Run: 2026-02-19-01KHT0P5NEPNBT4H1TJJZ93808

Run Details

Duration:
10.3s
Cost:
$0.005877
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shimmering crack in the air pulsed, a wound in reality. Rory felt the tug in her gut, a familiar phantom limb sensation. With the <item id="2001" name="Heartstone Pendant">Heartstone Pendant</item> warm against her chest, the fissure stabilised itself into a swirling vortex of deep violet light and obsidian fragments. "Ready, then?" <character id="4418" name="Nyx">Nyx</character>'s voice, a rustle of dry leaves, drifted past her ear. The air on the other side felt thick, like breathing plum wine. Rory stepped through, the scent of something sweet and cloying hitting her immediately. Her boots crunched on a surface that wasn't earth, wasn't stone. She looked down. The ground beneath their feet glowed faintly, a crushed mosaic of crystalline sugar. This was <location id="853" name="Dymas (Gluttony)">Dymas</location>. The realm of Gluttony. Ahead, colossal trees with bark like candied ginger rose into a sky painted in shades of warm amber. Their leaves, iridescent and sticky, dripped thick, golden sap onto broad, waxy flowers that unfurled like velvet tongues. Everywhere, the air thrummed with a low hum, a collective sigh of indulgent pleasure. "Fancy." Rory swallowed, the sweetness already coating her throat. "Almost makes you forget you're in a hell dimension." Nyx glided in beside her, their shadowy form rippling at the edges. "Gluttony embraces all forms of nourishment. Even aesthetic." They moved beneath an archway formed by two enormous, intertwining vines the colour of dark chocolate. The air grew warmer, carrying the scent of roasting meat and exotic spices. "I need to breathe something normal." Rory pulled a small flask from her pouch. The peppermint water tasted like blessed relief. Further in, the ground shifted from crystalline sugar to a pathway of what looked like solidified caramel. It shimmered, catching the amber light from above. On either side, elaborate fountains gushed not water, but streams of thick, dark honey and frothing cream that pooled into basins of what appeared to be carved rock candy. Creatures, strange and beautiful, flitted between the trees. Small, winged beings with bodies like spun sugar zipped past, their antennae twitching. Larger, four-legged beasts, draped in fur that resembled spun cotton candy, grazed peacefully on luminous fungi. Then they heard it: a deep, resonating chuckle, followed by the clatter of a hundred plates. Through a parting in the dense, sweet-smelling foliage, a clearing opened. Before them stood a pavilion, its structure woven from what appeared to be enormous pretzel sticks, glistening with salt crystals. Garlands of frosted fruits hung heavy from its eaves. Inside, dozens of demons, their skin in various shades of jewel-toned reds and purples, feasted. They wore silken robes in vibrant hues, their many hands reaching for overflowing platters. "They really commit to the theme," Rory muttered, pressing closer to Nyx. Nyx remained still, a shadow within shadows. "Belphegor encourages... a certain level of devotion." One demon, larger than the rest, reclined on a mound of plump velvet cushions. Its skin was the colour of ripe figs, its eyes glinted with mischievous amusement. A circlet of woven sugar plums rested on its brow. This had to be Prince Belphegor. He dipped a clawed hand into a bowl of shimmering, golden ambrosia, then licked his fingers with slow, deliberate pleasure. He paused, his gaze sweeping across the clearing, then settled on their hidden spot. A slow smile spread across his face, revealing teeth like polished pearls. "Well, well," Belphegor rumbled, his voice rich and smooth as melted chocolate. "Guests have arrived. Do come in, dears. Don't lurk in the shadows. We have enough of those." He gestured vaguely at Nyx. Rory exchanged a glance with Nyx. There was no point in hiding now. She stepped out, head held high, the <item id="2006" name="Fae-Forged Blade">Fae-Forged Blade</item> feeling cool and comforting against her hip. Belphegor watched them approach, his smile widening. "To what do I owe this distinct pleasure? You don't look like you're here for the current round of candied griffin competition." "We're looking for information," Rory stated, keeping her voice even. "About a particular mortal soul." Belphegor raised a languid eyebrow. "Souls are our currency, little mortal. Be more specific. One does not simply stroll into Dymas and demand to know the location of a specific grain of sugar in a mountain of sweetness." "Evan Davies," Rory said, pushing past the knot in her stomach. "He's bound here." Belphegor leaned forward, suddenly alert, his jovial demeanour replaced by a sharp interest. The air in the pavilion seemed to still. Even the sounds of feasting quieted. "Evan Davies, you say?" He chuckled, a