Run: 2026-02-19-01KHT0P3G5XK4GN0A7V8Z5VEGV

Run Details

Duration:
1m 4s
Cost:
$0.009890
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
My boot struck the edge of an oak root and the world folded around us like a page being turned. The standing stones blurred, then resolved into a ring taller than memory, the ancient wood alive with faint runes that pulsed when Nyx's shadow brushed them. The air thickened with a taste of sweetness and metal. Leaves whispered in a language that almost meant something, and the flat noise of Richmond Park outside dimmed as if someone had turned down a distant radio. Moss grew up the inside of my throat. For a moment I could not tell if the ground underfoot was solid earth or the skin of something sleeping. "Step light," Nyx breathed, voice like paper dragged over glass, and the shadow that clung around them rippled, shedding a scatter of motes that fell and vanished before they kissed the soil. Eva's hand tightened on the strap of her rucksack. She swallowed and the sound echoed too loud. "This feels...wrong," she said. "Wrong can be useful," I replied. My fingers found the Heartstone at my collarbone. The pendant hummed faintly against skin, a deep crimson thumbprint of heat. It pulsed once, then again, steady as a heartbeat, and the warmth travelled down my throat into the small crescent scar at my wrist, as if something beneath my skin recognised it. Light here folded in layers. Sunlight from the park pooled in the clearing like water, while dimmer, moonless light threaded between leaves, painting everything with a soft, silver outline. Flowers opened out of season, their petals the colour of old coins and ink. A moth as large as a hand circled, wings patterned with eyes that did not watch us so much as study our intent. "Isolde's grove," Nyx said. The name fell between us like a question. They watched the trees with the faint violet glow in their eyes. They moved as if testing the seams of shadow for a door. "She keeps corners tidy," Eva muttered, trying to make a joke. Her voice faltered when stepped stones rearranged themselves under her boots, nudging her leftwards, guiding rather than permitting. A scent threaded through—honey and iron, citrus peel and old coin. My skin prickled. Time here felt elastic; the air vibrated with layered echoes, so a footfall answered twice, three times, each echo slower than the last. I counted to three and lost track. "Say what you came for," Nyx said. Their words were brief, the whisper of wind that travels behind you in a corridor. I remembered why. The pendant, the anonymous gift, the name that had arrived in a postcard with no stamp three nights ago, Isolde Varga, Richmond Grove. Curiosity had hooked me. Curiosity had brought Eva and a shade of shadow who answered more questions than they asked. "Answers," I said. "About the Heartstone." "You hold a thing from Hel in a place between worlds," Nyx said. The violet in their eyes flickered. "This pleases neither." "Then it should please us both," I said. My voice sounded small in that wide, listening space. We pushed deeper. Trees arched over into a vaulted canopy; their branches braided tight and left windows where sky could peep. The soil changed to a carpet that swallowed sound. We walked without a path and the earth accepted us, as if remembering the suits of shoes that had come this way before. A brook sang somewhere with a tune that was not water, a thread of lullaby woven from metal and breath. We found the grove's centre by accident, pulled there by a scent of smoke that did not burn. A ring of stones stood around a pool, though calling it a pool did the place no justice. It was a shallow bowl of glass so clear it mirrored stars and clouds at once. When Eva crouched to peer, no skin broke the surface; the glass accepted her gaze like a compliment and returned something older. I watched our faces, pale and sharp, circling the liquid as if around a truth. Isolde sat on the far side of the pool, settled as though she'd always belonged to the place. She seemed to be both part of the grove and not. Silver hair spilled over her shoulders, catching the double light and making her look as if she might undo herself into threads. Her pale lavender eyes met mine without surprise. No footprint marked where she had appeared. "Visitors at last," she said. "Your timing," Eva said, forcing dryness. "Time's a relative guest here," Isolde replied. She smiled in a way that rearranged the air. "Some guests leave wrapped in ribbons, some in regrets. What did you bring that cannot be folded?" "Questions," I said. I stepped forward until the pendant warmed against the moonsilver of the Fae-Forged Blade at my belt. Isolde's gaze flicked there and held longer than politeness allowed. "The blade," she said. "Nice blade." "It isn't mine," Eva said before I could. She chose the wrong word, but Isolde did not rebuke. The seer never lied. She simply redirected. "It will be," Isolde said. She stood. Her movement made the moss sigh. "Sit. Tell me, who gave the Heartstone?" "No one," I said. My reply stuck. It felt like a half-truth. The pendant had arrived, but the hand that had put it in the world remained a