Run: 2026-02-19-01KHT0JEMP7R5BA64BYNWJYTK6

Run Details

Duration:
52.8s
Cost:
$0.001696
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The grass stopped crunching. One foot in Richmond Park, pristine and cool under the grey London evening air, the next sinking into something softer. Velvety. Dark violet moss coating the roots of a colossal oak. Aurora pulled her sleeve down over the crescent scar on her wrist, her eyes darting to the circle of grey granite rising from the purple carpet. Standing stones. And she wasn't alone. Shadows shifted against the bark, forming a silhouette that stretched impossibly tall, the air around it rippling like heat haze. "The hour is no longer." "The hour is a concept bound by sun and clock." Isolde walked through the first stone, her silver hair catching a light that didn't belong to the London sky. The fabric of her coat shimmered, looking more like water than silk. "Step carefully. We walk where history rots and time sleeps." A low sound, like wind in a deep cavern, escaped the figure in the shadows. A being of living smoke and shape, shifting between solid and ethereal. "Time sleeps." The figure, Nyx, dissolved into mist at the foot of the nearest rock, reforming on the other side with a speed that made the blood in Aurora's veins run cold. "More like time devours." Aurora stepped over the stone boundary. The change wasn't visual at first, but olfactory. The scent of damp earth and recycled oxygen evaporated, replaced by the sharp tang of ozone and crushed jasmine. The temperature dropped, but it felt less like cold air and more like the press of a heavy blanket. "Give me the stone." Isolde didn't turn around. Her bare feet made no sound as they crunched the moss, leaving no footprints behind. Aurora dug into her pocket and withdrew the Heartstone pendant. The deep crimson gemstone, usually cool against her skin, flared with a dull heat. It pulsed, a rhythmic thump-thump that vibrated through the chain. "It's beating like a heart," Aurora whispered. "Even down here." "Your heart, or Hel's?" Nyx reformed completely, appearing beside the Seer, their violet eyes glowing faintly in the twilight. They reached out a hand, brushing past a vine that shouldn't have been there—a sheer cascade of dark ivy draping from an upper branch. "Beats for you," Nyx said, their voice sounding like a whisper carried on the wind. "Always beats for you." Isolde waved a hand at the ivy. "Ignore the melody. Follow the rhythm." They moved deeper into the clearing. The trees here weren't oaks or beeches; their bark was dark, obsidian smooth, and crisscrossed with veins of gold that pulsed in time with the stone around Aurora’s neck. The leaves were jagged, diamond-shaped, and refracted the light from above into prismatic shards that scattered across the ground. It was like walking through a kaleidoscope of rainbows. "I miss the takeaway," Aurora muttered, clutching the pendant tighter. The heat was growing, radiating outward, searing her skin through her shirt. "Three orders of spring rolls coming out of balance." "The earth prefers the language of roots," Isolde called back. She stopped before a pool of water that wasn't water at all. It was a mirror. Perfectly still, reflecting a sky filled with stars that looked wrong—too many, too bright, arranged in constellations that the Chart of the Heavens had never recorded. Aurora approached the edge. She saw her reflection, but behind her own blue eyes, she saw the forest. The trees were bending inwards, as if bowing to something standing in the clearing. She looked up. High above, where the canopy should have been thick, there was a hole. A tear in the world. The amber light of Dymas bled through it, warm and sickly sweet, contrasting with the cold violet of the Fae realm. "Did we come to swim or to sink?" Nyx drifted beside her, the shadow dripping off them onto the grass, but the grass didn't die. It drank the shadow and bloomed. "It is not a pool of reflection," Isolde said, her back to them, staring into the amber void above. "It is a mirror of the soul, carved from frozen glass." Aurora knelt by the edge. The reflection in the water showed her hand, palm open. The Heartstone was glowing so brightly now it looked like a gemstone fire. The reflection was different. The ripples in the water made the reflection of Aurora stagger and reach out, not grabbing at the water, but grabbing at her. "Isolde," Aurora stood up, her breath coming short. "That's not me." The Seer turned. Her pale lavender eyes were wide, fixed on Aurora, not on the reflection. "The stone is agitated. The Veil is thinning. The feast is almost served." Aurora looked back at the water. The reflection in the pool hadn't turned to look at her. It was reaching for the light above, its mouth open in a silent scream. The warmth in her chest burned through the pendant, the silver chain melting against her skin. She backed away, tripping over a root, stumbling toward Nyx. The shadow stretched out, catching Aurora’s arm. "Calm," Nyx whispered, their form