Run: 2026-02-19-01KHT0QS6DHV417T25Y5FZBEDC

Run Details

Duration:
1m 20s
Cost:
$0.218610

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood doesn't pool like that on marble. Not unless gravity's having an off day. Detective Harlow Quinn crouched beside the body, her worn leather watch catching the emergency lighting that bathed the abandoned Tube platform in harsh shadows. The victim—male, mid-thirties, expensive suit—lay sprawled across the platform edge, one arm dangling toward the tracks. His blood formed a perfect circle around him. Geometric. Deliberate. "Natural causes, obviously." Detective Inspector Marsh stood well back from the scene, handkerchief pressed to his nose. "Heart attack, fell badly. Seen it before." Quinn's jaw tightened. She'd worked with Marsh for six months now. Six months of 'natural causes' and 'seen it before' and convenient explanations that let him clock out by five. "Heart attacks don't arrange blood in ritual patterns." "Ritual?" Marsh laughed, the sound echoing off the curved tunnel walls. "Come off it, Quinn. Man dies in abandoned station, blood pools. Physics." She pulled on latex gloves, studying the corpse. No identification. Pockets turned out, but not robbed—his Rolex still gleamed on his wrist. The blood circle measured exactly three meters in diameter. She'd seen enough crime scenes to know blood didn't respect geometry without help. "How'd he get down here?" She gestured to the rusted gates they'd cut through. "Station's been sealed since the eighties." "Urbex probably. These thrill-seekers break in everywhere." Marsh checked his watch. "Look, I'll call it in as suspicious death, but we both know what this is. Some banker playing Indiana Jones, had a cardiac event. Tragic but not criminal." Quinn stood, her military bearing making Marsh step back. Eighteen years on the force taught her when to push. This was one of those times. "See those marks on his neck?" Marsh squinted from his safe distance. "Bruising from the fall." "Bruising doesn't come in sets of three." She photographed the wounds. Three punctures, each perfectly spaced. "And this—" She lifted the victim's hand. His fingers clutched something small. Brass glinted between rigid digits. "Don't touch the evidence!" "Bit late for protocol, isn't it?" She pried the object free. A compass. But the needle didn't point north. It spun lazily, stopping at seemingly random directions. The brass casing bore strange markings—symbols that made her eyes water to look at directly. "Just a broken compass." Marsh's voice had gone tight. "Probably vintage. These collectors carry all sorts of rubbish." Quinn pocketed the compass. Marsh's hand twitched toward his radio. "You can't remove evidence from a scene." "What evidence? Natural causes, remember?" She turned back to the body. "Besides, broken compasses aren't evidence. Just rubbish." The platform stretched into darkness both directions. Camden Market sat somewhere above them, tons of concrete and earth between this forgotten place and the world of the living. Why here? Why this particular platform? She walked the blood circle's perimeter. Her footsteps echoed wrong—too many beats for each step. At the three o'clock position, she found it. A gap in the bloodline. Small, maybe six inches, but deliberate. "Someone left through here." "Quinn, seriously—" "Look at the dust patterns." She crouched again, torch beam playing across the grimy floor. "Our victim came from the north tunnel. See the trail? But here—" She indicated the gap. "Someone else left through the circle. Recently." Marsh had his radio out now. "Control, this is DI Marsh. Need additional units at—" The lights cut out. Emergency lighting had battery backup. Quinn knew this. The systems were designed to last hours. They didn't just die. Darkness pressed against them like a living thing. Marsh's breathing went ragged. "Quinn?" "Stay calm." She clicked on her torch. The beam barely penetrated three feet. "Move toward my voice." "I can't—something's