Run: 2026-02-19-01KHT0P42NMCFRXYE3P7Z2CF8D

Run Details

Duration:
3m 3s
Cost:
$0.010363
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones did not hum until Rory’s trainer broke the threshold between Richmond Park’s autumn desolation and somewhere else entirely. Her foot sank into soil softer than October mud should allow, loam rising black and fragrant around her sole. The Heartstone Pendant, usually a cold weight beneath her jumper, flared against her collarbone with a warmth that bordered on pain. "One steps, and the step becomes eternal," Nyx whispered. Their form, usually a suggestion of smoke and silhouette, solidified into something almost human. Violet eyes flickered with unease. "The shadows here have teeth." Rory’s hand strayed to the Fae-Forged Blade at her hip. The moonsilver met her palm with a chill that bit deeper than the London frost they’d left behind. "We’re still in Richmond. Postcode hasn’t changed." "Has it not?" Nyx gestured toward the ancient oak stones ringing the clearing. Where Richmond’s familiar gnarled branches should have screened the sky, a lavender twilight pressed down, sourceless and thick. "Time moves in ribbons here, not lines. Check your device." Rory thumbed her mobile awake. The digits spun backwards. Three hours lost between the car park and the stone circle, though her chest still heaved from the short walk. Copper stung her nostrils. Not blood—ozone, heavy and sweet like lightning trapped in honey. They moved deeper. Wildflowers carpeted the ground in impossible profusion, snowdrops nodding beside July roses, chrysanthemums entwined with spring crocus. Each step Rory took crushed petals that released scents of cinnamon and starlight. The silence held weight, pressing against her eardrums like water pressure at depth. No birdsong. No distant traffic from the A308. Only the rasp of her own breathing and the wet sound of Nyx’s shadow-form dragging through the undergrowth, suddenly too corporeal. "The Veil wears thin here," Nyx said. Their voice scraped like dry leaves. "I feel the pull of the Between. It wishes to reclaim what it lost in ’43." Rory touched the crescent scar on her left wrist, an old habit when the ground felt uncertain. "Can you get out?" "Not without tearing myself in half." Nyx’s edges frayed, solidifying in patches, translucent in others. "The Fae Courts built this place to catch things like me. Spies. Thieves. Shadows that know too much." A figure stepped from behind the largest oak. No footprints preceded her. Isolde Varga’s silver hair moved though the air lay still, each strand catching the lavender light like spun glass. Her lavender eyes fixed on Rory with the weight of centuries, pupils dilated to pits that seemed to reflect futures rather than light. "You bring the key to the locked door," Isolde said. She did not smile. Fae could not lie, but her tone wrapped truth in barbed wire. "And the shadow that was once a man. How quaint." "We’re looking for answers," Rory said. Her thumb traced the Heartstone’s setting. "About this. About who gave it to me." Isolde’s gaze dropped to the pendant. The deep crimson gemstone pulsed in rhythm with Rory’s heartbeat, but faster, frantic. "A gift from Dymas carries a price. The Gluttonous Prince does not give baubles to pretty Cardiff barristers without tasting the merchandise first." "I’m not a barrister. I deliver—" "Jade Palace dumplings, yes. Deflection is a mortal conceit." Isolde drifted closer, leaving the oak’s bark unbruised. She smelled of petrichor and libraries. "The stone sings to its master. Listen." Rory held her breath. Beneath the pulse of the pendant, beneath the wet thrum of her blood, she heard it. Distant bells. A deep, resonant tolling that vibrated in her molars, each note carrying the scent of roasted meat and wine turned sour. The Heartstone blazed now, crimson light leaking between her fingers, illuminating the wildflowers in shades of arterial red. The air ripped. Not torn—unzipped, precision and violence married in sound. Before them, the grove’s impossible geometry twisted, revealing an aperture where the largest standing stone stood. Through the rift, Rory saw not Richmond Park, not London, but the amber sky of Dymas. Vineyards sprawled under that sickly warmth, grapes swollen to the size of skulls, and beyond them, the spires of Belphegor’s kitchens. "No," Nyx gasped, solidifying completely, trapped flesh now. "The solstice is months away. The Veil should hold—" "The Gluttonous Prince is done waiting," Isolde said. She stepped back, her form dissolving into motes of silver light. "He has always preferred his meals to come to him." A hand emerged from the portal—too large, fingers too long, skin the colour of old parchment. The Heartstone seared Rory’s palm as it leapt against its chain, desperate to return to its origin. The wildflowers beneath the rift withered instantly, blackened by the heat of another realm invading the Fae’s secret place. Rory drew the Fae-Forged Blade. The moonsilver screamed as it met the amber light, cold against the hungry warmth of Gluttony’s realm.
