Run: 2026-02-19-01KHT0R5V4A0EK8J9XS1ZGDMBM

Run Details

Duration:
48.4s
Cost:
$0.008130
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain burned against Rory's collarbone as the air turned thick enough to chew. She stumbled forward, boots skidding on moss that felt unnervingly like warm flesh, and grabbed Nyx's shadowy arm to steady herself. The solid part of the Shade held firm, cool and unyielding despite their ephemeral nature. "Careful," Nyx whispered, the sound rustling through Rory's mind like dry leaves skittering across pavement. "The Grove tolerates clumsiness, but it dislikes haste." Rory yanked her hand back, wiping sweat from her palm onto her jeans. The Heartstone Pendant pulsed a frantic, crimson rhythm against her skin, a tiny heart beating in time with her own panic. They had stepped through a tear in the Veil behind a nondescript delivery van in Camden, chasing a lead on a missing girl, and now the grey London drizzle was gone. In its place stood a clearing bathed in perpetual, impossible twilight. Ancient oaks towered above them, their bark etched with glowing runes that shifted when looked at directly. These were the standing stones Isolde had mentioned, living borders between worlds. Wildflowers bloomed in chaotic bursts of colour around their feet—violets that hummed low notes, roses that opened and closed like breathing lungs, and ferns that curled away from approaching footsteps. The air smelled of ozone, crushed mint, and something older, like rain on hot stone from a thousand years ago. "Time moves strange here," Rory said, her voice sounding flat and dead against the vibrant hum of the grove. "An hour inside could be days outside." "Or minutes," Nyx corrected, their violet eyes scanning the treeline. Their form flickered, edges blurring into smoke before snapping back to a tall, lean silhouette. "Isolde plays games with clocks. We must find her before the solstice weakens the barrier further. If the Veil tears while we stand in this pocket realm..." "We get stuck. Or worse, something gets out." Rory adjusted the strap of her delivery bag, though it held no food tonight. Inside rested a wrapped package meant for the Seer, a bribe wrapped in brown paper and tied with string. She needed answers about the girl, about the shadows stalking Cardiff, and about why her own wrist scar itch whenever she neared a rift. A path of smooth, white pebbles wound through the undergrowth, leading deeper into the woods. No footprints marred the soft earth beside it. Isolde left no trace, not even on soil that should have yielded to her weight. They followed the stones. The deeper they ventured, the more the geometry of the place refused to make sense. Trees leaned at angles that defied gravity yet never fell. Branches intertwined to form archways that seemed miles high from one side and barely tall enough to duck under from the other. Light filtered through the canopy in shafts of pale lavender, matching the colour of Isolde's eyes, illuminating dust motes that hung suspended in mid-air, refusing to settle. "Do you hear that?" Nyx stopped, head tilting. Rory held her breath. Beneath the humming of the flowers and the creaking of the ancient wood came a sound like distant chimes, or perhaps glass breaking in slow motion. It came from everywhere and nowhere. "The Grove speaks," Nyx murmured. "It knows we are not of the Fae." "I'm human enough," Rory muttered, pushing aside a curtain of hanging vines that felt like cold silk. "And you're stuck here with me, so stop acting like royalty." "I was a sorcerer once. Aldric. Before the ritual failed." Nyx's voice carried a rare edge of bitterness. "Before I became this." "Save the tragic backstory for the campfire. We need the Seer." They emerged into a wider clearing where the air shimmered with visible heat haze, though the temperature remained crisp. In the centre stood a pool of water so still it looked like a sheet of polished obsidian. Around it, mushrooms the size of dinner plates glowed with a soft, bioluminescent pulse. Isolde Varga sat on a root that curved over the pool, her silver hair cascading down to the forest floor like a waterfall of moonlight. She wore robes woven from spider silk and autumn leaves, shifting in colour as she breathed. Her pale lavender eyes were closed, but she spoke before they took a step onto the mossy bank. "The delivery arrives late, child of Cardiff. The rain in your world tastes of iron today." Rory stepped forward, the Fae-Forged Blade at her hip growing colder with every yard she covered. The moonsilver dagger radiated a chill that seeped through her jacket, a warning or a greeting, she couldn't tell. "We didn't come for a weather report," Rory said, pulling the package from her bag. "We came for answers. A girl went missing near the old docks. Evan's people were involved, but the tracks ended at a wall that shouldn't exist." Isolde opened her eyes. They held no pupil, only swirling mist. "Evan walks a path paved with borrowed time and stolen breaths. He thinks himself a king of shadows, yet he is but a moth dancing near the flame." "Cut the riddles," Rory snapped, her patience fraying. "Where is she?" "The question is not where, but when." Isolde tilted her head, a bird-like motion. "The girl stands between ticks of the clock. Suspended. Gluttony demands a price, and Dymas hungers." Rory froze. The name of the Hel realm sent a jolt of electricity down her spine. The Heartstone pendant flared