Run: 2026-02-19-01KHT0QZ4AP8R21QT2BHHECNSK

Run Details

Duration:
2m 25s
Cost:
$0.055072
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood pooled at Quinn’s boot. Detective Harlow Quinn parked her torch on the cracked tiles of the abandoned Camden Tube station, notepad in hand as DS Markham called out measurements from the other side of the body. The station felt ancient, a preternatural quiet resting on chipped tiles and faded signage. Three full moons ago this platform hosted the Veil Market, a shadow bazaar for enchantments and occult contraband. Tonight it hosted a corpse. She crouched beside the suit-clad victim, torchlight dancing off his stainless steel tie clip. The grey flannel jacket lay unnaturally smooth. No dirt covered it. He looked more exhibited than dead. Quinn’s gaze cut to his face. A faint smile lingered, an impossible half-grin that spoke of disbelief rather than peace. Markham tapped his reflective vest. “He looks like he dozed off.” Quinn edged closer. “Look at his fingernails. Scrubbed clean. No grime in a station this decrepit. He walked in pristine.” He shifted, voice sharp. “Cult freak? Cleans nails before summoning demons.” She raised an eyebrow. “Maybe. But why leave a corpse here? The authorities would clear it in hours. Suicides draw less attention than clandestine openings.” Markham studied her. “You think someone used him for a ritual?” Her torch beam flicked to the yellow line. “Serial killer meets supernatural contractor.” He shrugged. “File it under dark imagination.” Quinn traced the arc of blood on the tile. “Or look here. No sign of train impact. No skid marks from a panicked fall. He sat down and rocked forward.” She pointed at a crescent of bruising under the jaw. “Blunt force trauma. He died before the fall.” Markham blinked. “Bashed in the head then shoved?” “Precisely.” Quinn tapped the side of the body. “But look at this.” She unzipped her evidence bag and drew a small brass compass. Verdigris flecked its casing. Sigils surrounded its face like a crown. Markham reached for it. She flicked her gloved finger. “Veil Compass. Points toward rifts and portals.” He scoffed. “Pocket gadget. Good gift for your occult friend.” Quinn slipped the compass into a foil bag. “That gift turned on him last night.” She rifled the victim’s pockets and extracted a crumbling bone token. “Entry requirement. Carved from bone, etched with a binding spell.” She dropped it into another bag. “Fragile. Almost broke the moment I touched it.” His lip curled. “Entry requirement for a market that’s probably a myth.” She met his gaze. “We have compass, token, corpse, blood, bruises, shattered glass shards from inside the tunnel. Someone opened a portal here without proper ritual. It collapsed. He fell.” Markham rubbed his temple. “So where’d he fall? Right onto our platform.” Quinn placed her torch on the wheel of a taped outline. “He fell back through the breach. Someone restored the boundary before anything else came through.” He pointed at the chipped kiln tiles. “Tiles cracked. That line under the platform’s edge is worn away, like smooth concrete.” She traced the cracks. “They were fresh breaks. No dust in the fissure. Shifted under pressure.” She rose and shone her torch across the wall. Shadows pooled around a row of loose bricks. “See that?” Markham leaned in. “Loose bricks.” Quinn tapped the compass on the tile. The needle spun then froze, pointing at the gap. “Portal chronology aligns. He activated the breach here. Walked through. Became a test subject.” The corridor beyond the gap breathed colder air. Quinn stepped forward and brushed her palm against the brick. The surface tingled under her glove. She inhaled. A metallic tang hung in the air, like ozone after lightning. Markham circled behind her, torch in hand. “I should call this in. Bring in specialist teams.” She jotted down rune shapes in her notebook. “Wait. These runes break a binding ward. They’re deliberate. Someone wanted that portal open just long enough to push him through, then seal it.” “By hand.” He nodded. “Knife work.” She produced a penlight and scanned the victim’s coat. “He didn’t carry a weapon. No blade wounds. His pockets are empty. Whoever carved those runes held the knife.” Markham squinted at the gap. “Maybe the killer and the ritualist are the same person.” Quinn stepped back. “Or two people, an apprentice and a master.” She watched dust float at the tunnel’s mouth. “See how the air currents run inward? Something tries to escape. Ghost? Demon? We don’t know. But that compass will point us to the epicentre.” He gave her a wry smile. “You find epicentres in libraries, not crime scenes.” She slid her torch back into her coat. “Our library’s behind that wall.” Markham checked his watch. “We need to mark this as a potential port hazard. Investigate the builder logs, maintenance records. Someone’s been here recently.” Quinn crouched and pressed a finger to a shard of glass. It flaked under her glove. “Shard from inside the rift. It’s denser than ordinary glass, resonant. You can feel a vibration when you grind it between your nails.” He leaned closer. “It hums?” She nodded. “Low frequency. Could register on forensic audio. We record it.” She cupped the fragment in foil. “Ritual equipment, probably stolen from somewhere else.” Markham leaned back and surveyed the body. “Who is he?” Quinn flipped through her notes. “Unknown. No ID. No prints match. No missing-person reports.” He kicked at a tile, sending it skittering. “Fantastic. A John Doe magician sacrifice in an abandoned station. This’ll look bad in the news.” Quinn didn’t flinch. She removed her worn leather watch and pressed it against the victim’s wrist where the skin bulged with faint ridges. “That bruise encircles like a binding ring. A toxic alloy pressed against the skin. Fine dust laced into the metal. He wore it hours before his body showed up.” Markham stared. “You think that’s what killed him?” “Not killed. Compressed. Energy fed through that ring would bind his life force until it ruptured.” Quinn replaced her watch and wiped her pen on her trousers. “He carried the curse without knowing. Then they activated the runes, pulled him back.” Markham shook his head. “I have no words.” She rose, switching on her torch’s secondary beam. Flooding the station with bright white light, she illuminated every crevice. A low hum thrummed in the bricks behind the portal gap. “Hear that?” He placed his ear to the tile. “Like a heartbeat.” “Residual energy pulse.” Quinn swept her torch beam into the tunnel. Behind the broken bricks, darkness churned. “No ordinary investigation. Tonight we arrested a corpse. Tomorrow we seal a hole between worlds.” Footsteps echoed from the other end of the platform. Red and blue lights winked on the tiled wall behind them. Markham swept his torch at the sound. “Squad’s en route.” Her leather watch ticked against her pulse. The compass hummed in her pocket. It pointed toward the tunnel’s depths. Footsteps echoed on tile. Quinn met Markham’s gaze. “We need to move fast.” He raised his torch. “Cover me.” She stepped toward the gap. Walls bled cold air. Carved runes glowed faintly on collapsed brickwork. Markham watched. “Quinn, wait” She glanced over her shoulder. “Cover me” He swept his torch at her back. She crossed the threshold. The portal flared. They entered together.