shadow. I did not think Isolde would demand the whole of it, only nudge until the thread unraveled. She bent to the pool and dipped a finger in. The surface trembled and showed us scenes that were not ours: rows of candles in a hall that smelled of roasted figs, a table bent under platters of sugar-glossed meats, and a sky that burned the colour of amber. The images were brief and sharp like pebbles thrown into the glass, and one of them made my stomach twist. "Dymas," Nyx breathed. The moth circled nearer, almost intimate. I felt warmth bloom in the pendant. For a breath I realised it pulsed with the same rhythm as the images. Not just memory, but a tug. "Why would a thing from Hel seek me?" I asked. Isolde did not look at me when she answered. "Some debts travel elegantly. Some appetites have manners. Others have teeth." She folded her hands in her lap and the pool stilled. "What you carry is a knot tied with two tongues. Pull one and the other will speak. Pull both and the knot will bite." Nyx tilted their head. "You speak in riddles." "A seer must never lie," Isolde said, and the words lay flat, factual, not simple. "I cannot tie falsehood to you, but I can arrange words so they gleam like fruit. You must decide if you will taste." "What do you want from us?" Eva asked. Her pitch sharpened. "We brought you offerings. An apology for disturbing your privacy." "A fae does not take apologies nor privacy," Isolde said. "She takes exchange. Who brings a knife to a table and expects dessert?" "You are offering help," I said. The seer let out a sound like a feather falling. "I offer orientation. The Veil thins. That concerns everyone. It concerns those who carry pieces of other places like coins in pockets. You walked in with Hel upon your skin, Aurora Carter. The grove smells that." I stared at the pool. The reflection showed my jaw clenching. The pendant tugged warm and insistent, as if it wanted to be anywhere but where it hung. "Is the Veil really thinning?" I asked. I kept the fear flat. Questions kept me steady. Isolde smiled without showing teeth. "Thin as a note. But notes can cut." "Then why give me the Heartstone?" I asked. "It finds people who can carry it," Isolde said, and then her voice softened with an edge that felt like pity. "Someone chose you because you did not run from certain shadows. Someone believed you would not be loud enough to break the pattern. They were wrong in part." Nyx took a step closer. Shadow bent around their legs like a cloak. "Or right," they whispered. "Some patterns must be broken." "Some must," Isolde replied, and her eyes flicked to mine as if measuring. "But breaking often leaves scraps. You have already bled something into the world." I thought of the night the pendant arrived. The indifferent postbox. The anonymous handwriting. Who would choose me? I had left law school. I delivered food. I lived above a bar. Nothing about my life suggested someone else had turned my name into a key. Isolde snapped her fingers and a breeze knitted itself into a ribbon, looping around the pendant. "Show," she said. Images surfaced in the pool again, this time slower, patient. A kitchen with copper pots, a man laughing with a mouth full of raisins, a book burned at the spine. A hall with a banner stitched in the shape of a stomach. The streaks of amber sky that matched the Dymas scenes spilled across the water and slowed into a place I could almost step into. 'Feeding,' Eva whispered. "Feeding and contracts," Isolde said. "Dymas delights in exchange. The Heartstone is a token. The token pulls a bargain's scent like blood to a hound." My fingers found the blade at my belt. The moonsilver felt cold, an old truth pressed into my palm. The blade had been given to me, Isolde's gift, but it had felt like a thing borrowed rather than owned. Now it felt like a hinge. "Can it be returned?" I asked. Isolde sank back onto the ring of root and watched me. "Things leave as they choose. You may return the token to where it prefers to sleep. Then new hunger will take its place. Or you may keep it and learn its manners." Nyx's shadow shifted toward the pool as if listening for something beneath the glass. The violet light in their eyes thickened. "You will teach us," I said. "About manners. About the Veil." "That depends on the price," Isolde said. Her hands lay palms up like a measure. "I will show you seams. I will teach you to read the folding. But I will not tell you who gifted your coin. Answers do not grow without roots." "What price?" Eva snapped. Isolde laughed, the sound like wind passing through coins. "A favour for a favour. A step walked without complaint. A memory given to the grove. Not your whole past. A taste. You needn't fear." I thought of my father, his legal briefs and careful hands, and the nights I had run from Evan. I thought of the scar on my wrist, the tiny crescent that had once been an accident and now seemed like a mark pointing to something more. I felt a cold, precise clarity. I would trade a memory. I would trade the memory of the smell of burning toast when I left Cardiff as a teenager if it would buy me knowledge of who put a piece of Hel in my palm. I nodded. "We accept." Isolde