Run: 2026-02-19-01KHT0KQG7RDG5JXW2TWGWHM97

Run Details

Duration:
12.0s
Cost:
$0.000447
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The abandoned Tube station stank of damp stone and something else—copper, old blood. Detective Harlow Quinn’s polished boots echoed on the concrete as she pushed through the heavy, rusted doors of Camden Town’s forsaken Northern Line platform. Her salt-and-pepper hair, cropped military sharp, snapped in the sudden gust of wind that howled through the shattered glass of the ticket booth. She’d been called to a scene where the evidence didn’t add up, and her gut tightened like a vice. The bone token, cold and smooth in her pocket, felt like a warning. Detective Quinn’s eyes, sharp brown and unreadable, swept the cavernous space. The usual signs of a mundane crime—blood spatter, forced entry—were absent. Instead, the floor was slick with something darker, thicker, like spilled ink. A single, perfect circle of scorched earth sat in the center, surrounded by faint, glowing sigils etched into the concrete. Eva Kowalski knelt beside it, her red curls tumbling over her round glasses as she scribbled in a leather-bound notebook. Her satchel, worn and stuffed with occult texts, lay discarded nearby. “What do we have?” Quinn asked, her voice cutting through the wind’s shriek. She kept her distance, her bearing rigid, eyes scanning for traps or hidden threats. The air hummed with unnatural energy, a low thrum beneath the city’s usual pulse. Eva looked up, her green eyes wide with a mix of excitement and unease. “The victim was found here, just after midnight. No signs of struggle, no forced entry. The door was unlocked.” She traced a finger over the sigils. “These aren’t human markings. They’re protective wards, but... broken. Like someone tore them apart.” Quinn knelt beside her, ignoring the chill that crawled up her spine. She picked up a fragment of scorched earth, its edges still warm. “No struggle. No forced entry. That’s impossible. Unless...” “Unless the killer didn’t need to,” Eva murmured, her voice barely above a whisper. “Unless they walked through the wall.” She pointed to a section of the station wall where the brickwork seemed slightly... displaced. “The Veil Market moves every full moon. This station was its entry point last week. The bone token is the key.” Quinn’s jaw tightened. “The bone token. You found it?” “In the victim’s pocket,” Eva said, her fingers trembling slightly as she handed Quinn a small, polished bone. “It’s not human. It’s... ancient. Like something from a burial ground.” Quinn pocketed the bone, her mind racing. “So the killer used the market’s portal. But why here? Why now?” Eva straightened, pushing her glasses up her nose. “Because the Veil Market isn’t just a market. It’s a gateway. And someone’s using it to smuggle something—or someone—into our world. The sigils... they’re not just protective. They’re a map. A map to the next portal.” Quinn’s eyes narrowed. “A map. And the victim was the key?” Eva nodded, her voice dropping to a conspiratorial hush. “I found this.” She pulled a small brass compass from her satchel, its face etched with protective sigils. “The Veil Compass. It points to the nearest supernatural rift. But it’s missing from the scene.” Quinn’s hand flew to her own left wrist, where her worn leather watch lay. “My compass is missing too,” she said, her voice tight. “And my partner... he disappeared under similar circumstances three years ago. Supernatural origins. I never understood it.” Eva’s eyes widened. “You think...” “I think the killer is using the Veil Market’s portals to move bodies or evidence,” Quinn cut in, her gaze fixed on the scorched circle. “But why leave the body here? Why not just vanish it?” “Because this station is a trap,” Eva breathed, her fingers tracing the glowing sigils again. “The broken wards... they’re not just broken. They’re screaming. The portal’s unstable. It’s bleeding energy. That’s why the earth is scorched. That’s why the air hums.” Quinn stood, her military bearing snapping into focus. “Then we need to find the next portal. And close it before it tears a hole in the world.” Eva’s satchel rustled as she pulled out the Veil Compass. “I can use it. But it needs a bone token to activate. Yours is here.” She held out the ancient bone. Quinn hesitated, then nodded. “Give it to me.” As Eva handed over the bone, Quinn’s fingers brushed hers. A jolt of static electricity crackled between them, like a warning. The compass in Eva’s hand spun wildly, its needle jerking toward the ceiling. “It’s pointing up,” Eva gasped. “Not down.” Quinn’s eyes followed the compass’s direction. The ceiling of the abandoned station was crumbling, exposed brickwork and dust swirling in the wind. “The portal’s above us,” she said, her voice low and urgent. “We need to get out of here. Now.” But as they turned to flee, a shadow fell over them. A figure emerged from the darkness, clad in a long, dark coat that swallowed the light. Its face was obscured by a hood, but its eyes—sharp, intelligent, and utterly devoid of humanity—locked onto Quinn’s watch. “You shouldn’t have come,” it rasped, its voice like gravel scraping stone. “The bone token was a mistake.” Quinn’s hand darted to her hip, but the figure was already moving, a blur of motion that defied physics. It vanished into the crumbling ceiling, leaving only the scent of ozone and the echo of its words. Quinn stared up, the Veil Compass spinning wildly in Eva’s hand, its needle now pointing directly at the hole in the roof. The bone token in her pocket felt cold and heavy, a promise of death. The Veil Market had claimed another victim, and this time, the detective was next.
