Run: 2026-02-19-01KHT0MWPXR2DFYQTVZQNES5KC

Run Details

Model:
GPT-5.2
Duration:
1m 18s
Cost:
$0.051253
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora drove the moonsilver dagger into the knot of roots and twisted. The living wood shrieked like a kettle left to boil dry. Sap bled out, not amber but a thin, milky light that ran over Rory’s knuckles and refused to drip. The bramble wall in front of her loosened its weave, thorns unhooking from thorn with a wet, reluctant sound, as if the hedge had teeth and hated to open its mouth. “Careful,” Nyx breathed, voice sliding along her ear like smoke. “The Grove remembers cuts.” Rory kept her wrist steady. The crescent scar on her left wrist prickled under the sap-light, the skin tightening as if it recognised the language in the wound. “Then it can remember this,” she said. She pulled the blade free. Cold travelled up her palm and into her forearm, a clean, sharp chill that made her feel awake in a way coffee never managed. The gap widened just enough for a person to slip through sideways. Behind her, the ancient oak standing stones hunched in a rough circle, their surfaces veined with old carvings that looked like letters until you stared too long. Then they looked like fingernail marks. The air inside the boundary didn’t move like normal air, it pressed and released in slow pulses, as if the place breathed. Isolde Varga stepped forward without sound. She wore no mud, no leaf, no anything that suggested she walked on soil, and the grass refused to bend where she placed her feet. “You will not find a door by asking politely,” Isolde said. Her pale lavender eyes fixed on Rory’s hands, on the sap-light that clung. “You chose steel. That is honest.” “Honest gets you killed,” Rory said, and ducked through. The brambles closed behind her with a soft clap, like hands coming together. Sound changed at once. The park’s distant noise, the faint city hum, all of it died as if someone shut a window. In its place came a low susurration, thousands of small sounds layered together, petals rubbing, stems creaking, something that could have been whispering if it had a mouth. Nyx poured through the gap after her, not stepping so much as becoming present. They pulled their shadow closer to solidity, a tall humanoid silhouette with faintly glowing violet eyes that floated in their face like lanterns behind black cloth. Isolde followed last, gliding. The brambles parted for her without protest, which made Rory’s skin crawl more than the scream of the roots had. The Grove opened around them in a clearing that looked too tidy to be wild. Wildflowers covered the ground in dense drifts, their colours wrong by half a shade. Blue leaned towards bruised. Yellow carried a green edge like old teeth. White had a faint, pearly sheen, as if someone dusted the petals with ground bone. The scent didn’t match any one plant, it hit in layers, honey, crushed mint, a bitter note like burnt sugar. Rory took a step and felt the ground give under her boot, not soft earth but something springy, like walking on muscle. She lifted her foot at once. “Don’t look down for long,” Nyx murmured. “It looks back.” Rory locked her gaze forward. Between the flower drifts rose slim trees with bark the colour of old paper. Their branches formed arches, some braided together, some split into antler shapes. Strange fruit hung from them, small and glossy, like pomegranates made of garnet. Their skins pulsed, not with light, with the faint expansion and contraction of breath. Her Heartstone pendant warmed against her sternum. Not heat like sun on metal. Heat like a living palm pressed to her skin. Rory’s hand went to it on instinct. The deep crimson gemstone sat in its silver chain, innocent as a piece of jewellery you’d buy at a market stall. It gave a faint inner glow that answered the warmth with colour, as if blood lit from within. Nyx’s violet eyes shifted to it. “That little hunger-stone wants something,” they said. Rory closed her fingers around the pendant and felt it throb once, slow, like a heartbeat trying to match hers. Isolde’s lips curved, not quite a smile. “The more it purrs, the closer you stand to a tear in the Veil.” Rory looked between the trees. The air ahead shimmered in a thin distortion, barely there, like heat haze except colder, sharper. It caught on the edges of things, on leaves, on the curve of Nyx’s shoulder, and broke into fine fragments of light that vanished when she blinked. “The