Run: 2026-02-19-01KHT0R67SC92KK20TRAFWKK70

Run Details

Model:
GPT-5.1
Duration:
1m 28s
Cost:
$0.051689
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory hit the ground hard, palms skidding across something that felt like glass over muscle. The impact knocked the air out of her. The Heartstone pendant thumped against her sternum, molten against skin. Shadows poured after her, thick and liquid, then rose, knitting themselves into Nyx's tall silhouette. Isolde stepped through them as if out of a curtain, bare feet touching the ground without sound, silver hair settling around her shoulders. Rory pushed herself upright. The floor flexed under her hands. She jerked back. The surface looked like dark obsidian, polished to a mirror. Beneath the thin translucent layer, something pulsed, slow and heavy, like the beat of a giant heart. Her own reflection stared back at her in warped pieces, broken by the ripples that rolled under the glassy skin. "Next time," she said, "I pick the destination." Nyx's violet eyes glimmered, faint in the black of their face. "We stand," they whispered, "in the stomach of a sin." Isolde tilted her head, pale lavender gaze sweeping the horizon. "Teeth behind, hunger ahead. You chose the middle of the beast, child. A kinder mercy than the tongue." Rory glanced back. The portal had shrunk to a palm-sized oval of darkness, hanging in the air like a bruise. It shivered, then collapsed into itself with a soft popping sound. The world swallowed the last trace of London. The pendant seared her skin. Heat throbbed from the little crimson gem, the chain biting against the back of her neck. "Yeah," she said, fingers closing around it, "I got the memo." She forced herself to look up. The landscape sprawled out in tiers, a series of concentric terraces rising and falling like the inside of a vast amphitheatre. Each ring overflowed with growth. Vines crawled in tangled curtains, thick, gut-like ropes heavy with swollen fruit. Orchards of trees stretched in organised rows, but their trunks twisted in impossible angles, bark slick and glistening as if oiled. Closer, a row of barrels the size of houses sat half sunken into the living floor, their bulging sides banded with rings made of knotted spine and gleaming gold. From their open mouths poured streams of liquid, not quite wine, not quite blood. The streams flowed uphill into channels carved through the flesh-glass, defying gravity with lazy contempt. The air stank of sugar and rot. Fermenting fruit, spiced meat, smoke from unseen roasting pits. Every breath coated her tongue with a sweet, meaty film. Somewhere in the distance, someone laughed. The sound peeled and doubled, turning into many voices at once, overlapping in a rising frenzy. Metal clanged against stone. Knives on plates. The Heartstone beat faster. Rory swallowed bile. "So," she said, brushing sticky grit from her jeans, "this is Dymas." Nyx's outline wavered, edges fraying, then tightened again. "Prince Belphegor's table," they said, voice like breath across glass, "and all who eat upon it." Isolde stepped forward, bare toes resting at the edge of a shallow channel. The viscous red liquid burbled along it, gliding past her feet without touching them. "Hunger's garden," she murmured. "Once, they grew here only for kings. Now all kings sit here with bellies split." Rory eyed the channel. "It safe to cross that?" "Safe?" Isolde's lips curved. "To walk through thirst is safer than to drink." "Helpful as always." Rory judged the width, bent her knees, and jumped. Her boots hit the opposite side, soles skidding, but she caught her balance. The channel slurped beneath her, refusing to splash. Nyx stepped without pause. Their foot sank through the surface as if through shadow, then emerged clean on the other side. No ripple. No stain. Show-off. The Heartstone dragged against her collarbone, a silent compass. "Which way?" she asked. "It calls," Nyx said. "Follow the ache." She scowled. "Not in the mood for poetry." "The stone knows its cradle." Nyx's head cocked, like they listened to something far away. "Down." The terraces sloped both up and down, a huge bowl turned inside out. Down meant towards the darker centre, where the vines thickened, their masses knotted like organs packed too tight. Rory adjusted the strap of her satchel and started down the incline. Her boots squeaked faintly on the slick surface. The not-quite-glass underfoot shifted with each step, a faint yield like worn cartilage. Through hairline fractures she saw glimpses of what lay below: layers of bone, stacked like plates, and fragments of crockery, silver cutlery, coins, jawbones. The sound of feasting swelled as they descended. Crackling fat. A low animal moan that did not sound like pain, though it did not sound like pleasure either. The smell intensified, rising in cloying waves. Her stomach clenched, but not entirely with disgust. Somewhere under the revulsion something else stirred, a stupid, animal desire to