Run: 2026-02-19-01KHT0RFMR8CDEPJ2QFSP1BCZ6

Run Details

Duration:
26.0s
Cost:
$0.023015
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Blood on the walls. Again." Detective Harlow Quinn stepped over the yellow tape, her eyes scanning the scene with military precision. The abandoned Tube station beneath Camden, known to some as The Veil Market, was a labyrinth of shadows and echoes. The air was thick with the scent of damp stone and something metallic. Copper stung her nostrils. Blood. Recent. "Quinn, over here." Detective Inspector Davies waved her over, his voice echoing off the tiled walls. He stood by a makeshift stall, its wares scattered across the floor. Enchanted trinkets and alchemical vials lay amidst the debris, their contents seeping into the cracks of the ancient tiles. "What's the story?" Quinn asked, crouching beside a pool of dark liquid. Her fingers brushed the edge of a brass compass, its face etched with sigils. The Veil Compass. She pocketed it, noting the verdigris patina that hinted at its age and use. "Victim's a trader. Name's Elias. Found him this morning, throat slit. No sign of forced entry," Davies replied, flipping through his notebook. "Market's supposed to be closed today. Full moon was last week." Quinn's eyes narrowed. "And yet, here we are." Davies shrugged. "Could be a deal gone wrong. These types aren't known for their honesty." Quinn stood, her gaze sweeping the scene. The walls were lined with faded advertisements from a bygone era, their colours muted by time. A flickering bulb cast long shadows, dancing like spectres across the floor. She turned her attention to the body, noting the angle of the wound, the way the blood had pooled. "Knife work's sloppy," she observed. "Not a professional hit." "Amateur, then?" Davies suggested, his tone sceptical. "Or a message," Quinn countered, her mind racing through possibilities. "What about witnesses?" "None so far. Market's a ghost town." Quinn's eyes caught a glint of something beneath a nearby bench. She knelt, retrieving a bone token, its surface smooth and worn. The entry requirement for The Veil Market. She held it up to the light, examining the intricate carvings. "Someone wanted in," she murmured, more to herself than to Davies. "Or out," Davies added, his brow furrowed. "You think this is connected to the other cases?" Quinn didn't answer immediately. Her mind was a whirl of connections and contradictions. The evidence didn't add up. The scene felt staged, as if someone had gone to great lengths to create a narrative that didn't quite fit. "There's something we're missing," she said finally, her voice low. "Something right in front of us." Davies sighed, rubbing the back of his neck. "You always say that." "And I'm usually right," Quinn replied, a hint of a smile playing at her lips. She moved to the far end of the platform, where a series of symbols had been scrawled in chalk. They were crude, hastily drawn, but familiar. Her mind flashed back to her partner, DS Morris, and the case that had taken him from her. Unexplained circumstances. Supernatural origins. "These symbols," she said, gesturing to the wall. "They're not just for show." Davies joined her, squinting at the markings. "Looks like gibberish to me." "That's because you're not looking closely enough," Quinn replied, tracing a finger over the lines. "They're protective sigils. Someone was trying to keep something out." "Or in," Davies repeated, his voice tinged with unease. Quinn nodded, her mind piecing together the fragments of a puzzle. The Veil Market, the bone token, the compass. It all pointed to something larger, something hidden beneath the surface. "We need to find out who Elias was dealing with," she said, turning to face Davies. "And why they wanted him dead." Davies nodded, his expression grim. "I'll start with the usual suspects. See if anyone's heard anything." Quinn watched him go, her mind still racing. The evidence didn't add up, but she knew there was a thread to follow, a truth buried beneath the lies. She just had to find it. As she turned back to the scene, her eyes caught a flicker of movement in the shadows. A figure, watching from the darkness. She tensed, her hand instinctively reaching for her sidearm. "Who's there?" she called, her voice steady. The figure stepped into the light, revealing a young woman with curly red hair and round glasses. Eva Kowalski. Quinn relaxed, lowering her hand. "Eva," she said, her tone softening. "What are you doing here?" Eva adjusted her satchel, her expression serious. "I heard about the murder. Thought you might need some help." Quinn nodded, grateful for the familiar face. "You always seem to know when I need you." Eva smiled, though it didn't reach her eyes. "Old habits die hard." Quinn gestured to the scene. "What do you make of it?" Eva studied the symbols, her brow furrowing. "These are old. Very old. Whoever drew them knew what they were doing." "Any idea what they mean?" Quinn asked, her curiosity piqued. Eva nodded, her fingers tracing the lines. "They're meant to ward off spirits. But these... they're incomplete. Whoever did this didn't finish the job." Quinn's mind raced, the pieces falling into place. "So Elias was trying to protect himself. But from what?" Eva hesitated, her eyes meeting Quinn's. "That's the question, isn't it?" Quinn nodded, her resolve strengthening. The evidence might not add up, but she knew there was a truth to uncover, a mystery to solve. And she wouldn't rest until she found it. As she turned back to the scene, her mind already working through the possibilities, she knew one thing for certain: the game was afoot, and she was ready to play.