dry sound this time. "He's not just a grain of sugar, my dear. He's a rather... *important* ingredient in certain ongoing preparations." "What preparations?" "That, little mortal, is not for you to know." Belphegor waved a dismissive hand. "Unless, of course, you wish to make a trade." Rory kept her face blank, but her mind raced. A trade. Of course. There was always a price. "What do you want?" Belphegor's gaze flickered to Nyx, then back to Rory, lingering on the <item id="2001" name="Heartstone Pendant">Heartstone</item> pulsing faintly beneath her shirt. His eyes widened slightly. "An interesting trinket you wear," he purred, suddenly standing. He moved with surprising speed for such a large demon, appearing before her in an instant. The scent of cinnamon and decay filled her nostrils. He reached out a clawed finger, not touching her, but hovering inches from the pendant. "A rare morsel indeed. Such power, such... *potential*." "It's not for sale." Rory gripped the hilt of the Fae-Forged Blade. The moonsilver warmed against her palm. Belphegor ignored her, his eyes fixed on the pendant. "This item," he mused, "it could turn the tides. Break the chains. Free us all from the... *tedium*." "What are you talking about?" He finally looked at her then, his gaze piercing. "This Heartstone is a fragment of the First Feast, little human. A piece of the original offering that bound the realms. It holds the key to severing the bonds between Hel and Earth entirely. Imagine, a world without the Veil. Unfettered indulgence. Pure, unadulterated sensation." The thought sent a chill down her spine. No Veil meant an open door. Chaos. Death. "And you want it." "I desire its potential." His voice dropped, becoming a silky whisper. "Give me the Heartstone, and I will give you anything you wish. Your Evan, served on a platter. Access to secrets of all the realms. Even a taste of true immortality." "She won't give it to you." Nyx materialized between them, their form solidifying, a wall of pure shadow. The pavilion lights flickered, casting long, writhing shadows. Belphegor merely chuckled, unfazed. "Ah, the Shadow. Always so dramatic. Always so... *cold*. You forget, old friend, every hunger has a price. And every price can be paid." He looked at Rory, a predatory gleam in his eyes. "So, what do you say, little mortal? A single item for cosmic freedom? Or would you prefer to see what other *preparations* your dear Evan is involved in?"
created_at"2026-02-19T03:56:49.732Z" 2/19/2026, 3:56:49 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency323
moderation_latency(null)
generation_time10274
tokens_prompt5338
tokens_completion1878
native_tokens_prompt5247
native_tokens_completion1721
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0058766
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency323
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473409-3650uZt10H43sqR5Mdhg"
upstream_id(null)
total_cost0.0058766
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"He gestured vaguely [vaguely]"
1"he purred suddenly [suddenly]"
dialogueSentences37
tagDensity0.459
leniency0.919
rawRatio0.118
effectiveRatio0.108
82.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1165
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"suddenly"
count2
2
adverb"slightly"
count1
highlights
0"really"
1"suddenly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1165
totalAiIsms22
found
0
word"pulsed"
count1
1
word"familiar"
count1
2
word"mosaic"
count1
3
word"crystalline"
count2
4
word"velvet"
count2
5
word"shimmered"
count1
6
word"structure"
count1
7
word"glistening"
count1
8
word"comforting"
count1
9
word"eyebrow"
count1
10
word"stomach"
count1
11
word"raced"
count1
12
word"flickered"
count2
13
word"potential"
count2
14
word"chill"
count1
15
word"down her spine"
count1
16
word"desire"
count1
17
word"whisper"
count1
highlights
0"pulsed"
1"familiar"
2"mosaic"
3"crystalline"
4"velvet"
5"shimmered"
6"structure"
7"glistening"
8"comforting"
9"eyebrow"
10"stomach"
11"raced"
12"flickered"
13"potential"
14"chill"
15"down her spine"
16"desire"
17"whisper"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"sent a shiver through"
count1
highlights
0"eyes widened"
1"sent a chill down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"felt the tug"
88.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences79
filterMatches(empty)
hedgeMatches
0"appeared to"
1"seemed to"
67.53% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences5
adjustedGibberishSentences5
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0.052
matches
0"With the <item id=\"2001\" name=\"Heartstone Pendant\">Heartstone Pendant</item> warm against her chest, the fissure stabilised itself into a swirling vortex of deep violet light and o…"
1"\"Ready, then?\" <character id=\"4418\" name=\"Nyx\">Nyx</character>'s voice, a rustle of dry leaves, drifted past her ear."
