Run: 2026-02-19-01KHT0RH9TZQ987JRM6999FNA4

Run Details

Duration:
29.8s
Cost:
$0.001775

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“We shouldn’t be here,” Rory whispered, her breath hanging slightly in the cool air. The dense mist curled around them like a living thing, tendrils dancing at the edge of their vision, almost beckoning. The outline of the ancient oak standing stones rose before them, their surfaces engraved with intricate runes that seemed to shimmer in muted iridescence, glowing in the low light—an invitation or perhaps a warning. “Relax, Rory. This is what we came for!” Nyx's whisper drifted through the air like a wisp, their silhouette barely discernible against the shifting shadows. With each careless step, they melded with the darkness, dissolving and reforming, a ghostly entity lost between worlds. “The Grove has never disappointed.” “Disappointed? I’d prefer to think of it as ‘not dead’,” Rory said, a nervous laugh escaping her lips. She tilted her head, taking in the beauty of the ancient grounds, where wildflowers bloomed in a riot of choking colours against their own forgotten scents of decay. “The wildflowers bloom year-round here,” Isolde mused as her pale lavender eyes wandered, seemingly captivated by some unseen flicker of a truth hidden amongst the brambles. Her silver hair fell like cascading silk around her shoulders, each movement of hers ethereal, as though reality had difficulty binding her existence. “An eternal reminder of the cycles we suffer in the mortal realm.” “Too many cycles. A moment spent here feels like an eternity on Earth,” Rory replied, surveying the surroundings with a mix of reverence and dread. Glancing at the ancient stones, thick with age, she could feel their unspoken history press against her skin—a truth buried beneath centuries of enchantment. The boundary between here and what lay beyond throbbed with an electric pulse, each heartbeat resonating in step with the rhythm of the strange world around them. “Be mindful,” Isolde warned, her voice carrying the weight of foreknowledge. “Time in the Grove is slippery. What may last an hour here could be a fleeting moment in your world.” “Stop trying to scare her, Isolde,” Nyx said, their tone airy but playful. “The girl already fears shadows. We’re on the precipice of discovery.” “I’m not scared!” Rory protested, her cheeks heating in indignation. “Merely… aware of the stakes.” “Stakes?” An amused lilt punctuated Nyx’s ethereal undertones. “Consider that the best tales start with danger—there is no bold adventure without risk.” “What’s risk compared to your opinion of it?” she countered sharply. The hint of playful rivalry hung in the air, but her voice wavered, betraying a hint of uncertainty that gnawed at the edges. Dust motes drifted above them and flickered under ribbons of soft light, giving the impression that spirits were watching. “What lies deeper in the Grove?” Rory asked, trying to redirect her spiralling thoughts. Her eyes glided over ribbons of silvery light that seemed woven between branches, drawing her toward an alluring but unsettling pull. “A good question.” Nyx’s silhouette glowed, their disregard for corporeal form revealing an insatiable curiosity. “What secrets does this realm hide?” Isolde stepped behind Rory, tracing a fingertip along a gnarled root that slithered beneath the ground like a tangled serpentine. “Not all that appears alluring is benevolent, child.” Rory nodded, but unease gripped her heart, making it difficult to breathe. She moved deeper into the Grove, pulling the Heartstone Pendant hanging from her neck closer to her chest. It pulsed warmly against her palm, offering a soothing reassurance, perhaps guiding her toward something extraordinary. “Let’s keep going.” The trees closed in tighter, their ancient trunks twisting and turning like arthritic fingers reaching toward the heavens. Each bark-lined face bore expressions of sorrow, wisdom, and a hint of amusement, reflecting the rhythmic cadence of a world drumming just out of reach. Oddly, Rory