NC Bench
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Run: 2026-02-19-01KHT0MT0KK4CN6E3B700BMWYQ
Run Details
Model:
DeepSeek V3.2
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 11s
Cost:
$0.002167
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
66.67%
Adverbs in dialogue tags
(details)
90.89%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
21.07%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.04%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
66.67%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.89%
Sentence opener variety
(details)
27.78%
Adverb-first sentence starts
(details)
80.00%
Pronoun-first sentence starts
(details)
39.17%
Subject-first sentence starts
(details)
83.33%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.0026%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air tasted of ripe
peaches and honeyed wine, thick enough to chew.
Rory blinked, her grip tightening
on the cold, slender shape of the Fae blade at her hip. One moment she’d been in the dank, cobweb-draped tunnel beneath Silas’s bar, the Heartstone pendant a hot coal against her chest. The next, this. She stumbled forward a step, the ground under her trainers soft and yielding, like moss. “Well,”
Nyx’s voice was a cool
breeze at her ear, their form a humanoid silhouette of shifting darkness beside her. “This isn’t Richmond Park.” The sky was a warm, permanent amber, like sunset captured in a jar. No sun, no clouds, just that gentle, suffusing glow.
It illuminated a landscape of
impossible excess.
To their left, vines heavy
with grapes the size of her fist cascaded down terraced hills of dark, rich soil.
The fruit glistened, black-purple and
perfect
.
To their right, orderly rows
of trees bore fat, golden pears and apples blushed a deep, violent crimson.
The scent was overwhelming—cloying sweetness
layered over the earthy tang of fermentation. “Dymas,” Rory breathed.
The pendant’s pulse had steadied
to a low, warm thrum, a compass needle pointing home. “Prince Belphegor’s domain.” “A place of indulgence,”
Nyx murmured, their violet gaze
scanning
the horizon. “The sin is Gluttony, not Sloth. Stay sharp. Indulgence has teeth.”
They began to walk, following
a worn footpath of crushed, wine-dark stone that wound between the orchards.
The silence was profound, broken
only by the distant, melodic trickle of water and the occasional soft *
plop
* of overripe fruit falling to the ground. It felt curated. Staged. “No birds,”
Rory noted, her voice too
loud in the hush. “Nothing that eats the produce but the intended consumer,” Nyx said. “Look.” Ahead, the path opened into a clearing. At its centre stood a long, low building of honey-coloured stone, its arched entrance open and welcoming. From within came the sounds of industry: the
rhythmic
*
thump-thump-thump
* of a knife on a board, the sizzle of something in oil, a low, harmonious hum of many voices. They approached the threshold. Inside, the space was a vast, steamy kitchen.
Dozens of figures moved with
frantic, silent efficiency.
They were human in shape
but their eyes were hollow, their movements precise and soulless. One man ceaselessly chopped onions, tears
streaming
down his blank face.
A woman stirred a vast
copper pot, her arms moving in a
mechanical
, never-ending circle. Their clothes were simple, functional, but each bore a small, elegant brand on their collar—a stylised ‘B’. “Helbound,”
Rory whispered, the term tasting foul
. “Souls contracted from Earth.” “To cook,” Nyx observed. “Forever.” On a central
marble
slab, a masterpiece was
being assembled
. Layers of delicate pastry, glazed fruits that shone like jewels, clouds of whipped cream. A chef—a tall, slender demon with skin the colour of burnt sugar and four elegant, bone-white horns curving from his brow—oversaw the work. He held a silver pipette, applying minute dots of a shimmering gold sauce with the focus of a calligrapher. He looked up. His eyes were liquid amber, matching the sky. A slow smile spread across his sharp features. “Visitors. How rare.” His voice was a smooth, rich caramel. “You are early for the tasting. The Canary Islands honey gastrique needs another hour to harmonise.” “We’re not here for the food,” Rory said, her hand not leaving her blade. “Everyone is here for the food, my dear.” The demon chef set down his pipette. “I am Savoris. Master of the Sunken Grove Kitchen. And you have the scent of… elsewhere on you.”
His nostrils flared
. “Mortals. And something older. Fae-touched steel.”
His gaze flicked to the
dagger at her side, then to the pendant at her throat. His smile widened. “And a Dymasian trinket. A curious assortment.” “We’re passing through,”
Nyx said, their whisper making the steam in the room shiver
. “Through?”
Savoris chuckled, a sound like cracking crème brûlée
. “One does not ‘pass through’ Dymas. One arrives. One indulges. One remains.”
He gestured to his silent
workers. “They thought they were just passing through a contract. A few decades of service for culinary immortality. A fair trade.” He picked up a
perfect
, scarlet strawberry from a nearby bowl. “The first taste is always free.” He offered it to Rory.
