Run: 2026-02-19-01KHT0QQ9BDK4MBEFRHQABZ22D

Run Details

Model:
GPT-5.2
Duration:
1m 17s
Cost:
$0.055717
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
My boot slipped on the slick face of an ancient oak stone and I caught myself on the next one, palm scraping lichen that felt like wet velvet. “Don’t bleed on it.” Nyx’s voice arrived at my ear as a cold tickle, as if someone had breathed through a keyhole. Their violet eyes floated in a tall shape of shadow beside me, half-solid, edges fraying into the air. I tightened my grip on the moonsilver dagger Isolde had pressed into my hand earlier. The blade stayed cold no matter how hard I squeezed. Cold enough to sting through skin, cold enough to keep me awake. “I’m not bleeding,” I said, and checked anyway. The crescent scar on my left wrist shone pale against my skin as I flexed my fingers. No new cut. Just that old mark, a childhood accident that had no business itching now. Isolde moved ahead without sound. She didn’t push through brambles or step around roots. She simply went, silver hair sliding down her back, and the space obliged her. Her bare feet left no prints in the damp earth between the stones. “Keep close, Rory,” she said, like she spoke to a child crossing a road. “The Grove enjoys taking liberties.” The word grove felt wrong for what waited beyond the stone ring. I leaned forward and the world pinched, as if the air turned to cloth and someone pulled it tight. My pendant warmed against my chest, not a gentle heat, but a pulse. A heartbeat that didn’t belong to me. I looked down. The deep crimson gem glowed from within, faint but steady, like embers under ash. The silver chain tugged at my neck as if it wanted to crawl towards whatever sat on the other side. Nyx followed my gaze. “Hel,” they whispered. “A thin place. Noisy underneath.” I opened my mouth to ask what noisy meant and the boundary took offence at the delay. The shimmer in front of me rippled. My stomach lurched, and I stepped through. The sound changed first. London’s distant hum vanished. No cars, no dogs, no people arguing about football. In its place, I heard a layered hush, like a crowd holding its breath. Then came a faint chiming, not bells exactly, more like glass being stirred in a bowl. The smell hit me next. Sweet, green, sharp. Wildflowers crushed underfoot, sap from bark, something like citrus peel and old books. The clearing inside was too clean. Not tidy, clean. Clean like a cut. Wildflowers carpeted the ground in colours that seemed to argue with each other, violet against orange, deep blue against bone-white. They bloomed in neat spirals, as if someone had planted them with a compass. The trees stood in a wide ring, but their trunks looked wrong. Smooth as polished stone, veined with faint light that moved beneath the surface. I blinked hard, and the veins shifted position, as if the trees had blinked back. Isolde turned to face us. Her pale lavender eyes held no reflection. “Welcome,” she said. “Do not eat. Do not bargain. Do not answer questions you do not understand.” “That’s a cracking start,” I said. My voice sounded smaller here, as if the place swallowed the edges. Nyx’s shoulders rose and fell in a slow imitation of breathing. Their shadowy head tilted, listening. “I hear footsteps that make no sound,” they said. “Many.” Isolde’s mouth curved, not quite a smile. “Everything here walks.” I forced my feet forward. The grass, if it was grass, felt springy and warm through my soles, as if it remembered a sun I couldn’t see. Every step left a mark that filled in behind me, the ground smoothing itself as if it disapproved of evidence. My pendant pulsed again. Heat, heat, heat. I tucked it under my shirt and it still felt like a coal pressed to my sternum. “What are we looking for?” I asked. Isolde started walking. She didn’t glance back to check if we followed. “A door,” she said. “A mouth. A wound. Call it what you like. It has been nibbling at the Veil.” Nyx drifted beside me, their form thinning as we passed under a low branch. The branch didn’t touch them. It shivered anyway, leaves trembling like nervous fingers. “You brought me into your home,” I said to Isolde, keeping my eyes on her. “You could’ve told me it would feel like stepping into someone else’s dream.” “It isn’t mine,” Isolde said. “And it is not a dream. Dreams let you wake.” Ahead, the clearing narrowed into a path that hadn’t been there a moment ago. The flowers pulled back from it, making room. The path looked like packed earth, but when I stepped onto it, it rang faintly, like a drum skin stretched over something hollow. Nyx’s violet eyes brightened. “Below,” they whispered. “Below what?” I asked, but the answer brushed my mind without words, an image of layers, thin skins stacked on top of each other. Earth. Fae. Hel. The Veil