Run: 2026-02-19-01KHT0MTGSBEXV4BZHDQ01E1G2

Run Details

Model:
GPT-4.1
Duration:
44.3s
Cost:
$0.018982
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"That shouldn't be possible," Rory said, hand pressed to the surface of an oaken standing stone. Her words came muffled, more exhale than protest, as rough bark pricked her palm but yielded no splinters. On the other side of the ancient monolith, Isolde watched without blinking, pale lavender eyes clouded with private delight. "Should is for those who obey," she replied, her lips curling. "Step through, Aurora. Tarrying at the horizon pleases no one except the horizon." A fox darted between the roots, its eyes like molten copper before it vanished, tail trailing smoke. Rory hesitated, braced herself, then leaned in. Cold air needled her skin. One heartbeat, two, then the world shuddered. The space beyond the stones widened, folding outward like an origami secret. She staggered, pressed forward, and the boundary dissolved. Her lungs filled with a wild, peppery scent—crushed herbs and something ozone-sharp. Grass, impossibly green and dusted with blue wildflowers, cushioned each step. Flowers unfamiliar and dangerous-looking, some pale as bone, others blooming in brief bursts of indigo or honey-gold, uncoiled with every breeze. "Well," she said, voice steadier now, "either I'm hallucinating or you've drugged me again." Nyx seeped through before Isolde followed, shadows unwinding from the crook of one stone to another. In the Grove, their shape seemed sharper, the silhouette swelling and thinning, like ink in water. Isolde graced forward, feet silent on moss. "Welcome," she said, arms spread, as if to conduct a symphony. "The Grove hungers to be seen." Rory's eyes flicked, alert. The trees—oaks gnarled and broad, etched with age, their branches spiraling in ways no wind should have shaped—arched above, canopy so dense it should have cast them into darkness. Instead, something shimmered overhead, a refracted silver glow. Sun, starlight, moonlight, all crammed together. It tingled on her skin and caught in her hair. To her left, an ancient willow moaned and shifted its roots, revealing a half-buried ring of stones so smooth they reflected her face in impossible angles. "Was that—" she began. "Alive? Everything is, in its manner," Isolde said. "Some things simply forget to stop pretending." Movement flickered at the edge of the clearing. Tiny motes, like spores or luminous insects, drifted aside as Nyx glided through them. Where their form passed, petals bent inward, leaning as if toward a chill moon. "Dizzy in here," Nyx murmured—each syllable echoed, the voice barely more than syllabic music. "The angles are wrong. Time is... folding." Rory crouched near a patch of white star-shaped blossoms, examining the ground. A fresh print, sharp as if pressed only moments before, but no sound. She brushed her fingers over it. Warm earth—a pulse beneath skin. Her blood thrummed in rhythm. "How deep does this go?" she straightened, squinting at thickening shadows between tree trunks. "Do you map the place, or just hope the trees don't rearrange out from under you?" Isolde's head tilted. "A map is only a promise trees refuse to keep." A burst of laughter, high and glassy, rang out from the underbrush. Rory pivoted, hand darting for the Fae-forged dagger at her hip. The blade's moonsilver chill bled through her skin, reassuring. "Show yourself," she called. "None of your Seelie games." No reply—just that echoing, chime-bright laughter, threading through branches. A cloud of ochre moths spun upward, wings casting odd runes on Isolde's pale face. Rory tasted iron. Old blood, or the memory of it. Next moment, they reached the Grove’s heart—a glade marked by seven ancient standing stones circled around a pool so still it mirrored nothing but the swirling, indistinct sky above. Around its lip, violets and snakeweed tangled with iridescent fungi, the colours faintly sick with beauty. Nyx paused at the pond’s edge, gaze fixed. Their form warped, stretching lean, then snapping short. Shadows here had more depth, more appetite. "That water isn’t water," Nyx whispered. "Not in any tongue I remember." Rory held the Heartstone pendant in her fist. It pulsed, a faint warm beat, the glow hidden but present. "Hel portal?" she forced herself to ask. Isolde’s knees bent in a shallow curtsy. "A lens, sometimes. Not a door. Drink only twice—once for vision, once for grief." She dipped her fingers in. Ripples lapped at her wrist, then froze, ice forming words in no language Rory could read. Isolde withdrew her hand, droplets beading and refusing to fall. They circled the pool. Rory’s boots churned softer places into muck; the ground beneath her seemed to hum, itch, prod for secrets. "Do you keep prisoners here?" Rory asked, eyes cutting between ancient trees and Isolde’s unreadable face. The Seer bent to pluck a flower. Its petals curled, nipped her thumb, then turned transparent. "We are all prisoners, here and elsewhere," Isolde said, voice slow, measured, each word a polished stone. "Some chains taste of wine and honey, some of ash. The Grove tastes of memory." From above, a branch broke free—no wind, no warning—crashing inches from Rory’s boot. Sap oozed out, thick and blue, spreading patterns across bark and root. She stepped back. "Sentient trees. That's new," Rory said, not bothering to veil her unease. Nyx reached out and a stray shadow slid under the wounded bark, soothing it, knitting tree-flesh so the bleeding stopped. The effort made them flicker—part smoke, part solid, one shoulder fracturing into nothing for a