Her stomach growled, a traitorous
sound. The berry smelled incredible, an essence of summer and sugar. The pendant warmed in warning. “No, thank you.” Savoris sighed, pop-eyed the berry into his own mouth, and closed his eyes in ecstasy. “Your loss. The soil here is fed by ancient compacts. The flavours are truths you have never tasted.” He swallowed. “Why are you here, if not for the feast?” Rory exchanged a look with Nyx’s shimmering form. The Shade gave an almost imperceptible shake of their head. *Don’t.* “We’re looking for a way,” Rory said
carefully
. “A path that isn’t on any map.” “Ah.” Savoris’s amber eyes gleamed. “A seeker. I should have known. The ones with the Heartstones are always seekers.”
He wiped his hands on
a
pristine
apron. “The Grove of Eternal Appetite lies east, past the River of Reduced Sauces. The Prince holds his grand tastings there. All paths of
desire
in Dymas lead to the Prince’s table.”
He leaned forward, his voice
dropping to a conspiratorial
whisper
. “But between here and there is the Larder. Where the rarest ingredients are kept. Things that fell between worlds. Things that were… forgotten.” His gaze pinned her. “A seeker might find a forgotten path there. If she could pay the price.” “What price?” “A taste,” Savoris said simply. “Not of my food. A memory. A flavour from your world. One you hold dear. I collect them.” Rory thought of her mother’s Sunday roast, the crispy potatoes, the smell of garlic and rosemary that filled their Cardiff kitchen. A sharp, homesick
pang
lanced through her. “No,” Nyx stated flatly. “The Shade speaks for you?” Savoris raised a hairless brow. “They’re right,” Rory said, pushing the memory away. “We’ll find our own way.” Savoris’s genial expression cooled. The
warmth
in the kitchen
seemed to
dim a few degrees. “As you wish. The Larder is north. Through the Fungal Gardens. Mind the spores. They… inspire cravings.” He turned back to his pastry, his dismissal absolute. “Do try not to get lost. The hungry things here do so love new flavours.” They left the kitchen and its silent, damned crew behind. The path forked. North led into a denser, darker part of the forest, where the trees
were replaced
by giant, pulsing mushrooms in lurid pinks and bruise purples. The air grew damp, carrying a smell like damp earth and rotting sweetness. “He was too helpful,” Nyx murmured as they entered the twilight under the giant fungal caps. “He wanted something.” “He still does.” The Fungal Gardens were a silent, watchful wood. Bioluminescent spores drifted through the still air like lazy fireflies. Rory felt a strange, creeping thirst, her mouth watering at the sight of moisture beading on a nearby cap. She shook her head, clearing it. “Don’t breathe deeply,” she said, pulling her shirt collar over her nose. They moved
quickly
, the soft ground muffling their steps. Strange, cup-shaped growths emitted low, resonant hums that
vibrated
in Rory’s teeth. In the distance, something large shuffled through the undergrowth, accompanied by a sound like wet,
rhythmic
chewing. Then they saw it. The Larder. It wasn’t a building. It was a colossal, petrified tree stump, easily a hundred feet across. Its interior had
been hollowed
out and fitted with shelves, nooks, and compartments that spiralled up into the dimness above. But the shelves didn’t hold jars or boxes. They held lights. Dozens of them, hundreds maybe, floating in gentle orbits within their alcoves. Some were bright, vivid spheres pulsing with colour—a fiery red, a serene blue, a vibrant green. Others were dim, guttering weakly. A few were dark and cracked, like burnt-out bulbs. “Memories,”
Rory realised, her voice hushed
. “Flavours. Experiences.” She approached the nearest shelf. A bright yellow orb hummed
softly
. As she neared, a scent washed over her: fresh lemon zest and sugar, the exact smell of the lemon drizzle cake her father used to buy from the bakery after her violin recitals. A wave of poignant nostalgia hit her so hard she took a step back. “Don’t touch,”
Nyx warned, their shadowy form seeming to drink the ambient light
. “This is a prison for sensations.” Rory’s eyes
scanned
the swirling lights. *A forgotten path. Things that fell between worlds.* Her gaze caught on a shelf near the base of the vast chamber. There, among the dimmer orbs, was one that didn’t glow at all. It was a shape of solid darkness, but it moved. It wasn’t an orb. It was a hole. A tiny,
perfect
tear in the fabric of this amber reality, and through it, she could see a faint,
familiar
silver shimmer. The shimmer of moonlight on standing stones. “There,” she breathed, pointing. As she did, the
rhythmic
chewing sound from the gardens grew louder. Closer. A shape emerged from between the giant mushrooms. It was low to the ground, corpulent, its skin a mottled grey. It had no discernible head, just a great, circular
maw
lined with concentric rings of needle-like teeth. It moved on a dozen short, stubby legs, its body quivering with each step. It
was following
their scent, its
maw
opening and closing with a sound like clapping stones. It wasn’t interested in them. It
was making
a beeline for the shelf of memories. “The hungry thing,” Nyx said, their voice taut. Rory looked at the dark, tear-like portal on the shelf. She looked at the shuffling, chewing horror moving with surprising speed toward the Larder. The path was there. So was the price.