between, strained like a net. We moved deeper and the trees changed. Their bark took on a sheen like glass. I saw shapes trapped inside, insects with too many wings, petals that opened and closed in slow agony, a human hand that pressed against the inner surface and then sank away. I stopped so fast my shoulder bumped Nyx. “That was a hand,” I said. “It was an idea of a hand,” Nyx replied. “The Grove keeps souvenirs.” Isolde paused at a bend in the path. Beside her, a stone arch rose from the ground. It hadn’t looked like anything from a distance, but up close it made my teeth ache. The stone was carved with symbols that shifted when I tried to focus, like my eyes couldn’t agree on their shape. The arch formed a doorway with no door, filled with a curtain of darkness that didn’t behave like shadow. It stood too still. My Heartstone Pendant flared with heat. The gem’s inner glow deepened, crimson going almost black at its heart. Isolde laid a hand on the arch. Her fingers didn’t press against stone so much as hover a hair’s breadth above it. “This was not built by my kin,” she said. “Older. Ruder. It was a gate once, when the Courts still pretended they did not trespass.” I reached out without thinking. The air near the arch felt thick, and my fingertips tingled as if I’d touched static. I pulled back. “What’s through it?” I asked. Isolde’s gaze slid to my chest where the pendant sat hidden. “What wants you,” she said. “And what you want.” Nyx’s shadow sharpened at the edges. “A bargain,” they murmured. “Always a bargain.” I swallowed. I had no interest in bargains, not with places that made the ground erase footprints. I wanted straight lines and written contracts and loopholes I could see. Isolde stepped under the arch. The curtain of darkness parted for her like it recognised her blood. She didn’t disappear. She simply occupied the far side, and for a moment she existed in both spaces, doubled like a reflection out of alignment. “Come,” she said. “Of course,” I muttered, and followed. The darkness brushed my skin. Not cold, not warm. Dry, like fine powder. It tasted metallic at the back of my throat. I blinked and the world on the other side unfolded with a slow cruelty, like a hand unrolling a map made of skin. The path continued, but the forest fell away into something else, an immense hall without walls. The ground underfoot turned to pale stone etched with shallow grooves. They spiralled outward in patterns that made my eyes want to follow them until my head spun. Strange growths rose from the grooves, not plants, not coral, something in between. They glistened like wet sugar and clicked softly as they moved, opening and closing like mouths tasting the air. Above us hung shapes that looked like chandeliers until they twitched. Clusters of thin, bone-white branches held glowing sacs that pulsed, shedding light that didn’t reach the corners. The glow hummed faintly in my ears. I could hear water somewhere. Not flowing, but dripping, each drop landing with a slow, satisfied sound. Nyx inhaled, a sound like silk tearing. “This place remembers Hel,” they said. “And the Fae cut their own corridors through it.” Isolde walked ahead, footsteps silent on the stone. “This is a stitch,” she said. “A seam between realms. Old work. Poorly tended.” My dagger’s cold deepened. The moonsilver blade picked up the glow from the sacs overhead and threw it back in thin lines. The air prickled at its edge. When I angled it, the grooves in the floor seemed to recoil. “That’s new,” I said. “It dislikes your knife,” Isolde replied, not looking back. “The blade tells the truth. Wards hate that.” We passed a cluster of the clicking growths. One leaned towards me, its mouth opening wide. Inside, I saw a tiny mirror, and in the mirror a version of me smiled with someone else’s teeth. I jerked away and the thing clicked shut, offended. “Don’t look,” Nyx said, their voice close. “It steals faces. Small thefts first.” “Good to know,” I said, and kept my eyes on Isolde’s back. The hall narrowed again, funnelling us towards a low opening in the stone. The edges of the opening looked chewed, as if something had worried at it. The grooves in the floor converged there, lines like veins leading to a wound. The Heartstone Pendant burned now. Not enough to scorch, but enough that sweat broke along my spine. The gem’s glow bled through my shirt in a dark red stain. Isolde stopped at the opening. She crouched, still graceful, and laid her hand near the chewed edge. Her fingers trembled for the first time. “This is fresh,” she said. Nyx’s eyes narrowed to slits of violet light. “Fresh for you means what?” I asked. Isolde lifted her head. “Decades,” she said. “Perhaps less. Time in the Grove plays dice.” Something moved inside the opening. Not a shape I could see, but a shift in the air that