felt they were alive—much more than she had expected. “What do you feel?” Isolde asked, directing her gaze at Rory. Rory squinted, attempting to sort through the sensations washing over her. “There’s… something. Almost a pulse, like a heartbeat.” “Ah, the Grove breathes,” Nyx chimed in, a vibrant tone laced with enthusiasm. “It’s the cadences of nature, whispering long-forgotten truths.” “Perhaps it beckons us to listen,” Isolde suggested softly, her gaze drifting toward a field where bioluminescent creatures flitted elegantly, trailing motes of light that twisted and danced—brief strokes of joy painted on the canvas of the night. “The dance of nature may guide us to what we seek.” A low hum seeped into the air, vibrating through the earth beneath Rory’s feet, unsettling yet strangely comforting. It drew her onward, as though encouraging her to relinquish doubt. The deeper they wandered, the more the light converged into a kaleidoscope of colours, shimmering like a mirage on the horizon. “It grows brighter!” she exclaimed, her heart racing in response to the allure of what lay before them. The path opened to a vast clearing littered with towering flowers, their petals stretching wide as if to greet the moon, reflecting soft lavender and sapphire hues. Each bloom exuded a fragrance intoxicating and sweet, rolling in waves to enfold them. The vibrant flora swayed to an unseen tune—a melody she could almost comprehend. Strains of laughter reverberated through the air, mingling with the hum in a symphony that tugged relentlessly at her heartstrings. “Look there!” Isolde’s gaze shifted to a massive tree at the heart of the clearing, its bark sparkling like stars against its roots, each intertwining sprawl appearing almost sentient. An enormous gem, radiant with deep crimson, nestled against its trunk, pulsating along with the heartbeat of the Grove. “Is that…” Rory breathed, feeling the heat radiate from the Heartstone Pendant. “A Heartstone?” “It is,” Nyx confirmed, their breath hitching with delight. “A manifestation of power from the Dymas realm. It calls to you.” With deliberate steps forward, Rory approached the luminescent jewel. “What do I do?” she whispered, drawing closer, her pulse syncing with the rhythm of the stone. “Reach out,” Isolde urged gently. “Let it respond to you.” In a trance, Rory extended her hand toward the glittering gem. As her fingers made contact, a burst of energy surged through her, illuminating her mind in ghostly images—weddings and feasts stretching like tapestry through her thoughts, scenes of joy warped with shades of gluttony and despair. In that instant, she understood; every heartbeat, every whisper of the Grove sang of indulgent abundance intertwined with the bittersweet taste of loss. Suddenly, a darkness flickered, blotting out the vibrant light. The clearing darkened as an unsettling force swept through the air, chilling to the bone. Tendrils of inky shadows spiraled out, merging with Nyx’s form, thick and undulating against the shadows of their own shape. “Something approaches,” Nyx hissed, their voice wavering amid the encroaching gloom. “Isolde…?” Rory turned sharply, panic mounting as the shadows closed in. The seer’s expression shifted, her lavender eyes narrowing as she surveyed the depths of the Grove. “The currents change. We must take heed.” Rory’s heart pounded as the shadows pulsed closer, a creeping presence aiming to smother them. “Run!” Nyx urged, their form flickering in tandem with the shadows. “No! We have to take the Stone!” Rory shouted, summoning her resolve. She clutched the Heartstone, now radiating with a flickering warmth, and glanced back at Isolde. “We’ll break through!” The shadows lunged, greedy and grasping. With a fierce cry, Rory plunged forward, determined to seize their potential within the Grove—sustained by that crucial ounce of magic glowing in her palm, the clarity of purpose igniting her quest amid the chaotic unknown. As the darkness enveloped them, the echo of her heartbeat swelled, and with it, the stakes ascended.