wrong with the air." She felt it too. Thickness. Like breathing soup. The compass in her pocket grew warm. "Marsh, whatever happens, don't step in the blood." "What? Why would I—" Movement in the darkness. Not footsteps. Something else. A sliding sound, like fabric against stone. Or scales. Quinn drew her baton. Firearms were for authorized officers only, but she'd never felt the lack more keenly than now. The compass burned against her leg. "Who's there? Metropolitan Police!" The sliding stopped. Then, from somewhere far too close, a voice like grinding glass: "Police. How modern." Marsh whimpered. Quinn swept her dying torch beam toward the sound. Nothing. Just platform and shadow and the certainty that they weren't alone. "This is a crime scene. Show yourself." "Crime." The voice came from behind now. Impossible. Nothing had moved past them. "Such a small word for old appetites." The torch died. Quinn grabbed for Marsh, found his arm. He was shaking. The compass in her pocket had gone from warm to scalding. She pulled it out, and pale green light leaked between her fingers. The needle no longer spun. It pointed straight ahead, toward the blood circle. In that sickly illumination, she saw their visitor. It wore the suggestion of a human shape. Too tall. Too angular. Business suit hanging wrong on a frame that had too many joints. But the face—the face was hunger given form. "Marsh, run." "Can't move my legs." Neither could Quinn. The thing tilted its head, studying them with eyes that weren't there. "The summoner was specific. One feeding. One soul." It gestured to the corpse. "Contracts matter, even here. Especially here." "What are you?" The question tore from Quinn's throat. "Questions. Always questions from your kind." It moved closer without walking, a ripple through space. "Your partner asked questions too. Three years ago. Morris, wasn't it?" Ice flooded Quinn's veins. "You—" "Fed, yes. But legitimately. He found a door that shouldn't be opened. Like this one." The thing gestured to the blood circle. "Someone's been careless with the old boundaries." The compass flared brighter. The creature recoiled. "Interesting. You carry a finder. How did you—" It paused, head tilting again. "No. You don't know what you hold. Delicious." "If you've finished your feeding, leave." "Bold." The word slithered through the air. "But you misunderstand. I'm bound to this summoning until dawn. Company policy, you might say. And dawn is hours away." Marsh made a strangled sound. The creature's attention shifted. "Your colleague smells of fear. And lies. Did you know he called this in as natural causes before you'd even examined the body?" Quinn's grip on the compass tightened. "Marsh?" "I didn't—he's lying—" "Lying is such a human concept." The creature circled them, always staying outside the torch's greenish glow. "Truth is simpler. He owes debts. Large debts. To interesting people." "Shut up!" Marsh tried to pull away from Quinn's grip. "People who know about places like this. About old stations where the walls wore thin. About things that can be summoned for a price." "You're saying Marsh is involved?" "Involved. Another small word." The creature paused at the blood circle's edge. "He unlocked the gates. Sent the victim down first. Waited up top until the feeding was done." "That's insane!" Marsh's voice cracked. "Quinn, I was with you when we got the call!" "Were you?" She thought back. Marsh had arrived separately. Met her at the scene. Already sweating despite the October chill. The compass grew heavier. Its light pulsed with her heartbeat. "Here's what puzzles me," the creature continued. "Who taught a gambling-addicted detective about summoning circles? Who provided the proper words? Who benefits from a banker's death in a place of power?" "Stop talking!" Marsh yanked free of Quinn's grip, stumbled backward. Toward the blood. "Marsh, no!" His heel touched the red line. Just barely. Just enough. The creature smiled with too many teeth. "Contract amended."