tugged at my skin. A smell rolled out, rich and wrong. Spiced wine. Roasted meat. Sugar burning in a pan. Under it, a bitter tang like old blood. My stomach clenched with sudden hunger so sharp it felt like pain. I hadn’t eaten since midday. That should have been a mild annoyance, not a voice in my gut screaming to crawl into a hole for a mouthful of whatever waited inside. Nyx made a sound like a warning hiss. “That is Dymas,” they said. “Gluttony.” Isolde’s gaze flicked to me, then to the pendant. “Your trinket recognises its cradle,” she said. “I didn’t ask for it,” I snapped, and the words bounced oddly, as if the hall enjoyed arguments. The opening breathed. The clicking growths around us turned their mouths towards it in unison. A whisper rose from within, not Nyx’s, not Isolde’s. A voice layered with too many tongues, speaking with the casual confidence of something that expected to be obeyed. “Sweet thing,” it crooned. “Bring me the red stone.” My hand went to my chest. Instinct. Protection. Fear. Nyx stepped between me and the opening. Their shadow thickened, swallowing some of the glow. The air grew colder around them. “No,” Nyx said, a single word, thin and sharp. The voice laughed. The sound carried the clink of cutlery. “Shade,” it said. “Still playing at guardianship. Still starving.” Isolde rose. Her silver hair floated for a moment as if the hall had inhaled. “Names have teeth,” she said. “Do not feed it yours.” “I wasn’t planning to,” I muttered, but my throat felt dry. A shape slid into view inside the opening. At first it looked like a man crawling on hands and knees. Then it unfolded. Too many joints. Too long a spine. Its skin shone like oiled leather, stretched tight over a body built for hunger. Its mouth opened, and a second mouth opened inside that, and a third behind it, each lined with fine, neat teeth like a comb. It sniffed, and its eyes rolled towards me, milk-white and eager. My pendant flared so hot I gasped. The creature’s lips peeled back. “There,” it said, voice now simpler, almost conversational. “There you are.” Isolde’s hand darted out and caught my wrist, fingers like iron. “Do not run,” she said. “Running makes it play.” Nyx spread their arms and the shadows in the grooves of the floor lifted, writhing towards them like snakes seeking a charmer. The hall’s light dimmed. The creature laughed again and lunged, not towards Nyx, not towards Isolde, straight for my chest. I ripped my wrist from Isolde’s grip, drew the Fae-forged blade, and drove the cold moonsilver edge up towards the thing’s first mouth as it snapped shut on empty air.
created_at"2026-02-19T03:57:40.541Z" 2/19/2026, 3:57:40 AM
model"openai/gpt-5.2-20251211"
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0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_0f14b077e39dc0890169968a34a05c81979ae556d2bbc5cc96"
is_byokfalse
latency159
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473460-gbChcr28Abx2a4s11DvI"
upstream_id"resp_0f14b077e39dc0890169968a34a05c81979ae556d2bbc5cc96"
total_cost0.0557165
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags39
adverbTagCount0
adverbTags(empty)
dialogueSentences63
tagDensity0.619
leniency1
rawRatio0
effectiveRatio0
97.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2156
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2156
totalAiIsms14
found
0
word"velvet"
count1
1
word"pulse"
count1
2
word"stomach"
count2
3
word"lurched"
count1
4
word"footsteps"
count2
5
word"pulsed"
count2
6
word"etched"
count1
7
word"silk"
count1
8
word"trembled"
count1
9
word"flicked"
count1
10
word"whisper"
count1
highlights
0"velvet"
1"pulse"
2"stomach"
3"lurched"
4"footsteps"
5"pulsed"
6"etched"
7"silk"
8"trembled"
9"flicked"
10"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences208
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences208
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences232
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2151
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions44
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1867
uniqueNames8
maxNameDensity1.18
worstName"Isolde"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Isolde22
Nyx17
Ahead1
Earth1
Veil1
Heartstone2
Pendant2
Fae-forged1
persons
0"Isolde"
1"Nyx"
2"Pendant"
places(empty)
globalScore0.911
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences126
glossingSentenceCount9
matches
0"felt like wet velvet"
1"something like citrus peel and old books"
2"not quite a smile"
3"felt like a coal pressed to my sternum"
4"looked like packed earth, but when I step"
5"looked like anything from a distance, but"
6"looked like chandeliers until they twitch"
7"felt like pain"
8"looked like a man crawling on hands and k"
14.04% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords1.86
wordCount2151