total_cost0.00177525

Evaluation details

Result Evaluator Details Meta Data
40.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount4
adverbTags
0"she countered sharply [sharply]"
1"Isolde suggested softly [softly]"
2"Isolde urged gently [gently]"
3"Rory turned sharply [sharply]"
dialogueSentences42
tagDensity0.595
leniency1
rawRatio0.16
effectiveRatio0.16
72.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1277
totalAiIsmAdverbs7
found
0
adverb"slightly"
count1
1
adverb"sharply"
count2
2
adverb"warmly"
count1
3
adverb"softly"
count1
4
adverb"gently"
count1
5
adverb"suddenly"
count1
highlights
0"slightly"
1"sharply"
2"warmly"
3"softly"
4"gently"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1277
totalAiIsms43
found
0
word"dancing"
count1
1
word"intricate"
count1
2
word"whisper"
count2
3
word"flicker"
count1
4
word"cascading"
count1
5
word"silk"
count1
6
word"reminder"
count1
7
word"could feel"
count1
8
word"unspoken"
count1
9
word"throbbed"
count1
10
word"electric"
count1
11
word"pulse"
count3
12
word"weight"
count1
13
word"fleeting"
count1
14
word"lilt"
count1
15
word"wavered"
count1
16
word"flickered"
count2
17
word"tracing"
count1
18
word"pulsed"
count2
19
word"rhythmic"
count1
20
word"dance"
count1
21
word"comforting"
count1
22
word"kaleidoscope"
count1
23
word"racing"
count1
24
word"reverberated"
count1
25
word"symphony"
count1
26
word"radiant"
count1
27
word"tapestry"
count1
28
word"chilling"
count1
29
word"wavering"
count1
30
word"gloom"
count1
31
word"depths"
count1
32
word"resolve"
count1
33
word"warmth"
count1
34
word"determined"
count1
35
word"potential"
count1
36
word"chaotic"
count1
37
word"echo"
count1
highlights
0"dancing"
1"intricate"
2"whisper"
3"flicker"
4"cascading"
5"silk"
6"reminder"
7"could feel"
8"unspoken"
9"throbbed"
10"electric"
11"pulse"
12"weight"
13"fleeting"
14"lilt"
15"wavered"
16"flickered"
17"tracing"
18"pulsed"
19"rhythmic"
20"dance"
21"comforting"
22"kaleidoscope"
23"racing"
24"reverberated"
25"symphony"
26"radiant"
27"tapestry"
28"chilling"
29"wavering"
30"gloom"
31"depths"
32"resolve"
33"warmth"
34"determined"
35"potential"
36"chaotic"
37"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences64
matches
0"g with delight"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences64
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1266
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
61.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1017
uniqueNames7
maxNameDensity1.77
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Glancing1
Nyx9
Rory18
Isolde8
Grove5
Heartstone3
Pendant2
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Grove"
4"Pendant"
places
0"Heartstone"
globalScore0.615
windowScore0.667
27.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount3
matches
0"eyes wandered, seemingly captivated by some"
1"seemed woven between branches, drawing her toward an alluring but unsettling pull"
2"as though encouraging her to relinquish doubt"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1266
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean34.22
std18.79
cv0.549
sampleLengths
068
148
246
361
476
531
624
715
822
953
1035
1121
1228
1349
1454
1511
1619
1721
1849
1950
2059
2133
2248
2314
2421
2526
2610
2770
2844
2911
3011
3123
3215
3311
3430
3542
3617
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences64
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs187
matches
0"were watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences8
totalSentences81
ratio0.099
matches
0"The outline of the ancient oak standing stones rose before them, their surfaces engraved with intricate runes that seemed to shimmer in muted iridescence, glowing in the low light—an invitation or perhaps a warning."
1"Glancing at the ancient stones, thick with age, she could feel their unspoken history press against her skin—a truth buried beneath centuries of enchantment."
2"Oddly, Rory felt they were alive—much more than she had expected."
3"“Perhaps it beckons us to listen,” Isolde suggested softly, her gaze drifting toward a field where bioluminescent creatures flitted elegantly, trailing motes of light that twisted and danced—brief strokes of joy painted on the canvas of the night."
4"The vibrant flora swayed to an unseen tune—a melody she could almost comprehend."
5"As her fingers made contact, a burst of energy surged through her, illuminating her mind in ghostly images—weddings and feasts stretching like tapestry through her thoughts, scenes of joy warped with shades of gluttony and despair."
6"In that instant, she understood; every heartbeat, every whisper of the Grove sang of indulgent abundance intertwined with the bittersweet taste of loss."
