth at the base of the monolith trembled. The dark soil bulged upwards, then split open. A shape began to pull itself from the ground, shedding clods of earth like a grisly birth. It was a creature of grotesque consumption. Its form was vaguely humanoid but bloated, its skin a pallid, stretched grey, like undercooked dough. Its mouth was a wide, lipless gash that took up most of its face, lined with row upon row of needle-like teeth. It had no eyes, only smooth, blank skin where they should be. It moved with a slow, ponderous grace, its head tilting as it sniffed the air, orienting on them. It was the guardian of the feast, the embodiment of the realm’s terrible hunger. It took one heavy, earth-shaking step towards them, its jaws unhinging with a wet, tearing sound. The Fae blade was in Rory’s hand in an instant, its moonsilver glint a defiant spark in the gloom. The cold of the hilt was a shock, sharpening her mind, focusing her fear. “Eva, get back,” she said, her voice low and steady. The guardian’s head swivelled towards the sound, its tooth-filled maw gaping wide.
created_at"2026-02-19T03:54:38.297Z" 2/19/2026, 3:54:38 AM
model"deepseek/deepseek-chat-v3.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2769
moderation_latency(null)
generation_time125765
tokens_prompt5355
tokens_completion2206
native_tokens_prompt4950
native_tokens_completion1947
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00220275
router(null)
provider_responses
0
endpoint_id"1dda4bb9-c626-4816-bb54-99665323fef0"
id"0e5b765f-bda0-42ba-aab8-dd133b4337af"
is_byokfalse
latency2769
model_permaslug"deepseek/deepseek-chat-v3.1"
provider_name"SambaNova"
status200
api_type"completions"
id"gen-1771473278-rxHw0HuHk4rSlYceez9P"
upstream_id"0e5b765f-bda0-42ba-aab8-dd133b4337af"
total_cost0.00220275
cache_discount(null)
upstream_inference_cost0
provider_name"SambaNova"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
92.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1405
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"slightly"
count1
highlights
0"carefully"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1405
totalAiIsms26
found
0
word"gloom"
count2
1
word"stomach"
count2
2
word"cascading"
count1
3
word"pulsed"
count3
4
word"warmth"
count2
5
word"footsteps"
count1
6
word"rhythmic"
count2
7
word"shimmered"
count1
8
word"crystal"
count1
9
word"standard"
count1
10
word"marble"
count1
11
word"throb"
count1
12
word"beacon"
count1
13
word"complex"
count1
14
word"stark"
count1
15
word"silence"
count1
16
word"vibrated"
count1
17
word"trembled"
count1
18
word"glint"
count1
19
word"maw"
count1
highlights
0"gloom"
1"stomach"
2"cascading"
3"pulsed"
4"warmth"
5"footsteps"
6"rhythmic"
7"shimmered"
8"crystal"
9"standard"
10"marble"
11"throb"
12"beacon"
13"complex"
14"stark"
15"silence"
16"vibrated"
17"trembled"
18"glint"
19"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
69.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences97
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1387
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1209
uniqueNames8
maxNameDensity0.99
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory12
Nyx9
Heartstone2
Veil1
Eva6
Fae-forged1
London1
Fae2
persons
0"Rory"
1"Nyx"
2"Eva"
places
0"Veil"
1"London"
globalScore1
windowScore1
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"felt like a contented pet, purring agai"
1"looked like black rice, each grain the si"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.721
wordCount1387
matches
0"not with reeds, but with stalks of what looked like black rice, each grain the s"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean33.83
std23.09
cv0.683
sampleLengths
054
115
237
365
444
562
611
719
847
929
1068
1123
1273
1333
1432
1531
1683
1712
1817
1955
2012
2137
2211
2337
2415
2512
2671
2744
2815
2965
304
3112
328
339
3425
3540
3689
3716
3833
3910
4012
90.79% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences97
matches
0"was fixed"
1"were twisted"
2"was replaced"
3"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs185
matches
0"was slowing"
1"was disorienting"
39.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences111
ratio0.036
matches
0"There was no sun, no moon, no stars—just that constant, honeyed light."