created_at"2026-02-19T03:58:05.484Z" 2/19/2026, 3:58:05 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency486
moderation_latency(null)
generation_time25900
tokens_prompt4671
tokens_completion1462
native_tokens_prompt4158
native_tokens_completion1262
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.023015
router(null)
provider_responses
0
endpoint_id"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id"chatcmpl-DApSvmYEgVwCByuI1WSkiCgsoQhmZ"
is_byokfalse
latency431
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473485-J4vb5GlXQP9kiAMUotWh"
upstream_id"chatcmpl-DApSvmYEgVwCByuI1WSkiCgsoQhmZ"
total_cost0.023015
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"she said finally [finally]"
dialogueSentences41
tagDensity0.415
leniency0.829
rawRatio0.059
effectiveRatio0.049
94.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount929
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount929
totalAiIsms20
found
0
word"scanning"
count1
1
word"echoes"
count1
2
word"echoing"
count1
3
word"amidst"
count1
4
word"etched"
count1
5
word"dancing"
count1
6
word"racing"
count2
7
word"glint"
count1
8
word"intricate"
count1
9
word"furrowed"
count1
10
word"familiar"
count2
11
word"tracing"
count2
12
word"tinged"
count1
13
word"flicker"
count1
14
word"furrowing"
count1
15
word"raced"
count1
16
word"resolve"
count1
highlights
0"scanning"
1"echoes"
2"echoing"
3"amidst"
4"etched"
5"dancing"
6"racing"
7"glint"
8"intricate"
9"furrowed"
10"familiar"
11"tracing"
12"tinged"
13"flicker"
14"furrowing"
15"raced"
16"resolve"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences74
matches
0"d with unease"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences74
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords929
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
16.27% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount673
uniqueNames12
maxNameDensity2.67
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Tube1
Camden1
Veil4
Market3
Inspector1
Davies11
Compass1
Morris1
Kowalski1
Eva6
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Inspector"
4"Davies"
5"Morris"
6"Kowalski"
7"Eva"
places(empty)
globalScore0.163
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"quite fit"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount929
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean21.6
std13.56
cv0.628
sampleLengths
05
155
247
343
433
58
615
754
89
97
1013
117
1240
1311
1416
1538
1616
1712
1815
1948
2013
2112
2225
239
2430
2522
2616
2734
2832
297
3024
3111
3218
3316
3412
3511
3620
3710
3824
3918
4011
4132
4230
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences74
matches
0"were lined"
1"been scrawled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount673
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.022288261515601784
lyAdverbCount5
lyAdverbRatio0.007429420505200594
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean9.48
std5.46
cv0.576
sampleLengths
05
116
220
313
44
51
61
716
812
919
1012
1114
123
1314
1422
1511
163
175
182
1913
207
2116
2212
2319
245
254
267
2710
283
297
3011
3111
327
3311
3411
357
369
374
389
395
4020
4110
426
438
444
4515
4619
477
4818
492
67.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.41836734693877553
totalSentences98
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences67
matches
0"He stood by a makeshift"
1"Her fingers brushed the edge"
2"She pocketed it, noting the"
3"She turned her attention to"
4"She knelt, retrieving a bone"
5"She held it up to"
6"she murmured, more to herself"
7"Her mind was a whirl"
8"she said finally, her voice"
9"She moved to the far"
10"They were crude, hastily drawn,"
11"Her mind flashed back to"
12"she said, gesturing to the"
13"It all pointed to something"
14"she said, turning to face"
15"She just had to find"
16"She tensed, her hand instinctively"
17"she called, her voice steady"
18"she said, her tone softening"
ratio0.284
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences67
matches
0"Detective Harlow Quinn stepped over"
1"The abandoned Tube station beneath"
2"The air was thick with"
3"Copper stung her nostrils."
4"Detective Inspector Davies waved her"
5"He stood by a makeshift"
6"Quinn asked, crouching beside a"
7"Her fingers brushed the edge"
8"The Veil Compass."
9"She pocketed it, noting the"
10"Davies replied, flipping through his"
11"Quinn's eyes narrowed."
12"Quinn stood, her gaze sweeping"
13"The walls were lined with"
14"A flickering bulb cast long"
15"She turned her attention to"
16"Davies suggested, his tone sceptical"
17"Quinn countered, her mind racing"
18"Quinn's eyes caught a glint"
19"She knelt, retrieving a bone"
ratio0.94
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount2
matches
0"She pocketed it, noting the verdigris patina that hinted at its age and use."
1"Her mind flashed back to her partner, DS Morris, and the case that had taken him from her."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount11
matches
0"Detective Inspector Davies waved, his voice echoing off the tiled walls"
1"Davies suggested, his tone sceptical"
2"Quinn countered, her mind racing through possibilities"
3"she murmured, more to herself than to Davies"
4"Davies added, his brow furrowed"
5"she said finally, her voice low"
6"Quinn replied, a hint of a smile playing at her lips"
7"she said, turning to face Davies"
8"she called, her voice steady"
9"she said, her tone softening"
10"Quinn asked, her curiosity piqued"
28.05% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount5
fancyTags
0"she observed (observe)"
1"Davies suggested (suggest)"
2"she murmured (murmur)"
3"Davies added (add)"
4"Davies repeated (repeat)"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.333
effectiveRatio0.244
74.9939%