7"With a fierce cry, Rory plunged forward, determined to seize their potential within the Grove—sustained by that crucial ounce of magic glowing in her palm, the clarity of purpose igniting her quest amid the chaotic unknown."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1025
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.024390243902439025
lyAdverbCount15
lyAdverbRatio0.014634146341463415
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean15.63
std7.89
cv0.505
sampleLengths
014
120
234
325
418
55
618
728
826
923
1012
1125
1224
1327
1411
1520
1613
1711
1810
195
208
2114
2211
2323
2419
2514
2621
2715
286
2920
308
3112
3218
3316
343
3518
3625
3711
3811
3911
408
4113
428
4338
4411
4518
4611
4721
4818
4927
81.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5061728395061729
totalSentences81
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Oddly, Rory felt they were"
1"Suddenly, a darkness flickered, blotting"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences64
matches
0"She tilted her head, taking"
1"Her silver hair fell like"
2"she countered sharply"
3"Her eyes glided over ribbons"
4"She moved deeper into the"
5"It pulsed warmly against her"
6"It drew her onward, as"
7"she exclaimed, her heart racing"
8"she whispered, drawing closer, her"
9"She clutched the Heartstone, now"
ratio0.156
38.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences64
matches
0"Rory whispered, her breath hanging"
1"The dense mist curled around"
2"The outline of the ancient"
3"Nyx's whisper drifted through the"
4"Rory said, a nervous laugh"
5"She tilted her head, taking"
6"Isolde mused as her pale"
7"Her silver hair fell like"
8"Rory replied, surveying the surroundings"
9"The boundary between here and"
10"Isolde warned, her voice carrying"
11"Nyx said, their tone airy"
12"Rory protested, her cheeks heating"
13"An amused lilt punctuated Nyx’s"
14"she countered sharply"
15"The hint of playful rivalry"
16"Dust motes drifted above them"
17"Rory asked, trying to redirect"
18"Her eyes glided over ribbons"
19"Nyx’s silhouette glowed, their disregard"
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount10
matches
0"Her silver hair fell like cascading silk around her shoulders, each movement of hers ethereal, as though reality had difficulty binding her existence."
1"The hint of playful rivalry hung in the air, but her voice wavered, betraying a hint of uncertainty that gnawed at the edges."
2"Dust motes drifted above them and flickered under ribbons of soft light, giving the impression that spirits were watching."
3"Her eyes glided over ribbons of silvery light that seemed woven between branches, drawing her toward an alluring but unsettling pull."
4"Isolde stepped behind Rory, tracing a fingertip along a gnarled root that slithered beneath the ground like a tangled serpentine."
5"It pulsed warmly against her palm, offering a soothing reassurance, perhaps guiding her toward something extraordinary."
6"A low hum seeped into the air, vibrating through the earth beneath Rory’s feet, unsettling yet strangely comforting."
7"It drew her onward, as though encouraging her to relinquish doubt."
8"The path opened to a vast clearing littered with towering flowers, their petals stretching wide as if to greet the moon, reflecting soft lavender and sapphire h…"
9"Strains of laughter reverberated through the air, mingling with the hum in a symphony that tugged relentlessly at her heartstrings."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount8
matches
0"Rory whispered, her breath hanging slightly in the cool air"
1"Nyx's whisper drifted, their silhouette barely discernible against the shifting shadows"
2"Rory said, a nervous laugh escaping her lips"
3"Isolde warned, her voice carrying the weight of foreknowledge"
4"Rory asked, trying to redirect her spiralling thoughts"
5"Nyx confirmed, their breath hitching with delight"
6"Nyx hissed, their voice wavering amid the encroaching gloom"
7"Nyx urged, their form flickering in tandem with the shadows"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount13
fancyTags
0"Rory whispered (whisper)"
1"Isolde warned (warn)"
2"Rory protested (protest)"
3"Nyx chimed in (chime in)"
4"Isolde suggested softly (suggest)"
5"she exclaimed (exclaim)"
6"Rory breathed (breathe)"
7"Nyx confirmed (confirm)"
8"she whispered (whisper)"
9"Isolde urged gently (urge)"
10"Nyx hissed (hiss)"
11"Nyx urged (urge)"
12"Rory shouted (shout)"
dialogueSentences42
tagDensity0.429
leniency0.857
rawRatio0.722
effectiveRatio0.619
70.7055%