bite, chew, swallow. She focused on the burn of the pendant against her palm instead. The first vine reached for them when they passed the third ring. It hung from a gantry of knotted branches, fat and glossy, studded with glistening fruit the size of her head. As Rory ducked beneath, the vine loosened from its tangle and dropped, loop slamming round her shoulders. Sweet sap soaked through her shirt in an instant, warm and sticky. The vine tightened, shoving her backwards, dragging her towards the dripping fruit. "Rory." Nyx's whisper cut through the wet smack of movement. "I noticed," she grunted, grabbing at the slick curve. The surface pulsed beneath her fingers, muscles flexing, trying to pull her closer to a waiting, split fruit. Inside its flesh, teeth glittered, neat as pearls. Isolde did not move. "Do not let it kiss you," she said. "It loves you to pieces." "Fantastic." Rory yanked the Fae-forged blade from the sheath at her hip. The moonsilver dagger drank the surrounding light, its edge a line of cold clarity. Her fingers flinched at the touch, the metal biting deeper chill into her skin. She slashed upwards. The blade cut like it moved through water. No resistance. The vine parted with a sound like tearing meat and shattering ice. Sap sprayed, hot and syrupy, spattering her face and neck. It smelled of overripe strawberries and copper. The loop fell slack. She staggered free. The severed end writhed on the ground, shrivelling into a dry twist in seconds. Above, the rest of the vine recoiled, fruit chattering as if in offended shock. Rory wiped her mouth with the back of her hand. "No kissing," she said. "Got it." Nyx's eyes lingered on the blade. "Fae steel in Hel," they whispered. "You carry a quarrel into another lord's hall, Aurora." "You said I would need an edge." "A door, not a dagger," Isolde said. "Names on your tongue, not knives in your hand. Steel angers old stones." Rory sheathed the dagger, shoulders tense. "Stones can get in line." They moved on. The next terrace held trees. From a distance, Rory had thought them normal. Closer, the wrongness screamed at her. The trunks curved in perfect spirals, bark pale as stretched fat. Each branch grew at a precise angle, forming fractal patterns that made her vision swim if she stared too long. The fruit hung in clusters, clear as blown glass. Inside each glass globe, something moved. She stepped closer despite the prickle on her skin. The fruit nearest her contained a tiny scene. A cramped kitchen, card-strewn table, steam rising from mugs. Her father sat hunched in his worn jumper, hands wrapped round a chipped mug, lips moving. Her mother stood at the sink, shoulders sharp with anger. The scene unfolded in silence, replaying a memory her chest knew by shape even without sound. No. Her hand shot up, then stopped a breath away from the globe. Heat radiated from it, a trapped oven-warmth. Her fingers tingled, not yet in contact. "Do not touch," Isolde said. Her tone sharpened, cutting through the fug of scent and memory. "Taste once, you stay. The trees love a long story." Rory forced her hand down. "These are..." "Meals," Nyx said. "Seasoned with regret. Every bite a Yesterday." The next fruit over held Evan's flat. Beer bottles on the coffee table. His knuckles white around a steering wheel. Her own face, pale in the passenger seat window. Her stomach lurched. She turned away so abruptly she almost crashed into Nyx. "Why does anyone come here?" Her voice came rough. "This place is a nightmare buffet." Nyx's shoulders shimmered, edges losing focus. "They come because they ask," they said. "They ask for more. More days, more taste, more touch. Dymas never says no." "Not ever," Isolde murmured. "Only later." The pendant pulsed, impatient now, tugging her gaze past the trees. Through their precise latticework she glimpsed something darker at the bowl's centre, a sunken pit lined with structures. "Down, then," she said. The terraces tightened as they approached the middle. Vines thickened into columns, supporting archways beaded with hanging sausages, garlands of skulls with gilt teeth, wreaths of candied hearts. The channels of red wine-blood converged into broad rivers, their surfaces dimpled with bubbles like boils. They skirted the flow along a narrow ledge where the living floor thinned. Every step sank her boots a fraction deeper, as if the ground tried to taste her. When the first building loomed up out of the flesh-stone, she stopped. It rose in a staggered stack of domes and towers, grown rather than built. Walls bulged like overfilled bellies. Balconies drooled with curtains of pale fat, held up by ribbed columns that might once have been actual ribs. Light leaked from slit windows, golden and greasy. The closest doorway gaped, a rounded arch ringed with teeth carved from some glossy white material. Along the jambs, tiny carvings of feasts crawled and shifted, plates refilling themselves, hands clawing, mouths opening wider and wider. "Belphegor's