NC Bench
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Run: 2026-02-19-01KHT0S22XECVHJ792WAY291SS
Run Details
Model:
Z.AI GLM 4.7 Flash
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 33s
Cost:
$0.001673
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.41%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
14.13%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
84.21%
Passive voice overuse
(details)
86.04%
Past progressive (was/were + -ing) overuse
(details)
42.61%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.83%
Sentence opener variety
(details)
78.74%
Adverb-first sentence starts
(details)
46.77%
Pronoun-first sentence starts
(details)
15.12%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
77.9016%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Don't step on the lavender."
I lifted my boot, hovering
over a patch of violent purple that
pulsed
like a bruise in the dirt.
The air here smelled of
ozone and burnt sugar. "It won't bite, Rory."
Isolde Varga drifted ahead of
us, her silver hair catching the unnatural light. She didn't walk; she glided, her
footsteps
leaving no mark on the moss. "Besides, stepping in the wrong fae-flower causes bad dreams for a fortnight. I have clients in the morning."
Nyx merged with the trunk
of a nearby tree, the darkness seeping into the bark like oil into water. "A fortnight,"
I muttered, setting my boot
down. "I'd take nightmares over a lead foot."
The ancient oak standing stones
formed a crude circle ahead, their surfaces slick with moisture.
They hummed with a low
vibration that rattled the fillings in my teeth.
This was *The Grove*—Richmond Park
had
been sold
off years ago, the council too blind to see the boundary bleed.
We were in a pocket
dimension, a sliver of somewhere else sandwiched between reality and the abyss.
I checked the pouch at
my hip.
The Heartstone pendant lay heavy
against my sternum.
It was supposed to guide
us here, or warn us if the barrier to Hel was active nearby. Right now, it just
felt like a hot marble was lodged under
my skin. "Lead on, Seer."
I adjusted the strap of
my delivery bag. "How much farther?" "Depends on how
quickly
you learn to stop watching your feet and start looking." Isolde waved a hand.
A crack of thunder echoed
from nowhere, sudden and sharp.
I jumped, my hand darting
for the strap of my courier bag. "Get out." "Look up, Rory." I squinted.
The canopy above, thick with
silver-leafed trees, parted. No birds flew here. Just the light. It wasn't moonlight, or sunlight, or even the warm amber glow of a streetlamp.
It was a sickly, luminescent
haze that painted the world in soft, sickly hues. The shadows detached themselves from the trees, stretching toward the ground like long, spindly fingers. "Creepy," Nyx said.
Their voice sounded like dry
leaves skittering over stone. I
scanned
the perimeter. The ferns here were too large—mutants of the species, shaped like fan blades with serrated edges. "Is this the spot?" I asked. "The grove is the spot. This... is the waiting room." Isolde touched a standing stone, and it flared with pale violet light. "Do you feel it?" "I feel the draft." "You ignore the drafts, you die," Nyx said, emerging from the tree with a soft *
pop
* of air displacement.
Their form flickered, solid for
a heartbeat, then dissolving into mist. "The Veil is thinning. It always does at the turning of the year. But this... this isn't a turning. This is a tear."
I reached into my pocket
and gripped the Heartstone. The
warmth
spiked. Warm amber. The color of Dymas. *Gluttony.* "Belphegor?" I asked. My voice sounded small. "Prince of Pestilence and Taste," Isolde corrected.
She walked toward the centre
of the stone circle. The ground wasn't grass; it was soft earth,
churned
up as if something large had
been dragged
across it recently. "Don't get close to the stones, Isolde."
I stepped forward, blocking her
path. "That glow? That’s not Fae magic. It’s Hel magic. It feeds on obsession." "Obsession is what keeps you alive, child." Isolde stepped around me.
I cursed and hurried to
catch up. The forest wasn't silent anymore. There was a sound—a wet,
rhythmic
slapping coming from the clearing ahead.