1"They found a path, or what passed for one—a slightly worn track through the dense, alien undergrowth."
2"Even from this distance, they could see figures moving—dozens of them—scurrying between immense cookfires and prep stations like a disturbed anthill."
3"The warmth was no longer reassuring; it was a warning beacon."
70.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1224
adjectiveStacks5
stackExamples
0"swollen, ruby-coloured fruit"
1"enormous, trumpet-shaped flowers"
2"small, crystal-clear stream,"
3"long, needle-sharp thorns"
4"heavy, earth-shaking step"
adverbCount32
adverbRatio0.026143790849673203
lyAdverbCount13
lyAdverbRatio0.010620915032679739
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean12.5
std6.94
cv0.555
sampleLengths
015
130
29
312
43
513
610
714
820
914
1028
113
124
1310
1418
1512
167
1714
1814
1927
2011
2111
228
2313
2423
2511
2613
2716
2816
295
3020
3127
3223
3317
346
351
362
3715
3832
3918
405
414
422
434
4410
4522
4618
4713
487
4914
51.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.38738738738738737
totalSentences111
uniqueOpeners43
37.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences90
matches
0"Instead of leaves, cascading vines"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences90
matches
0"she breathed, her voice sounding"
1"Their violet eyes glowed like"
2"she gasped, wiping her mouth"
3"She looked up, her eyes"
4"They stood at the edge"
5"Their trunks were the colour"
6"It had been their compass,"
7"They began to pick their"
8"They found a path, or"
9"They passed neat rows of"
10"It was a farm."
11"They moved with a frantic,"
12"Their faces were gaunt, their"
13"She flinched, her hand flying"
14"she said, her voice tight"
15"They moved along the ridge,"
16"They hadn’t gone more than"
17"It stood in a small"
18"They pulsed with a soft,"
19"It was a creature of"
ratio0.3
32.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences90
matches
0"The uneven stone bit into"
1"The world had dissolved in"
2"she breathed, her voice sounding"
3"A shadow coalesced beside her,"
4"Their violet eyes glowed like"
5"Eva, the third of their"
6"she gasped, wiping her mouth"
7"She looked up, her eyes"
8"Rory followed her gaze."
9"They stood at the edge"
10"The sky above was a"
11"The trees were the first"
12"Their trunks were the colour"
13"The air hummed with a"
14"Eva whispered, her earlier nausea"
15"Nyx answered, their whispery voice"
16"Rory’s pendant, the Heartstone, pulsed"
17"It had been their compass,"
18"Rory said, forcing a practicality"
19"They began to pick their"
ratio0.856
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences90
matches
0"Now, the spinning was slowing"
1"Now, it felt like a"
2"Even from this distance, they"
3"As if summoned by the"
ratio0.044
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount5
matches
0"The air hummed with a low, melodic buzz, the sound of thousands of insects moving between enormous, trumpet-shaped flowers that dripped nectar onto the soft, da…"
1"They passed neat rows of bushes bearing berries that shimmered with an internal, oily light."
2"Tiered vineyards marched down hillsides, heavy with grapes that glittered like amethysts and emeralds."
3"It moved with a slow, ponderous grace, its head tilting as it sniffed the air, orienting on them."
4"The cold of the hilt was a shock, sharpening her mind, focusing her fear."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount7
matches
0"she breathed, her voice sounding alien in the thick, perfumed air"
1"She looked up, her eyes widening as she finally took in their surroundings"
2"Nyx answered, their whispery voice barely disturbing the heavy air"
3"Eva said, her voice full of disbelief"
4"she said, her voice tight"
5"Nyx said, their form seeming to absorb the clearing’s faint light"
6"she said, her voice low and steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"she breathed (breathe)"
1"she gasped (gasp)"
2"Eva whispered (whisper)"
3"Eva muttered (mutter)"
4"Nyx murmured (murmur)"
5"Rory whispered (whisper)"
dialogueSentences30
tagDensity0.433
leniency0.867
rawRatio0.462
effectiveRatio0.4
78.5633%