kitchens," Nyx whispered. Rory listened. Inside, knives chopped in manic rhythm. Roaring fires, the hiss of fat on flame. Voices barked orders in a language she did not know, consonants thick, each word ending in a hungry little click. A figure passed the doorway. It wore a chef's coat cut from stitched-together parchment, inked scripts crawling across the fabric like living worms. Its head bent at an impossible angle under a high, elaborate hat made of folded skin. Where its face should have been, multiple mouths pouted, layered like petals. Each mouth chewed, though nothing passed their lips. It did not look out. Rory remembered Isolde's warning before they had stepped through the portal, back in the cramped storeroom under Silas' bar. Do not smell too deep, child. Scent here is a hook. She held her breath until the figure moved away. "So," she said, when her lungs began to burn, "we walk past. We stay away from the demon MasterChef and his merry band, we find whatever this bloody stone wants, and we leave." Isolde's gaze rested on the pendant. "Stones drag their wearers faster than feet carry them." Rory lifted the gem. "Then we make it quick." The Heartstone glowed from within, colour deepening to near-black at the core. Heat licked her fingers. On its surface, for an instant, she saw the reflection of a throne carved from piled plates and bones, and something slumped upon it, too wide to be only one body. She blinked. The image vanished. They slid along the edge of the kitchen complex, keeping to shadows where vines draped thick, forming curtains that smelled of pepper and sugar. Somewhere nearby, a great cheer went up, then ended, cut clean off, as if a throat had closed round it. The path narrowed. Ahead, the terraces dropped steeply into the pit at the centre. At its heart stood a circular platform, isolated, connected by only one bridge. The platform's surface looked different to everything else here, darker, stone rather than living flesh, veined with dull silver sigils. The Heartstone hammered against her chest. "There," Nyx said. "The stone remembers its first wound." Isolde's breath hitched, the faintest sound. "Old promises were plated there." Her fingers brushed the air, as if tracing unseen runes. "Swallowed, but not digested." Rory squinted at the bridge. It arched out from their terrace, narrow and slightly concave, like a tongue stretched stiff. A viscous red river flowed beneath, slow but deep, surface curdled. The nearer she stepped, the stronger the heat from the pendant grew, as if it begged her to sprint. "Any reason," she said, "this is a terrible idea that will get us all eaten?" "Every reason," Nyx said softly. "And one reason to step." "Which is?" Nyx's eyes flicked to the Heartstone. "You want to know who owns you." The words landed like a hand on the back of her neck. She set her jaw. "Stay close," she said. They stepped onto the bridge. The surface felt different underfoot. Harder, gritty with a dust that crunched like old sugar. The air thickened, cloying, the smell of roasted meat rising from the river below. Halfway across, her legs felt heavy, muscles sluggish, each step an effort. From the pit, a sound rose. It started as a low hum, almost below hearing. The kind of vibration you felt in your teeth more than your ears. It climbed, thin threads of pitch weaving into it, a choir of starving throats humming through closed mouths. The platform's sigils flared. Cold washed over them, abrupt as water. Rory stumbled as all warmth vanished from the pendant. The Heartstone went dark against her skin, weight suddenly immense, dragging at the chain. For an instant she felt suspended, balanced on the cusp of something that waited to close. Nyx's outline flickered. "Too late," they said. The song changed. From the sealed stone at the platform's centre, something like a hand pressed upward, straining against the surface. The sigils twisted, recoiling. Cracks spidered across the rock, thin bright lines that bled molten gold. Isolde hissed, teeth bared in a strangely feral expression. "It wakes," she said. "Greed inside hunger." The glyphs shattered. The platform heaved. Stone split apart as something vast pushed through from below, tearing free layer by layer. Rows of plates fused into scales. Cups and goblets ran together into eyes, hollow and gleaming. Knives jutted as teeth from a jawmade of serving platters. Limbs coalesced from intertwined tables and chairs, the wood blackened, warping into sinew. The thing rose, a towering amalgam of feast and flesh and crockery, dripping gravy-dark blood. Every plate on its body bore a different dish, still steaming, still raw, still moving. Hands burst from the meals, reaching, clawing for the air. Its many mouths opened, stacked across its torso in obscene tiers. "Guests," it rumbled, voice thick with clattering china and grinding bone. "Uninvited." It leaned forward, its shadow swallowing the bridge, and swung one massive, cutlery-spiked arm straight at them.
