Run: 2026-02-19-01KHT0MGKNNC24AT0NZPZZ7NBD

Run Details

Duration:
23.9s
Cost:
$0.000965
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn’s worn leather watch ticked furiously against her wrist as she pushed through the crowd. The metallic scent of blood cut through the early morning fog, a stark contrast to the usual diesel and damp of the London underground. She could already feel the tension coiling in her gut. “Bloody hell, what’s going on here?” She snapped, her sharp jaw tightening as she spotted the familiar figure of DS Pete Desmond. “Nothing you haven’t seen before, ma’am.” Desmond’s voice was flat, his eyes glued to the scene. “Another dead body. This one’s a doozy.” Quinn’s eyes narrowed as she approached the crime scene. The body lay in the center of an abandoned platform, the tiles cracked and dust-laden. The victim, a young woman, was sprawled in an unnatural pose, her eyes wide open, staring at nothing. Her skin was pale, almost translucent, and the air around her seemed to shimmer with an otherworldly chill. “Anything unusual?” Quinn asked, her tone professional but laced with unease. Desmond shrugged. “Just the usual. No ID, no prints. Looks like a mugging gone wrong. Or maybe just bad judgment. She was found with a bag of cheap trinkets and a bone token. Someone’s into the occult.” Quinn knelt beside the body, her fingers brushing against the cold, clammy skin. The bone token, inscribed with strange symbols, lay beside her. She picked it up, her mind racing. “Where did you find the bone token?” she asked, her voice barely above a whisper. “Right here, under her hand. Thought it might be a good luck charm or something. People believe in all sorts of rubbish.” Quinn’s gaze sharpened. “Rubbish, is it? This isn’t some ordinary murder, Pete. This is something else.” Desmond’s brow furrowed. “What do you mean, ma’am?” She stood up, her eyes scanning the area. The platform was dimly lit by flickering fluorescent lights, casting long shadows. The air was thick with the scent of mold and old secrets. “Look around,” Quinn said, her voice steady. “What do you see?” Desmond followed her gaze, his eyes narrowing. “Just an old platform. Abandoned for years. Why?” Quinn’s gaze settled on a series of symbols etched into the tiles. They were partially obscured by grime, but she could see the careful craftsmanship. “Those,” she said, pointing to the symbols. “They’re not just graffiti.” Desmond leaned in, his expression changing as he examined the markings. “They look ancient. Greek, maybe.” Quinn shook her head. “Reverse Greek. And not just any reverse Greek. These are sigils. Magical symbols. Someone knew exactly what they were doing.” Pete’s eyes widened. “You think this is... supernatural?” Quinn’s face hardened. “I think we’re dealing with something beyond our usual jurisdiction. Someone who can manipulate the unknown. And that bone token? It’s a key. To where, I don’t know yet. But we need to find out.” Desmond nodded, his professionalism kicking in. “What do you want to do, ma’am?” Quinn’s mind raced through the possibilities. “We need to secure this area. No one in or out until we’ve had a proper look. I also want to talk to any witnesses. Someone must have seen something. And find out who this girl was. She didn’t just materialize out of thin air.” Pete nodded, already reaching for his radio. “I’ll get a team to start the canvassing. We’ll find out who she is.” As Pete moved to coordinate the efforts, Quinn’s eyes returned to the body. There was something nagging at her, something she couldn’t quite place. She reached into her jacket and pulled out a small brass compass, its face etched with protective sigils. The Veil Compass. A tool attuned to supernatural energy. It had been a gift from an old friend, someone who knew more about the occult than she ever cared to. The compass in her hand spun wildly, the needle flickering as it pointed toward the victim. Quinn’s heart skipped a beat. Whatever had happened here, it was connected to something far more dangerous than a simple murder. “Pete,” she called, her voice firm. “We need to get a forensics team down here. And bring in an expert on the occult. I have a feeling we’re dealing with something we’ve never encountered before.” Desmond’s eyes met hers, a mix of concern and determination. “I’ll see to it, ma’am. But what about the girl? What’s her connection to all this?” Quinn’s gaze lingered on the bone token. “I don’t know yet. But one thing’s for sure. This is just the beginning.” The lights flickered again, casting eerie shadows on the walls. Quinn’s resolve hardened. She had lost her partner, DS Morris, in a similar case three years ago, under circumstances she still didn’t fully understand. The supernatural had always been a part of her world, a shadow she couldn’t escape. But now, she was determined to find the truth, no matter what it cost. As the first rays of dawn began to pierce the fog, Quinn turned to face the challenge ahead. The Veil Market, the bone token, and the symbols on the platform were all pieces of a puzzle she needed to solve. And she would, no matter the cost. The game was afoot, and she was ready to play.
