Run: 2026-02-19-01KHT0PBZC0Y40WSYH6M2D4HQM

Run Details

Duration:
25.8s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
I stumbled over a rock, nearly losing my balance. The ground felt unstable beneath my feet, as if it might give way at any moment. I caught myself against a wall, my fingers brushing against something that felt like rough stone but gave slightly under pressure, almost like flesh. "Careful," Nyx whispered, their form solidifying beside me. "The architecture here is... alive." I pulled my hand back, wiping it on my jeans. The air was thick with the scent of ozone and something else—a sweetness that reminded me of overripe fruit left too long in the sun. My skin prickled with awareness, every nerve ending screaming that we were being watched. "Stay close," I murmured, though I wasn't sure who I was warning—them or myself. The tunnel we'd entered opened into a vast chamber. I'd expected darkness, but instead we were greeted by a soft, pulsing light that seemed to emanate from the walls themselves. Veins of bioluminescence ran through the stone, shifting colors in hypnotic patterns—amber to crimson to deep violet, cycling endlessly. "Beautiful," Isolde breathed, her silver hair catching the ambient glow. She moved forward, her footsteps making no sound on the crystalline floor. "I've read about places like this, but to see one..." "To see one what?" I asked, though I already suspected the answer. "To see one that still exists." She touched a wall gently, and the veins of light brightened where her fingers made contact. "This is old magic, older than the Fae Courts. Older than anything we know." I followed her gaze upward. The ceiling stretched impossibly high above us, lost in shadows that seemed to move of their own accord. Formations that might have been stalactites hung like teeth, dripping with something that glowed faintly green. The air hummed with a low vibration that I could feel in my bones. "Stay alert," Nyx warned. "This place feeds on wonder. It'll try to distract you." "Distract us from what?" I asked, though the answer was already forming in my mind. We were in Hel. Whatever waited for us here wouldn't be friendly. From somewhere deep within the chamber came a sound—not quite music, not quite voices. It rose and fell like waves, carrying emotions I couldn't name. Longing. Hunger. Something darker that made my skin crawl. "We should keep moving," I said, though every instinct screamed at me to run. "Whatever's making that sound, I don't want to meet it." Isolde nodded, but her eyes remained fixed on the dancing lights. "There's knowledge here, Aurora. Knowledge we could use." "There's death here too," Nyx countered. "Knowledge often comes with a price." I touched the Heartstone pendant at my throat. It pulsed warmly against my fingers, guiding us deeper into the chamber. The path split before us, three tunnels branching off in different directions. Each one glowed with its own unique light—one blue-white like winter moonlight, one golden like honey, and one deep red that made my stomach turn. "Which way?" Isolde asked. I closed my eyes, letting the pendant guide me. It pulled insistently toward the red tunnel, but something in my gut rebelled at the thought. Red meant danger. Red meant blood. "The blue one," I decided. "It feels... safer." Nyx made a sound that might have been agreement or skepticism. "Your call, mortal. But remember—safety is relative in Hel." The blue tunnel swallowed us whole. The walls here were smoother, almost polished, and the light was steady rather than pulsing. It cast everything in shades of sapphire and turquoise, making our faces look alien and strange. I caught glimpses of my reflection in the walls—distorted, stretched, sometimes with too many eyes or teeth. "We're being watched," I whispered. "Always," Nyx replied. "But not just by the living." I didn't ask what they meant. I didn't want to know. The tunnel curved sharply, and we emerged into another chamber—this one smaller but no less impressive. A pool of liquid silver occupied the center, its surface perfectly still. Around it, carved into the stone, were symbols I'd never seen before. They glowed with the same blue light, pulsing in rhythm with my heartbeat. "What is this place?" Isolde asked, her voice reverent. I stepped closer to the pool, drawn by its beauty. The liquid moved sluggishly, thick as mercury but somehow more alive. When I peered into its depths, I saw not my reflection but glimpses of other places—London streets I recognized, faces I knew, moments from my past flickering by too fast to grasp. "Don't touch it," Nyx warned, but it was too late. My fingers had already brushed the surface. The liquid was warm, almost feverish, and it clung to my skin like oil. Images flooded my mind—not just memories but possibilities. Roads not taken. Choices made differently. Each one came with its own weight of regret or relief. "Aurora!" Isolde's voice cut through the visions. "Pull back!" I tried to withdraw my hand, but the liquid held fast, climbing up my arm like living metal. Panic rose in my throat as it reached my elbow, then my shoulder. I could feel it seeping into my pores, filling my veins with liquid light. Nyx was at my side in an instant, their shadow-form wrapping around my arm. Where darkness met silver, steam hissed and the liquid recoiled. I stumbled backward, gasping, as the last of it released me. "What was that?" I demanded, shaking my arm as if I could dislodge the memory of it. "Regret," Isolde said softly. "Or perhaps