We emerged from the tree
line. My breath hitched in my throat. The centre of the clearing wasn't empty. A pool of black water sat in a depression in the earth,
perfectly
round. In the middle of the pool, something rose. No, something was *
being pulled
* out. It
looked like a sculpture made of bones and
rot, yet it
shimmered
with a metallic sheen. It
was drowning
in the pool, but the water didn't splash. It absorbed it, draining the pool with every rise and fall of the construct's translucent limbs. "A golem?" I whispered. "A vessel." Nyx hovered at my shoulder, or where my shoulder used to be. I shook my head. The Shade
was solidifying
, perhaps because of the fear radiating from the thing in the pool. "An old thing. Older than the trees." The construct lunged. I didn't think. I dropped to the wet earth, rolling away as the black water erupted outward in a jet. It struck a silver oak, shattering the bark and leaving smoking wood. "What do we do?" I scrambled up, pulling the *
Fae-Forged Blade
* from my belt. The blade was always cold, a block of moonsilver that felt dead in my hand. "It cannot be killed," Isolde said, her back pressed against a stone, her lavender eyes wide. "Only fed." It spun. The thing was tall, at least seven feet, with a skull for a head and rib-cage arms ending in claws of shadow. It chattered, a sound like grinding glass. "The pendant," Nyx hissed. "Rory. The Heartstone." I slammed the pendant against my palm. It blazed crimson, the red light exploding from the gem. The construct shrieked, stumbling back as if burned by the pure light of Dymas. "Come closer," Isolde whispered. "Let it take what you offer." "I'm not feeding a Helspawn," I yelled. "I'm running." "Run to where?" Nyx shifted, solidifying fully for the first time, a humanoid silhouette of living shadow that towered over me, absorbing the violet light from the standing stones. "It's behind us. The trees have eyes." I spun around. A dozen saplings lined the circle. They weren't saplings. Their bark
looked like human skin
. Faces. They all turned their heads at once. Silence stretched, tight and suffocating. The construct in the pool recovered. It turned its skull to the stone circle where Isolde stood. It opened its jaw—a void of darkness—and unleashed a screech that made my ears ring. "Rory!" Isolde shrieked. I lunged, driving the moonsilver blade forward. The blade passed through the thing's chest as if it
were made
of smoke, dissipating the magic but not stopping the motion. The thing lashed out, claws raking across my arm. Pain flared, hot and sharp. I hit the mud. The construct turned its attention to Isolde. The standing stones
were vibrating
now, the amber light from the pendant casting long, distorted shadows across the clearing. The water in the pool boiled, black bubbles bursting with the smell of rot. I grabbed a handful of wet clay from the ground and hurled it at the construct's head. It paused. The amber glow of the pendant faded, flickering. The construct’s skull turned toward me, slitted pupils glowing with malevolent light. "Back," Isolde commanded. Her voice rang out,
echoing
in the space between spaces. "To the world where monsters pay taxes." The ground split open. Not a crack. A jagged rent in reality. The mossy earth disintegrated, falling away into a chasm of blinding white light. A rift in the Veil. It was expanding fast, sucking in the trees. I scrambled backward, trying to get to my feet, but the mud
was sucking
at my heels like suction cups. "Grab it!" Nyx lunged. The shadow reached out, solidifying into a hand in mid-air, brushing Isolde’s sleeve. Isolde grabbed Nyx’s hand. Nyx grabbed me. I grabbed Isolde. We
were pinned
to the earth by the
weight
of the two of them. The construct screamed again, its body tearing at the rift. The amber light bled into the rift, turning it black. The standing stones collapsed inward, crushing the creature, sending a shockwave that knocked the breath from my lungs. The world around us warped. The silver oaks melted into grey smoke. The scent of ozone
was replaced
by the smell of wet asphalt and distant exhaust. "Pull!" I
was yanked
upward, off my feet, tumbling through a vortex of colour and shadow until I slammed into something solid. I gasped, rolling onto the pavement. It was hard. Unforgiving. Grey concrete. I lay there for a second, chest heaving, staring up at the London sky. It was overcast. Grey. Boring. "I hate it here," Nyx muttered, materialising beside me as a cloud of darkness and reforming into their solid, unsettling shape. I sat up, clutching my bleeding arm. The wound was already knitting, the Fae blood sealing it shut. The Heartstone lay in the mud, pulsing weakly. "Don't look back," Isolde said. She was already brushing dirt off her pale lavender dress, her expression
unreadable
. I looked anyway. The trees behind us were normal now. Just Richmond Park. No silver leaves. No singing stones. But at the edge of the treeline, where a beech tree should have been, there was a black hole in the air. A jagged tear in the sky that
smelled like rotting meat and amber wine
. It wasn't closed. Something wet and heavy landed on the rim of the tear. A hand. Pale, tipped with claws. Then, a head poked through. Glowing violet eyes.