blink. "Careful," Nyx said. "Curiosity kills more than cats, here." A distant ringing—part birdsong, part pure glass—swelled and faded. The air grew richer, cloying, full of things unsaid. Behind Rory, flowers closed and opened in rhythmic patterns, petals cycling through bruise-violet to fever-yellow. Isolde wandered to the tallest stone, reading the grooves traced by a language older than speech. "These are warding marks," she said, glancing back at Rory. "Do not touch with open cuts. They remember pain." "Noted," Rory replied, tucking her wounded wrist behind her back. Deeper in, fae-lights orbited fallen trunks, casting shifting shadows. A fox with butterfly wings padded along one path, fur shimmering green and rose, then winked out. Every step further, logic unravelled. Ferns grew from moss that pulsed in time with invisible heartbeats. Silver-spotted mushrooms formed faces, all leering with silent accusation, teeth like grains of salt. Rory’s stomach growled. Yet the fruit hanging from twisted branches repelled—a glimmering orange like polished bone, a plum that exuded peals of laughter if she stared too long. "Why do you live here, Isolde?" she asked as she ducked beneath a low-hanging branch heavy with black flowers. The Fae smiled, enigmatic. "Exile is sweeter than court. Here, the Grove and I dream together. Guests arrive, stories bloom, bargains sow." Nyx’s form pooled at Rory’s shoulder. Their voice breezed across her ear: "Don’t bargain. Not for fruit, not for names." Rory’s gaze landed on a cluster of standing stones—impossibly close now, though she hadn’t moved. Between them shimmered a thread—thin silver, pulsing, barely anchored in reality. "Is that—?" she began. A hissing noise. Not quite wind, not quite snake. The thread thickened, wound itself around thin air, coiling towards the group. Isolde’s expression twisted. "Do not answer it," she intoned, voice ringing with chorded power. "No matter what it offers, keep your tongue behind your teeth." The thread pulsed red, then green, then a colour with no name. Nyx withdrew, pressed close to the boundary of the stones, body seething with indecision. Rory’s pendant blazed in her grasp. She drew the Fae-forged blade—the icy weight kissed her skin, promising violence or escape. The thread sang, in a tongue that stabbed her eardrums and filled her mouth with ash. Rory took a step back. The ground shifted underfoot, moss unrolling and rolling up again. Roots snatched at her ankles. The song rose and the world convulsed, reality bending— Behind her, Isolde hissed a word in the old tongue. The stones lit with sullen silver fire. The Grove recoiled, flower-heads ducking, trees twisting their branches away. The thread lunged, barbed and bright as hunger. It struck.
created_at"2026-02-19T03:56:05.551Z" 2/19/2026, 3:56:05 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency410
moderation_latency(null)
generation_time44190
tokens_prompt5338
tokens_completion2191
native_tokens_prompt4855
native_tokens_completion1927
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.018982
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_06818f1ce2a6d48b01699689d5a2588197ab997a9640a583d2"
is_byokfalse
latency132
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473365-0t4rOrjUTe9MBxAOyvOE"
upstream_id"resp_06818f1ce2a6d48b01699689d5a2588197ab997a9640a583d2"
total_cost0.018982
cache_discount0.006144
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1353
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1353
totalAiIsms23
found
0
word"symphony"
count1
1
word"flicked"
count1
2
word"etched"
count1
3
word"shimmered"
count2
4
word"flickered"
count1
5
word"chill"
count2
6
word"echoed"
count1
7
word"pulse"
count1
8
word"echoing"
count1
9
word"pulsed"
count3
10
word"churned"
count1
11
word"unreadable"
count1
12
word"measured"
count1
13
word"flicker"
count1
14
word"rhythmic"
count1
15
word"traced"
count1
16
word"stomach"
count1
17
word"enigmatic"
count1
18
word"weight"
count1
highlights
0"symphony"
1"flicked"
2"etched"
3"shimmered"
4"flickered"
5"chill"
6"echoed"
7"pulse"
8"echoing"
9"pulsed"
10"churned"
11"unreadable"
12"measured"
13"flicker"
14"rhythmic"
15"traced"
16"stomach"
17"enigmatic"
18"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences110
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1321
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions1
matches
0"Behind her, Isolde hissed a word in the old tongue."
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1092
uniqueNames10
maxNameDensity1.83
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Isolde13
Nyx9
Grove3
Rory20
Movement1
Fae-forged2
Heartstone1
Seer1
Deeper1
Fae3
persons
0"Isolde"
1"Nyx"
2"Grove"
3"Rory"
4"Movement"
places(empty)
globalScore0.584
windowScore0.5
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"seemed sharper the silhouette swelling and thinning, like ink in water"
1"Not quite wind, not quite snake"
2"not quite snake"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1321
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean22.78
std12.2
cv0.535
sampleLengths
034
119
224
317
451
532
614
732
824
957
1026
114
1215
1336
1421
1541
1630
1713
1832
199
209
2125
2245
2323
2412
2519
267
2721
2831
2922
3016
3116
3232
3328
3412
3536
369
3733
3835
3910
4056
4128
4219
4322
4420
4526
464
4721
4825
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences110
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs217
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount1
flaggedSentences15
totalSentences124
ratio0.121
matches
0"Her lungs filled with a wild, peppery scent—crushed herbs and something ozone-sharp."