inclined her head and the pool opened like an eye. She touched my wrist and heat flared. The memory I surrendered unspooled itself, not raw but edited, the edges softened. When it returned to me it tasted slightly less of my mother. The grove took it and drifted into a humming contentment that made the leaves shiver. "You will remember the shape," Isolde said. "But no longer the exact flavour. You will learn to hone what you own." Nyx placed their hand on the pool's surface. The water did not wet them. They closed their eyes and the violet in their pupils flared outward, painting a line of light that stabbed through the glass world and struck something beneath. The surface of the pool shuddered and then a ripple ran through the clearing like a secret passing its hand along. Something else noticed. From the ring of standing stones, faint sparks like pinpricks of amber light began to bloom, spreading along the runes like fireflies waking. The warmth in the pendant leapt, violent now, and the Heartstone throbbed against my sternum as if tethered to an animal that wanted out. "That is not the grove," Nyx said. Fear threaded the whisper. Isolde's gaze narrowed. She moved faster than she had a right to, and the silver braid of her hair whipped out and twined around the pendant. "Hel smells wrong here," she said. "It does not come through clean. It tastes of spoilage and of detail. Someone has left a window cracked." The eyes of the grove turned toward the stones. The moth scattered, wings beating a frantic rhythm. From the ring of amber light a scent came, cloying and sweet, like overripe fruit left beneath a swelter. It tugged at the back of my teeth. "Belphegor's hand," Eva said, folding her arms as if a physical barrier could shield us. "Prince of Gluttony." "Prince likes visitors," Isolde said. Her voice dropped into a tone that did not fit the rest of her. "He likes to see who will be consumed and who will feed him. This is like a beckon, a taste left for the taking." "You mean a portal," Nyx said. "A thin place," Isolde corrected, and the seer smiled without warmth. "If it opens, it will not be for a kind chat. It will be for appetite." My pendant howled. The Heartstone's inner glow flared, a single, sharp pulse that made the pool ring like a bell. The ground hummed underfoot and the standing stones answered in kind, their runes flaring to match the pendant's beat. "We need to close it," I said. A low rumbling answered me, not from the earth but from the grove itself, as if ancient roots shifted and spoke. Isolde's fingers tightened around the pendant, though she did not take it from me. Her silver hair whipped into a snare that glowed faintly like moonlight coiling round steel. "Close a crack at the Veil," she said, "and you invite the thing that made it. Close it with force and something might wedge within. You close it with a song." "A song?" Eva repeated. Sound wavered like a thread stretched taut. "Songs are bargains," Isolde said. "We sing in old ways. We utter untruths and true things together. You will sing what you have given. The grove will swallow the note and the note will swallow the breach." The grove leaned in. Leaves trembled. I realised then that whatever thrummed in that ring of amber light wanted to reach my pendant as much as I feared it did. The Heartstone pulsed like a throat preparing to call. Nyx stepped forward, shadow stretched thin, their voice a blade of hush. "I will keep the dark at the edge," they said, and their shadow curled around the standing stones, pooling and thickening like oil. "You will not let it taste." "Speak the line," Isolde said. "You want us to sing?" Eva's laugh was brittle. "A song and a forgetting," Isolde said. "A note for a seal." I felt the sharp tilt of choice and I chose the sound. I had carried strangers' burdens across city streets; I had outrun fists and legal arguments. I could trade a memory. I could sing a line to a grove that ate secrets. The pendant burned like a heartbeat. The amber lights drew closer, greedy and soft. I opened my mouth. The first syllable left me thin and high, not a sound I owned. The grove took it like a seed. Leaves absorbed it. The pool shivered and the amber sparks stuttered. Then something huge inhaled from the other side of the stones. A pressure hit the clearing that felt like an animal smelling something far away and deciding it wanted it. Isolde's face changed, all seer and knife-sharp. "Not yet," she snapped, and for the first time she sounded afraid. Nyx's shadow snapped outward like a living hand and the amber lights recoiled, but something big and patient and clever had already pressed its face to the glass. It pressed harder. The Heartstone's throb doubled. The pendant tried to wrench free. A terrible, hungry sound slipped through the Veil, a voice that spoke in suggestions and licks, and the grove answered us in the only way it had been taught: with a song, and a closing that was never gentle. The last thing I saw before the world tipped was Isolde's hand tightening like a vice around the pendant, and the amber light, which had been so polite a moment before, thrusting its first, greedy finger through the seam.