created_at
"2026-02-19T03:58:24.367Z"
2/19/2026, 3:58:24 AM
model
"z-ai/glm-4.7-flash-20260119"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
245
moderation_latency
(null)
generation_time
93379
tokens_prompt
5338
tokens_completion
4264
native_tokens_prompt
4922
native_tokens_completion
4051
native_tokens_completion_images
(null)
native_tokens_reasoning
1966
native_tokens_cached
4864
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00167252
router
(null)
provider_responses
0
endpoint_id
"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id
"chatcmpl-R6WdDP8qlaWERri4DRk0UEFx"
is_byok
false
latency
119
model_permaslug
"z-ai/glm-4.7-flash-20260119"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771473504-6Duhs1xtdjYtJJpHt3d5"
upstream_id
"chatcmpl-R6WdDP8qlaWERri4DRk0UEFx"
total_cost
0.00167252
cache_discount
0.000243199
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.512
leniency
1
rawRatio
0
effectiveRatio
0
93.41%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1517
totalAiIsmAdverbs
2
found
0
adverb
"quickly"
count
1
1
adverb
"perfectly"
count
1
highlights
0
"quickly"
1
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1517
totalAiIsms
14
found
0
word
"pulsed"
count
1
1
word
"footsteps"
count
1
2
word
"marble"
count
1
3
word
"echoed"
count
1
4
word
"scanned"
count
1
5
word
"flickered"
count
1
6
word
"warmth"
count
1
7
word
"churned"
count
1
8
word
"rhythmic"
count
1
9
word
"shimmered"
count
1
10
word
"silence"
count
1
11
word
"echoing"
count
1
12
word
"weight"
count
1
13
word
"unreadable"
count
1
highlights
0
"pulsed"
1
"footsteps"
2
"marble"
3
"echoed"
4
"scanned"
5
"flickered"
6
"warmth"
7
"churned"
8
"rhythmic"
9
"shimmered"
10
"silence"
11
"echoing"
12
"weight"
13
"unreadable"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
150
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
150
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
171
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
8
totalWords
1509
ratio
0.005
matches
0
"The Grove"
1
"pop"
2
"Gluttony."
3
"being pulled"
4
"Fae-Forged Blade"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
41
wordCount
1293
uniqueNames
12
maxNameDensity
1.16
worstName
"Isolde"
maxWindowNameDensity
2.5
worstWindowName
"Isolde"
discoveredNames
Varga
1
Richmond
2
Park
2
Heartstone
3
Hel
1
Isolde
15
Nyx
10
Dymas
2
Shade
1
Veil
1
London
1
Fae
2
persons
0
"Varga"
1
"Heartstone"
2
"Isolde"
3
"Nyx"
places
0
"Richmond"
1
"Park"
2
"Hel"
3
"Veil"
4
"London"
globalScore
0.92
windowScore
0.833
14.13%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
92
glossingSentenceCount
5
matches
0
"felt like a hot marble was lodged under"
1
"sounded like dry leaves skittering over st"
2
"looked like a sculpture made of bones and"
3
"looked like human skin"
4
"smelled like rotting meat and amber wine"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1509
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
171
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
72
mean
20.96
std
14.43
cv
0.689
sampleLengths
0
5
1
28
2
4
3
44
4
19
5
15
6
65
7
47
8
14
9
14
10
14
11
14
12
3
13
60
14
12
15
20
16
6
17
26
18
4
19
53
20
19
21
7
22
36
23
26
24
7
25
28
26
6
27
6
28
35
29
44
30
4
31
41
32
3
33
32
34
29
35
18
36
31
37
7
38
31
39
10
40
9
41
36
42
19
43
12
44
32
45
3
46
38
47
9
48
40
49
17
84.21%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
9
totalSentences
150
matches
0
"been sold"
1
"was supposed"
2
"was lodged"
3
"been dragged"
4
"being pulled"
5
"were made"
6
"were pinned"
7
"was replaced"
8
"was yanked"
86.04%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
234
matches
0
"was drowning"
1
"was solidifying"
2
"were vibrating"
3
"was sucking"
42.61%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
5
semicolonCount
2
flaggedSentences
6
totalSentences
171
ratio
0.035
matches
0
"She didn't walk; she glided, her footsteps leaving no mark on the moss."