1"The trees—oaks gnarled and broad, etched with age, their branches spiraling in ways no wind should have shaped—arched above, canopy so dense it should have cast them into darkness."
2"\"Dizzy in here,\" Nyx murmured—each syllable echoed, the voice barely more than syllabic music."
3"Warm earth—a pulse beneath skin."
4"No reply—just that echoing, chime-bright laughter, threading through branches."
5"Next moment, they reached the Grove’s heart—a glade marked by seven ancient standing stones circled around a pool so still it mirrored nothing but the swirling, indistinct sky above."
6"Rory’s boots churned softer places into muck; the ground beneath her seemed to hum, itch, prod for secrets."
7"From above, a branch broke free—no wind, no warning—crashing inches from Rory’s boot."
8"The effort made them flicker—part smoke, part solid, one shoulder fracturing into nothing for a blink."
9"A distant ringing—part birdsong, part pure glass—swelled and faded."
10"Yet the fruit hanging from twisted branches repelled—a glimmering orange like polished bone, a plum that exuded peals of laughter if she stared too long."
11"Rory’s gaze landed on a cluster of standing stones—impossibly close now, though she hadn’t moved."
12"Between them shimmered a thread—thin silver, pulsing, barely anchored in reality."
13"She drew the Fae-forged blade—the icy weight kissed her skin, promising violence or escape."
14"The song rose and the world convulsed, reality bending—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1123
adjectiveStacks1
stackExamples
0"white star-shaped blossoms,"
adverbCount38
adverbRatio0.03383793410507569
lyAdverbCount8
lyAdverbRatio0.007123775601068566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean10.65
std5.44
cv0.51
sampleLengths
016
118
219
311
413
517
67
75
87
912
108
1112
1211
1321
1414
1516
1616
177
1811
196
204
2129
228
236
2410
2526
264
278
287
298
3014
3114
3214
337
3412
3513
366
375
385
3914
4016
413
4210
4312
4411
459
464
475
489
4915
83.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5161290322580645
totalSentences124
uniqueOpeners64
32.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences103
matches
0"Instead, something shimmered overhead, a"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences103
matches
0"Her words came muffled, more"
1"she replied, her lips curling"
2"She staggered, pressed forward, and"
3"Her lungs filled with a"
4"she said, voice steadier now"
5"she said, arms spread, as"
6"It tingled on her skin"
7"She brushed her fingers over"
8"Her blood thrummed in rhythm."
9"she straightened, squinting at thickening"
10"Their form warped, stretching lean,"
11"It pulsed, a faint warm"
12"she forced herself to ask"
13"She dipped her fingers in."
14"They circled the pool."
15"Its petals curled, nipped her"
16"She stepped back."
17"she said, glancing back at"
18"she asked as she ducked"
19"Their voice breezed across her"
ratio0.214
61.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences103
matches
0"Rory said, hand pressed to"
1"Her words came muffled, more"
2"she replied, her lips curling"
3"A fox darted between the"
4"Rory hesitated, braced herself, then"
5"The space beyond the stones"
6"She staggered, pressed forward, and"
7"Her lungs filled with a"
8"Grass, impossibly green and dusted"
9"Flowers unfamiliar and dangerous-looking, some"
10"she said, voice steadier now"
11"Nyx seeped through before Isolde"
12"Isolde graced forward, feet silent"
13"she said, arms spread, as"
14"Rory's eyes flicked, alert."
15"The trees—oaks gnarled and broad,"
16"Sun, starlight, moonlight, all crammed"
17"It tingled on her skin"
18"Movement flickered at the edge"
19"Nyx murmured—each syllable echoed, the"
ratio0.796
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"To her left, an ancient"
ratio0.01
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount3
matches
0"Where their form passed, petals bent inward, leaning as if toward a chill moon."
1"Yet the fruit hanging from twisted branches repelled—a glimmering orange like polished bone, a plum that exuded peals of laughter if she stared too long."
2"The thread sang, in a tongue that stabbed her eardrums and filled her mouth with ash."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount6
matches
0"she said, voice steadier now,"
1"Nyx murmured—, the voice barely more than syllabic music"
2"Rory asked, eyes cutting between ancient trees and Isolde’s unreadable face"
3"Isolde said, voice slow, measured, each word a polished stone"
4"Rory said, not bothering to veil her unease"
5"she intoned, voice ringing with chorded power"
92.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount2
fancyTags
0"Nyx murmured— (murmur)"
1"Nyx whispered (whisper)"
dialogueSentences35
tagDensity0.429
leniency0.857
rawRatio0.133
effectiveRatio0.114
82.2334%