temptation. This place shows us what we might have been, if only..." "If only we'd made different choices," I finished. The weight of it settled on my shoulders like a physical thing. "Is that what this whole place is? A monument to failure?" "No," Nyx said. "It's a reminder. In Hel, every choice has consequences. Every path leads somewhere." I looked around the chamber, at the pulsing symbols, the beckoning pool, the endless possibilities. "Then we need to choose carefully." The pendant at my throat pulsed again, pulling me toward another tunnel—this one glowing with soft green light. Unlike the others, this light felt... alive. Growing. Reaching. "This way," I said, though I couldn't explain why I knew. The green tunnel led upward, spiraling around what might have been the trunk of some enormous tree or the core of the mountain itself. The air grew warmer, scented with something that reminded me of spring after rain. Moss grew in patches on the walls, soft and inviting. I wanted to press my cheek against it, to breathe in its freshness. "Dangerous," Nyx murmured, though whether they meant the moss or my desire for it, I couldn't tell. The tunnel opened into a forest—or something that had once been a forest. Trees with silver bark and leaves like stained glass rose around us, their branches weaving together overhead to form a canopy that filtered the light into patterns on the forest floor. Flowers bloomed in impossible colors, their petals soft as silk and heavy with perfume. "It's beautiful," Isolde whispered. "It's a trap," Nyx countered. I didn't know who to believe. The forest felt... peaceful. Welcoming. Like somewhere I could rest, could heal from the weight of everything pressing down on me. But I'd learned to trust Nyx's instincts. If they said it was dangerous, it probably was. "We need to keep moving," I said, though my feet felt rooted to the spot. "Whatever this place is, whatever it's showing us, we can't afford to get lost in it." Isolde looked disappointed, but she nodded. "You're right. We're here for a reason." I touched the pendant again, letting it guide me. It pulled toward the heart of the forest, toward something I couldn't yet see but could feel—a presence, ancient and powerful, watching our approach. "One step at a time," I murmured, and stepped forward into the glowing green light.
created_at"2026-02-19T03:56:56.19Z" 2/19/2026, 3:56:56 AM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency571
moderation_latency(null)
generation_time25609
tokens_prompt5338
tokens_completion2043
native_tokens_prompt4708
native_tokens_completion1664
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"239c00d5-c404-4d17-b243-6a645212dc95"
id"9d02d653e0e06d35-LAX"
is_byokfalse
latency374
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771473416-KGnNVwAuD3N61lFhb3l8"
upstream_id"9d02d653e0e06d35-LAX"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences43
tagDensity0.581
leniency1
rawRatio0.04
effectiveRatio0.04
73.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1332
totalAiIsmAdverbs7
found
0
adverb"slightly"
count1
1
adverb"gently"
count1
2
adverb"warmly"
count1
3
adverb"sharply"
count1
4
adverb"perfectly"
count1
5
adverb"softly"
count1
6
adverb"carefully"
count1
highlights
0"slightly"
1"gently"
2"warmly"
3"sharply"
4"perfectly"
5"softly"
6"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1332
totalAiIsms16
found
0
word"footsteps"
count1
1
word"crystalline"
count1
2
word"could feel"
count3
3
word"dancing"
count1
4
word"pulsed"
count2
5
word"stomach"
count1
6
word"depths"
count1
7
word"weight"
count3
8
word"reminder"
count1
9
word"desire"
count1
10
word"silk"
count1
highlights
0"footsteps"
1"crystalline"
2"could feel"
3"dancing"
4"pulsed"
5"stomach"
6"depths"
7"weight"
8"reminder"
9"desire"
10"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
88.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences106
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1317
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
99.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1093
uniqueNames5
maxNameDensity1.01
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Hel1
Isolde8
Heartstone1
Nyx11
London1
persons
0"Isolde"
1"Nyx"
places
0"Hel"
1"London"
globalScore0.997
windowScore1
23.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount4
matches
0"felt like rough stone but gave slightly"
1"light that seemed to emanate from the walls themselves"
2"shadows that seemed to move of their own accord"
3"not quite music, not quite voices"
4"not quite voices"
48.14% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.519
wordCount1317
matches
0"not my reflection but glimpses of other places"
1"not just memories but possibilities"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences123
matches
0"screaming that we"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean26.34
std16.95
cv0.643
sampleLengths
049
113
249
314
449
532
612
736
853
914
1027
1134
1224
1319
1412
1557
164
1731
188
1920
2054
215
229
2311
2453
259
2653
2710
2846
299
3045
3135
3217
3318
3431
3516
3621
3727
3811
3961
4017
4158
424
435
4427
4516
4631
4713
4833
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences106
matches
0"were greeted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs219
matches
0"were being"
1"was warning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences12
totalSentences123
ratio0.098
matches
0"The air was thick with the scent of ozone and something else—a sweetness that reminded me of overripe fruit left too long in the sun."