Veil,” Rory said. “That’s it?” Isolde tilted her head. “You ask for nouns because verbs frighten you.” “Fine,” Rory said. “What’s it doing?” “It thins,” Isolde replied. “It listens.” Rory didn’t like the idea of a barrier that listened. She tightened her grip on the Fae-forged blade. The dagger’s leaf-shaped edge held no nicks, no stain. Its cold seeped into her skin with steady patience. They moved deeper. The clearing narrowed into a passage between trees. The trunks stood too close, like ribs. The flower-carpet thinned and turned into a pale moss that clung to her boot soles. Each step made a faint sucking sound, soft but intimate, as if the ground tasted her. Something chimed overhead. Rory looked up and saw thin strands stretched between branches, not spider silk. They looked like glass pulled into threads. Tiny seedpods hung from them, translucent and hollow. They knocked together as they swayed, making notes that didn’t form a melody, just a pattern that tugged at her thoughts. The sound made her want to answer. It made her want to speak a name. She clamped her jaw shut. Nyx lifted a hand and let the glass-threads pass through their fingers without moving. “Fae snares,” they whispered. “Not for bodies.” “For what?” Rory asked. “For attention,” Nyx said. “For promise. For the part of you that offers things when you panic.” Rory exhaled through her nose and kept walking. The passage opened again into a wider space, a kind of orchard. The trees here carried those garnet fruits in heavy clusters. The scent shifted, richer, thick with something like wine and warm bread. Rory’s stomach responded before her mind did, a sudden hollow ache that made her think of the Golden Empress kitchen, of steam and sizzling fat, of hunger satisfied. Her pendant grew warmer. “Isolde,” Rory said. “This isn’t just a pocket of pretty flowers. What’s anchored here?” Isolde moved between two trees. Her long silver hair brushed the fruit, yet none of it stirred. She spoke as if she answered a different question. “Gluttony never arrives with teeth bared. It brings a tablecloth.” Nyx’s violet eyes narrowed. “Belphegor’s scent rides this place,” they said, voice flat. “You dragged Hel close to a Fae wound.” Isolde’s gaze flicked to them. “I did not drag. I watched. Men and monsters pull at threads, and I follow what unravels.” Rory stopped at the nearest tree and lifted her free hand towards a fruit. Up close, the skin wasn’t smooth. Fine seams ran through it, like sutures. It shivered when her fingers hovered near. “Don’t,” Nyx said. Rory held still, then withdrew her hand. “I’m not eating cursed pomegranate,” she said. Isolde’s eyes held a faint glint, amused or hungry, Rory couldn’t tell. “A clever girl learns rules without tasting the consequence.” Rory kept the dagger low and moved on, weaving between trunks. The orchard sloped downwards without a hill, the ground folding under her feet like fabric drawn over a hidden shape. The air tasted metallic now, not blood, more like coins held too long. As they descended, the moss shifted to stone. Not rock. Not earth. Flat slabs, worn smooth, fitted together with no mortar. Patterns spiralled across them, shallow grooves that caught stray light and sent it along the lines. Rory’s boots no longer sank, they clicked. The sound carried too far. It bounced ahead and returned a second later, altered, as if the place repeated her steps in a different voice. Nyx turned their head. “We’re not alone,” they murmured. Rory listened hard. Under the chime of the seedpods and the low whisper of leaves, she heard a faint scrape. Something dragged across stone, then stopped. A breath, wet and patient. She tightened her grip on the dagger. “Isolde,” Rory said. “You said you offer prophecies. You didn’t mention baiting traps.” Isolde’s expression stayed calm, ethereal, infuriating. “I did not lie.” “That’s not an answer,” Rory snapped. “It is,” Isolde said. “It is only not the one you want.” The path ended at a ring of stones half sunk into the ground. Not the oak standing stones at the boundary, these looked older, darker, their surfaces polished as if countless hands touched them. The grooves on the floor converged here, forming a wide circle. Inside the circle, the air shimmered hard enough that Rory’s eyes watered. The distortion held shape like a sheet of glass set upright. It bulged slightly, as if something pressed from the other side. Her pendant pulsed with warmth. It felt almost hot now, as if it wanted