Run: 2026-02-19-01KHT0JDC1Z83PCFC6M4RVXATF

Run Details

Duration:
1m 12s
Cost:
$0.002712
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed against Aurora's chest like a second heartbeat as the shadows began to shift. Chains clinked in the darkness ahead, metal groaning under unseen strain. Nyx manifested from the gloom, their violet eyes piercing the veil of shadow. "The boundary is thin here. Brace yourselves." Their whisper sounded like wind through dead leaves. Aurora's fingers tightened around the Fae-forged blade at her hip. The cold metal bit into her palm, a reminder of Isolde's warning: *Trust not what your eyes tell you in Dymas. Truth lies in the taste of the air and the weight of your hunger.* The chamber ahead resolved into focus as the last wisps of shadow fell away. Aurora blinked. The space unfolded like a blooming lotus, each petal a different panorama. To the left, waterfalls of crimson wine cascaded into pools of golden honey. To the right, clouds of saffron-infused steam rolled over fields of candy-coated grass. Directly ahead, a path of crushed pearls wound between mounds of perfectly spherical fruits that pulsed with inner light. "Mind your step." Nyx drifted ahead, their shadowy form taking on a faint amber hue beneath Dymas' strange sky. "Even the air here conspires to ensnare." Aurora stepped forward cautiously. The pearl path cracked beneath her boots, releasing wisps of vanilla-scented mist. The sound of distant laughter carried on a warm breeze, mingling with the clink of cutlery and the pop of corks. Isolde appeared on Aurora's left, her silver hair catching the amber light. She left no footprints on the pearl path. "The feast hall nears. Tread lightly, mortals. Even your thoughts may be consumed." As they rounded a curve in the path, the feast hall came into view. Aurora's breath caught. The structure towered above them, its spires twisting into impossible configurations. Tables laden with food stretched into infinity, each dish more elaborate than the last. A suckling pig rotated slowly on a spit, its skin crackling audibly. Fruits peeled and sliced themselves, arranging into artful displays. Cakes rose and set like tiny suns, frosting cascading down their sides. Yet what drew Aurora's eye were the diners. Figures shifted and blurred, sometimes appearing human, sometimes not. One moment a woman sipped delicately from a goblet, the next her form melted into a writhing mass of tentacles that grasped at the air with glistening suckers. Nyx solidified beside Aurora, their violet eyes narrowed. "Belphegor's court. The Prince of Gluttony collects appetites like others collect art. Every bite binds you closer to him." Isolde tilted her head, her lavender eyes scanning the hall. "We are observed." A sudden stillness fell over the feast hall. Every head turned toward the intruders. The clink of cutlery ceased. Even the roasting pig halted its rotation. A velvet voice rolled across the hall, rich and cloying. "We have guests." The source of the voice emerged from the throng. The Prince of Gluttony moved with the grace of smoke, his form constantly shifting. One moment he appeared as an androgynous beauty with lips stained wine-dark, the next as a corpulent figure dripping in precious stones. His eyes, sharp and calculating, anchored his otherwise fluid appearance. "Mortals," Belphegor purred, "and company more exotic still. Have you come to sample my wares?" He gestured to the endless tables. "Every desire catered, every craving satisfied." Aurora's stomach gurgled despite itself. The scents were maddening - cinnamon and roast meats, citrus and chocolate. Her mouth watered uncontrollably. Isolde stepped forward, her silver hair catching the light. "We seek only passage, your Grace." Belphegor's smile widened impossibly. "Everyone seeks something here, little seer. Passage comes at a price." The Heartstone pulsed again, warm against Aurora's skin. She loosened the Fae blade in its sheath. "What price?" she asked, her voice steadier than she felt. The Prince's form shifted again, becoming towering and skeletal. "A single bite," he said. "Choose wisely." Aurora's gaze swept the tables. Each dish seemed to call to her on some primal level. A platter of glistening berries pulsed with inner light. A roast beast dripped juices that sizzled where they landed. A tower of golden cakes exuded clouds of fragrant steam. Nyx's whisper brushed her ear. "Listen to the pendant." Aurora touched the Heartstone. Its warmth guided her gaze to a humble loaf of bread at the edge of a table. Something about it felt... safe. "Choose!" Belphegor's voice boomed. She grabbed the bread. It was warm in her hand, smelling faintly of rosemary. The Prince leaned forward eagerly. "Take your bite." Aurora hesitated. The Heartstone pulsed insistently. Instead of biting into the bread, she broke off a small piece and let it crumble through her fingers. The reaction was instantaneous. Belphegor's form wavered, his face contorting in rage. "Clever," he hissed. "You think yourself above temptation?" The feasting figures began to rise from their seats, forms shifting and blurring. The air grew heavy with the scent of rot beneath the fragrance of food. Nyx solidified fully, shadows swirling around them. Isolde's silver hair lifted as if caught in an unseen breeze, her eyes glowing faintly. "Time to leave," Aurora said, clutching the remaining bread and unsheathing her Fae blade. The Prince of Gluttony's laughter boomed through the hall as the feast hall began to dissolve around them. "You may escape this time, mortal, but Dymas always leaves its mark." The last thing Aurora saw before the shadows consumed them was Belphegor's smile - wide and terrible and never-ending.