created_at"2026-02-19T03:56:48.105Z" 2/19/2026, 3:56:48 AM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4396
moderation_latency(null)
generation_time182527
tokens_prompt5338
tokens_completion4036
native_tokens_prompt4890
native_tokens_completion3628
native_tokens_completion_images(null)
native_tokens_reasoning2733
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0103635
router(null)
provider_responses
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endpoint_id"ef5d8dac-e71b-4ba0-bc09-f01fabf23d3d"
is_byokfalse
latency32
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Parasail"
status429
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endpoint_id"4398fc4b-dfd6-46ae-bd1d-454bc8f2ecfc"
is_byokfalse
latency545
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Inceptron"
status429
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endpoint_id"a1659736-3cfc-47d9-b48f-303c93c57b11"
id"chatcmpl-RvxEqRoRLkxBBKwFoVwHV0Nf"
is_byokfalse
latency57
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473408-F5Nh6EXIT9QI1OXnPgjg"
upstream_id"chatcmpl-RvxEqRoRLkxBBKwFoVwHV0Nf"
total_cost0.0103635
cache_discount(null)
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provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.409
leniency0.818
rawRatio0
effectiveRatio0
87.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount810
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"completely"
count1
highlights
0"suddenly"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount810
totalAiIsms14
found
0
word"weight"
count3
1
word"warmth"
count3
2
word"flickered"
count1
3
word"chill"
count1
4
word"familiar"
count1
5
word"silence"
count1
6
word"traced"
count1
7
word"pulsed"
count1
8
word"pulse"
count1
9
word"vibrated"
count1
highlights
0"weight"
1"warmth"
2"flickered"
3"chill"
4"familiar"
5"silence"
6"traced"
7"pulsed"
8"pulse"
9"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences57
matches
0"d with unease"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences57
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords804
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
53.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount622
uniqueNames17
maxNameDensity1.93
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory12
Richmond3
Park2
October1
Heartstone4
Pendant1
Fae-Forged2
Blade2
London2
July1
Nyx6
Varga1
Dymas1
Belphegor1
Isolde5
Fae4
Gluttony1
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Varga"
4"Belphegor"
5"Isolde"
6"Fae"
7"Gluttony"
places
0"Richmond"
1"Park"
2"Pendant"
3"Fae-Forged"
4"London"
5"July"
globalScore0.535
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.488
wordCount804
matches
0"not Richmond Park, not London, but the amber sky of Dymas"
1"not London, but the amber sky of Dymas"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences70
matches(empty)
99.16% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs22
mean36.55
std18.17
cv0.497
sampleLengths
061
133
235
341
443
575
629
721
833
954
1036
1120
1242
136
1430
1561
163
1761
1817
1929
2052
2122
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences57
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs95
matches(empty)
20.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences70
ratio0.043
matches
0"Not blood—ozone, heavy and sweet like lightning trapped in honey."
1"Not torn—unzipped, precision and violence married in sound."
2"A hand emerged from the portal—too large, fingers too long, skin the colour of old parchment."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount628
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.027070063694267517
lyAdverbCount9
lyAdverbRatio0.014331210191082803
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean11.49
std6.09
cv0.53
sampleLengths
021
119
221
39
414
55
65
710
818
97
1013
1118
1210
135
144
1520
164
1710
183
1917
2013
2113
222
236
2421
257
266
2716
2817
294
3015
3118
328
334
3419
3523
3610
374
3812
3910
406
416
428
436
4413
4523
466
4717
486
497
75.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4857142857142857
totalSentences70
uniqueOpeners34
66.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences50
matches
0"Only the rasp of her"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences50
matches
0"Her foot sank into soil"
1"Their form, usually a suggestion"
2"They moved deeper."
3"Their voice scraped like dry"
4"Her lavender eyes fixed on"
5"She did not smile."
6"Her thumb traced the Heartstone’s"
7"She smelled of petrichor and"
8"She stepped back, her form"
ratio0.18
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences50
matches
0"The standing stones did not"
1"Her foot sank into soil"
2"The Heartstone Pendant, usually a"
3"Their form, usually a suggestion"
4"Violet eyes flickered with unease."
5"Rory’s hand strayed to the"
6"The moonsilver met her palm"
7"Nyx gestured toward the ancient"
8"Rory thumbed her mobile awake."
9"The digits spun backwards."
10"Copper stung her nostrils."
11"They moved deeper."
12"Wildflowers carpeted the ground in"
13"Each step Rory took crushed"
14"The silence held weight, pressing"
15"Their voice scraped like dry"
16"Rory touched the crescent scar"
17"Nyx’s edges frayed, solidifying in"
18"A figure stepped from behind"
19"Isolde Varga’s silver hair moved"
ratio0.8
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences50
matches
0"Where Richmond’s familiar gnarled branches"
1"Before them, the grove’s impossible"
ratio0.04
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"The Heartstone Pendant, usually a cold weight beneath her jumper, flared against her collarbone with a warmth that bordered on pain."
1"A deep, resonant tolling that vibrated in her molars, each note carrying the scent of roasted meat and wine turned sour."
2"The Heartstone blazed now, crimson light leaking between her fingers, illuminating the wildflowers in shades of arterial red."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"Nyx gasped (gasp)"
dialogueSentences22
tagDensity0.273
leniency0.545
rawRatio0.333
effectiveRatio0.182
83.4767%