created_at
"2026-02-19T03:56:05.031Z"
2/19/2026, 3:56:05 AM
model
"deepseek/deepseek-v3.2-20251201"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1575
moderation_latency
(null)
generation_time
71130
tokens_prompt
5338
tokens_completion
2650
native_tokens_prompt
4950
native_tokens_completion
2316
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00216708
router
(null)
provider_responses
0
endpoint_id
"3570a950-b80f-4acd-bb92-8e1c1c51fafc"
id
"f6f679554fcb4973b9a30a6a1d092981"
is_byok
false
latency
1575
model_permaslug
"deepseek/deepseek-v3.2-20251201"
provider_name
"AtlasCloud"
status
200
api_type
"completions"
id
"gen-1771473365-tjJPSp0vpJWxFXOG6Qjt"
upstream_id
"f6f679554fcb4973b9a30a6a1d092981"
total_cost
0.00216708
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
Evaluation details
Result
Evaluator
Details
Meta Data
66.67%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
30
adverbTagCount
4
adverbTags
0
"Rory said carefully [carefully]"
1
"Savoris said simply [simply]"
2
"Nyx stated flatly [flatly]"
3
"He turned back [back]"
dialogueSentences
54
tagDensity
0.556
leniency
1
rawRatio
0.133
effectiveRatio
0.133
90.89%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1647
totalAiIsmAdverbs
3
found
0
adverb
"carefully"
count
1
1
adverb
"quickly"
count
1
2
adverb
"softly"
count
1
highlights
0
"carefully"
1
"quickly"
2
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
21.07%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1647
totalAiIsms
26
found
0
word
"perfect"
count
3
1
word
"pulse"
count
1
2
word
"scanning"
count
1
3
word
"silence"
count
1
4
word
"profound"
count
1
5
word
"rhythmic"
count
3
6
word
"streaming"
count
1
7
word
"mechanical"
count
1
8
word
"marble"
count
1
9
word
"flicked"
count
1
10
word
"whisper"
count
2
11
word
"stomach"
count
1
12
word
"pristine"
count
1
13
word
"desire"
count
1
14
word
"pang"
count
1
15
word
"warmth"
count
1
16
word
"vibrated"
count
1
17
word
"scanned"
count
1
18
word
"familiar"
count
1
19
word
"maw"
count
2
highlights
0
"perfect"
1
"pulse"
2
"scanning"
3
"silence"
4
"profound"
5
"rhythmic"
6
"streaming"
7
"mechanical"
8
"marble"
9
"flicked"
10
"whisper"
11
"stomach"
12
"pristine"
13
"desire"
14
"pang"
15
"warmth"
16
"vibrated"
17
"scanned"
18
"familiar"
19
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
128
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
128
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
150
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
33
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
11
totalWords
1632
ratio
0.007
matches
0
"plop"
1
"thump-thump-thump"
2
"Don’t."
3
"A forgotten path. Things that fell between worlds."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
1261
uniqueNames
13
maxNameDensity
1.19
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Savoris"
discoveredNames
Fae
1
Silas
1
Heartstone
1
Nyx
10
Ahead
1
Rory
15
Savoris
6
Shade
1
Sunday
1
Cardiff
1
Fungal
1
Gardens
1
Larder
2
persons
0
"Silas"
1
"Nyx"
2
"Rory"
3
"Savoris"
4
"Shade"
places
0
"Cardiff"
1
"Fungal"
2
"Gardens"
3
"Larder"
globalScore
0.905
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
90
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1632
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
150
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
27.66
std
23.36
cv
0.845
sampleLengths
0
13
1
56
2
24
3
85
4
21
5
23
6
46
7
11
8
12
9
53
10
78
11
11
12
5
13
66
14
19
15
26
16
14
17
68
18
14
19
64
20
5
21
21
22
3
23
44
24
19
25
15
26
58
27
51
28
2
29
23
30
28
31
4
32
10
33
13
34
56
35
51
36
16
37
3
38
3
39
43
40
12
41
38
42
6
43
44
44
3
45
42
46
8
47
58
48
19
49
79
97.04%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
128
matches
0
"being assembled"
1
"were replaced"
2
"been hollowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
200
matches
0
"was following"
1
"was making"
66.67%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
5
semicolonCount
0
flaggedSentences
4
totalSentences
150
ratio
0.027
matches
0
"The scent was overwhelming—cloying sweetness layered over the earthy tang of fermentation."
