NC Bench
Overview
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Run: 2026-02-19-01KHT0QM8SNT4AM033R4KPBFNH
Run Details
Model:
Qwen 3.5 Plus (2026-02-15)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
34.3s
Cost:
$0.007383
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.77%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
32.31%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.57%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
77.76%
Name drop frequency
(details)
6.32%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.17%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
94.02%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.95%
Sentence opener variety
(details)
35.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
7.39%
Technical jargon density
(details)
34.09%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
74.5478%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The obsidian gate groaned shut
behind them, severing the London rain with a finality that
vibrated
in Rory's teeth. Silence followed, heavy and thick, pressing against her eardrums like deep water. She spun on her heel, hand instinctively reaching for the hilt of the Fae-forged blade at her belt, but Nyx was already there.
The living shadow loomed over
her, a towering silhouette of
midnight that seemed to drink the ambient light rather than reflect it
. "No turning back now, little bird,"
Nyx whispered, their voice sounding
like dry leaves skittering across pavement. "The Veil stitched itself the moment we crossed."
Rory forced her breathing to
steady. The air here tasted wrong.
It lacked the familiar tang
of exhaust fumes and damp concrete.
Instead, it carried the cloying
sweetness of overripe fruit, spiced with something metallic, like copper left in the sun too long.
Her bright blue eyes scanned
the darkness ahead, searching for a threat, but the darkness here felt alive. It
pulsed
. "Stay close,"
she ordered, pulling the Heartstone
pendant from beneath her jumper.
The deep crimson gemstone hung
against her chest, trembling with a faint,
rhythmic
warmth
. "If this thing starts glowing brighter, we run." "Run where?" Isolde asked. The Half-Fae seer drifted forward, her silver hair
cascading
down her back like a waterfall of moonlight.
She wore simple grey robes
that
seemed to
ripple even when the air stood still. "Time folds in places like this. An hour here might be a lifetime back home, or a blink. The path forward is the only path that exists." Rory gritted her teeth.
Isolde's riddles grated on her
nerves, a sharp contrast to the clear-cut logic of statute law she had studied before fleeing Cardiff.
Here, cause and effect felt
slippery. She took a step forward, her boots clicking against a floor that wasn't stone.
It was smooth, warm, and
slightly
yielding, like polished bone. "Light," Nyx commanded. The shadow-
being raised
a hand, and tendrils of violet luminescence spilled from their fingers, casting long,
dancing
shadows against the walls.
The light revealed they stood
in a corridor of impossible proportions. The ceiling arched high above, lost in
gloom
, while the walls curved inward, lined with niches that held jars of preserved things Rory didn't want to identify. Some looked like organs; others resembled fruits that had grown faces.
They moved deeper into the
structure
. The architecture defied Euclidean geometry. Corridors twisted at angles that made Rory's
stomach
lurch
, leading into chambers that
appeared larger on the inside than the exterior allowed
. Vines thick as pythons coiled around pillars carved from amber-hued stone, bearing clusters of grapes the size of melons. The grapes dripped a viscous, golden nectar that hissed when it hit the floor. "Don't touch anything," Rory warned, seeing Isolde reach out toward a flowering vine. The blooms opened and closed like breathing lungs, releasing clouds of iridescent pollen. "It sings," Isolde murmured, her pale lavender eyes wide and unfocused. "Can you not hear it? The grove remembers every guest who ever feasted here." "I hear nothing but my own heartbeat," Rory snapped, though a low hum had begun to vibrate through the soles of her feet.
It wasn't a sound so
much as a sensation, a resonant frequency that made her fillings ache. The corridor opened
suddenly
into a vast, cavernous hall. Rory stopped dead, her hand tightening on the cold moonsilver hilt of her dagger. The scale of the room dwarfed St Paul's Cathedral. Giant tables, carved from single pieces of petrified wood, stretched into the distance, laden with food that defied description. Roasted beasts with too many legs sat atop platters of
crystal
. Fountains bubbled
not with water, but with liquid fire
that cast a warm, amber glow across the ceiling, mimicking a eternal, hungry sunset. "Dymas," Nyx breathed, their form flickering
as if struggling to maintain cohesion in such concentrated atmosphere
. "The realm of Gluttony. Prince Belphegor's larder." "It's beautiful," Isolde said, stepping away from the group.
Her bare feet made no
sound on the floor, leaving no prints in the layer of fine, spice-scented dust. "And terrible. The hunger here... it has a
weight
." Rory followed the seer, her senses on high alert. The beauty of the place felt predatory. The colours were too saturated, the smells too intense.
