Run: 2026-02-19-01KHT0RDBEJ3GEQPR5TXZ8ZJ1C

Run Details

Duration:
53.2s
Cost:
$0.083645
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed against Aurora's palm, vibrating at a frequency that made her teeth ache. "You're certain this is wise?" Nyx's form rippled at the edge of her vision, their voice like wind through dead leaves. "The Grove exists between. Neither here nor there. Time moves as it pleases." "Isolde summoned me." Aurora pressed harder against the ancient oak, searching for the seam Nyx had described. "Seers don't summon without reason." "Seers don't do anything without reason. That's rather the problem." Her fingers found it. A groove in the bark, impossibly smooth, spiralling inward like a nautilus shell. The Heartstone pendant at her throat pulsed once, twice, and the world split open. Not violently. Not with thunder or lightning or any of the dramatic nonsense she'd half-expected. The boundary between London and somewhere else simply parted, revealing a passage of woven twilight. Aurora stepped through. The first thing she noticed was the silence. Not absence of sound, but presence of stillness, thick and deliberate as velvet. Richmond Park's distant traffic noise cut off mid-honk, replaced by something deeper. A hush that had weight. The second thing she noticed was the light. It came from everywhere and nowhere, a diffuse golden glow that seemed to seep from the air itself. No sun hung in the sky above. There was no sky. Just endless branches arching overhead, their leaves silver on top and copper beneath, rustling in a wind she couldn't feel. "Bloody hell." Nyx materialised beside her, their shadow-form darker against the amber light. "The Fae Grove. I haven't walked here since..." Their voice trailed off. "Since I could walk." Aurora moved forward, boots sinking into grass that sparkled with dew that wasn't wet. Wildflowers carpeted the ground in impossible colours. Blues that hurt to look at. Reds that seemed to pulse with their own heartbeat. A white so pure it left afterimages. "The flowers bloom year-round here." Nyx drifted alongside her, keeping pace without apparent effort. "They've been blooming since before your species learned to stack stones." "Cheerful." "Accurate." The grove opened before them as they walked, trees parting like curtains drawn by invisible hands. Aurora caught glimpses of things in the periphery. Flickers of movement. Eyes that watched and vanished. Once, she could have sworn she saw a woman made entirely of falling leaves, dancing between two oaks before dissolving into scattered autumn. The path, such as it was, wound deeper. Time stretched and compressed around them in ways that made Aurora's stomach flip. She'd taken perhaps fifty steps, but the standing stones had vanished behind miles of forest. Or perhaps only inches. Distance here was a suggestion, not a law. "Don't eat anything." Nyx's warning came sharp. "Don't drink anything. Don't accept gifts you haven't negotiated for. And for the love of whatever you hold sacred, don't thank anyone." "Why not?" "Thanks imply debt. Debt here is... binding." Aurora nodded, filing the information away. The Heartstone pulsed again, warmer now, almost fevered against her skin. Ahead, the trees thinned. They emerged into a clearing. Her breath caught. A pool dominated the centre, perfectly circular, its surface like black glass. No reflection showed in its depths. Instead, images moved there, flickering and changing. A burning city. A woman screaming. Two moons hanging in a purple sky. The visions cycled faster than she could follow, each one lasting a heartbeat before dissolving into the next. Around the pool grew mushrooms the size of dinner tables, their caps glowing faint blue. Fireflies drifted between them, except they weren't fireflies. They were tiny winged figures, humanoid, trailing sparks. One landed on Aurora's shoulder, studied her face with compound eyes, and flew off giggling in a voice like breaking crystal. "She's here." Aurora turned. Isolde stood at the far edge of the clearing, so still she might have been a statue. Silver hair cascaded past her waist, seeming to move independently of any breeze. Her pale lavender eyes fixed on Aurora with an intensity that felt physical. "Three steps forward, two steps back." The Seer's voice carried without volume, arriving directly in Aurora's ears. "The wheel turns. The thread frays. And you, Aurora Carter, stand at the loom." "That's not cryptic at all." "Truth rarely is. Humans simply lack the context." Isolde moved toward them, and Aurora noticed she left no footprints. The grass