1"\"Stay close,\" I murmured, though I wasn't sure who I was warning—them or myself."
2"Veins of bioluminescence ran through the stone, shifting colors in hypnotic patterns—amber to crimson to deep violet, cycling endlessly."
3"From somewhere deep within the chamber came a sound—not quite music, not quite voices."
4"Each one glowed with its own unique light—one blue-white like winter moonlight, one golden like honey, and one deep red that made my stomach turn."
5"I caught glimpses of my reflection in the walls—distorted, stretched, sometimes with too many eyes or teeth."
6"The tunnel curved sharply, and we emerged into another chamber—this one smaller but no less impressive."
7"When I peered into its depths, I saw not my reflection but glimpses of other places—London streets I recognized, faces I knew, moments from my past flickering by too fast to grasp."
8"Images flooded my mind—not just memories but possibilities."
9"The pendant at my throat pulsed again, pulling me toward another tunnel—this one glowing with soft green light."
10"The tunnel opened into a forest—or something that had once been a forest."
11"It pulled toward the heart of the forest, toward something I couldn't yet see but could feel—a presence, ancient and powerful, watching our approach."
96.27% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1107
adjectiveStacks0
stackExamples(empty)
adverbCount49
adverbRatio0.044263775971093045
lyAdverbCount15
lyAdverbRatio0.013550135501355014
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean10.71
std6.25
cv0.584
sampleLengths
09
116
224
38
45
510
625
714
814
99
1021
1119
1210
1312
1410
1512
1622
1714
185
1918
2016
2114
224
2310
2415
254
268
2714
2811
291
301
317
3214
3310
3411
358
366
376
388
3912
4012
4125
424
439
4416
453
463
475
483
4911
76.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4959349593495935
totalSentences123
uniqueOpeners61
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
53.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences89
matches
0"I stumbled over a rock,"
1"I caught myself against a"
2"I pulled my hand back,"
3"My skin prickled with awareness,"
4"I murmured, though I wasn't"
5"I'd expected darkness, but instead"
6"She moved forward, her footsteps"
7"I asked, though I already"
8"She touched a wall gently,"
9"I followed her gaze upward."
10"I asked, though the answer"
11"We were in Hel."
12"It rose and fell like"
13"I said, though every instinct"
14"I touched the Heartstone pendant"
15"It pulsed warmly against my"
16"I closed my eyes, letting"
17"It pulled insistently toward the"
18"It cast everything in shades"
19"I caught glimpses of my"
ratio0.416
21.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences89
matches
0"I stumbled over a rock,"
1"The ground felt unstable beneath"
2"I caught myself against a"
3"Nyx whispered, their form solidifying"
4"I pulled my hand back,"
5"The air was thick with"
6"My skin prickled with awareness,"
7"I murmured, though I wasn't"
8"The tunnel we'd entered opened"
9"I'd expected darkness, but instead"
10"Veins of bioluminescence ran through"
11"Isolde breathed, her silver hair"
12"She moved forward, her footsteps"
13"I asked, though I already"
14"She touched a wall gently,"
15"I followed her gaze upward."
16"The ceiling stretched impossibly high"
17"Formations that might have been"
18"The air hummed with a"
19"I asked, though the answer"
ratio0.876
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"If they said it was"
ratio0.011
55.39% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount6
matches
0"I caught myself against a wall, my fingers brushing against something that felt like rough stone but gave slightly under pressure, almost like flesh."
1"The air was thick with the scent of ozone and something else—a sweetness that reminded me of overripe fruit left too long in the sun."
2"The ceiling stretched impossibly high above us, lost in shadows that seemed to move of their own accord."
3"Formations that might have been stalactites hung like teeth, dripping with something that glowed faintly green."
4"I could feel it seeping into my pores, filling my veins with liquid light."
5"Trees with silver bark and leaves like stained glass rose around us, their branches weaving together overhead to form a canopy that filtered the light into patt…"
5.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount6
matches
0"Nyx whispered, their form solidifying beside me"
1"Isolde breathed, her silver hair catching the ambient glow"
2"I asked, though the answer was already forming in my mind"
3"I said, though every instinct screamed at me to run"
4"Isolde asked, her voice reverent"
5"I said, though my feet felt rooted to the spot"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount10
fancyTags
0"Nyx whispered (whisper)"
1"I murmured (murmur)"
2"Isolde breathed (breathe)"
3"Nyx warned (warn)"
4"I whispered (whisper)"
5"Nyx warned (warn)"
6"I demanded (demand)"
7"Nyx murmured (murmur)"
8"Isolde whispered (whisper)"
9"I murmured (murmur)"
dialogueSentences43
tagDensity0.465
leniency0.93
rawRatio0.5
effectiveRatio0.465
71.3054%