created_at"2026-02-19T03:57:48.572Z" 2/19/2026, 3:57:48 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9720
moderation_latency(null)
generation_time144599
tokens_prompt4671
tokens_completion2581
native_tokens_prompt4157
native_tokens_completion12197
native_tokens_completion_images0
native_tokens_reasoning10496
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0550715
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_01d144fbbf262ae80169968a3cad988193a2416857fae655b9"
is_byokfalse
latency150
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473468-Aww2X6qzRBFYGRYbpGLZ"
upstream_id"resp_01d144fbbf262ae80169968a3cad988193a2416857fae655b9"
total_cost0.0550715
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences58
tagDensity0.172
leniency0.345
rawRatio0
effectiveRatio0
95.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1204
totalAiIsmAdverbs1
found
0
adverb"precisely"
count1
highlights
0"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1204
totalAiIsms20
found
0
word"dancing"
count1
1
word"pristine"
count1
2
word"eyebrow"
count1
3
word"clandestine"
count1
4
word"flicked"
count2
5
word"traced"
count2
6
word"etched"
count1
7
word"shattered"
count1
8
word"scanned"
count1
9
word"potential"
count1
10
word"pulse"
count2
11
word"churned"
count1
12
word"footsteps"
count2
13
word"echoed"
count2
14
word"depths"
count1
highlights
0"dancing"
1"pristine"
2"eyebrow"
3"clandestine"
4"flicked"
5"traced"
6"etched"
7"shattered"
8"scanned"
9"potential"
10"pulse"
11"churned"
12"footsteps"
13"echoed"
14"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
82.07% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount0
narrationSentences94
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1201
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
17.60% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount642
uniqueNames9
maxNameDensity2.65
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn17
Harlow1
Camden1
Tube1
Markham16
Veil1
Market1
Verdigris1
Shadows1
persons
0"Quinn"
1"Harlow"
2"Markham"
3"Verdigris"
4"Shadows"
places(empty)
globalScore0.176
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1201
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean20.36
std13.8
cv0.678
sampleLengths
05
132
237
351
411
520
611
725
811
913
107
1148
128
1334
1416
1510
1650
1712
1830
1912
2026
2121
2235
235
2430
2537
2616
2732
286
2928
3015
3144
3214
3313
3424
3539
365
3725
3810
3914
4024
4152
428
4341
448
4532
4610
4732
4830
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs119
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount644
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.013975155279503106
lyAdverbCount2
lyAdverbRatio0.003105590062111801
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean8.52
std6.51
cv0.764
sampleLengths
05
132
214
318
45
514
67
74
86
96
1014
115
126
133
1417
154
167
174
1821
193
208
218
225
232
245
259
2631
278
282
296
308
3115
324
337
344
355
367
372
388
398
4018
4116
428
433
449
454
4626
474
488
4911
73.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.44680851063829785
totalSentences141
uniqueOpeners63
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences86
matches(empty)
ratio0
57.21% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences86
matches
0"She crouched beside the suit-clad"
1"He looked more exhibited than"
2"He shifted, voice sharp."
3"She raised an eyebrow."
4"Her torch beam flicked to"
5"She pointed at a crescent"
6"She unzipped her evidence bag"
7"She flicked her gloved finger."
8"She rifled the victim’s pockets"
9"She dropped it into another"
10"His lip curled."
11"She met his gaze."
12"He pointed at the chipped"
13"She traced the cracks."
14"She rose and shone her"
15"She jotted down rune shapes"
16"She produced a penlight and"
17"She watched dust float at"
18"He gave her a wry"
19"She slid her torch back"
ratio0.407
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences86
matches
0"Blood pooled at Quinn’s boot."
1"Detective Harlow Quinn parked her"
2"The station felt ancient, a"
3"Tonight it hosted a corpse."
4"She crouched beside the suit-clad"
5"The grey flannel jacket lay"
6"He looked more exhibited than"
7"Quinn’s gaze cut to his"
8"A faint smile lingered, an"
9"Markham tapped his reflective vest."
10"Quinn edged closer."
11"He shifted, voice sharp."
12"She raised an eyebrow."
13"Markham studied her."
14"Her torch beam flicked to"
15"Quinn traced the arc of"
16"She pointed at a crescent"
17"Quinn tapped the side of"
18"She unzipped her evidence bag"
19"Verdigris flecked its casing."
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount1
matches
0"A faint smile lingered, an impossible half-grin that spoke of disbelief rather than peace."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.0446%