total_cost0.21861

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount3
adverbTags
0"Detective Inspector Marsh stood well [well]"
1"She turned back [back]"
2"She crouched again [again]"
dialogueSentences70
tagDensity0.371
leniency0.743
rawRatio0.115
effectiveRatio0.086
92.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1270
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"lazily"
count1
highlights
0"perfectly"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1270
totalAiIsms9
found
0
word"marble"
count1
1
word"perfect"
count1
2
word"echoing"
count1
3
word"measured"
count1
4
word"footsteps"
count2
5
word"echoed"
count1
6
word"chill"
count1
7
word"pulsed"
count1
highlights
0"marble"
1"perfect"
2"echoing"
3"measured"
4"footsteps"
5"echoed"
6"chill"
7"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences123
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1259
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount769
uniqueNames11
maxNameDensity2.21
worstName"Marsh"
maxWindowNameDensity4
worstWindowName"Marsh"
discoveredNames
Harlow1
Quinn14
Tube1
Inspector1
Marsh17
Rolex1
Three1
Market1
Impossible1
Ice1
October1
persons
0"Harlow"
1"Quinn"
2"Marsh"
3"Rolex"
4"Market"
5"Ice"
6"October"
places
0"Inspector"
1"Three"
globalScore0.395
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"y, stopping at seemingly random directions"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1259
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean16.57
std12.13
cv0.732
sampleLengths
014
150
224
330
48
523
644
720
839
925
106
1110
1233
134
1442
1518
1610
177
1818
1934
2034
214
222
2338
2415
254
2619
2712
281
2917
306
3115
328
334
3417
3526
364
3714
383
3923
407
4120
423
4346
448
4532
462
474
4815
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences123
matches
0"were designed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"was shaking"
57.31% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences167
ratio0.03
matches
0"The victim—male, mid-thirties, expensive suit—lay sprawled across the platform edge, one arm dangling toward the tracks."
1"Pockets turned out, but not robbed—his Rolex still gleamed on his wrist."
2"The brass casing bore strange markings—symbols that made her eyes water to look at directly."
3"Her footsteps echoed wrong—too many beats for each step."
4"But the face—the face was hunger given form."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount433
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.020785219399538105
lyAdverbCount3
lyAdverbRatio0.006928406466512702
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean7.54
std5.26
cv0.697
sampleLengths
07
17
224
316
48
51
61
717
87
93
108
1119
128
1311
1412
158
162
1712
189
1913
2014
216
2211
2328
249
2510
266
276
286
294
3011
315
327
335
345
354
3611
372
386
398
4015
419
429
434
446
457
4611
477
487
4921
89.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5568862275449101
totalSentences167
uniqueOpeners93
93.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences107
matches
0"Then, from somewhere far too"
1"Just platform and shadow and"
2"Already sweating despite the October"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences107
matches
0"His blood formed a perfect"
1"She'd worked with Marsh for"
2"She pulled on latex gloves,"
3"She'd seen enough crime scenes"
4"She gestured to the rusted"
5"She photographed the wounds"
6"She lifted the victim's hand"
7"His fingers clutched something small."
8"She pried the object free"
9"It spun lazily, stopping at"
10"She turned back to the"
11"She walked the blood circle's"
12"Her footsteps echoed wrong—too many"
13"She crouched again, torch beam"
14"She indicated the gap"
15"They didn't just die."
16"She clicked on her torch"
17"She felt it too."
18"He was shaking."
19"She pulled it out, and"
ratio0.262
34.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences107
matches
0"Blood doesn't pool like that"
1"Detective Harlow Quinn crouched beside"
2"The victim—male, mid-thirties, expensive suit—lay"
3"His blood formed a perfect"
4"Detective Inspector Marsh stood well"
5"Quinn's jaw tightened."
6"She'd worked with Marsh for"
7"Marsh laughed, the sound echoing"
8"She pulled on latex gloves,"
9"Pockets turned out, but not"
10"The blood circle measured exactly"
11"She'd seen enough crime scenes"
12"She gestured to the rusted"
13"Marsh checked his watch"
14"Quinn stood, her military bearing"
15"This was one of those"
16"Marsh squinted from his safe"
17"She photographed the wounds"
18"She lifted the victim's hand"
19"His fingers clutched something small."
ratio0.85
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount1
matches
0"The thing tilted its head, studying them with eyes that weren't there."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount1
matches
0"Marsh laughed, the sound echoing off the curved tunnel walls"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Marsh laughed (laugh)"
1"the creature continued (continue)"
dialogueSentences70
tagDensity0.029
leniency0.057
rawRatio1
effectiveRatio0.057
88.6675%