to burn through her shirt. Nyx hovered at the edge of the circle. “A rift point,” they said, quieter. “Wardens should have sealed it.” Rory looked at Isolde. “You knew this was here.” Isolde stood on the stone floor without leaving even a scuff. “I knew it breathed,” she said. “I did not know who would come to drink.” Rory forced her voice steady. “What’s on the other side?” Isolde’s gaze drifted to the shimmering sheet. “A realm where chefs wear crowns and kings lick their fingers,” she said. “A place called Dymas, where hunger is holy and fullness is a sin.” Rory felt her throat tighten. The Heartstone pendant, given by an unknown benefactor, linked to Dymas, sat against her skin like a second heart. Nyx’s eyes brightened, their shadow deepening. “Gluttony,” they whispered. “Belphegor’s table.” Rory’s mind skated through everything she knew and everything she didn’t. She kept her eyes on the rift. “Why bring me here?” she asked Isolde. Isolde’s voice softened, which did not make it kinder. “Because the stone at your throat calls to its home. Because doors recognise their keys.” Rory swallowed and moved closer. The air at the edge of the circle prickled against her face, static and cold at once. Fine hairs lifted on her arms. The dagger’s cold changed too, becoming sharper, more eager, as if it sensed something it could cut. Within the shimmer, shapes shifted. Not clear, but there, colours like warm amber, a glow that reminded Rory of candlelit rooms and polished wood. She caught the faintest scent of roasted meat, sweet and heavy, so vivid it made saliva flood her mouth. Her stomach growled. The sound echoed, multiplied, answered by something on the other side. A soft thud. Then another. Like footsteps, measured and slow, approaching from the amber glow. Rory stepped back half a pace. Nyx’s hand closed around her wrist, their shadow-cool touch grounding her. “Listen,” they murmured. “It knows you smell it.” “I’m listening,” Rory said, voice tight. Isolde lifted one hand, palm out, as if blessing the rift or warning it. “Do not bargain,” she said. “Not with your mouth, not with your eyes, not with the ache behind your ribs.” Rory stared at the shimmer until her eyes stung. The distortion thickened. Hairline cracks appeared across it, bright lines that pulsed with inner light, like a sheet of ice about to break. Her pendant flared warm enough to hurt. Something pushed through from the other side. A hand, not human. Too long, too many joints, skin the colour of old parchment stretched over tendons that moved like ropes. Rings glittered on its fingers, fat with gemstones. The hand pressed to the Veil and the cracks spread, spidering out. Nyx hissed, the sound like wind through dead reeds. “Back,” they said. “Now.” Rory took one step away from the circle. The hand flexed. The Veil split with a noise like cloth tearing, and the rift opened in a jagged oval. Warm amber light spilled into the Grove, painting the pale trees gold. The scent of food hit like a punch, rich and overwhelming. Rory’s mouth filled with the taste of salt and fat, like she had bitten into something hot and perfect. A face slid into view behind the reaching hand, half obscured by shimmer. It smiled. Its teeth looked too many. Too even. A voice poured through, smooth as gravy over knives. “Ah,” it said. “The little heart returns.” Nyx moved between Rory and the rift, their silhouette swelling, shadow thickening into something almost solid enough to strike. Isolde’s expression finally changed. Her calm broke into something sharp, a flash of alarm that made Rory’s blood run colder than the dagger. “That is not a servant,” Isolde said. “That is an envoy.” The envoy’s hand hooked over the edge of the torn Veil and pulled, widening the opening with casual strength. On the stone floor, the circle grooves filled with amber light as if the realm on the other side leaked into the lines. The patterns began to move, spirals turning, a slow grinding that Rory felt in her teeth. Rory lifted the Fae-forged blade, its moonsilver edge catching the amber glow and throwing it back in pale fire. “Nyx,” she said. “If it gets through, can you hold it?” Nyx’s violet eyes fixed on the smile. “I can hold anything,” they whispered. “For a price.” The envoy stepped forward, one elegant foot appearing through the tear. Its shoe looked like polished bone. Then the stones around the circle answered with a deep, hungry rumble, and the floor split open beneath Rory’s boots.