didn't bend beneath her feet. She walked above it, through it, around it. "You carry his mark." Aurora's hand went to the pendant. "This? I don't know who—" "Not that. Here." Isolde's finger brushed Aurora's temple, feather-light and winter-cold. "A fingerprint in the pattern. Someone wanted you found." "By whom?" "By those who seek the lost. By those who hunt the hunters. By those who would see the Veil torn or mended, depending on which tide rises." Isolde circled her, pale eyes never blinking. "You taste like choice. Like pivot points. I haven't tasted that in such a long time." Nyx shifted closer, their form solidifying slightly. "Seer, we came because you summoned. Not for riddles." "All things are riddles, shadow-bound. You of all beings should know. Your true name is a riddle. Your continued existence is a riddle. The fact that you can still feel regret after four centuries of darkness..." Isolde smiled, showing teeth that were slightly too sharp. "That is the greatest riddle of all." The pool behind them rippled, though nothing had touched it. Aurora glanced back and saw her own face staring up from the black water. But wrong. Older. Scarred. Eyes that had seen too much. "Don't look too long." Isolde's hand on her shoulder turned her away. "The pool shows what might be. Dwell on might and you forget what is." "What is, then? Why did you call me here?" Isolde reached into the folds of her silver robe. When her hand emerged, she held something that caught the ambient light and threw it back in rainbows. A dagger. Slender, leaf-shaped, forged from metal that seemed to glow from within. Aurora felt the cold radiating from it even at arm's length. The blade was beautiful in the way that predators were beautiful. All purpose and lethal grace. "Moonsilver." Nyx's voice held something Aurora hadn't heard from them before. Awe. "I thought the last of the Fae blades was lost in the Sundering." "Lost is a mortal concept. Things in Fae are never lost. Merely waiting." Isolde extended the weapon toward Aurora, handle first. "This cuts what cannot be cut. It wounds what cannot be wounded. It has drunk the blood of three demon princes and one god who thought himself beyond harm." "And you're giving it to me? Why?" "Because the wheel turns. Because the thread frays. Because you will need to cut what cannot be cut, very soon, and I would rather you do it than the alternative." Aurora didn't take the blade. Not yet. "What alternative?" Isolde's smile faded. For a moment, the ageless Seer looked ancient, tired, burdened by knowledge that pressed down like mountains. "There is a hole in the Veil." The words came soft, almost tender. "Growing. Hungry. Something presses against it from the other side. Something that has been pressing for a very long time, and the barrier weakens with each solstice. The wardens cannot hold it. The courts will not unite to fight it. And you, Aurora Carter, for reasons I cannot see clearly, stand at the centre of everything." "That's impossible. I'm nobody. I deliver food for a Chinese restaurant." "The gods love nobody. Nobodies change the world while somebodies argue about precedent." Isolde pressed the blade into Aurora's hands. The cold bit through her fingers, sharp enough to feel like burning. "Take it. Learn it. Keep it close." The moonsilver settled into Aurora's grip like it had been made for her. The balance was perfect. The weight was nothing. And somewhere deep in her chest, in a place she hadn't known existed, something shifted. "What happens now?" "Now?" Isolde stepped back, her form already beginning to fade at the edges. "Now you leave my grove before time slips its leash entirely. Now you prepare. Now you remember that the Fae give no gifts freely, and wonder what price I will one day extract." The clearing began to blur. The pool's visions accelerated, becoming a smear of colour and screaming. The fireflies scattered. The mushrooms dimmed. "Wait!" Aurora lunged forward, but Isolde was already gone. Only her voice remained, echoing from everywhere and nowhere. "The winter solstice comes, Aurora Carter. The Veil weakens. And something very old, very patient, and very hungry has finally found its door." The grove collapsed around them. Aurora felt Nyx's shadow-hand close around her wrist, pulling her backward through folding space. Trees became walls became standing stones became grey London morning and the distant wail of sirens. She stood in Richmond Park, gasping, the Fae blade cold in her grip. The Heartstone burned against her chest. And somewhere, impossibly far away and impossibly close, something laughed.