2"This was <location id=\"853\" name=\"Dymas (Gluttony)\">Dymas</location>."
3"She stepped out, head held high, the <item id=\"2006\" name=\"Fae-Forged Blade\">Fae-Forged Blade</item> feeling cool and comforting against her hip."
4"Belphegor's gaze flickered to Nyx, then back to Rory, lingering on the <item id=\"2001\" name=\"Heartstone Pendant\">Heartstone</item> pulsing faintly beneath her shirt."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords5
totalWords1161
ratio0.004
matches
0"important"
1"potential"
2"tedium"
3"cold"
4"preparations"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount751
uniqueNames8
maxNameDensity1.6
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Belphegor"
discoveredNames
Gluttony1
Nyx7
Prince1
Belphegor9
Rory12
Fae-Forged1
Blade1
Veil1
persons
0"Nyx"
1"Prince"
2"Belphegor"
3"Rory"
4"Veil"
places(empty)
globalScore0.701
windowScore0.5
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"tasted like blessed relief"
1"looked like solidified caramel"
27.73% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.723
wordCount1161
matches
0"not water, but streams of thick, dark honey"
1"not touching her, but hovering inches from the pendant"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean29.03
std19.23
cv0.662
sampleLengths
049
115
252
310
450
518
620
729
821
991
1016
1169
1212
1314
1464
1526
1634
1732
1829
1915
2038
2114
2227
2329
242
2523
2618
274
2825
2957
3018
3127
325
3354
3416
354
3642
3726
3838
3928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences79
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs133
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
92.80% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount394
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.048223350253807105
lyAdverbCount5
lyAdverbRatio0.012690355329949238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.09
std7.69
cv0.635
sampleLengths
011
112
226
315
412
513
611
73
813
96
104
1118
1218
1314
149
159
1612
178
1816
1913
2014
217
2217
238
2429
258
2613
2716
2816
2911
3020
319
3215
3314
3412
357
367
3714
3814
3910
406
4120
4214
4312
4412
4522
466
477
4819
497
91.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5625
totalSentences96
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences73
matches
0"Everywhere, the air thrummed with"
1"Further in, the ground shifted"
2"Then they heard it: a"
3"Even the sounds of feasting"
ratio0.055
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences73
matches
0"Her boots crunched on a"
1"She looked down."
2"Their leaves, iridescent and sticky,"
3"They moved beneath an archway"
4"It shimmered, catching the amber"
5"They wore silken robes in"
6"Its skin was the colour"
7"He dipped a clawed hand"
8"He paused, his gaze sweeping"
9"He gestured vaguely at Nyx"
10"She stepped out, head held"
11"He chuckled, a dry sound"
12"His eyes widened slightly."
13"he purred, suddenly standing"
14"He moved with surprising speed"
15"He reached out a clawed"
16"He finally looked at her"
17"His voice dropped, becoming a"
18"He looked at Rory, a"
ratio0.26
69.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences73
matches
0"The shimmering crack in the"
1"Rory felt the tug in"
2"The air on the other"
3"Rory stepped through, the scent"
4"Her boots crunched on a"
5"She looked down."
6"The ground beneath their feet"
7"This was <location"
8"The realm of Gluttony."
9"Their leaves, iridescent and sticky,"
10"Rory swallowed, the sweetness already"
11"Nyx glided in beside her,"
12"They moved beneath an archway"
13"The air grew warmer, carrying"
14"Rory pulled a small flask"
15"The peppermint water tasted like"
16"It shimmered, catching the amber"
17"Creatures, strange and beautiful, flitted"
18"Garlands of frosted fruits hung"
19"They wore silken robes in"
ratio0.781
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"Before them stood a pavilion,"
ratio0.014
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"Her boots crunched on a surface that wasn't earth, wasn't stone."
1"On either side, elaborate fountains gushed not water, but streams of thick, dark honey and frothing cream that pooled into basins of what appeared to be carved …"
2"Larger, four-legged beasts, draped in fur that resembled spun cotton candy, grazed peacefully on luminous fungi."
36.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount3
matches
0"Rory swallowed, the sweetness already coating her throat"
1"Belphegor rumbled, his voice rich and smooth as melted chocolate"
2"Nyx materialized, their form solidifying, a wall of pure shadow"
68.92% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Rory muttered (mutter)"
1"Rory stated (state)"
2"He chuckled (chuckle)"
dialogueSentences37
tagDensity0.108
leniency0.216
rawRatio0.75
effectiveRatio0.162
81.6621%