hot, nearly burning her skin. "Dymas?" Nyx stepped closer, their shadow form expanding, casting long, distorted shapes against the glowing mushrooms. "That is a realm of excess. Why would a mortal girl be taken there?" "Not taken," Isolde corrected, rising to her feet. She moved without sound, her bare feet hovering an inch above the moss. "Offered. A trade. One life for a thousand feasts. Prince Belphegor grows bored with souls who glut themselves on earthly pleasures. He desires something... fresher." Rory gripped the hilt of the Fae blade. The cold metal grounded her, sharp and real in this dreamlike hellscape. "How do we get her back?" "The Veil thins," Isolde said, walking toward the obsidian pool. "The winter solstice approaches. The barrier between your London and their banquet hall grows paper-thin. Tonight, a door opens in the heart of your city. A restaurant, perhaps? A place of steam and spice?" Rory's stomach dropped. "The Golden Empress." Yu-Fei's kitchen. The steam, the exotic ingredients, the late-night orders that sometimes went to addresses that didn't exist on any map. She had delivered to a flat in Shoreditch last week that vanished when she turned around, leaving only the smell of roasted duck and sulfur. "The chef cooks for masters he does not see," Isolde continued, her voice dropping to a whisper that carried the weight of a prophecy. "He feeds the gap. Tonight, the gap widens. If you do not close it before the moon reaches its zenith, the girl becomes the main course, and the feast spills into your streets." Nyx's form darkened, the violet glow of their eyes intensifying. "A breach of that magnitude in central London would cause panic. Mass hysteria. The Wardens would descend." "And kill everyone in the radius to seal the wound," Rory finished. She looked at the Seer, her blue eyes hard. "Give us the way in." Isolde reached out a hand, her fingers long and translucent. She touched the surface of the black pool. Ripples spread outward, defying the lack of wind. The water's surface changed, showing not the reflection of the trees, but a bustling kitchen. Flames roared. A young woman with terrified eyes stood bound in chains of light, suspended over a massive wok filled with boiling, crimson broth. "The blade you carry can cut the wards binding the portal," Isolde said, her gaze locking onto Rory. "But blood must spill to open the gate. Not yours. Not hers." "Whose?" Rory demanded. Isolde smiled, a sad, brittle expression. "The one who invited them in." The ground beneath them shuddered. The humming of the flowers stopped abruptly, replaced by a low, guttural growl that seemed to rise from the roots of the ancient oaks. The lavender light flickered and died, plunging the grove into sudden, oppressive darkness. Only the violet glow of Nyx's eyes and the crimson pulse of Rory's pendant remained. "The Grove rejects the news," Nyx hissed, their voice rising in urgency. "Something follows the scent of the opening." Branches cracked overhead, heavy and deliberate. Not the wind. Something large moved through the canopy, snapping thick limbs like twigs. The smell of ozone vanished, replaced by the stench of rotting meat and spoiled wine—the signature scent of Dymas. "Run," Isolde commanded, her riddle-gone voice sharp with fear. "The hounds of Gluttony smell the blood of the living." Rory drew the Fae-Forged Blade. The moonsilver sang as it left the sheath, a high-pitched keen that cut through the growls. Shadows detached themselves from the tree trunks, coalescing into massive, bloated forms with jaws distended far beyond natural limits. Drool sizzled where it hit the glowing mushrooms, eating through the light. "Back to the tear!" Rory shouted, backing toward the path of white pebbles. Nyx stepped in front of her, solidifying into a wall of living darkness. "Go. I will hold the line." "No heroics," Rory snapped, though she didn't stop moving. "We leave together." The first beast lunged, a grotesque mass of furs and teeth, its maw wide enough to swallow a car. Rory sidestepped, the cold blade flashing in the dim light. She slashed at the creature's leg, and the moonsilver bit deep, severing sinew that smoked and blackened. The beast howled, a sound that shook the leaves from the trees. More shapes emerged from the gloom. Dozens of them. The path ahead shimmered, the exit destabilizing as the Veil reacted to the incursion. The standing stones groaned, their runes flaring angry red. "Move!" Nyx roared, unleashing a wave of pure shadow that knocked the nearest hounds back, buying them seconds. Rory sprinted, her boots pounding against the flesh-soft moss. The Heartstone burned so hot it felt like a brand. She could see the tear now, a jagged rip in reality revealing the grey brick wall of the Camden alleyway. Rain lashed through the opening, a welcome, normal sight. But between her and freedom stood a figure blocking the path. It wasn't a hound. It wore a familiar jacket. A delivery jacket. Evan stood in the mouth of the portal, smiling, his eyes black voids filled with starving light. He held a key made of bone. "Going somewhere, Rory?" His voice echoed with a dozen other voices, layered and hungry. "The chef is waiting. And he's reserved the best seat for you." Rory tightened her grip on the Fae blade, the cold metal biting into her palm. Behind her, the snarls of the hounds grew louder, closing the distance. Ahead, Evan raised the bone key, and the rain in the alleyway turned to steam.