created_at"2026-02-19T03:57:55.854Z" 2/19/2026, 3:57:55 AM
model"openai/gpt-5.1-20251113"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8260
moderation_latency(null)
generation_time87522
tokens_prompt5338
tokens_completion5219
native_tokens_prompt4854
native_tokens_completion5095
native_tokens_completion_images0
native_tokens_reasoning1698
native_tokens_cached4736
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0516895
router(null)
provider_responses
0
endpoint_id"764eb97f-8bab-4326-b29b-7a8799b00a70"
id"resp_0aa919eaf891460a0169968a43f03c8193a0e2c6f58021c66e"
is_byokfalse
latency162
model_permaslug"openai/gpt-5.1-20251113"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473475-wIuluXy2VX7qY8qt50oA"
upstream_id"resp_0aa919eaf891460a0169968a43f03c8193a0e2c6f58021c66e"
total_cost0.0516895
cache_discount0.005328
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags32
adverbTagCount2
adverbTags
0"Nyx's head cocked like [like]"
1"Nyx said softly [softly]"
dialogueSentences62
tagDensity0.516
leniency1
rawRatio0.063
effectiveRatio0.063
93.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2481
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
2
adverb"suddenly"
count1
highlights
0"slightly"
1"softly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2481
totalAiIsms29
found
0
word"pulsed"
count3
1
word"stomach"
count3
2
word"throbbed"
count1
3
word"glistening"
count2
4
word"gleaming"
count2
5
word"wavered"
count1
6
word"desire"
count1
7
word"whisper"
count1
8
word"chill"
count1
9
word"perfect"
count1
10
word"silence"
count1
11
word"warmth"
count2
12
word"lurched"
count1
13
word"shimmered"
count1
14
word"loomed"
count1
15
word"roaring"
count1
16
word"complex"
count1
17
word"tracing"
count1
18
word"flicked"
count1
19
word"weight"
count1
20
word"flickered"
count1
21
word"shattered"
count1
highlights
0"pulsed"
1"stomach"
2"throbbed"
3"glistening"
4"gleaming"
5"wavered"
6"desire"
7"whisper"
8"chill"
9"perfect"
10"silence"
11"warmth"
12"lurched"
13"shimmered"
14"loomed"
15"roaring"
16"complex"
17"tracing"
18"flicked"
19"weight"
20"flickered"
21"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences228
matches
0"p with anger"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences228
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences259
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2467
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions29
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount2143
uniqueNames9
maxNameDensity0.84
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Heartstone7
Nyx16
Isolde12
London1
Rory18
Fae-forged1
Evan1
Do1
Heat3
persons
0"Heartstone"
1"Nyx"
2"Isolde"
3"Rory"
4"Evan"
5"Heat"
places
0"London"
globalScore1
windowScore1
55.66% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences159
glossingSentenceCount6
matches
0"felt like glass over muscle"
1"looked like dark obsidian, polished to a"
2"not quite wine, not quite blood"
3"not quite blood"
4"not-quite glass underfoot shifted with each step, a faint yield like worn cartilage"
5"as if tracing unseen runes"
6"something like a hand pressed upward, strain"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2467
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences259
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs144
mean17.13
std16.16
cv0.943
sampleLengths
015
156
24
36
450
58
611
710
810
918
103
1136
1221
1311
146
1559
1658
1726
1829
194
203
2112
228
2316
2427
2519
264
275
2813
293
3030
3125
321
339
344
357
362
376
3816
3931
4012
4145
4235
4335
4412
4561
461
479
4835
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences228
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs404
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences259