created_at"2026-02-19T03:56:47.513Z" 2/19/2026, 3:56:47 AM
model"openai/gpt-5-mini-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10284
moderation_latency(null)
generation_time64026
tokens_prompt5338
tokens_completion4593
native_tokens_prompt4854
native_tokens_completion4770
native_tokens_completion_images0
native_tokens_reasoning1216
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0098895
router(null)
provider_responses
0
endpoint_id"c4f66d01-20b0-4c27-a225-438ea22fda43"
id"resp_089e2144456916b101699689ff9ef081948c8bf7f7b78717f4"
is_byokfalse
latency144
model_permaslug"openai/gpt-5-mini-2025-08-07"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473407-7APSbQ2mMOfykUGRR8I3"
upstream_id"resp_089e2144456916b101699689ff9ef081948c8bf7f7b78717f4"
total_cost0.0098895
cache_discount0.000864
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags50
adverbTagCount0
adverbTags(empty)
dialogueSentences80
tagDensity0.625
leniency1
rawRatio0
effectiveRatio0
96.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2781
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"slightly"
count1
highlights
0"really"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2781
totalAiIsms29
found
0
word"resolved"
count1
1
word"pulsed"
count4
2
word"echoed"
count1
3
word"warmth"
count4
4
word"vibrated"
count1
5
word"echoes"
count1
6
word"footfall"
count1
7
word"echo"
count1
8
word"whisper"
count2
9
word"flickered"
count1
10
word"flicked"
count2
11
word"trembled"
count2
12
word"stomach"
count2
13
word"clenching"
count1
14
word"throbbed"
count1
15
word"pulse"
count1
16
word"wavered"
count1
17
word"throb"
count1
18
word"the last thing"
count1
highlights
0"resolved"
1"pulsed"
2"echoed"
3"warmth"
4"vibrated"
5"echoes"
6"footfall"
7"echo"
8"whisper"
9"flickered"
10"flicked"
11"trembled"
12"stomach"
13"clenching"
14"throbbed"
15"pulse"
16"wavered"
17"throb"
18"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences207
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences207
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences238
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2776
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions51
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions78
wordCount2103
uniqueNames19
maxNameDensity1.43
worstName"Isolde"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Nyx14
Richmond2
Park1
Eva11
Heartstone5
Isolde30
Varga1
Grove1
Fae-Forged1
Blade1
Images1
Dymas1
Evan1
Cardiff1
Hel1
Fear1
Sound1
Veil1
Leaves3
persons
0"Nyx"
1"Eva"
2"Heartstone"
3"Isolde"
4"Blade"
5"Images"
6"Dymas"
7"Evan"
8"Fear"
9"Leaves"
places
0"Richmond"
1"Park"
2"Varga"
3"Grove"
4"Cardiff"
5"Veil"
globalScore0.787
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences129
glossingSentenceCount8
matches
0"as if testing the seams of shadow for a door"
1"as if remembering the suits of shoes that had come this way before"
2"felt like pity"
3"as if measuring"
4"felt like a thing borrowed rather than"
5"felt like a hinge"
6"as if listening for something beneath the glass"
7"felt like an animal smelling something"
91.93% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.081
wordCount2776
matches
0"Not just memory, but a tug"
1"not raw but edited, the edges softened"
2"not from the earth but from the grove itself, as if ancient roots shifted"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences238
matches
0"runes that pulsed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs91
mean30.51
std21.18
cv0.694
sampleLengths
020
191
232
321
458
566
636
729
844
922
1046
116
1222
1317
1473
1589
1666
175
186
1933
2030
216
2225
2320
2446
2569
263
2733
2810
2920
3035
318
3238
3321
3423
356
3646
3728
3816
3913
408
4149
4222
4326
4445
4519
4666
473
4825
4945
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences207
matches
0"been given"
1"been taught"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs407
matches(empty)
82.83% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount4
flaggedSentences5
totalSentences238
ratio0.021
matches
0"A scent threaded through—honey and iron, citrus peel and old coin."
1"Time here felt elastic; the air vibrated with layered echoes, so a footfall answered twice, three times, each echo slower than the last."
2"Trees arched over into a vaulted canopy; their branches braided tight and left windows where sky could peep."
3"When Eva crouched to peer, no skin broke the surface; the glass accepted her gaze like a compliment and returned something older."