created_at"2026-02-19T03:57:55.448Z" 2/19/2026, 3:57:55 AM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency850
moderation_latency(null)
generation_time48332
tokens_prompt5338
tokens_completion2815
native_tokens_prompt5246
native_tokens_completion2513
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0081296
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-519f98b8-21f7-947e-afb3-6e56f679992f"
is_byokfalse
latency850
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771473475-hXshTTnreTeZYVGzL0zM"
upstream_id"chatcmpl-519f98b8-21f7-947e-afb3-6e56f679992f"
total_cost0.0081296
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.451
leniency0.902
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1843
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1843
totalAiIsms28
found
0
word"ephemeral"
count1
1
word"pulsed"
count1
2
word"etched"
count1
3
word"chaotic"
count1
4
word"footsteps"
count1
5
word"scanning"
count1
6
word"flickered"
count2
7
word"weight"
count1
8
word"silk"
count2
9
word"shimmered"
count2
10
word"pulse"
count2
11
word"cascading"
count1
12
word"chill"
count1
13
word"dancing"
count1
14
word"down her spine"
count1
15
word"stomach"
count1
16
word"whisper"
count1
17
word"carried the weight"
count1
18
word"oppressive"
count1
19
word"maw"
count1
20
word"gloom"
count1
21
word"pounding"
count1
22
word"familiar"
count1
23
word"echoed"
count1
highlights
0"ephemeral"
1"pulsed"
2"etched"
3"chaotic"
4"footsteps"
5"scanning"
6"flickered"
7"weight"
8"silk"
9"shimmered"
10"pulse"
11"cascading"
12"chill"
13"dancing"
14"down her spine"
15"stomach"
16"whisper"
17"carried the weight"
18"oppressive"
19"maw"
20"gloom"
21"pounding"
22"familiar"
23"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences112
matches
0"g in urgency"
1"p with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences140
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1832
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
66.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions77
wordCount1369
uniqueNames20
maxNameDensity1.68
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory23
Nyx12
Shade1
Heartstone3
Pendant1
Veil2
Camden2
London1
Isolde13
Seer2
Cardiff1
Varga1
Fae-Forged2
Blade2
Hel1
Fae4
Shoreditch1
Branches2
Dymas1
Evan2
persons
0"Rory"
1"Nyx"
2"Shade"
3"Heartstone"
4"Pendant"
5"Isolde"
6"Varga"
7"Blade"
8"Branches"
9"Evan"
places
0"London"
1"Seer"
2"Cardiff"
3"Shoreditch"
globalScore0.66
windowScore0.667
42.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences93
glossingSentenceCount4
matches
0"felt like cold silk"
1"looked like a sheet of polished obsidian"
2"growl that seemed to rise from the roots of the ancient oaks"
3"felt like a brand"
90.83% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.092
wordCount1832
matches
0"not where, but"
1"not the reflection of the trees, but a bustling kitchen"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences140
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean32.71
std19.32
cv0.591
sampleLengths
051
123
276
379
426
552
68
757
838
94
1074
118
1236
1313
1428
1522
1611
1751
1859
1916
2035
2141
2239
2311
2430
2525
2630
2746
2826
2944
306
3146
3257
3327
3426
3565
3630
373
3812
3957
4019
4139
4219
4352
4413
4519
4612
4758
489
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences112
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs245
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences140
ratio0.014
matches
0"Wildflowers bloomed in chaotic bursts of colour around their feet—violets that hummed low notes, roses that opened and closed like breathing lungs, and ferns that curled away from approaching footsteps."