It was an assault on
the senses designed to overwhelm judgement.
She watched a swarm of
tiny, winged insects buzz around a pyramid of pastries that steamed in the ambient heat. As she watched, one of the insects landed on a pastry, and the food
seemed to
inhale it, the crust rippling to swallow the creature whole before settling back into stillness. "Did you see that?" Rory hissed. "Sustenance requires sacrifice,"
Isolde replied, her voice distant
.
She walked toward a central
dais where a single, massive chalice sat. "Everything consumes everything else eventually. That is the law of this place." A sudden clatter
echoed
from the far end of the hall. Rory spun around, dagger drawn. The faint luminescence of the moonsilver blade cast a sickly green light on the towering stacks of food. Shadows lengthened and twisted, detaching themselves from the pillars. "Company," Nyx stated, their voice dropping an octave, losing its wind-like quality and becoming solid,dangerous. The shadow surged outward, forming a protective wall between the women and the approaching darkness. From behind a mountain of rotting exotic fruits, figures emerged.
They were humanoid, but swollen
and distended, their skin stretched tight over bloated frames.
They wore tattered remnants of
chef's whites, stained with grease and blood.
Their eyes were voids, black
pits that reflected the amber light of the fountains. They moved with a jerky, unnatural gait, dragging cleavers and carving knives that looked large enough to split an ox. "Helbound souls," Nyx identified, the violet glow of their eyes intensifying. "Contracted chefs. They guard the pantry." "They don't look like they want to take orders," Rory muttered, shifting her stance.
She felt the crescent scar
on her left wrist itch, a phantom pain from a childhood fall that always flared before violence. "And they definitely don't look like they want to serve dinner." The lead figure, a towering mass of flesh with a mouth that split its face horizontally, let out a wet, gurgling roar.
It raised a cleaver the
size of a tombstone. The other figures shuffled forward, their movements syncing up, creating a
rhythmic
thudding that matched the hum in the floor. "Isolde," Rory said, keeping her eyes on the advancing horde. "Any of those riddles involve getting us out of here without becoming the main course?" Isolde stood by the chalice, her hand hovering over the rim. "The gift must be given before it can be taken. The debt must be paid before the meal begins." "That's not helpful!" Rory shouted as the first chef lunged. Nyx moved faster than sight. The shadow-
being solidified
into a spear of pure darkness, intercepting the cleaver mid-swing. Metal shrieked against shadow, sparking violet flames that died instantly in the heavy air. Nyx shoved the creature back, sending it crashing into a table of sugary confections that exploded into a cloud of sticky dust. "Run to the seer!"
Nyx commanded, their form expanding to block two more attackers
. "She knows the ritual!" Rory didn't hesitate.
She sprinted across the slick
floor, dodging a swinging ladle that cracked the stone where her head had been a second before. The smell of burnt sugar and rotting meat filled her nose, making her gag. She slid to a halt beside Isolde, grabbing the seer's arm. "We need to leave. Now." "Not yet." Isolde pulled her arm free, her gaze fixed on the chalice. "The portal only opens when the offering is made. Belphegor demands a taste of the mortal world in exchange for passage." "We don't have time for a picnic!" Rory parried a strike from a smaller, agile chef, the moonsilver blade slicing through its apron and biting into the flesh beneath. Black ichor sprayed out, sizzling where it touched the floor. The creature didn't scream; it only laughed, a wet, bubbling sound. Isolde finally looked at her, her expression serene despite the carnage unfolding around them. "Not food, Rory. A memory. A piece of the self. That is the currency of Dymas." The shadow wall buckled under the
weight
of three chefs
pounding
on it with their fists. Nyx staggered, their form flickering between solid and smoke. "Hurry, Seer! My substance thins in this gluttonous air!" Rory looked at the chalice, then at the horde closing in, and finally at her own hand, trembling
slightly
. She thought of Evan, of the fear that had driven her from Wales, of the life she had rebuilt in London. She thought of the
warmth
of her flat above Silas' bar, the smell of garlic from the Golden Empress kitchen. "What do I do?" she yelled over the
cacophony
of tearing metal and gurgling roars. Isolde pointed a slender finger at the chalice. "Bleed into it. Not your blood. Your regret. Pour the memory of your greatest shame into the cup, and the Veil will tear open before us." The lead chef broke free from Nyx's grasp, charging straight for them, cleaver raised high enough to split them both from crown to navel. Rory tightened her grip on the Fae blade, but Isolde grabbed her wrist, forcing her hand toward the chalice. "Do it!" Isolde cried, her compulsion to speak the truth making her voice ring with absolute authority. "Or we feed the prince tonight!" Rory stared into the dark liquid of the chalice, the faces of her past swirling in the reflection, as the shadow of the cleaver fell over them.