matches
0"not a gentle heat, but a pulse"
1"Not flowing, but dripping, each drop landing with a slow, satisfied sound"
2"Not enough to scorch, but enough"
3"Not a shape I could see, but a shift in the air"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences232
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs103
mean20.88
std16.99
cv0.814
sampleLengths
028
14
236
337
48
533
641
719
851
937
104
118
1231
1347
1421
1513
1674
1712
1817
1918
2016
2110
227
233
2447
2524
267
2712
2820
2927
3028
3115
3245
334
343
3534
3654
376
3813
3977
4018
4122
4225
4324
445
4511
469
476
487
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences208
matches
0"being stirred"
1"was carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs357
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences232
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1872
adjectiveStacks1
stackExamples
0"thin, bone-white branches"
adverbCount64
adverbRatio0.03418803418803419
lyAdverbCount7
lyAdverbRatio0.0037393162393162395
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences232
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences232
mean9.27
std6.01
cv0.648
sampleLengths
028
14
218
318
415
510
612
78
817
93
1013
115
129
1314
1413
1514
165
1712
1819
1913
207
213
2214
2320
244
253
265
2717
287
297
304
314
329
3314
3416
355
363
3713
386
393
404
4120
4214
4312
4413
4515
465
477
483
4914
44.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.3275862068965517
totalSentences232
uniqueOpeners76
97.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences171
matches
0"Just that old mark, a"
1"Then came a faint chiming,"
2"Then it unfolded."
3"Too many joints."
4"Too long a spine."
ratio0.029
70.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount64
totalSentences171
matches
0"My boot slipped on the"
1"Their violet eyes floated in"
2"I tightened my grip on"
3"I said, and checked anyway"
4"She didn’t push through brambles"
5"She simply went, silver hair"
6"Her bare feet left no"
7"she said, like she spoke"
8"I leaned forward and the"
9"My pendant warmed against my"
10"I looked down."
11"I opened my mouth to"
12"My stomach lurched, and I"
13"They bloomed in neat spirals,"
14"I blinked hard, and the"
15"Her pale lavender eyes held"
16"My voice sounded smaller here,"
17"Their shadowy head tilted, listening."
18"I forced my feet forward."
19"My pendant pulsed again."
ratio0.374
41.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount143
totalSentences171
matches
0"My boot slipped on the"
1"Nyx’s voice arrived at my"
2"Their violet eyes floated in"
3"I tightened my grip on"
4"The blade stayed cold no"
5"I said, and checked anyway"
6"The crescent scar on my"
7"Isolde moved ahead without sound."
8"She didn’t push through brambles"
9"She simply went, silver hair"
10"Her bare feet left no"
11"she said, like she spoke"
12"The word grove felt wrong"
13"I leaned forward and the"
14"My pendant warmed against my"
15"A heartbeat that didn’t belong"
16"I looked down."
17"The deep crimson gem glowed"
18"The silver chain tugged at"
19"Nyx followed my gaze."
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences171
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences77
technicalSentenceCount7
matches
0"My boot slipped on the slick face of an ancient oak stone and I caught myself on the next one, palm scraping lichen that felt like wet velvet."
1"Every step left a mark that filled in behind me, the ground smoothing itself as if it disapproved of evidence."
2"I saw shapes trapped inside, insects with too many wings, petals that opened and closed in slow agony, a human hand that pressed against the inner surface and t…"
3"I had no interest in bargains, not with places that made the ground erase footprints."
4"They spiralled outward in patterns that made my eyes want to follow them until my head spun."
5"Clusters of thin, bone-white branches held glowing sacs that pulsed, shedding light that didn’t reach the corners."
6"A voice layered with too many tongues, speaking with the casual confidence of something that expected to be obeyed."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags39
uselessAdditionCount6
matches
0"I asked, but the answer brushed my mind without words, an image of layers, thin skins stacked on top of each other"
1"Isolde replied, not looking back"
2"Nyx said, their voice close"
3"I snapped, and the words bounced oddly, as if the hall enjoyed arguments"
4"Nyx said, a single word, thin and sharp"
5"I muttered, but my throat felt dry"
71.05% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags38
fancyCount6
fancyTags
0"they whispered (whisper)"
1"they whispered (whisper)"
2"they murmured (murmur)"
3"I muttered (mutter)"
4"I snapped (snap)"
5"I muttered (mutter)"
dialogueSentences63
tagDensity0.603
leniency1
rawRatio0.158
effectiveRatio0.158
80.2507%