created_at"2026-02-19T03:56:07.794Z" 2/19/2026, 3:56:07 AM
model"openai/gpt-5.2-20251211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8833
moderation_latency(null)
generation_time78243
tokens_prompt5338
tokens_completion3991
native_tokens_prompt4854
native_tokens_completion3587
native_tokens_completion_images0
native_tokens_reasoning546
native_tokens_cached4736
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0512533
router(null)
provider_responses
0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_00cd73e11206b4bd01699689d7e2d8819686bfd6fbb7a87e0f"
is_byokfalse
latency217
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473367-UhVKga67IRN7gG53NAyd"
upstream_id"resp_00cd73e11206b4bd01699689d7e2d8819686bfd6fbb7a87e0f"
total_cost0.0512533
cache_discount0.0074592
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount0
adverbTags(empty)
dialogueSentences65
tagDensity0.508
leniency1
rawRatio0
effectiveRatio0
97.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2299
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2299
totalAiIsms19
found
0
word"chill"
count1
1
word"pulsed"
count3
2
word"warmth"
count2
3
word"throb"
count1
4
word"shimmered"
count2
5
word"silk"
count1
6
word"stomach"
count2
7
word"flicked"
count1
8
word"glint"
count1
9
word"whisper"
count1
10
word"echoed"
count1
11
word"footsteps"
count1
12
word"measured"
count1
13
word"perfect"
count1
highlights
0"chill"
1"pulsed"
2"warmth"
3"throb"
4"shimmered"
5"silk"
6"stomach"
7"flicked"
8"glint"
9"whisper"
10"echoed"
11"footsteps"
12"measured"
13"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences201
matches
0"d with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences201
filterMatches
0"feel"
1"think"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences233
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2290
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions40
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions91
wordCount1958
uniqueNames11
maxNameDensity2.2
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory43
Varga1
Grove2
Heartstone2
Nyx16
Isolde19
Fae-forged2
Golden1
Empress1
Dymas1
Veil3
persons
0"Rory"
1"Varga"
2"Grove"
3"Nyx"
4"Isolde"
places
0"Veil"
globalScore0.402
windowScore0.333
17.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences132
glossingSentenceCount7
matches
0"looked like letters until you stared too"
1"looked like fingernail marks"
2"not quite a smile"
3"looked like glass pulled into threads"
4"something like wine and warm bread"
5"as if blessing the rift or warning it"
6"looked like polished bone"
69.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.31
wordCount2290
matches
0"not amber but a thin, milky light"
1"not soft earth but something springy, like walking on muscle"
2"Not clear, but there, colours like warm amber, a glow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences233
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs126
mean18.17
std16.88
cv0.929
sampleLengths
012
161
214
328
47
541
655
731
830
99
1063
1140
1224
1376
1422
156
1610
1758
187
1915
2046
216
227
2320
247
2514
2648
276
284
298
306
316
3236
333
3446
353
3664
375
3814
397
404
4117
428
4362
444
4514
4626
4710
484
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences201
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs367
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences233
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1966
adjectiveStacks0
stackExamples(empty)
adverbCount57
adverbRatio0.02899287894201424
lyAdverbCount5
lyAdverbRatio0.00254323499491353
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences233
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences233
mean9.83
std6.26
cv0.637
sampleLengths
012
111
219
331
410
54
65
723
87
95
1024
1112
1227
136
1422
156
1625
1711
1813
196
209
2113
224
2318
2428
2514
2626
274
2820
2915
3014
314
328
3315
3420
3522
366
377
383
395
4014
4112
4213
4314
447
456
469
477
4821
4918
43.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.27896995708154504
totalSentences233
uniqueOpeners65
59.17% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences169
matches
0"Then they looked like fingernail"
1"Too long, too many joints,"
2"Then the stones around the"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences169
matches
0"She pulled the blade free."