1"The smell of ozone vanished, replaced by the stench of rotting meat and spoiled wine—the signature scent of Dymas."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1379
adjectiveStacks1
stackExamples
0"far beyond natural limits."
adverbCount27
adverbRatio0.019579405366207395
lyAdverbCount8
lyAdverbRatio0.005801305293691081
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences140
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences140
mean13.09
std7.09
cv0.542
sampleLengths
015
121
215
315
48
513
621
731
811
917
1012
1130
1220
1319
147
1510
1615
1727
188
1914
2019
2124
2215
238
2415
254
2615
2710
2822
2927
308
314
3226
336
345
358
3617
3711
3818
394
4011
4119
4218
4314
4425
4516
4618
4716
4816
4919
65.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.42857142857142855
totalSentences140
uniqueOpeners60
31.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences106
matches
0"Only the violet glow of"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences106
matches
0"She stumbled forward, boots skidding"
1"They had stepped through a"
2"Their form flickered, edges blurring"
3"She needed answers about the"
4"They followed the stones."
5"It came from everywhere and"
6"They emerged into a wider"
7"She wore robes woven from"
8"Her pale lavender eyes were"
9"They held no pupil, only"
10"She moved without sound, her"
11"She had delivered to a"
12"She looked at the Seer,"
13"She touched the surface of"
14"She slashed at the creature's"
15"She could see the tear"
16"It wasn't a hound."
17"It wore a familiar jacket."
18"He held a key made"
19"His voice echoed with a"
ratio0.189
21.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences106
matches
0"The silver chain burned against"
1"She stumbled forward, boots skidding"
2"The solid part of the"
3"Nyx whispered, the sound rustling"
4"Rory yanked her hand back,"
5"The Heartstone Pendant pulsed a"
6"They had stepped through a"
7"These were the standing stones"
8"Wildflowers bloomed in chaotic bursts"
9"The air smelled of ozone,"
10"Rory said, her voice sounding"
11"Nyx corrected, their violet eyes"
12"Their form flickered, edges blurring"
13"Rory adjusted the strap of"
14"She needed answers about the"
15"A path of smooth, white"
16"Isolde left no trace, not"
17"They followed the stones."
18"The deeper they ventured, the"
19"Trees leaned at angles that"
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences106
matches(empty)
ratio0
60.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount7
matches
0"She stumbled forward, boots skidding on moss that felt unnervingly like warm flesh, and grabbed Nyx's shadowy arm to steady herself."
1"Wildflowers bloomed in chaotic bursts of colour around their feet—violets that hummed low notes, roses that opened and closed like breathing lungs, and ferns th…"
2"Light filtered through the canopy in shafts of pale lavender, matching the colour of Isolde's eyes, illuminating dust motes that hung suspended in mid-air, refu…"
3"Isolde Varga sat on a root that curved over the pool, her silver hair cascading down to the forest floor like a waterfall of moonlight."
4"The moonsilver dagger radiated a chill that seeped through her jacket, a warning or a greeting, she couldn't tell."
5"She had delivered to a flat in Shoreditch last week that vanished when she turned around, leaving only the smell of roasted duck and sulfur."
6"She slashed at the creature's leg, and the moonsilver bit deep, severing sinew that smoked and blackened."
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"Nyx corrected, their violet eyes scanning the treeline"
1"Rory snapped, her patience fraying"
2"Isolde said, her gaze locking onto Rory"
3"Nyx hissed, their voice rising in urgency"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount12
fancyTags
0"Nyx whispered (whisper)"
1"Nyx corrected (correct)"
2"Nyx murmured (murmur)"
3"Rory muttered (mutter)"
4"Rory snapped (snap)"
5"Isolde corrected (correct)"
6"Isolde continued (continue)"
7"Rory demanded (demand)"
8"Nyx hissed (hiss)"
9"Rory shouted (shout)"
10"Rory snapped (snap)"
11"Nyx roared (roar)"
dialogueSentences51
tagDensity0.314
leniency0.627
rawRatio0.75
effectiveRatio0.471
77.8012%