solidifying, grounding her. "You panic. The shadows tremble." "The Veil," Aurora gasped, pointing at the hole in the sky. "Can you see it? It's pulling something down." Aurora looked at her wrist. The crescent scar was gone. The skin was smooth. The skin of the reflection in the water was smooth, but its neck was marked with that same scar. "Do not mistake the mirror for the mirror's maker," Isolde warned, her voice dropping to a hush that felt like a physical pressure against Aurora's eardrums. "There is a guest coming." A howl echoed from the darkness of the grove. It wasn't the sound of a wolf. It was the sound of a stomach that had eaten everything in the world and was still starving. Aurora gripped the handle of her Fae-Forged Blade. It wasn't in her hand. She felt for it, remembered she had left it wrapped in a spare shirt in the flat above Silas' bar. "Weaponless?" The voice came from the tree line, a dry, cracking sound like dry leaves being crushed. A creature stepped out. It looked like a man, tall and gaunt, dressed in tattered finery that had rotted into rags. Its skin was the colour of parchment, stretched tight over its skull. It opened its mouth, revealing teeth filed to needle points. "The Red King left a biscuit," the creature rasped, its eyes rolling back to show only white. "Crumb fell." The amber light in the sky dimmed, suddenly blocked by a massive, jagged shape descending through the hole in the Veil. It hit the ground with the force of a falling cathedral, shaking the diamond leaves from the trees. A massive gate, wrought from rusted iron and bone, slammed into the grass, crushing a stand of moonflower tulips. Chains, thick as tree trunks, spiralled down from the sky to lock the gate in place. Silence followed, heavy and suffocating. "A biscuit," Isolde said, her smile beautiful and terrifying. "Or a feast." The creature lunged.
created_at"2026-02-19T03:54:47.85Z" 2/19/2026, 3:54:47 AM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency313
moderation_latency(null)
generation_time52712
tokens_prompt5338
tokens_completion3877
native_tokens_prompt4922
native_tokens_completion3510
native_tokens_completion_images(null)
native_tokens_reasoning2115
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00169612
router(null)
provider_responses
0
endpoint_id"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id"chatcmpl-RYWdgJwEIDAOpZol6VBFhSHs"
is_byokfalse
latency160
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473287-WCdCvA1yC0O2G6HZeQxf"
upstream_id"chatcmpl-RYWdgJwEIDAOpZol6VBFhSHs"
total_cost0.00169612
cache_discount0.000003199
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Nyx reformed completely [completely]"
dialogueSentences32
tagDensity0.531
leniency1
rawRatio0.059
effectiveRatio0.059
83.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1181
totalAiIsmAdverbs4
found
0
adverb"carefully"
count1
1
adverb"completely"
count1
2
adverb"perfectly"
count1
3
adverb"suddenly"
count1
highlights
0"carefully"
1"completely"
2"perfectly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1181
totalAiIsms14
found
0
word"pristine"
count1
1
word"shimmered"
count1
2
word"silk"
count1
3
word"pulsed"
count2
4
word"rhythmic"
count1
5
word"vibrated"
count1
6
word"whisper"
count1
7
word"kaleidoscope"
count1
8
word"searing"
count1
9
word"warmth"
count1
10
word"echoed"
count1
11
word"stomach"
count1
12
word"silence"
count1
highlights
0"pristine"
1"shimmered"
2"silk"
3"pulsed"
4"rhythmic"
5"vibrated"
6"whisper"
7"kaleidoscope"
8"searing"
9"warmth"
10"echoed"
11"stomach"
12"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences87
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1176
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1007
uniqueNames15
maxNameDensity1.79
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
London2
Nyx6
Aurora18
Heartstone2
Seer2
Isolde7
Chart1
Heavens1
Dymas1
Fae2
Fae-Forged1
Blade1
Veil1
persons
0"Nyx"
1"Aurora"
2"Isolde"
3"Heavens"
4"Dymas"
places
0"Richmond"
1"Park"
2"London"
3"Veil"
globalScore0.606
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount4
matches
0"as if bowing to something standing in the clearing"
1"looked like a gemstone fire"
2"felt like a physical pressure against A"
3"looked like a man, tall and gaunt, dresse"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.85
wordCount1176
matches
0"not grabbing at the water, but grabbing at her"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean35.64
std22.4
cv0.629
sampleLengths
087
15
251
363
452
523
644
743
819
913
1063
1131
1252
1374
1431
1530
1655
1711
1829
1957
2020
2119
2233
2331
2434
2533
261
2759
2819
2974
305
3112
323
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences87
matches
0"was gone"
83.04% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs171
matches
0"were bending"
1"was glowing"
2"was reaching"
59.64% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences103
ratio0.029
matches
0"They reached out a hand, brushing past a vine that shouldn't have been there—a sheer cascade of dark ivy draping from an upper branch."