1"She wore no mud, no"
2"Her pale lavender eyes fixed"
3"They pulled their shadow closer"
4"She lifted her foot at"
5"Their branches formed arches, some"
6"Their skins pulsed, not with"
7"Her Heartstone pendant warmed against"
8"It gave a faint inner"
9"It caught on the edges"
10"She tightened her grip on"
11"Its cold seeped into her"
12"They moved deeper."
13"They looked like glass pulled"
14"They knocked together as they"
15"It made her want to"
16"She clamped her jaw shut."
17"Her pendant grew warmer."
18"Her long silver hair brushed"
19"She spoke as if she"
ratio0.213
36.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount143
totalSentences169
matches
0"Aurora drove the moonsilver dagger"
1"The living wood shrieked like"
2"Sap bled out, not amber"
3"The bramble wall in front"
4"Nyx breathed, voice sliding along"
5"Rory kept her wrist steady."
6"The crescent scar on her"
7"She pulled the blade free."
8"The gap widened just enough"
9"The air inside the boundary"
10"Isolde Varga stepped forward without"
11"She wore no mud, no"
12"Her pale lavender eyes fixed"
13"Rory said, and ducked through"
14"The brambles closed behind her"
15"Sound changed at once."
16"The park’s distant noise, the"
17"Nyx poured through the gap"
18"They pulled their shadow closer"
19"Isolde followed last, gliding."
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences169
matches(empty)
ratio0
16.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences85
technicalSentenceCount15
matches
0"The bramble wall in front of her loosened its weave, thorns unhooking from thorn with a wet, reluctant sound, as if the hedge had teeth and hated to open its mo…"
1"The crescent scar on her left wrist prickled under the sap-light, the skin tightening as if it recognised the language in the wound."
2"Cold travelled up her palm and into her forearm, a clean, sharp chill that made her feel awake in a way coffee never managed."
3"Behind her, the ancient oak standing stones hunched in a rough circle, their surfaces veined with old carvings that looked like letters until you stared too lon…"
4"Her pale lavender eyes fixed on Rory’s hands, on the sap-light that clung."
5"In its place came a low susurration, thousands of small sounds layered together, petals rubbing, stems creaking, something that could have been whispering if it…"
6"It caught on the edges of things, on leaves, on the curve of Nyx’s shoulder, and broke into fine fragments of light that vanished when she blinked."
7"Rory’s stomach responded before her mind did, a sudden hollow ache that made her think of the Golden Empress kitchen, of steam and sizzling fat, of hunger satis…"
8"It bounced ahead and returned a second later, altered, as if the place repeated her steps in a different voice."
9"Not the oak standing stones at the boundary, these looked older, darker, their surfaces polished as if countless hands touched them."
10"The dagger’s cold changed too, becoming sharper, more eager, as if it sensed something it could cut."
11"Not clear, but there, colours like warm amber, a glow that reminded Rory of candlelit rooms and polished wood."
12"Too long, too many joints, skin the colour of old parchment stretched over tendons that moved like ropes."
13"Nyx moved between Rory and the rift, their silhouette swelling, shadow thickening into something almost solid enough to strike."
14"Her calm broke into something sharp, a flash of alarm that made Rory’s blood run colder than the dagger."
64.39% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount4
matches
0"Nyx breathed, voice sliding along her ear like smoke"
1"they said, voice flat"
2"they said, quieter"
3"Rory said, voice tight"
28.79% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags33
fancyCount8
fancyTags
0"Nyx breathed (breathe)"
1"Nyx murmured (murmur)"
2"they whispered (whisper)"
3"they murmured (murmur)"
4"Rory snapped (snap)"
5"they whispered (whisper)"
6"they murmured (murmur)"
7"they whispered (whisper)"
dialogueSentences65
tagDensity0.508
leniency1
rawRatio0.242
effectiveRatio0.242
77.5300%