created_at"2026-02-19T03:58:03.139Z" 2/19/2026, 3:58:03 AM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1861
moderation_latency231
generation_time52869
tokens_prompt5338
tokens_completion2394
native_tokens_prompt5559
native_tokens_completion2234
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.083645
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"185afab7-da17-41e9-8b44-59a6aff3f0fc"
is_byokfalse
latency1861
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473483-MIKr4yqrSzjxwzoYqEBB"
upstream_id"185afab7-da17-41e9-8b44-59a6aff3f0fc"
total_cost0.083645
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"Nyx drifted alongside [alongside]"
1"Isolde stepped back [back]"
dialogueSentences51
tagDensity0.333
leniency0.667
rawRatio0.118
effectiveRatio0.078
73.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1507
totalAiIsmAdverbs8
found
0
adverb"perfectly"
count1
1
adverb"slightly"
count2
2
adverb"very"
count5
highlights
0"perfectly"
1"slightly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1507
totalAiIsms14
found
0
word"pulsed"
count2
1
word"silence"
count1
2
word"velvet"
count1
3
word"weight"
count2
4
word"pulse"
count1
5
word"dancing"
count1
6
word"stomach"
count1
7
word"depths"
count1
8
word"crystal"
count1
9
word"intensity"
count1
10
word"perfect"
count1
11
word"echoing"
count1
highlights
0"pulsed"
1"silence"
2"velvet"
3"weight"
4"pulse"
5"dancing"
6"stomach"
7"depths"
8"crystal"
9"intensity"
10"perfect"
11"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen56
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1498
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount966
uniqueNames10
maxNameDensity2.38
worstName"Aurora"
maxWindowNameDensity4.5
worstWindowName"Aurora"
discoveredNames
Aurora23
Nyx8
Heartstone3
London2
Park2
Seer2
Isolde12
Awe1
Richmond2
Fae1
persons
0"Aurora"
1"Nyx"
2"Heartstone"
3"Seer"
4"Isolde"
places
0"London"
1"Park"
2"Richmond"
globalScore0.31
windowScore0.167
52.60% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount3
matches
0"glow that seemed to seep from the air itself"
1"Reds that seemed to pulse with their own heartbeat"
2"metal that seemed to glow from within"
66.49% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.335
wordCount1498
matches
0"Neither here nor"
1"Not absence of sound, but presence of stillness, thick"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences142
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean23.78
std17.6
cv0.74
sampleLengths
016
134
222
310
431
530
63
738
88
949
102
1127
1243
1325
141
151
1655
1748
1829
192
207
2121
225
233
2456
2552
262
272
2843
2931
305
3138
3211
3320
342
3550
3616
3752
3834
3926
409
4127
422
4338
4425
4550
467
4730
489
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences108
matches
0"been made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs183
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences142
ratio0
matches(empty)
91.83% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount973
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.04933196300102775
lyAdverbCount13
lyAdverbRatio0.013360739979445015
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean10.55
std8.15
cv0.773
sampleLengths
016
121
213
317
45
510
64
713
814
92
1013
1115
123
138
1413
1512
165
178
1818
197
204
2120
222
2311
2412
254
2614
277
286
299
307
3114
3211
331
341
3516
368
373
385
3923
408
4113
4215
434
448
457
4622
472
487
496
67.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.45774647887323944
totalSentences142
uniqueOpeners65
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences100
matches
0"Just endless branches arching overhead,"
1"Once, she could have sworn"
2"Instead, images moved there, flickering"
3"Only her voice remained, echoing"
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences100
matches
0"Her fingers found it."
1"It came from everywhere and"
2"Their voice trailed off"
3"She'd taken perhaps fifty steps,"
4"They emerged into a clearing."
5"Her breath caught."
6"They were tiny winged figures,"
7"Her pale lavender eyes fixed"
8"She walked above it, through"
9"She stood in Richmond Park,"
ratio0.1
65.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences100
matches
0"The standing stones hummed against"
1"Nyx's form rippled at the"
2"Aurora pressed harder against the"
3"Her fingers found it."
4"A groove in the bark,"
5"The Heartstone pendant at her"
6"The boundary between London and"
7"Aurora stepped through."
8"The first thing she noticed"
9"Richmond Park's distant traffic noise"
10"A hush that had weight."
11"The second thing she noticed"
12"It came from everywhere and"
13"Nyx materialised beside her, their"
14"Their voice trailed off"
15"Aurora moved forward, boots sinking"
16"Wildflowers carpeted the ground in"
17"Blues that hurt to look"
18"Reds that seemed to pulse"
19"A white so pure it"
ratio0.79
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount4
matches
0"The standing stones hummed against Aurora's palm, vibrating at a frequency that made her teeth ache."
1"Time stretched and compressed around them in ways that made Aurora's stomach flip."
2"For a moment, the ageless Seer looked ancient, tired, burdened by knowledge that pressed down like mountains."
3"Aurora felt Nyx's shadow-hand close around her wrist, pulling her backward through folding space."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Isolde stepped back, her form already beginning to fade at the edges"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Aurora pressed (press)"
1"Isolde pressed (press)"
dialogueSentences51
tagDensity0.039
leniency0.078
rawRatio1
effectiveRatio0.078
84.6645%