1"The trees here weren't oaks or beeches; their bark was dark, obsidian smooth, and crisscrossed with veins of gold that pulsed in time with the stone around Aurora’s neck."
2"Perfectly still, reflecting a sky filled with stars that looked wrong—too many, too bright, arranged in constellations that the Chart of the Heavens had never recorded."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount858
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.024475524475524476
lyAdverbCount7
lyAdverbRatio0.008158508158508158
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean11.42
std7.16
cv0.627
sampleLengths
04
120
21
310
426
52
64
720
85
929
1012
1110
1215
1312
1432
154
166
178
1819
1919
208
2115
2210
2314
2410
257
263
2719
2824
2915
304
317
326
336
3429
3519
369
3710
3812
399
4010
4112
424
4326
444
4514
4614
473
4813
495
50.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3883495145631068
totalSentences103
uniqueOpeners40
39.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences84
matches
0"Perfectly still, reflecting a sky"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences84
matches
0"Her bare feet made no"
1"It pulsed, a rhythmic thump-thump"
2"They reached out a hand,"
3"They moved deeper into the"
4"It was like walking through"
5"She stopped before a pool"
6"It was a mirror."
7"She saw her reflection, but"
8"She looked up."
9"It drank the shadow and"
10"Her pale lavender eyes were"
11"It was reaching for the"
12"She backed away, tripping over"
13"It wasn't the sound of"
14"It was the sound of"
15"It wasn't in her hand."
16"She felt for it, remembered"
17"It looked like a man,"
18"Its skin was the colour"
19"It opened its mouth, revealing"
ratio0.25
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences84
matches
0"The grass stopped crunching."
1"Aurora pulled her sleeve down"
2"Shadows shifted against the bark,"
3"Isolde walked through the first"
4"The fabric of her coat"
5"A low sound, like wind"
6"A being of living smoke"
7"The figure, Nyx, dissolved into"
8"Aurora stepped over the stone"
9"The change wasn't visual at"
10"The scent of damp earth"
11"The temperature dropped, but it"
12"Isolde didn't turn around"
13"Her bare feet made no"
14"Aurora dug into her pocket"
15"The deep crimson gemstone, usually"
16"It pulsed, a rhythmic thump-thump"
17"Nyx reformed completely, appearing beside"
18"They reached out a hand,"
19"Nyx said, their voice sounding"
ratio0.94
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Aurora pulled her sleeve down over the crescent scar on her wrist, her eyes darting to the circle of grey granite rising from the purple carpet."
1"Shadows shifted against the bark, forming a silhouette that stretched impossibly tall, the air around it rippling like heat haze."
2"They reached out a hand, brushing past a vine that shouldn't have been there—a sheer cascade of dark ivy draping from an upper branch."
3"Perfectly still, reflecting a sky filled with stars that looked wrong—too many, too bright, arranged in constellations that the Chart of the Heavens had never r…"
4"The trees were bending inwards, as if bowing to something standing in the clearing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount5
matches
0"Nyx said, their voice sounding like a whisper carried on the wind"
1"Aurora stood up, her breath coming short"
2"Nyx whispered, their form solidifying, grounding her"
3"the creature rasped, its eyes rolling back to show only white"
4"Isolde said, her smile beautiful and terrifying"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Aurora whispered (whisper)"
1"Aurora muttered (mutter)"
2"Nyx whispered (whisper)"
3"Aurora gasped (gasp)"
4"Isolde warned (warn)"
dialogueSentences32
tagDensity0.25
leniency0.5
rawRatio0.625
effectiveRatio0.313
71.5134%