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1596
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.02506265664160401
lyAdverbCount3
lyAdverbRatio0.0018796992481203006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences259
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences259
mean9.53
std5.84
cv0.613
sampleLengths
015
18
210
315
423
54
66
73
810
917
1020
118
1211
1310
1410
1518
163
1717
1811
198
205
2116
2211
236
2421
255
2612
2721
2829
2914
3015
317
329
3310
346
3516
364
373
384
393
4012
418
4216
4313
4414
454
4615
474
485
494
59.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.38223938223938225
totalSentences259
uniqueOpeners99
50.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences199
matches
0"Somewhere in the distance, someone"
1"Somewhere under the revulsion something"
2"Somewhere nearby, a great cheer"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences199
matches
0"She jerked back."
1"Her own reflection stared back"
2"It shivered, then collapsed into"
3"she said, fingers closing around"
4"She forced herself to look"
5"she said, brushing sticky grit"
6"they said, voice like breath"
7"Her boots hit the opposite"
8"Their foot sank through the"
9"Her boots squeaked faintly on"
10"Her stomach clenched, but not"
11"She focused on the burn"
12"It hung from a gantry"
13"she grunted, grabbing at the"
14"Her fingers flinched at the"
15"She slashed upwards."
16"It smelled of overripe strawberries"
17"She staggered free."
18"They moved on."
19"She stepped closer despite the"
ratio0.236
37.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount168
totalSentences199
matches
0"Rory hit the ground hard,"
1"The impact knocked the air"
2"The Heartstone pendant thumped against"
3"Shadows poured after her, thick"
4"Isolde stepped through them as"
5"Rory pushed herself upright."
6"The floor flexed under her"
7"She jerked back."
8"The surface looked like dark"
9"Her own reflection stared back"
10"Nyx's violet eyes glimmered, faint"
11"Isolde tilted her head, pale"
12"Rory glanced back."
13"The portal had shrunk to"
14"It shivered, then collapsed into"
15"The world swallowed the last"
16"The pendant seared her skin."
17"Heat throbbed from the little"
18"she said, fingers closing around"
19"She forced herself to look"
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences199
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences99
technicalSentenceCount6
matches
0"Rory hit the ground hard, palms skidding across something that felt like glass over muscle."
1"Isolde stepped through them as if out of a curtain, bare feet touching the ground without sound, silver hair settling around her shoulders."
2"Her own reflection stared back at her in warped pieces, broken by the ripples that rolled under the glassy skin."
3"Orchards of trees stretched in organised rows, but their trunks twisted in impossible angles, bark slick and glistening as if oiled."
4"Each branch grew at a precise angle, forming fractal patterns that made her vision swim if she stared too long."
5"For an instant she felt suspended, balanced on the cusp of something that waited to close."
78.13% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags32
uselessAdditionCount3
matches
0"she said, fingers closing around it,"
1"Her fingers brushed, as if tracing unseen runes"
2"it rumbled, voice thick with clattering china and grinding bone"
37.10% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags27
fancyCount7
fancyTags
0"they whispered (whisper)"
1"she murmured (murmur)"
2"she grunted (grunt)"
3"they whispered (whisper)"
4"Isolde murmured (murmur)"
5"Nyx whispered (whisper)"
6"Rory remembered (remember)"
dialogueSentences62
tagDensity0.435
leniency0.871
rawRatio0.259
effectiveRatio0.226
85.1315%