created_at"2026-02-19T03:55:55.42Z" 2/19/2026, 3:55:55 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1036
moderation_latency(null)
generation_time23690
tokens_prompt4693
tokens_completion1384
native_tokens_prompt4240
native_tokens_completion1169
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00096471
router(null)
provider_responses
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endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-25dab9845d9d41faad04eec2bec4f8e4"
is_byokfalse
latency122
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473355-YLfP6LHZxxcI0gGJtAgz"
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provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0
effectiveRatio0
94.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount872
totalAiIsmAdverbs1
found
0
adverb"barely above a whisper"
count1
highlights
0"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount872
totalAiIsms17
found
0
word"stark"
count1
1
word"tension"
count1
2
word"familiar"
count1
3
word"otherworldly"
count1
4
word"chill"
count1
5
word"racing"
count1
6
word"whisper"
count1
7
word"charm"
count1
8
word"furrowed"
count1
9
word"scanning"
count1
10
word"etched"
count2
11
word"raced"
count1
12
word"skipped a beat"
count1
13
word"flickered"
count1
14
word"resolve"
count1
15
word"determined"
count1
highlights
0"stark"
1"tension"
2"familiar"
3"otherworldly"
4"chill"
5"racing"
6"whisper"
7"charm"
8"furrowed"
9"scanning"
10"etched"
11"raced"
12"skipped a beat"
13"flickered"
14"resolve"
15"determined"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"eyes widened"
2"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences53
matches
0"d with unease"
61.99% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences53
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords871
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
15.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount558
uniqueNames9
maxNameDensity2.69
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
London1
Pete4
Desmond8
Veil2
Compass1
Morris1
Market1
persons
0"Harlow"
1"Quinn"
2"Pete"
3"Desmond"
4"Morris"
places
0"London"
globalScore0.156
windowScore0.167
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount1
matches
0"quite place"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount871
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean30.03
std17.42
cv0.58
sampleLengths
051
122
223
360
411
537
630
715
822
916
108
1132
1211
1315
1436
1516
1624
178
1838
1913
2051
2121
2272
2337
2435
2526
2621
2763
2857
85.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences53
matches
0"was sprawled"
1"was connected"
2"was determined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs98
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences71
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount559
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.03220035778175313
lyAdverbCount8
lyAdverbRatio0.014311270125223614
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean12.27
std8.21
cv0.669
sampleLengths
017
124
210
322
416
57
69
715
818
918
1011
112
1235
1313
1410
157
1615
1722
183
1913
203
215
228
2312
2412
257
264
277
288
2912
3013
317
324
3311
345
354
3620
373
385
393
4035
416
427
436
4445
457
4614
4713
4811
4918
67.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4225352112676056
totalSentences71
uniqueOpeners30
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences52
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences52
matches
0"She could already feel the"
1"She snapped, her sharp jaw"
2"Her skin was pale, almost"
3"She picked it up, her"
4"she asked, her voice barely"
5"She stood up, her eyes"
6"They were partially obscured by"
7"she said, pointing to the"
8"She reached into her jacket"
9"It had been a gift"
10"she called, her voice firm"
11"She had lost her partner,"
ratio0.231
8.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences52
matches
0"Detective Harlow Quinn’s worn leather"
1"The metallic scent of blood"
2"She could already feel the"
3"She snapped, her sharp jaw"
4"Desmond’s voice was flat, his"
5"Quinn’s eyes narrowed as she"
6"The body lay in the"
7"The victim, a young woman,"
8"Her skin was pale, almost"
9"Quinn asked, her tone professional"
10"Quinn knelt beside the body,"
11"The bone token, inscribed with"
12"She picked it up, her"
13"she asked, her voice barely"
14"Quinn’s gaze sharpened."
15"Desmond’s brow furrowed."
16"She stood up, her eyes"
17"The platform was dimly lit"
18"The air was thick with"
19"Quinn said, her voice steady"
ratio0.904
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences52
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount3
matches
0"she asked, her voice barely above a whisper"
1"Quinn said, her voice steady"
2"she called, her voice firm"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"She snapped (snap)"
dialogueSentences25
tagDensity0.24
leniency0.48
rawRatio0.167
effectiveRatio0.08
75.3090%