created_at
"2026-02-19T03:57:37.451Z"
2/19/2026, 3:57:37 AM
model
"qwen/qwen3.5-plus-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
969
moderation_latency
(null)
generation_time
34181
tokens_prompt
5338
tokens_completion
2502
native_tokens_prompt
5246
native_tokens_completion
2202
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0073832
router
(null)
provider_responses
0
endpoint_id
"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id
"chatcmpl-7f8b8b48-f612-916e-8f19-ec4a43302678"
is_byok
false
latency
969
model_permaslug
"qwen/qwen3.5-plus-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771473457-GDvBVHV7KYDSb982hDXU"
upstream_id
"chatcmpl-7f8b8b48-f612-916e-8f19-ec4a43302678"
total_cost
0.0073832
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.564
leniency
1
rawRatio
0
effectiveRatio
0
90.77%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1625
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
2
1
adverb
"suddenly"
count
1
highlights
0
"slightly"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
32.31%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1625
totalAiIsms
22
found
0
word
"vibrated"
count
1
1
word
"silence"
count
1
2
word
"loomed"
count
1
3
word
"familiar"
count
1
4
word
"scanned"
count
1
5
word
"pulsed"
count
1
6
word
"rhythmic"
count
2
7
word
"warmth"
count
2
8
word
"cascading"
count
1
9
word
"dancing"
count
1
10
word
"gloom"
count
1
11
word
"structure"
count
1
12
word
"stomach"
count
1
13
word
"lurch"
count
1
14
word
"crystal"
count
1
15
word
"weight"
count
2
16
word
"echoed"
count
1
17
word
"pounding"
count
1
18
word
"cacophony"
count
1
highlights
0
"vibrated"
1
"silence"
2
"loomed"
3
"familiar"
4
"scanned"
5
"pulsed"
6
"rhythmic"
7
"warmth"
8
"cascading"
9
"dancing"
10
"gloom"
11
"structure"
12
"stomach"
13
"lurch"
14
"crystal"
15
"weight"
16
"echoed"
17
"pounding"
18
"cacophony"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
99
matches
(empty)
99.57%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
99
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1617
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
77.76%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
59
wordCount
1315
uniqueNames
16
maxNameDensity
1.44
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
London
2
Rory
19
Fae-forged
1
Nyx
11
Heartstone
1
Half-Fae
1
Cardiff
1
Euclidean
1
Isolde
13
St
1
Paul
1
Cathedral
1
Black
1
Evan
1
Wales
1
Fae
3
persons
0
"Rory"
1
"Nyx"
2
"Isolde"
3
"Paul"
4
"Evan"
places
0
"London"
1
"Cardiff"
2
"St"
3
"Wales"
globalScore
0.778
windowScore
0.833
6.32%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
87
glossingSentenceCount
5
matches
0
"midnight that seemed to drink the ambient light rather than reflect it"
1
"robes that seemed to ripple even when the air stood still"
2
"looked like organs; others resembled frui"
3
"appeared larger on the inside than the exterior allowed"
4
"as if struggling to maintain cohesion in such concentrated atmosphere"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.618
wordCount
1617
matches
0
"not with water, but with liquid fire"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
117
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
39.44
std
21.36
cv
0.542
sampleLengths
0
76
1
25
2
63
3
34
4
63
5
56
6
3
7
70
8
66
9
26
10
25
11
40
12
85
13
23
14
37
15
87
16
6
17
32
18
43
19
30
20
70
21
17
22
47
23
51
24
25
25
30
26
10
27
54
28
18
29
50
30
5
31
34
32
50
33
30
34
34
35
60
36
15
37
34
38
43
39
23
40
27
98.17%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
99
matches
0
"being raised"
1
"being solidified"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
249
matches
(empty)
94.02%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
2
flaggedSentences
2
totalSentences
117
ratio
0.017
matches
0
"Some looked like organs; others resembled fruits that had grown faces."