created_at"2026-02-19T03:54:46.549Z" 2/19/2026, 3:54:46 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency347
moderation_latency(null)
generation_time72158
tokens_prompt5338
tokens_completion1475
native_tokens_prompt4949
native_tokens_completion1268
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0027122
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-RORTZDvlUbjbp48pytW25NKK"
is_byokfalse
latency141
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473286-oWbdk8FDum8E3rNkLiNB"
upstream_id"chatcmpl-RORTZDvlUbjbp48pytW25NKK"
total_cost0.0027122
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.381
leniency0.762
rawRatio0
effectiveRatio0
72.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount911
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count1
1
adverb"cautiously"
count1
2
adverb"lightly"
count1
3
adverb"slowly"
count1
4
adverb"eagerly"
count1
highlights
0"perfectly"
1"cautiously"
2"lightly"
3"slowly"
4"eagerly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount911
totalAiIsms23
found
0
word"pulsed"
count5
1
word"gloom"
count1
2
word"whisper"
count2
3
word"reminder"
count1
4
word"weight"
count1
5
word"resolved"
count1
6
word"structure"
count1
7
word"cascading"
count1
8
word"glistening"
count2
9
word"scanning"
count1
10
word"velvet"
count1
11
word"calculating"
count1
12
word"desire"
count1
13
word"stomach"
count1
14
word"warmth"
count1
15
word"wavered"
count1
16
word"the last thing"
count1
highlights
0"pulsed"
1"gloom"
2"whisper"
3"reminder"
4"weight"
5"resolved"
6"structure"
7"cascading"
8"glistening"
9"scanning"
10"velvet"
11"calculating"
12"desire"
13"stomach"
14"warmth"
15"wavered"
16"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences78
matches
0"g in rage"
69.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences78
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords23
totalWords907
ratio0.025
matches
0"Trust not what your eyes tell you in Dymas. Truth lies in the taste of the air and the weight of your hunger."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
53.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount777
uniqueNames10
maxNameDensity1.93
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Heartstone4
Aurora15
Fae-forged1
Isolde5
Dymas1
Prince4
Gluttony2
Fae3
Belphegor5
Nyx5
persons
0"Aurora"
1"Isolde"
2"Prince"
3"Gluttony"
4"Belphegor"
5"Nyx"
places
0"Dymas"
globalScore0.535
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"sounded like wind through dead leaves"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount907
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean25.19
std13.76
cv0.546
sampleLengths
028
128
245
316
457
526
637
733
817
958
1045
1127
1213
1326
1413
1555
1627
1721
1815
1915
2016
2110
2216
2345
249
2526
264
2714
288
2925
3020
3127
3222
3314
3430
3519
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs127
matches(empty)
80.06% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences91
ratio0.022
matches
0"The scents were maddening - cinnamon and roast meats, citrus and chocolate."
1"The last thing Aurora saw before the shadows consumed them was Belphegor's smile - wide and terrible and never-ending."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount263
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.03802281368821293
lyAdverbCount4
lyAdverbRatio0.015209125475285171
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean9.97
std5.55
cv0.556
sampleLengths
017
111
213
315
410
521
614
714
82
912
1013
1113
1219
1319
147
154
1612
1721
1812
198
2013
2114
223
2311
2414
2512
269
2712
288
299
3028
318
3219
3310
343
358
366
375
387
3910
403
419
4214
4322
4410
4521
466
475
4812
494
64.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.42857142857142855
totalSentences91
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences73
matches
0"Directly ahead, a path of"
1"Even the roasting pig halted"
2"Instead of biting into the"
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences73
matches
0"Their whisper sounded like wind"
1"She left no footprints on"
2"His eyes, sharp and calculating,"
3"Her mouth watered uncontrollably."
4"She loosened the Fae blade"
5"she asked, her voice steadier"
6"Its warmth guided her gaze"
7"She grabbed the bread."
8"It was warm in her"
ratio0.123
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"The Heartstone pendant pulsed against"
1"Chains clinked in the darkness"
2"Nyx manifested from the gloom,"
3"Their whisper sounded like wind"
4"Aurora's fingers tightened around the"
5"The cold metal bit into"
6"Truth lies in the taste"
7"The chamber ahead resolved into"
8"The space unfolded like a"
9"Nyx drifted ahead, their shadowy"
10"Aurora stepped forward cautiously."
11"The pearl path cracked beneath"
12"The sound of distant laughter"
13"Isolde appeared on Aurora's left,"
14"She left no footprints on"
15"Aurora's breath caught."
16"The structure towered above them,"
17"Tables laden with food stretched"
18"A suckling pig rotated slowly"
19"Fruits peeled and sliced themselves,"
ratio0.877
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences73
matches
0"To the left, waterfalls of"
1"To the right, clouds of"
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount1
matches
0"One moment a woman sipped delicately from a goblet, the next her form melted into a writhing mass of tentacles that grasped at the air with glistening suckers."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"she asked, her voice steadier than she felt"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"he hissed (hiss)"
dialogueSentences21
tagDensity0.19
leniency0.381
rawRatio0.25
effectiveRatio0.095
87.4890%