created_at"2026-02-19T03:55:29.692Z" 2/19/2026, 3:55:29 AM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency242
moderation_latency(null)
generation_time11872
tokens_prompt4671
tokens_completion2143
native_tokens_prompt4071
native_tokens_completion1760
native_tokens_completion_images(null)
native_tokens_reasoning623
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000447195
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"6c3a30cebf5b464f8671bac98f5b630b"
is_byokfalse
latency242
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771473329-hUVOjUzldhOTVzdhKiGr"
upstream_id"6c3a30cebf5b464f8671bac98f5b630b"
total_cost0.000447195
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0
effectiveRatio0
78.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount947
totalAiIsmAdverbs4
found
0
adverb"barely above a whisper"
count1
1
adverb"slightly"
count2
2
adverb"utterly"
count1
highlights
0"barely above a whisper"
1"slightly"
2"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount947
totalAiIsms14
found
0
word"echoed"
count1
1
word"shattered"
count1
2
word"unreadable"
count1
3
word"perfect"
count1
4
word"etched"
count2
5
word"scanning"
count1
6
word"pulse"
count1
7
word"traced"
count1
8
word"chill"
count1
9
word"whisper"
count1
10
word"racing"
count1
11
word"tracing"
count1
12
word"echo"
count1
highlights
0"echoed"
1"shattered"
2"unreadable"
3"perfect"
4"etched"
5"scanning"
6"pulse"
7"traced"
8"chill"
9"whisper"
10"racing"
11"tracing"
12"echo"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes narrowed"
1"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences53
matches(empty)
88.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences53
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords937
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount616
uniqueNames12
maxNameDensity2.76
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Tube1
Harlow1
Quinn17
Camden1
Town1
Northern1
Line1
Kowalski1
Eva13
Veil3
Compass2
Market1
persons
0"Harlow"
1"Quinn"
2"Kowalski"
3"Eva"
4"Compass"
5"Market"
places
0"Camden"
1"Town"
globalScore0.12
windowScore0
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"felt like a warning"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount937
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean40.74
std23.71
cv0.582
sampleLengths
092
185
241
354
432
556
69
729
819
944
1011
1143
1241
135
1436
1541
1627
1731
188
1941
2041
2164
2287
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences53
matches
0"been called"
1"was obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs103
matches
0"was crumbling"
22.13% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences71
ratio0.042
matches
0"The abandoned Tube station stank of damp stone and something else—copper, old blood."
1"The usual signs of a mundane crime—blood spatter, forced entry—were absent."
2"Its face was obscured by a hood, but its eyes—sharp, intelligent, and utterly devoid of humanity—locked onto Quinn’s watch."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount624
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.02403846153846154
lyAdverbCount8
lyAdverbRatio0.01282051282051282
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean13.2
std6.67
cv0.505
sampleLengths
013
124
223
319
413
511
611
712
820
920
1011
1113
1214
1314
1414
1526
1614
1712
1812
198
2014
2120
221
2321
243
256
2618
2711
287
2912
308
3136
323
338
349
3518
3616
3714
3810
3917
403
412
4225
4311
4415
4526
468
4719
4810
4921
61.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.39436619718309857
totalSentences71
uniqueOpeners28
65.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences51
matches
0"Instead, the floor was slick"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences51
matches
0"Her salt-and-pepper hair, cropped military"
1"She’d been called to a"
2"Her satchel, worn and stuffed"
3"She kept her distance, her"
4"She traced a finger over"
5"She picked up a fragment"
6"She pointed to a section"
7"She pulled a small brass"
8"she said, her voice tight"
9"She held out the ancient"
10"she said, her voice low"
11"Its face was obscured by"
12"it rasped, its voice like"
13"It vanished into the crumbling"
ratio0.275
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences51
matches
0"The abandoned Tube station stank"
1"Detective Harlow Quinn’s polished boots"
2"Her salt-and-pepper hair, cropped military"
3"She’d been called to a"
4"The bone token, cold and"
5"Detective Quinn’s eyes, sharp brown"
6"The usual signs of a"
7"A single, perfect circle of"
8"Eva Kowalski knelt beside it,"
9"Her satchel, worn and stuffed"
10"Quinn asked, her voice cutting"
11"She kept her distance, her"
12"The air hummed with unnatural"
13"Eva looked up, her green"
14"She traced a finger over"
15"Quinn knelt beside her, ignoring"
16"She picked up a fragment"
17"Eva murmured, her voice barely"
18"She pointed to a section"
19"Quinn’s jaw tightened."
ratio0.941
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences51
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"Her salt-and-pepper hair, cropped military sharp, snapped in the sudden gust of wind that howled through the shattered glass of the ticket booth."
1"Quinn’s hand darted to her hip, but the figure was already moving, a blur of motion that defied physics."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount5
matches
0"Quinn asked, her voice cutting through the wind’s shriek"
1"Eva murmured, her voice barely above a whisper"
2"she said, her voice tight"
3"Eva breathed, her fingers tracing the glowing sigils again"
4"she said, her voice low and urgent"
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Eva murmured (murmur)"
1"Eva breathed (breathe)"
2"Eva gasped (gasp)"
dialogueSentences31
tagDensity0.226
leniency0.452
rawRatio0.429
effectiveRatio0.194
74.8571%