1
"The creature didn't scream; it only laughed, a wet, bubbling sound."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1249
adjectiveStacks
1
stackExamples
0
"thick, pressing against her"
adverbCount
33
adverbRatio
0.02642113690952762
lyAdverbCount
10
lyAdverbRatio
0.008006405124099279
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
13.82
std
6.36
cv
0.46
sampleLengths
0
19
1
12
2
23
3
22
4
17
5
8
6
6
7
5
8
11
9
21
10
18
11
2
12
12
13
14
14
8
15
4
16
17
17
15
18
27
19
4
20
22
21
6
22
14
23
10
24
3
25
21
26
11
27
27
28
11
29
6
30
5
31
22
32
19
33
14
34
13
35
13
36
11
37
14
38
23
39
17
40
9
41
14
42
9
43
19
44
11
45
23
46
16
47
7
48
9
49
19
66.95%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.42735042735042733
totalSentences
117
uniqueOpeners
50
35.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
95
matches
0
"Instead, it carried the cloying"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
95
matches
0
"She spun on her heel,"
1
"It lacked the familiar tang"
2
"Her bright blue eyes scanned"
3
"she ordered, pulling the Heartstone"
4
"She wore simple grey robes"
5
"She took a step forward,"
6
"It was smooth, warm, and"
7
"They moved deeper into the"
8
"It wasn't a sound so"
9
"Her bare feet made no"
10
"It was an assault on"
11
"She watched a swarm of"
12
"She walked toward a central"
13
"They were humanoid, but swollen"
14
"They wore tattered remnants of"
15
"Their eyes were voids, black"
16
"They moved with a jerky,"
17
"She felt the crescent scar"
18
"It raised a cleaver the"
19
"She sprinted across the slick"
ratio
0.253
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
89
totalSentences
95
matches
0
"The obsidian gate groaned shut"
1
"Silence followed, heavy and thick,"
2
"She spun on her heel,"
3
"The living shadow loomed over"
4
"Nyx whispered, their voice sounding"
5
"Rory forced her breathing to"
6
"The air here tasted wrong."
7
"It lacked the familiar tang"
8
"Her bright blue eyes scanned"
9
"she ordered, pulling the Heartstone"
10
"The deep crimson gemstone hung"
11
"The Half-Fae seer drifted forward,"
12
"She wore simple grey robes"
13
"Rory gritted her teeth."
14
"Isolde's riddles grated on her"
15
"Here, cause and effect felt"
16
"She took a step forward,"
17
"It was smooth, warm, and"
18
"The shadow-being raised a hand,"
19
"The light revealed they stood"
ratio
0.937
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
95
matches
(empty)
ratio
0
7.39%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
58
technicalSentenceCount
11
matches
0
"The obsidian gate groaned shut behind them, severing the London rain with a finality that vibrated in Rory's teeth."
1
"The living shadow loomed over her, a towering silhouette of midnight that seemed to drink the ambient light rather than reflect it."
2
"She took a step forward, her boots clicking against a floor that wasn't stone."
3
"Corridors twisted at angles that made Rory's stomach lurch, leading into chambers that appeared larger on the inside than the exterior allowed."
4
"Giant tables, carved from single pieces of petrified wood, stretched into the distance, laden with food that defied description."
5
"Fountains bubbled not with water, but with liquid fire that cast a warm, amber glow across the ceiling, mimicking a eternal, hungry sunset."
6
"Their eyes were voids, black pits that reflected the amber light of the fountains."
7
"They moved with a jerky, unnatural gait, dragging cleavers and carving knives that looked large enough to split an ox."
8
"The other figures shuffled forward, their movements syncing up, creating a rhythmic thudding that matched the hum in the floor."
9
"Nyx shoved the creature back, sending it crashing into a table of sugary confections that exploded into a cloud of sticky dust."
10
"The smell of burnt sugar and rotting meat filled her nose, making her gag."
34.09%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
4
matches
0
"Nyx whispered, their voice sounding like dry leaves skittering across pavement"
1
"Isolde replied, her voice distant"
2
"Nyx commanded, their form expanding to block two more attackers"
3
"She thought, the smell of garlic from the Golden Empress kitchen"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
12
fancyTags
0
"Nyx whispered (whisper)"
1
"she ordered (order)"
2
"Rory warned (warn)"
3
"Isolde murmured (murmur)"
4
"Rory snapped (snap)"
5
"Nyx breathed (breathe)"
6
"Rory hissed (hiss)"
7
"Nyx stated (state)"
8
"Rory muttered (mutter)"
9
"Rory shouted (shout)"
10
"she yelled (yell)"
11
"Isolde cried (cry)"
dialogueSentences
39
tagDensity
0.41
leniency
0.821
rawRatio
0.75
effectiveRatio
0.615
74.5478%