1
"Their clothes were simple, functional, but each bore a small, elegant brand on their collar—a stylised ‘B’."
2
"A chef—a tall, slender demon with skin the colour of burnt sugar and four elegant, bone-white horns curving from his brow—oversaw the work."
3
"Some were bright, vivid spheres pulsing with colour—a fiery red, a serene blue, a vibrant green."
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1172
adjectiveStacks
3
stackExamples
0
"mechanical, never-ending circle."
1
"Strange, cup-shaped growths"
2
"faint, familiar silver shimmer."
adverbCount
24
adverbRatio
0.020477815699658702
lyAdverbCount
11
lyAdverbRatio
0.00938566552901024
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
150
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
150
mean
10.88
std
6.99
cv
0.642
sampleLengths
0
13
1
17
2
21
3
3
4
15
5
20
6
4
7
13
8
9
9
7
10
20
11
6
12
18
13
12
14
3
15
15
16
3
17
12
18
11
19
17
20
25
21
3
22
1
23
11
24
11
25
1
26
7
27
17
28
29
29
4
30
8
31
8
32
15
33
11
34
15
35
17
36
7
37
4
38
4
39
1
40
10
41
14
42
23
43
19
44
3
45
8
46
8
47
10
48
16
49
14
60.89%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.41333333333333333
totalSentences
150
uniqueOpeners
62
27.78%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
120
matches
0
"Then they saw it."
ratio
0.008
80.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
120
matches
0
"She stumbled forward a step,"
1
"It illuminated a landscape of"
2
"They began to walk, following"
3
"It felt curated."
4
"They approached the threshold."
5
"They were human in shape"
6
"Their clothes were simple, functional,"
7
"He held a silver pipette,"
8
"He looked up."
9
"His eyes were liquid amber,"
10
"His voice was a smooth,"
11
"His nostrils flared"
12
"His gaze flicked to the"
13
"His smile widened."
14
"He gestured to his silent"
15
"He picked up a perfect,"
16
"He offered it to Rory."
17
"Her stomach growled, a traitorous"
18
"He wiped his hands on"
19
"He leaned forward, his voice"
ratio
0.35
39.17%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
101
totalSentences
120
matches
0
"The air tasted of ripe"
1
"Rory blinked, her grip tightening"
2
"The next, this."
3
"She stumbled forward a step,"
4
"Nyx’s voice was a cool"
5
"The sky was a warm,"
6
"It illuminated a landscape of"
7
"The fruit glistened, black-purple and"
8
"The scent was overwhelming—cloying sweetness"
9
"The pendant’s pulse had steadied"
10
"Nyx murmured, their violet gaze"
11
"They began to walk, following"
12
"The silence was profound, broken"
13
"It felt curated."
14
"Rory noted, her voice too"
15
"They approached the threshold."
16
"Dozens of figures moved with"
17
"They were human in shape"
18
"A woman stirred a vast"
19
"Their clothes were simple, functional,"
ratio
0.842
83.33%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
120
matches
0
"To their left, vines heavy"
1
"To their right, orderly rows"
ratio
0.017
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
4
matches
0
"Layers of delicate pastry, glazed fruits that shone like jewels, clouds of whipped cream."
1
"Rory thought of her mother’s Sunday roast, the crispy potatoes, the smell of garlic and rosemary that filled their Cardiff kitchen."
2
"Rory felt a strange, creeping thirst, her mouth watering at the sight of moisture beading on a nearby cap."
3
"Strange, cup-shaped growths emitted low, resonant hums that vibrated in Rory’s teeth."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
30
uselessAdditionCount
8
matches
0
"Nyx murmured, their violet gaze scanning the horizon"
1
"Rory noted, her voice too loud in the hush"
2
"Rory whispered, the term tasting foul"
3
"Nyx said, their whisper making the steam in the room shiver"
4
"Savoris chuckled, a sound like cracking crème brûlée"
5
"He turned back, his dismissal absolute"
6
"Rory realised, her voice hushed"
7
"Nyx warned, their shadowy form seeming to drink the ambient light"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
10
fancyTags
0
"Rory breathed (breathe)"
1
"Nyx murmured (murmur)"
2
"Rory noted (note)"
3
"Rory whispered (whisper)"
4
"Nyx observed (observe)"
5
"Savoris chuckled (chuckle)"
6
"Nyx stated flatly (state)"
7
"Nyx murmured (murmur)"
8
"Nyx warned (warn)"
9
"she breathed (breathe)"
dialogueSentences
54
tagDensity
0.333
leniency
0.667
rawRatio
0.556
effectiveRatio
0.37
79.0026%