4"I had carried strangers' burdens across city streets; I had outrun fists and legal arguments."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1463
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.02323991797676008
lyAdverbCount4
lyAdverbRatio0.002734107997265892
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences238
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences238
mean11.66
std8.27
cv0.709
sampleLengths
020
126
210
327
48
520
632
79
88
94
106
118
1212
1332
145
1524
1614
1723
184
198
2012
2112
2211
2318
2411
253
2623
277
287
2915
303
3123
324
3316
343
353
3613
376
383
398
409
413
4218
439
4423
4520
4618
4718
4816
4922
38.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats28
diversityRatio0.29411764705882354
totalSentences238
uniqueOpeners70
20.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences166
matches
0"Then something huge inhaled from"
ratio0.006
75.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount60
totalSentences166
matches
0"My boot struck the edge"
1"She swallowed and the sound"
2"My fingers found the Heartstone"
3"It pulsed once, then again,"
4"They watched the trees with"
5"They moved as if testing"
6"Her voice faltered when stepped"
7"My skin prickled."
8"I counted to three and"
9"Their words were brief, the"
10"I remembered why."
11"My voice sounded small in"
12"We pushed deeper."
13"We walked without a path"
14"We found the grove's centre"
15"It was a shallow bowl"
16"I watched our faces, pale"
17"She seemed to be both"
18"Her pale lavender eyes met"
19"She smiled in a way"
ratio0.361
5.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount151
totalSentences166
matches
0"My boot struck the edge"
1"The standing stones blurred, then"
2"The air thickened with a"
3"Leaves whispered in a language"
4"Moss grew up the inside"
5"Nyx breathed, voice like paper"
6"Eva's hand tightened on the"
7"She swallowed and the sound"
8"My fingers found the Heartstone"
9"The pendant hummed faintly against"
10"It pulsed once, then again,"
11"Sunlight from the park pooled"
12"Flowers opened out of season,"
13"A moth as large as"
14"The name fell between us"
15"They watched the trees with"
16"They moved as if testing"
17"Eva muttered, trying to make"
18"Her voice faltered when stepped"
19"A scent threaded through—honey and"
ratio0.91
30.12% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences166
matches
0"Now it felt like a"
ratio0.006
17.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences80
technicalSentenceCount14
matches
0"Leaves whispered in a language that almost meant something, and the flat noise of Richmond Park outside dimmed as if someone had turned down a distant radio."
1"It pulsed once, then again, steady as a heartbeat, and the warmth travelled down my throat into the small crescent scar at my wrist, as if something beneath my …"
2"Her voice faltered when stepped stones rearranged themselves under her boots, nudging her leftwards, guiding rather than permitting."
3"Their words were brief, the whisper of wind that travels behind you in a corridor."
4"The pendant, the anonymous gift, the name that had arrived in a postcard with no stamp three nights ago, Isolde Varga, Richmond Grove."
5"Silver hair spilled over her shoulders, catching the double light and making her look as if she might undo herself into threads."
6"The surface trembled and showed us scenes that were not ours: rows of candles in a hall that smelled of roasted figs, a table bent under platters of sugar-gloss…"
7"Nyx's shadow shifted toward the pool as if listening for something beneath the glass."
8"They closed their eyes and the violet in their pupils flared outward, painting a line of light that stabbed through the glass world and struck something beneath…"
9"The Heartstone's inner glow flared, a single, sharp pulse that made the pool ring like a bell."
10"Her silver hair whipped into a snare that glowed faintly like moonlight coiling round steel."
11"A pressure hit the clearing that felt like an animal smelling something far away and deciding it wanted it."
12"A terrible, hungry sound slipped through the Veil, a voice that spoke in suggestions and licks, and the grove answered us in the only way it had been taught: wi…"
13"The last thing I saw before the world tipped was Isolde's hand tightening like a vice around the pendant, and the amber light, which had been so polite a moment…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags50
uselessAdditionCount2
matches
0"Eva muttered, trying to make a joke"
1"Isolde corrected, and the seer smiled without warmth"
68.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags49
fancyCount8
fancyTags
0"Nyx breathed (breathe)"
1"Eva muttered (mutter)"
2"Nyx breathed (breathe)"
3"they whispered (whisper)"
4"Eva snapped (snap)"
5"Isolde corrected (correct)"
6"Eva repeated (repeat)"
7"she snapped (snap)"
dialogueSentences80
tagDensity0.613
leniency1
rawRatio0.163
effectiveRatio0.163
77.4764%