1
"This was *The Grove*—Richmond Park had been sold off years ago, the council too blind to see the boundary bleed."
2
"The ferns here were too large—mutants of the species, shaped like fan blades with serrated edges."
3
"The ground wasn't grass; it was soft earth, churned up as if something large had been dragged across it recently."
4
"There was a sound—a wet, rhythmic slapping coming from the clearing ahead."
5
"It opened its jaw—a void of darkness—and unleashed a screech that made my ears ring."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1300
adjectiveStacks
1
stackExamples
0
"lay heavy against my"
adverbCount
39
adverbRatio
0.03
lyAdverbCount
7
lyAdverbRatio
0.005384615384615384
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
171
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
171
mean
8.82
std
5.99
cv
0.678
sampleLengths
0
5
1
19
2
9
3
4
4
13
5
13
6
18
7
19
8
8
9
7
10
15
11
13
12
20
13
17
14
7
15
8
16
18
17
14
18
11
19
3
20
14
21
4
22
10
23
12
24
2
25
3
26
2
27
8
28
4
29
3
30
14
31
14
32
15
33
3
34
9
35
4
36
16
37
6
38
22
39
4
40
4
41
19
42
11
43
23
44
9
45
3
46
2
47
4
48
1
49
3
44.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.3391812865497076
totalSentences
171
uniqueOpeners
58
78.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
127
matches
0
"Just the light."
1
"Just Richmond Park."
2
"Then, a head poked through."
ratio
0.024
46.77%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
127
matches
0
"I lifted my boot, hovering"
1
"She didn't walk; she glided,"
2
"I muttered, setting my boot"
3
"They hummed with a low"
4
"We were in a pocket"
5
"I checked the pouch at"
6
"It was supposed to guide"
7
"I adjusted the strap of"
8
"I jumped, my hand darting"
9
"It wasn't moonlight, or sunlight,"
10
"It was a sickly, luminescent"
11
"Their voice sounded like dry"
12
"I scanned the perimeter."
13
"Their form flickered, solid for"
14
"I reached into my pocket"
15
"My voice sounded small."
16
"She walked toward the centre"
17
"I stepped forward, blocking her"
18
"I cursed and hurried to"
19
"We emerged from the tree"
ratio
0.433
15.12%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
113
totalSentences
127
matches
0
"I lifted my boot, hovering"
1
"The air here smelled of"
2
"Isolde Varga drifted ahead of"
3
"She didn't walk; she glided,"
4
"Nyx merged with the trunk"
5
"I muttered, setting my boot"
6
"The ancient oak standing stones"
7
"They hummed with a low"
8
"This was *The Grove*—Richmond Park"
9
"We were in a pocket"
10
"I checked the pouch at"
11
"The Heartstone pendant lay heavy"
12
"It was supposed to guide"
13
"I adjusted the strap of"
14
"Isolde waved a hand."
15
"A crack of thunder echoed"
16
"I jumped, my hand darting"
17
"The canopy above, thick with"
18
"It wasn't moonlight, or sunlight,"
19
"It was a sickly, luminescent"
ratio
0.89
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
127
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
3
matches
0
"The construct shrieked, stumbling back as if burned by the pure light of Dymas."
1
"It opened its jaw—a void of darkness—and unleashed a screech that made my ears ring."
2
"The standing stones collapsed inward, crushing the creature, sending a shockwave that knocked the breath from my lungs."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
14
fancyCount
8
fancyTags
0
"I muttered (mutter)"
1
"Isolde corrected (correct)"
2
"I whispered (whisper)"
3
"Nyx hissed (hiss)"
4
"Isolde whispered (whisper)"
5
"I yelled (yell)"
6
"Isolde shrieked (shriek)"
7
"Nyx muttered (mutter)"
dialogueSentences
43
tagDensity
0.326
leniency
0.651
rawRatio
0.571
effectiveRatio
0.372
77.9016%